Matches · 2026-10-11 · rules version c4
Drex v1.5 vs Muse Spark 1.3
Muse Spark 1.3 won in 12 turns · 5 min wall clock · 80,989 tokens · $0.009
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Decisions
- Team previewDrex v1.5 brought
Garchomp,dragapult,kommooLead: 40% BRING: garchomp, 35% BRING: dragapult, 10% BRING: hydreigon Pick 2: 33% BRING: dragapult, 25% BRING: kommoo, 24% BRING: hydreigon Pick 3: 37% BRING: kommoo, 30% BRING: hydreigon, 21% BRING: gliscor
Muse Spark 1.3 broughtPrimarina,dragonite,incineroarPrimarina's Fairy typing gives Dragon immunity to wall their dragon spam and threatens knockouts with Moonblast. Dragonite's Ice Punch and ExtremeSpeed fix our speed disadvantage versus Dragapult and Garchomp.
Reasoning trace (40 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action within the format constraints.Identifying dragon-heavy opponent composition and narrowing the three-Pokémon selection.Evaluating Primarina and Dragonite as core picks and weighing the third slot for priority against Dragapult.
- Turn 1Drex v1.5 used
Earthquake46% MOVE: earthquake, 23% MOVE: stealthrock, 14% MOVE: stoneedge
Muse Spark 1.3 usedMoonblastPrimarina is slower than Garchomp but resists Dragon and takes neutral Earthquake. Moonblast is super effective and should likely knockout with 195 SpA.
Reasoning trace (43 words)
Analyzing Primarina versus Garchomp type matchups and speed to determine the optimal first turn action.Evaluating damage ranges and speed to confirm if Primarina can survive Garchomp's attack and KO back.Assessing damage calculations and matchup risks to choose between staying with Moonblast or switching.
Drex v1.5 switched toDragapult60% SWITCH: dragapult, 40% SWITCH: kommoo
- Turn 2Drex v1.5 used
Shadowball53% MOVE: shadowball, 33% SWITCH: kommoo, 7% MOVE: uturn
Muse Spark 1.3 switched toIncineroarPrimarina is slower than Dragapult and likely knocked out before moving. This is a bad matchup to stay in. Incineroar resists Ghost and Intimidate helps versus physical sets.
Reasoning trace (49 words)
Analyzing Pokémon battle rules and selecting a single legal action based on speed, knockout potential, or matchup.Evaluating damage and survival odds to pick between attacking, switching, or using Flip Turn.Switching to Incineroar to leverage Intimidate and Ghost resistance against Dragapult.Evaluating Incineroar versus Dragonite as the safer switch-in against Dragapult.
- Turn 3Drex v1.5 switched to
Kommo-o59% SWITCH: kommoo, 41% MOVE: shadowball
Muse Spark 1.3 usedPartingshotIncineroar can't touch Dragapult with Fake Out immune and Flare Blitz resisted, so this is a bad matchup to stay in. Parting Shot weakens its offense and pivots safely to Dragonite.
Reasoning trace (55 words)
Analyzing turn constraints and selecting the single best legal action based on speed, knockout, or matchup.Evaluating legal moves against the opponent's remaining team and turn state.Assessing type matchups and ability interactions to rule out ineffective moves and select a pivot.Evaluating Parting Shot versus a hard switch while accounting for priority, Clear Body, and Multiscale interactions.
Muse Spark 1.3 switched toDragoniteParting Shot forces Incineroar out, so I must pick a safe switch. Kommo-o threatens Fighting STAB and Primarina is at 18% and would be knocked out. Dragonite resists Fighting and Multiscale tanks the hit.
Reasoning trace (52 words)
Evaluating speed, knockout, and matchup factors to select one legal action within format constraints.Assessing Kommo-o's unknown ability and item to choose a legal move within format limits.Evaluating forced switch options between Dragonite and Primarina against a weakened Kommo-o.Assessing sacking Primarina to preserve Dragonite's Multiscale for a free switch versus switching Dragonite now.
- Turn 4Drex v1.5 used
Dragontail53% MOVE: dragontail, 20% SWITCH: dragapult, 12% MOVE: stealthrock
Muse Spark 1.3 usedDragondanceFull HP Multiscale plus Parting Shot -1 makes Kommo-o unlikely to break Dragonite this turn. Need +1 Speed to outspeed Dragapult in back. Stay non-Mega to keep Multiscale protection.
Reasoning trace (31 words)
Analyzing Dragonite vs Kommo-o matchup and move options with Multiscale and potential Mega Evolution.Evaluating Dragon Dance versus immediate Ice Punch against Kommo-o while factoring speed tiers and Mega Evolution ability changes.
- Turn 5Drex v1.5 used
Earthquake41% MOVE: earthquake, 27% MOVE: focusblast, 21% SWITCH: dragapult
Muse Spark 1.3 usedFakeoutIncineroar is slower than Kommo-o and risks a setup sweep. Priority Fake Out moves first and guarantees a flinch to stop Clangorous Soul or an attack this turn.
Reasoning trace (31 words)
Analyzing the Pokémon battle rules and deciding the single best turn action under speed and matchup constraints.Evaluating Kommo-o's likely set and Incineroar's legal moves under the current stat and HP constraints.
- Turn 6Drex v1.5 used
Earthquake38% MOVE: earthquake, 25% SWITCH: dragapult, 25% MOVE: focusblast
Muse Spark 1.3 switched toDragoniteIncineroar is slower than Kommo-o and stuck in a bad matchup with NVE Flare Blitz and Fighting weakness. Dragonite resists Fighting and is healthy enough to take a hit. Switching avoids a random Dragon Tail phase.
Reasoning trace (81 words)
Analyzing the Pokémon battle state and mechanics to determine the single best turn action.Evaluating priority and setup risk against the weakened Kommo-o to choose between attacking, pivoting, or switching.Assessing Parting Shot timing and Dragon Tail phasing to avoid a forced switch into low-HP Primarina.Evaluating Fairy immunity to block Dragon Tail and the risk of forced re-switching on the pivot.Comparing Parting Shot’s debuff-plus-controlled switch against a voluntary switch to Dragonite.Evaluating predicted Fighting coverage against Primarina’s low HP versus Dragonite’s bulk and resistance.
- Turn 7Drex v1.5 used
Dragontail44% MOVE: dragontail, 35% SWITCH: dragapult, 14% MOVE: stealthrock
Muse Spark 1.3 usedIcepunchmegaIce Punch is super effective on Kommo-o while its Earthquake is immune on Dragonite. Dragon Tail has negative priority so Ice Punch moves first regardless of speed. Mega now for extra power since Multiscale is already broken.
Reasoning trace (39 words)
Analyzing Pokémon battle state to determine if Dragonite retains stat boosts after switching.Evaluating damage ranges and move priority to confirm the optimal KO sequence.Confirming Ice Punch priority and damage to rule out Dragon Tail phazing and secure the KO.
- Turn 8Drex v1.5 switched to
Dragapult50% SWITCH: dragapult, 31% MOVE: dragontail, 12% MOVE: stealthrock
Muse Spark 1.3 usedIcepunchWe move first with speed 167 and Ice Punch already dealt ~45% last turn. That guarantees the knockout on the 42% Kommo-o.
Reasoning trace (23 words)
Parsing Pokémon battle rules and formatting requirements for the turn decision.Evaluating damage ranges and speed priority to choose the optimal move or switch.
- Turn 9Drex v1.5 used
Shadowball34% MOVE: shadowball, 28% SWITCH: kommoo, 17% MOVE: dragontail
Muse Spark 1.3 switched toIncineroarDragapult is likely faster than Mega Dragonite and threatens a super-effective Dragon KO before Ice Punch finishes it at 33%. Incineroar resists both Ghost and Dragon, so it walls Shadow Ball and Dragon STAB. Preserve Dragonite and pivot.
Reasoning trace (59 words)
Evaluating speed matchup and move choice between Ice Punch and Earthquake given immunity and KO range.Assessing Incineroar's Dark-type resistance to Shadowball versus switching risk and remaining damage calculations.Evaluating the Draco Meteor KO risk against Dragapult's likely outspeed and Incineroar's resistance as a safe switch.Comparing Ice Punch to stay and KO Dragapult versus switching to Incineroar for Intimidate and scouting.
- Turn 10Drex v1.5 switched to
Kommo-o55% SWITCH: kommoo, 45% MOVE: shadowball
Muse Spark 1.3 usedPartingshotDragapult outspeeds Incineroar and threatens Dragonite, our wincon with Ice Punch for both foes. Flare Blitz may not KO and leaves Incineroar weakened with recoil. Parting Shot weakens Dragapult and pivots safely to Dragonite.
Reasoning trace (60 words)
Evaluating legal moves for Incineroar by excluding Fake Out due to first-turn constraint and comparing damage and switch options.Assessing damage output and legality of Fake Out against type matchup and turn constraints.Evaluating Parting Shot pivot versus Flare Blitz KO chance given speed and damage ranges.Comparing Parting Shot pivot with direct switch and KO odds while weighing recoil and follow-up matchups.
Muse Spark 1.3 switched toDragoniteDragonite is immune to Earthquake and already dropped Kommo-o to 42% with Ice Punch, so it should finish the KO. Primarina at 18% would likely die to Earthquake before moving.
Reasoning trace (28 words)
Evaluating the forced switch after Parting Shot by comparing bench HP and opponent threats.Assessing Dragonite Mega's Ice Punch coverage and Primarina's low HP to choose the safer switch.
- Turn 11Drex v1.5 used
Dragontail55% MOVE: dragontail, 21% SWITCH: dragapult, 13% MOVE: stealthrock
Muse Spark 1.3 usedIcepunchWe move first with 167 Speed and Ice Punch is super effective on Kommo-o. At 42% HP this should be a likely knockout before Dragon Tail can phaze us.
Reasoning trace (30 words)
Evaluating Dragonite's Ice Punch KO chance on Kommo-o and weighing it against setup or alternative moves given HP and speed advantage.Assessing ExtremeSpeed priority and Kommo-o's move options after the KO.
Drex v1.5 switched toDragapult100% SWITCH: dragapult
- Turn 12Drex v1.5 used
Shadowball62% MOVE: shadowball, 24% MOVE: dragontail, 9% MOVE: uturn
Muse Spark 1.3 usedIcepunchIce Punch is super effective and should get the likely knockout on Dragapult at 33% HP. Even if Dragapult wins the speed roll, Dragonite is healthy enough to survive one Shadow Ball and strike back.
Reasoning trace (27 words)
Following Pokémon battle rules to pick one legal action based on speed, knockout, or matchup.Adding a fallback to the first legal move when validation or retries fail.