Matches · 2026-10-10 · rules version c4
Drex v1.5 vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 6 turns · 73 s wall clock · 30,827 tokens · $0.003
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Glimmora,dragonite,gholdengoOpponent is dragon-heavy; Dragonite's Ice Spinner and Multiscale are excellent, Gholdengo blocks status and hits hard with Make It Rain, and Glimmora is a solid hazard lead with Focus Sash to set Stealth Rock/Spikes vs their grounded core.
Reasoning trace (124 words)
We need to pick 3 Pokemon for bring 6 pick 3. Opponent has Garchomp, Dragapult, Kommo-o, Hydreigon, Gliscor, Milotic - mostly dragons/ground types. Good picks: Gholdengo (immune to Ground? No, Gholdengo is Steel/Ghost, immune to Normal/Fighting, resists many). Actually Good as Gold blocks status. Dragonite with Multiscale + Ice Spinner hits dragons. Kingambit strong priority Sucker Punch. Glimmora for hazards/lead. Dragonite as win-con with DD. Gholdengo for special attacker. Opponent's team is dragon-heavy. Ice coverage matters - Dragonite Ice Spinner, Glimmora... no. Gholdengo Make It Rain strong. Let's bring Glimmora lead (hazards + focus sash), Dragonite (Ice Spinner, DD win con), Gholdengo (special wallbreaker). Actually Kingambit with Sucker Punch good vs Dragapult. But Dragonite has priority Extreme Speed too. I'll go Glimmora, Dragonite, Gholdengo.
Drex v1.5 broughtGarchomp,dragapult,kommooLead: 37% BRING: garchomp, 36% BRING: dragapult, 12% BRING: hydreigon Pick 2: 41% BRING: dragapult, 24% BRING: kommoo, 21% BRING: hydreigon Pick 3: 38% BRING: kommoo, 34% BRING: hydreigon, 17% BRING: gliscor
- Turn 1Drex v1.5 used
Earthquake68% MOVE: earthquake, 10% MOVE: stealthrock, 6% SWITCH: dragapult
DeepSeek V4.1 Flash usedStealthrockGarchomp threatens Glimmora with a likely super-effective Earthquake, but Focus Sash guarantees Glimmora survives one hit. Glimmora's job is to set hazards, so I should get Stealth Rock up immediately while it still has full HP.
Reasoning trace (128 words)
Glimmora vs Garchomp. Garchomp likely has Earthquake which is 2x super effective against Glimmora (Rock/Poison). Focus Sash saves it once. Best to set Stealth Rock turn 1 since Glimmora survives with Sash, or switch out. Actually Glimmora's role is to set hazards. Setting Stealth Rock turn 1 is standard. But Garchomp could KO with Earthquake - Focus Sash keeps it at 1 HP, then it sets rocks next turn. Actually better to set rocks now while sash intact. Alternatively switch to Dragonite which is immune to Ground. But Dragonite is valuable. Glimmora's job is hazards. Set Stealth Rock. Actually, if Garchomp Earthquakes, Glimmora survives at 1 HP via Sash, then can set rocks. But if we set rocks now, we get rocks up immediately. Let's set Stealth Rock.
- Turn 2Drex v1.5 used
Earthquake38% MOVE: earthquake, 26% SWITCH: dragapult, 13% MOVE: dragontail
DeepSeek V4.1 Flash switched toDragoniteGlimmora is at 1 HP and will die to any hit, so staying risks losing it for nothing if Garchomp outspeeds. Dragonite is immune to Ground, keeps Multiscale intact, and can set up Dragon Dance on a predicted Earthquake.
Reasoning trace (270 words)
Glimmora is at 1 HP. Garchomp likely moves first or second. If Glimmora stays, it dies to any attack. Best to switch to preserve it? Actually Glimmora at 1 HP is basically dead anyway. But we could set another hazard layer (Spikes) before dying. However Garchomp may outspeed and kill it. Glimmora's speed 151 vs Garchomp 109-169 — uncertain. Actually, better to switch to Gholdengo or Dragonite to preserve momentum. But Glimmora at 1 HP is useless. Setting Spikes is valuable though. If Garchomp outspeeds, we lose the chance. Hmm, the safest value play: switch to Gholdengo (immune to Ground? No, Gholdengo is Steel/Ghost, Ground hits neutrally... actually Ground vs Steel is super effective). Wait Gholdengo Steel/Ghost — Ground is super effective vs Steel. So Garchomp Earthquake would hurt Gholdengo. Dragonite has Multiscale and is immune to Ground (Flying). Dragonite resists Ground. Switch to Dragonite is safe. But we lose Glimmora's chance to set Spikes. Glimmora at 1 HP — if it survives to set Spikes, great, but it likely dies. Actually if Garchomp is faster, Glimmora dies without doing anything. If Glimmora is faster, it sets Spikes then dies. Given uncertainty, switching to Dragonite is the safe play. Dragonite with Multiscale can take a hit and set up Dragon Dance. Actually, let me think. Glimmora at 1 HP — it's going to die regardless. The question is whether we get value. Setting Spikes is good but risky. Switching preserves Glimmora? No, Glimmora at 1 HP is dead weight. Best: switch to Dragonite to get a good matchup. Dragonite immune to Ground, Multiscale intact. I'll go with switch to Dragonite.
- Turn 3Drex v1.5 used
Dragontail34% MOVE: dragontail, 31% MOVE: stoneedge, 16% SWITCH: dragapult
DeepSeek V4.1 Flash usedIcespinnerGarchomp is 4x weak to Ice, and Ice Spinner is 4x super effective. Even if Garchomp outspeeds, Ice Spinner should knock it out before it can threaten Dragonite further.
Reasoning trace (47 words)
Garchomp is 4x weak to Ice. Ice Spinner is 4x super effective and Dragonite has Multiscale intact. But Garchomp may be faster. Ice Spinner should KO Garchomp regardless. Actually Garchomp at 90% with Life Orb. Ice Spinner 4x SE should OHKO. Speed uncertain but Ice Spinner KOs.
Drex v1.5 switched toDragapult67% SWITCH: dragapult, 33% SWITCH: kommoo
- Turn 4Drex v1.5 used
Shadowball33% MOVE: shadowball, 27% SWITCH: kommoo, 26% MOVE: dragontail
DeepSeek V4.1 Flash usedIcespinnerDragapult outspeeds, but Dragonite's Ice Spinner is 2x super effective and Dragapult is frail, so it should KO. ExtremeSpeed is useless (Ghost immunity), and Dragonite has enough bulk to survive one hit even with Multiscale broken.
Reasoning trace (265 words)
Dragapult is faster and likely has Dragon Darts or Shadow Ball. Dragonite at 87.5% with Multiscale broken? Multiscale only at full HP, so it's broken. Ice Spinner is super effective but Dragapult is faster. Can Dragonite survive? Dragapult likely has Dragon Darts (physical) or Shadow Ball. Dragonite is Dragon/Flying - Dragon Darts neutral, Shadow Ball neutral. Ice Spinner super effective on Dragapult (Dragon/Ghost - Ice is super effective on Dragon, neutral on Ghost = 2x). But Dragapult moves first. Actually, Dragonite has ExtremeSpeed but it doesn't affect Dragapult (Ghost immune to Normal). So Ice Spinner is best offensive option. But will Dragapult KO? Dragapult's special attack with Shadow Ball... Dragonite has 120 SpD. Probably survives one hit. Ice Spinner 2x should do significant damage. Alternatively switch to Gholdengo to absorb. But Gholdengo is Ghost/Steel - Dragapult's Ghost moves neutral, Dragon moves neutral. Gholdengo could handle it. Best play: Ice Spinner to hit super effectively. Dragapult at 87% with poison. Ice Spinner likely KOs or heavily damages. Let me consider - Dragapult is frail (85-139 Def). Ice Spinner 2x from 204 Atk should KO. But Dragapult moves first. If it KOs Dragonite, we lose. Dragapult's best move vs Dragonite: Dragon Darts (2x50 BP physical) or Shadow Ball. With Multiscale broken, Dragon Darts could do a lot. Hmm. Actually safer: switch to Gholdengo which resists/is immune. Gholdengo is Steel/Ghost. Dragapult's Dragon moves neutral, Ghost moves neutral. Not great resistances. But Gholdengo has good bulk and can Recover. I think Ice Spinner is the aggressive play. Dragonite has 147 HP, decent bulk. Let me go with Ice Spinner.
Drex v1.5 switched toKommo-o100% SWITCH: kommoo
- Turn 5Drex v1.5 used
Dragontail72% MOVE: dragontail, 16% MOVE: earthquake, 7% MOVE: focusblast
DeepSeek V4.1 Flash usedIcespinnerKommo-o is Dragon/Fighting, so Ice Spinner hits it super effectively and should knock it out. Its Speed range (94-150) overlaps Dragonite's 132, so I can't rely on outspeeding, but Ice Spinner's power plus the poison chip makes the KO likely regardless.
Reasoning trace (106 words)
Kommo-o is Dragon/Fighting, Ice Spinner is super effective. Dragonite at 102 HP, Multiscale broken. Kommo-o could be faster. Ice Spinner 4x effective on Kommo-o (Dragon/Fighting weak to Ice 2x actually - Dragon weak to Ice, Fighting neutral, so 2x). Actually Ice vs Dragon/Fighting = 2x. Still strong. ExtremeSpeed priority +2 guarantees going first, but Ice Spinner is super effective. Kommo-o speed range 94-150, Dragonite 132. Uncertain. Ice Spinner likely KOs given 2x. But if Kommo-o is faster and has a strong move, Dragonite could faint. ExtremeSpeed priority ensures we hit first but less damage. Kommo-o is poisoned already. Ice Spinner should KO. Let's go Ice Spinner.
DeepSeek V4.1 Flash switched toGholdengoGholdengo is immune to Kommo-o's Fighting STAB and resists nothing threatening here, while Glimmora is at 0.6% HP and useless. Kommo-o is already at 34% and poisoned, so Gholdengo can come in safely and finish it.
Reasoning trace (179 words)
Kommo-o at 34% with poison, likely will die to poison chip or need to be handled. Glimmora at 0.6% HP is basically dead. Gholdengo is full HP and can threaten Kommo-o with Make It Rain (Steel super effective vs Fighting? No, Steel vs Fighting neutral... actually Steel is neutral vs Fighting). Shadow Ball is neutral. But Kommo-o is Dragon/Fighting, weak to Fairy, Psychic, Ice, Flying, Dragon. Gholdengo has no super effective move. But Kommo-o is at 34% and poisoned, so it'll take poison damage. Gholdengo can just attack. Actually switching Glimmora in is bad (0.6% HP). Gholdengo is the safe switch. Kommo-o likely has Fighting moves that threaten Gholdengo? Steel/Ghost - Fighting is neutral vs Ghost? No, Fighting is immune vs Ghost. Fighting vs Steel is super effective. So Kommo-o's Fighting moves would be super effective vs Gholdengo's Steel typing... wait, Ghost is immune to Fighting. So Fighting moves do nothing to Gholdengo. Gholdengo is immune to Fighting! Great. So Gholdengo is a safe switch. Kommo-o's Dragon Tail is neutral. Gholdengo can then attack. Best action: switch to Gholdengo.
- Turn 6Drex v1.5 used
Earthquake95% MOVE: earthquake, 2% MOVE: dragontail, 2% MOVE: stealthrock
DeepSeek V4.1 Flash usedMakeitrainKommo-o is at 34% HP and poisoned, so any strong special hit should knock it out. Make It Rain is Gholdengo's strongest move and with Wise Glasses it easily KOs, avoiding risk from Kommo-o's possible faster Dragon Tail.
Reasoning trace (101 words)
Kommo-o at 34% HP, poisoned. Gholdengo can likely KO with Make It Rain or Shadow Ball. Kommo-o is Dragon/Fighting, weak to nothing Gholdengo has super effectively... Steel is neutral, Ghost is neutral. But 34% HP means any strong hit KOs. Make It Rain 120 BP with Wise Glasses should KO. Speed uncertain but Kommo-o is weakened. Just attack. Shadow Ball vs Make It Rain - Make It Rain stronger. But it lowers SpA. Doesn't matter, we just need the KO. Actually Kommo-o could be faster and use Dragon Tail. But we want the KO. Make It Rain should KO 34% Kommo-o.