Matches · 2026-10-10 · rules version c4

Drex v1.5 vs DeepSeek V4.1 Flash

Player 1
Drex v1.5's team
autopilot 0%
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 0%

DeepSeek V4.1 Flash won in 6 turns · 36 s wall clock · 33,381 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    DeepSeek V4.1 Flash brought Glimmora,gholdengo,dragonite2,337 tok · 5.4 s · $0.0005

    Glimmora leads well with Focus Sash, setting Stealth Rock and spreading Toxic Debris against their Dragon-heavy team. Gholdengo blocks Defog and hits hard with Make It Rain, while Dragonite's Multiscale + Dragon Dance + Ice Spinner threatens Garchomp, Dragapult, Kommo-o, and Hydreigon.

    Reasoning trace (281 words)
    We need to choose 3 Pokémon for team preview. Opponent has Garchomp, Dragapult, Kommo-o, Hydreigon, Gliscor, Milotic. Need to pick a strong core.
    
    Glimmora with Focus Sash can set up Stealth Rock/Spikes and Toxic Debris, good lead. Gholdengo blocks Defog and is strong special attacker. Dragonite with Multiscale + DD is a good win condition. Kingambit is strong but slow. Garganacl is defensive. Annihilape is bulky.
    
    Opponent has many Dragons - Garchomp, Dragapult, Kommo-o, Hydreigon, plus Gliscor and Milotic. Fairy would be great but we don't have one. We have Gholdengo (Steel/Ghost) which resists Dragon. Dragonite with Multiscale and Ice Spinner can hit Dragons. Glimmora has Rock moves.
    
    I'd bring Glimmora as lead for hazards + Toxic Debris, Gholdengo for special offense and blocking hazard removal, and Dragonite as win condition with DD + Extreme Speed. Kingambit could be good with Sucker Punch but slow. 
    
    Actually Dragonite with Ice Spinner is great against Garchomp, Dragapult (if it switches in), Kommo-o, Hydreigon. Gholdengo's Make It Rain is strong. Glimmora can set hazards and Mortal Spin.
    
    Let me consider: opponent likely leads with Garchomp or Gliscor. Glimmora's Focus Sash lets it survive and set hazards. Earth Power hits Garchomp? Garchomp is Dragon/Ground, Earth Power is Ground - no effect on Flying? Garchomp is not Flying. Earth Power hits Garchomp neutrally? Ground vs Dragon/Ground - Ground is 1x on Dragon, 1x on Ground? Ground vs Ground is 1x. So neutral.
    
    Glimmora's Mortal Spin is Poison physical - weak but clears hazards. Stealth Rock is great against their team.
    
    I'll go with Glimmora, Gholdengo, Dragonite.
    
    Actually, Kingambit with Sucker Punch could be good against Dragapult, but Dragonite is more versatile.
    
    Final: BRING: glimmora, gholdengo, dragonite.
    Drex v1.5 brought Garchomp,dragapult,kommoo5,417 tok · 5.6 s

    Lead: 37% BRING: garchomp, 36% BRING: dragapult, 12% BRING: hydreigon Pick 2: 41% BRING: dragapult, 24% BRING: kommoo, 21% BRING: hydreigon Pick 3: 38% BRING: kommoo, 34% BRING: hydreigon, 17% BRING: gliscor

  2. Turn 1
    Drex v1.5 used Earthquake1,283 tok · 1.4 s

    68% MOVE: earthquake, 10% MOVE: stealthrock, 6% SWITCH: dragapult

    DeepSeek V4.1 Flash used Stealthrock1,596 tok · 3.3 s · $0.0005

    Glimmora is a dedicated hazard lead with Focus Sash guaranteeing it survives one hit. Garchomp threatens heavily but can't prevent hazards, so setting Stealth Rock turn 1 is the safe value play before Glimmora goes down.

    Reasoning trace (128 words)
    Glimmora vs Garchomp. Garchomp likely faster or has Earthquake/Earth Power that threatens. Glimmora's Focus Sash keeps it alive. Best play is to set Stealth Rock or Spikes while sash survives, or attack.
    
    Garchomp likely faster and threatens with Earthquake. Glimmora's job is usually to set hazards. Setting Stealth Rock turn 1 is safe with Focus Sash. But Garchomp could just attack. Actually Glimmora is a suicide lead - set hazards.
    
    Mortalspin won't do much. Earth Power could hit Garchomp for damage but Garchomp is immune? No, Garchomp is Dragon/Ground, Earth Power is Ground - Ground moves don't affect... no wait, Ground moves don't affect Flying types. Garchomp isn't Flying, so Earth Power hits normally.
    
    But best use of Glimmora lead is hazards. Let's set Stealth Rock this turn.
  3. Turn 2
    Drex v1.5 used Earthquake1,406 tok · 0.5 s

    38% MOVE: earthquake, 26% SWITCH: dragapult, 13% MOVE: dragontail

    DeepSeek V4.1 Flash used Spikes1,665 tok · 2.9 s · $0.0005

    Glimmora is at 1 HP and will die to any hit, so it has nothing to lose. Setting a layer of Spikes adds more chip damage on top of the Stealth Rock and Toxic Spikes already up, maximizing hazard value before it faints.

    Reasoning trace (87 words)
    Glimmora at 1 HP. Garchomp likely kills it with Earthquake. But Glimmora can set another hazard layer (Spikes) before dying. Actually, is it worth? Glimmora at 1 HP will die to anything. Best to set Spikes for extra chip. But switching preserves... no, Glimmora is at 1 HP, useless. Setting Spikes adds value.
    
    Actually, could switch to Gholdengo to preserve Glimmora? No, Glimmora at 1 HP is dead weight. Set Spikes.
    
    But wait, Garchomp might outspeed and kill. Either way, Glimmora dies. Setting Spikes is best value.
    DeepSeek V4.1 Flash switched to Dragonite1,668 tok · 3.6 s · $0.0006

    Garchomp's revealed Earthquake threatens Gholdengo (2x weak to Ground), while Dragonite is immune to Ground and has Multiscale to tank any Dragon move. Dragonite is the safer switch-in and can set up Dragon Dance afterward.

    Reasoning trace (161 words)
    We need to pick the best switch-in against Garchomp. Garchomp has Earthquake revealed, likely also Dragon moves. Dragonite has Multiscale and is immune to Ground, but Garchomp could have Dragon Claw/Outrage. Gholdengo is immune to Ground too (Ghost? no, Steel/Ghost - Ground hits Steel normally... actually Ground vs Steel is super effective, Ghost neutral, so Ground is 2x? No: Steel is weak to Ground, Ghost neutral, so Ground is 2x on Gholdengo). Wait, Gholdengo is Steel/Ghost. Ground is super effective vs Steel, neutral vs Ghost → 2x. So Gholdengo is weak to Earthquake.
    
    Dragonite is Flying, immune to Ground. Multiscale halves damage. Dragonite is the better switch. Also Dragonite can set up Dragon Dance.
    
    Garchomp likely has Dragon moves though. But Dragonite with Multiscale survives. Dragonite is the pick.
    
    Actually, Gholdengo resists Dragon? No, Steel resists Dragon. Gholdengo resists Dragon (Steel resists Dragon). But weak to Ground. Garchomp's Earthquake is the revealed move.
    
    Dragonite immune to Ground, and Multiscale. Best switch.
  4. Turn 3
    Drex v1.5 used Stoneedge1,628 tok · 0.6 s

    32% MOVE: stoneedge, 27% MOVE: dragontail, 17% SWITCH: dragapult

    DeepSeek V4.1 Flash used Icespinner1,688 tok · 9.2 s · $0.0002

    Garchomp is 4x weak to Ice, and Dragonite's Multiscale at full HP lets it survive an Earthquake even if Garchomp outspeeds. Ice Spinner should knock out the weakened Garchomp.

    Reasoning trace (50 words)
    Garchomp is 4x weak to Ice. Dragonite has Multiscale at full HP, so it survives an Earthquake. Ice Spinner is 4x super effective and should KO Garchomp. Speed uncertain but Ice Spinner likely KOs regardless.
    
    Actually Garchomp at 80% HP, Ice Spinner 4x super effective should KO. Go for it.
    Drex v1.5 switched to Dragapult1,395 tok · 0.5 s

    54% SWITCH: dragapult, 46% SWITCH: kommoo

  5. Turn 4
    Drex v1.5 used Shadowball1,739 tok · 0.6 s

    35% MOVE: shadowball, 28% SWITCH: kommoo, 23% MOVE: dragontail

    DeepSeek V4.1 Flash used Icespinner2,003 tok · 3.3 s · $0.0005

    Dragonite is slower than Dragapult and ExtremeSpeed won't touch Ghost-type Dragapult. Ice Spinner is super effective and Dragonite's Attack is huge, so it threatens a KO on Dragapult at 75% HP. Switching Gholdengo risks eating a Ghost/Dragon move anyway.

    Reasoning trace (105 words)
    Dragonite at 32.7% is slow vs Dragapult. Ice Spinner is super effective. Dragapult is faster though, and could KO. But ExtremeSpeed doesn't affect Dragapult (Ghost type immunity to Normal). So Ice Spinner is the attack option. Risk: Dragapult may KO first. But switching to Gholdengo... Gholdengo is immune to Normal but Dragapult likely has Ghost/Dragon moves. Ice Spinner super effective could KO Dragapult. Let me pick Ice Spinner.
    
    Actually Dragonite at 55 HP, Dragapult faster. If Dragapult has Dragon Darts or something, could KO Dragonite. But Ice Spinner is best offensive option and could take out Dragapult given it's already at 75% and super effective.
    Drex v1.5 switched to Kommo-o

    100% SWITCH: kommoo

  6. Turn 5
    Drex v1.5 used Dragontail1,716 tok · 0.7 s

    69% MOVE: dragontail, 19% MOVE: earthquake, 7% MOVE: focusblast

    DeepSeek V4.1 Flash used Extremespeed2,036 tok · 2.7 s · $0.0005

    Dragonite is at 9 HP and dies to anything, so I need a guaranteed hit before it faints. ExtremeSpeed's +2 priority outspeeds Kommo-o regardless of its Speed investment, while Ice Spinner may lose the speed race, so priority is the safe chip.

    Reasoning trace (95 words)
    Dragonite is at 9 HP, will die to any hit. Kommo-o is toxed and hazard-damaged. Dragonite can't survive any hit, but Extreme Speed has priority +2 — Kommo-o is likely slower than priority anyway. Actually Dragonite at 9 HP: even with priority, Dragonite survives to attack? ExtremeSpeed priority +2 goes first regardless. Ice Spinner is super effective but Kommo-o likely faster. ExtremeSpeed guarantees moving first. Let's use ExtremeSpeed to chip Kommo-o, then Dragonite faints and Gholdengo comes in clean.
    
    Actually, best to just maximize damage. ExtremeSpeed priority ensures we attack before dying. Go with extremespeed.
    DeepSeek V4.1 Flash switched to Gholdengo1,909 tok · 2.5 s · $0.0005

    Only one legal action is available, and Gholdengo is a strong pick anyway: as a Ghost-type it's immune to Kommo-o's Fighting STAB, and it can threaten Make It Rain or set up Nasty Plot against the weakened, tox'd Kommo-o.

    Reasoning trace (94 words)
    Gholdengo is immune to... Kommo-o likely has Fighting moves. Gholdengo is Steel/Ghost — immune to Normal/Fighting? Fighting is neutral vs Steel/Ghost? Fighting vs Ghost is 0x (Ghost immune to Fighting). Actually Ghost is immune to Fighting. So Kommo-o's Fighting moves can't hit Gholdengo. But Dragon Tail is Dragon type — neutral. Gholdengo resists? Dragon vs Steel neutral, vs Ghost neutral. But Gholdengo can't be forced out by Dragon Tail? Actually Dragon Tail forces switch only if it damages. Gholdengo takes Dragon Tail fine.
    
    Only legal action is SWITCH: gholdengo. So we must do it.
  7. Turn 6
    Drex v1.5 used Earthquake1,784 tok · 0.6 s

    96% MOVE: earthquake, 2% MOVE: dragontail, 1% MOVE: stealthrock

    DeepSeek V4.1 Flash used Makeitrain2,111 tok · 2.0 s · $0.0008

    Kommo-o is at 52% and tox'd, and Gholdengo is immune to its Fighting moves. Make It Rain is a strong STAB special hit that should knock it out, and Gholdengo can afford to take a Dragon Tail if Kommo-o is faster.

    Reasoning trace (145 words)
    Kommo-o is at 52% and tox'd, likely faster or slower. Gholdengo's Make It Rain is super effective vs Dragon/Fighting? Steel vs Dragon/Fighting: Steel is super effective vs... no, Steel is not SE vs Dragon or Fighting. Actually Steel hits Fighting neutral? Steel vs Fighting: neutral. Steel vs Dragon: neutral. Shadow Ball vs Dragon/Fighting: neutral. Hmm.
    
    Kommo-o is Dragon/Fighting. Gholdengo is immune to Fighting? No, Ghost is immune to Fighting! Gholdengo is Steel/Ghost, so immune to Fighting moves. Dragon Tail is Dragon type, neutral vs Gholdengo.
    
    Make It Rain 120 BP with Wise Glasses, STAB, likely KOs 52% Kommo-o. Let's calc: Gholdengo SpA 185, Make It Rain 120 BP STAB 1.5, Wise Glasses 1.1. Kommo-o SpD ~112-172. Likely KOs. Go for Make It Rain.
    
    Actually Kommo-o could be faster and use a Fighting move which is immune. Dragon Tail is weak. Make It Rain is best.