Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Chimps at the Zoo
Muse Spark 1.3 won in 11 turns · 5 min wall clock · 45,983 tokens · $0.007
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Decisions
- Team previewChimps at the Zoo brought
Kingambit,dragonite,gholdengoMuse Spark 1.3 broughtIncineroar,gholdengo,dragoniteMirror match so tempo matters. Incineroar lead gives Intimidate plus Fake Out speed control, Gholdengo walls Primarina and blocks Parting Shot, Dragonite gives fast setup and priority to close.
Reasoning trace (40 words)
Analyzing Pokémon battle rules to select the single best turn action under speed and matchup constraints.Selecting three Pokémon from the team under the bring-three format constraint.Evaluating speed tiers and mega options to narrow the three-Pokémon core for the mirror matchup.
- Turn 1Chimps at the Zoo used
SwordsdanceMuse Spark 1.3 usedFakeoutFake Out has +3 priority so it moves first and flinches Kingambit. This stops a likely Swords Dance and gives free chip. Incineroar resists both STABs so staying in is safe.
Reasoning trace (54 words)
Evaluating turn-one lead options for Incineroar versus Kingambit while accounting for type matchups and intimidate.Assessing Parting Shot’s effectiveness against Dark-type Kingambit and the pivot synergy with Gholdengo.Evaluating Defiant risk and switching to Dragonite for a safer pivot.Ruling out Defiant from the observed stat change and choosing Parting Shot to debuff before pivoting to Dragonite.
- Turn 2Chimps at the Zoo switched to
DragoniteMuse Spark 1.3 usedFlareblitzFlare Blitz is super effective and a likely knockout on the chipped Kingambit. Incineroar resists Sucker Punch, so it wins even if Kingambit has priority. No reason to switch out of this good matchup.
Reasoning trace (40 words)
Following Pokémon battle rules to select a single best turn action with speed and knockout as deciding factors.Validating the chosen move against the legal action list and retry rules.Evaluating priority and ability risks to choose between attacking, status, or switching.
- Turn 3Chimps at the Zoo used
ExtremespeedmegaMuse Spark 1.3 usedPartingshotIncineroar is slower and Flare Blitz is not very effective into Dragonite, a bad matchup risking Earthquake. Parting Shot debuffs it before pivoting to preserve Incineroar and Intimidate cycling vs Kingambit.
Reasoning trace (29 words)
Evaluating Incineroar's options against Dragonite while accounting for speed, broken Multiscale, and unknown back team threats.Assessing Parting Shot as a pivot to debuff Dragonite and choosing a safe switch-in.
Muse Spark 1.3 switched toGholdengoGholdengo is immune to Extreme Speed because of Ghost typing, so it completely walls the revealed move. Our Dragonite would take neutral damage and risk a Dragon STAB knockout.
Reasoning trace (40 words)
Evaluating switch options after Parting Shot by comparing Gholdengo and Dragonite matchups against Mega Dragonite.Assessing Gholdengo’s Steel typing and Multiscale status to resolve the switch choice.Evaluating type matchups and coverage to compare Gholdengo and Dragonite against Mega Dragonite and Kingambit.
- Turn 4Chimps at the Zoo switched to
GholdengoMuse Spark 1.3 usedProtectDragonite is faster and its Extreme Speed is immune into Gholdengo, so it must pick another move. Its Mega set is still unknown, so scouting is the deciding factor before setting up.
Reasoning trace (42 words)
Selecting the optimal turn action by weighing speed, knockout potential, and matchup risk under Pokémon Champions rules.Evaluating remaining legal moves and opponent bench threats to choose the next action.Assessing immunity to Extreme Speed and free-turn setup options before committing to Nasty Plot.
- Turn 5Chimps at the Zoo switched to
KingambitMuse Spark 1.3 usedShadowballMirror Gholdengo matchup will be decided by super-effective damage race. Shadowball is super effective while Make It Rain is resisted, so attacking keeps pressure and punishes Nasty Plot.
Reasoning trace (32 words)
Following the Pokémon Champions turn rules and selecting the single best action based on speed, knockout potential, or matchup.Evaluating the mirror matchup and speed tie risk before picking a single legal action.
- Turn 6Chimps at the Zoo used
SwordsdanceMuse Spark 1.3 switched toIncineroarGholdengo's both STABs are not very effective on Kingambit, so it's a bad matchup to stay in. Kingambit threatens super-effective Dark STAB while Incineroar resists both its STABs and threatens back.
Reasoning trace (27 words)
Evaluating Gholdengo's type disadvantage against Kingambit and weighing switch options given Mega Evolution constraints.Identifying Incineroar as a favorable switch due to Dark resistance and Intimidate against Kingambit.
- Turn 7Chimps at the Zoo switched to
GholdengoMuse Spark 1.3 usedFlareblitzIncineroar resists Dark and Steel so it can survive a +1 hit even if slower. Flare Blitz is 2x super effective and should knock out the 69% Kingambit before it snowballs further.
Reasoning trace (51 words)
Reviewing Pokémon battle rules and deciding factor constraints for a single turn action selection.Evaluating active Pokémon state and opponent bench to choose a legal single-turn move.Balancing priority flinch against immediate super-effective damage given uncertain speed and potential KO.Evaluating resisted STAB damage and KO likelihood to justify Fake Out plus Flare Blitz.
Chimps at the Zoo switched toKingambit - Turn 8Chimps at the Zoo used
IronheadMuse Spark 1.3 usedFlareblitzIncineroar resists Kingambit's Dark and Steel STAB, so staying in is safe. Flare Blitz is super effective and Kingambit is already at 69%, so a likely knockout is the deciding factor.
Reasoning trace (36 words)
Analyzing battle state and stat stages to choose the optimal move for Incineroar against Kingambit.Evaluating KO probability and Sucker Punch priority risk against a neutral-stats Kingambit.Assessing type-resist interactions and pivot options to avoid unfavorable damage trades.
Chimps at the Zoo switched toDragonite - Turn 9Chimps at the Zoo used
ExtremespeedMuse Spark 1.3 switched toGholdengoIncineroar is slower and will be hit by priority Extreme Speed before Parting Shot can work, so this is a bad matchup to stay in. Gholdengo is immune to Extreme Speed for a safe switch.
Reasoning trace (55 words)
Evaluating Pokémon Champions turn constraints and selecting a single legal action from the provided list.Validating the single legal move against turn constraints and formatting the required output.Evaluating parting shot's pivot against extreme speed and switching to gholdengo for the immunity.Prioritizing the speed disadvantage to rule out parting shot and favor switching to gholdengo for immunity.
- Turn 10Chimps at the Zoo used
EarthquakeMuse Spark 1.3 switched toDragoniteGholdengo faces a likely Earthquake or Fire coverage from Mega Dragonite and moves second, risking a knockout. My Dragonite is immune to Ground, resists Fire, and keeps Multiscale intact.
Reasoning trace (45 words)
Analyzing a custom Gen 9 battle state to reconcile Dragonite-Mega’s HP loss and evaluate Gholdengo’s move options.Reconciling Dragonite-Mega’s 81% HP by checking for prior damage or Life Orb recoil.Evaluating a switch to our Multiscale Dragonite to exploit the opponent’s Ground-type immunity and secure a KO.
- Turn 11Chimps at the Zoo used
IcepunchMuse Spark 1.3 usedIcepunchmegaIce Punch is 4x super effective and should knockout the 81% Mega Dragonite whose Multiscale is broken. We are immune to Earthquake and halve Extreme Speed with our full Multiscale, so we are safe.
Reasoning trace (27 words)
Evaluating damage calculations and speed tie risk to choose between Dragon Dance, Ice Punch, and ExtremeSpeed.Assessing Mega evolution stat and ability changes against immunity and coverage uncertainty.