Matches · 2026-10-11 · rules version c4

Chimps at the Zoo vs Muse Spark 1.3

Player 1
Muse Spark 1.3's team
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 12 turns · 6 min wall clock · 64,015 tokens · $0.010

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragonite,gholdengo,kingambit
    Muse Spark 1.3 brought Gholdengo,incineroar,garchomp5,312 tok · 31.9 s · $0.0009

    Mirror match, Gholdengo lead is immune to Fake Out due to Ghost and beats Primarina. Garchomp's 169 speed outspeeds enemy Gholdengo for the EQ knockout. Incineroar gives Intimidate pivot cover.

    Reasoning trace (62 words)
    Analyzing Pokémon battle constraints and selecting the single best turn action under format rules.Evaluating team composition and lead selection for the initial bring phase.Analyzing mirror matchup typing and speed to choose a safe lead and coverage core.Evaluating mega slot exclusivity and lead speed ties to finalize the team core.Selecting Gholdengo lead for Fake Out immunity and pairing it with Garchomp and Incineroar.
  2. Turn 1
    Chimps at the Zoo used Extremespeed
    Muse Spark 1.3 used Protect3,065 tok · 20.8 s · $0.0005

    Multiscale will halve any attack into full HP Dragonite, and it likely carries a super-effective Earthquake or Fire Punch for this bad matchup. Protect safely scouts its set first.

    Reasoning trace (41 words)
    Analyzing Pokémon battle rules to select the single best turn action under speed and matchup constraints.Evaluating move legality and speed uncertainty to pick a safe lead action against Dragonite.Assessing Protect to scout Dragonite's set and avoid super-effective coverage while preserving Gholdengo.
  3. Turn 2
    Chimps at the Zoo switched to Kingambit
    Muse Spark 1.3 used Nastyplot3,196 tok · 20.6 s · $0.0005

    Dragonite's revealed Extreme Speed is immune into Gholdengo's Ghost typing, so it's a bad matchup for them and likely to switch. That gives a free turn to set up.

    Reasoning trace (43 words)
    Analyzing a Gen 9 BSS Regulation M Pokémon battle to choose Gholdengo’s Turn 2 action against Dragonite.Evaluating type immunities and opponent coverage to assess Nasty Plot versus direct attack.Assessing Choice Band lock and immunity to justify Nasty Plot over safe chip or pivot.
  4. Turn 3
    Chimps at the Zoo used Suckerpunch
    Muse Spark 1.3 switched to Incineroar3,767 tok · 17.6 s · $0.0006

    Gholdengo's Steel and Ghost STABs are both resisted by Kingambit, so this is a bad matchup to stay in. Incineroar walls its Dark/Steel STABs, drops Attack with Intimidate, and threatens Flare Blitz.

    Reasoning trace (39 words)
    Following the Pokémon battle rules to pick a single legal action based on speed, knockout, or matchup.Evaluating legal moves against opponent threats and fallback rules for invalid output.Assessing type matchups and switching to a Dark-resistant teammate to counter Kingambit.
  5. Turn 4
    Chimps at the Zoo switched to Gholdengo
    Muse Spark 1.3 used Flareblitz3,048 tok · 22.9 s · $0.0005

    Flare Blitz is super effective on Kingambit and should score a likely knockout. Incineroar resists Sucker Punch, so priority is not a threat even if slower.

    Reasoning trace (34 words)
    Evaluating battle state, move options, and ability effects to select the optimal action for Incineroar versus Kingambit.Assessing Fake Out eligibility on the first turn after switch-in and weighing Flare Blitz versus Sucker Punch risk.
    Chimps at the Zoo switched to Dragonite
  6. Turn 5
    Chimps at the Zoo used Icepunch
    Muse Spark 1.3 switched to Garchomp5,400 tok · 39.7 s · $0.0009

    Incineroar's Flare Blitz is resisted and Dragonite likely has Earthquake for it. Incineroar is needed to check Kingambit, so preserve it. Garchomp outspeeds Dragonite and threatens Dragon Claw plus Earthquake for Kingambit.

    Reasoning trace (56 words)
    Analyzing the Pokémon battle state and selecting the optimal single action for the current turn.Evaluating switch options against Dragonite's priority move and type matchups.Assessing Parting Shot's type interaction and damage risk versus Dragonite.Evaluating Garchomp versus Gholdengo switch options against Dragonite and Kingambit type matchups.Assessing Parting Shot versus direct switch tradeoffs given damage calculations and move priority.
    Muse Spark 1.3 switched to Gholdengo3,226 tok · 15.3 s · $0.0005

    Dragonite's revealed moves are ExtremeSpeed and Ice Punch. Gholdengo is immune to Normal and resists Ice, while Incineroar would take neutral ExtremeSpeed at 68% HP. Send the bad matchup wall.

    Reasoning trace (46 words)
    Evaluating Gholdengo versus Incineroar switch-in against a damaged Dragonite while accounting for Rough Skin damage and prior Nasty Plot boost.Assessing stat reset on switch-out and move effectiveness for Gholdengo and Incineroar against Dragonite.Evaluating type matchups and abilities to compare Gholdengo and Incineroar against Dragonite and Kingambit.
  7. Turn 6
    Chimps at the Zoo used Extremespeedmega
    Muse Spark 1.3 used Nastyplot4,059 tok · 19.4 s · $0.0007

    Dragonite is walled — Extreme Speed is immune and Ice Punch is resisted — so this is a free setup turn. Nasty Plot also dodges Kingambit Sucker Punch on a likely switch.

    Reasoning trace (58 words)
    Evaluating speed, knockout potential, and matchup to select the single legal action within format constraints.Selecting makeitrain as the only legal move given the speed tie and format constraints.Evaluating Nasty Plot setup risk against possible Earthquake coverage versus immediate Make It Rain damage.Identifying that Sucker Punch fails against Nasty Plot to justify setting up on a predicted Kingambit switch.
  8. Turn 7
    Chimps at the Zoo used Extremespeed
    Muse Spark 1.3 used Makeitrain4,500 tok · 27.9 s · $0.0007

    Dragonite moves first but its Extreme Speed is immune and Ice Punch is resisted, so Gholdengo will survive to attack. At +2 and with Multiscale broken, Make It Rain is a likely knockout on 87% Dragonite.

    Reasoning trace (56 words)
    Evaluating speed, knockout potential, and matchup to select one legal action within format constraints.Assessing damage ranges and priority against the faster opponent to pick a legal move.Evaluating type matchups and damage to confirm Make It Rain secures the KO before Sucker Punch threatens.Assessing Earthquake coverage risk and Protect versus attacking to secure the KO on Dragonite.
    Chimps at the Zoo switched to Kingambit
  9. Turn 8
    Chimps at the Zoo used Ironhead
    Muse Spark 1.3 switched to Incineroar3,068 tok · 14.8 s · $0.0004

    Gholdengo is weak to Dark and both its attacks are resisted by Kingambit, risking a knockout from boosted Sucker Punch. Incineroar resists Dark and Steel and threatens back.

    Reasoning trace (23 words)
    Analyzing Pokémon battle damage and move effectiveness to choose Gholdengo's optimal move against Kingambit.Calculating Kingambit's Dark-type damage against Gholdengo's defenses and type weaknesses.
  10. Turn 9
    Chimps at the Zoo used Swordsdance
    Muse Spark 1.3 used Partingshot3,676 tok · 17.3 s · $0.0006

    Kingambit will likely use Sucker Punch priority to pick off weakened Incineroar. Parting Shot is status so Sucker fails, and the priority matchup lets me drop its Attack and pivot safely.

    Reasoning trace (41 words)
    Evaluating turn decision constraints for Pokémon Champions singles while naming the deciding factor and limiting thought length.Assessing priority and type matchup to choose between attacking, pivoting, or switching.Evaluating Fake Out priority versus Sucker Punch and weighing Parting Shot to safely pivot.
    Muse Spark 1.3 switched to Gholdengo2,477 tok · 7.3 s · $0.0002

    Parting Shot forces Incineroar to switch out, so there is no choice to stay in. Gholdengo is the only healthy ally left and avoids a bad matchup staying in weakened.

    Reasoning trace (34 words)
    Evaluating the battle state to confirm only one legal switch action is available due to Parting Shot and opponent's remaining Pokemon.Confirming the forced switch to Gholdengo as the only legal action after Parting Shot.
  11. Turn 10
    Chimps at the Zoo used Ironhead
    Muse Spark 1.3 switched to Incineroar3,749 tok · 19.2 s · $0.0006

    Gholdengo's STABs are both resisted by Kingambit while Sucker Punch is super-effective and likely knocks out from full. This is a bad matchup to stay in. Switching to Incineroar resists both STABs and drops Attack with Intimidate.

    Reasoning trace (34 words)
    Evaluating Kingambit attack modifiers and Gholdengo type matchup to choose the optimal move.Assessing Sucker Punch damage multiplier and confirming both moves are resisted.Evaluating damage ranges and switching to Incineroar to resist and apply Intimidate.
  12. Turn 11
    Chimps at the Zoo used Ironhead
    Muse Spark 1.3 used Flareblitz4,746 tok · 28.6 s · $0.0008

    Kingambit is the opponent's last Pokemon and Flare Blitz is super effective with STAB. Incineroar resists both Sucker Punch and Iron Head, so it should survive priority to land the knockout.

    Reasoning trace (56 words)
    Following the Pokémon battle rules to pick one legal action by speed, knockout, or matchup.Evaluating speed tie risk and move legality before choosing the next action.Assessing Sucker Punch priority and damage versus Flare Blitz KO and Parting Shot switch safety.Evaluating Defiant ability risk from Parting Shot stat drops against Supreme Overlord KO certainty for Flare Blitz.
    Muse Spark 1.3 switched to Gholdengo2,094 tok · 4.0 s · $0.0003

    Incineroar fainted so I must send in Gholdengo. Gholdengo should outspeed the 1% Kingambit for the likely knockout next turn.

    Reasoning trace (21 words)
    Drafting a 2-4 sentence thought under 80 words, citing Gholdengo’s speed advantage to finish the weakened Kingambit as the deciding factor.
  13. Turn 12
    Chimps at the Zoo used Suckerpunch
    Muse Spark 1.3 used Shadowball8,632 tok · 53.6 s · $0.0012

    Kingambit is at 1% HP so any hit knocks it out. Sucker Punch has priority but cannot KO full-health Gholdengo. Attack to finish the last Pokemon.

    Reasoning trace (31 words)
    Calculating damage and priority interaction to determine if Sucker Punch can KO Gholdengo at 100% HP.Evaluating priority and damage to confirm Sucker Punch won't KO and choosing between attacking or Protect.