Matches · 2026-10-10 · rules version c4

GLM 5.3 Flash vs Laya

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
Laya's team
autopilot 0%

GLM 5.3 Flash won in 8 turns · 24 s wall clock · 35,725 tokens · $0.001

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Decisions

  1. Team preview
    Laya brought Torterra,torkoal,rotom5,304 tok · 0.9 s

    Lead: 55% BRING: torterra, 20% BRING: torkoal, 15% BRING: rotom Pick 2: 66% BRING: torkoal, 16% BRING: rotom, 8% BRING: scrafty Pick 3: 72% BRING: rotom, 14% BRING: scrafty, 8% BRING: alcremierubyswirl

    GLM 5.3 Flash brought Gholdengo,kingambit,dragonite1,835 tok · 1.5 s · $0.0001

    Opponent is Grass/Fire heavy, so Gholdengo (Steel, blocks status) and Kingambit (resists Fire, strong vs Torkoal/Alcremie) are core. Scarf Dragonite adds speed and Earthquake for Torterra/Appletun. Lead Gholdengo to safely scout and stack hazards later.

    Reasoning trace (21 words)
    Opponent is grass/fire heavy; bring Gholdengo, Kingambit, Dragonite? Gholdengo blocks status, Kingambit strong vs Torkoal/Alcremie. Dragonite scarf for speed. Lead Gholdengo.
  2. Turn 1
    Laya used Shellsmash1,240 tok · 0.0 s

    34% MOVE: shellsmash, 17% MOVE: seedbomb, 17% MOVE: bulletseed

    GLM 5.3 Flash used Makeitrain1,400 tok · 1.4 s · $0.0003

    Gholdengo outspeeds Torterra and Make It Rain from 185 SpA with Life Orb deals heavy damage, likely a big chunk or KO. Torterra's Ground moves threaten Gholdengo, so attacking first is safer than setting up.

    Reasoning trace (43 words)
    Torterra likely physical, Gholdengo resists Grass/Ground? Ground neutral vs Steel/Ghost... Ground hits Steel super effectively. Torterra could Earthquake hard. But Gholdengo outspeeds; Make It Rain likely big damage, maybe OHKO. Torterra bulky though. Nasty Plot risky vs EQ. Make It Rain is fine.
  3. Turn 2
    Laya used Shellsmash1,422 tok · 0.0 s

    29% MOVE: shellsmash, 23% MOVE: bulletseed, 17% SWITCH: rotom

    GLM 5.3 Flash used Makeitrain1,710 tok · 3.6 s · $0.0001

    Torterra sits at 22% with +2 Speed, so it may outspeed and OHKO my weakened Gholdengo with boosted Earthquake. Even at -2 SpA, Life Orb Make It Rain should finish off 22% Torterra before it can move if I'm faster, and it's my only shot to remove the boosted threat now.

    Reasoning trace (113 words)
    Torterra at 22%, +2 speed possibly faster. Make It Rain at -2 still likely KOs (Torterra weak to Steel? Grass/Ground neutral to Steel actually... 2x? Steel vs Grass neutral, vs Ground neutral — neutral). -2 SpA Make It Rain off 185 still huge with Life Orb; 22% HP likely KO. Risk: Torterra outspeeds and KOs with boosted Earthquake. Gholdengo 146 HP, +2 Atk EQ would KO. But speed uncertain. Make It Rain is best chance to KO; even if not, Torterra may KO us. Alternatively switch Dragonite (Multiscale) to tank. Torterra +2 EQ vs Dragonite... Multiscale survives, but Dragonite can't switch into EQ well after. Make It Rain likely KOs; go for it.
    Laya switched to Rotom1,220 tok · 0.0 s

    68% SWITCH: rotom, 32% SWITCH: torkoal

  4. Turn 3
    Laya switched to Torkoal1,474 tok · 0.0 s

    69% SWITCH: torkoal, 13% MOVE: discharge, 7% MOVE: charge

    GLM 5.3 Flash used Shadowball1,707 tok · 1.8 s · $0.0001

    Gholdengo's Sp. Atk is at -4, so Make It Rain would be weak and resisted by Rotom while dropping it further. Shadow Ball is super effective on Rotom-Wash and keeps Sp. Atk intact. Rotom may outspeed, but Shadow Ball still does solid damage.

    Reasoning trace (16 words)
    Shadow Ball is SE on Rotom; Make It Rain resisted and drops SPA further. Shadow Ball.
  5. Turn 4
    Laya used Flamethrower1,548 tok · 0.0 s

    36% MOVE: flamethrower, 24% SWITCH: rotom, 18% MOVE: flamecharge

    GLM 5.3 Flash used Nastyplot1,823 tok · 3.7 s · $0.0001

    Gholdengo is at -4 SpA and Torkoal resists Steel, so attacking is weak. Torkoal is slow and unlikely to threaten much this turn, so Nasty Plot to recover offensive momentum is best.

    Reasoning trace (23 words)
    Gholdengo at -4 SpA, Torkoal resists Steel. Nasty Plot to reset? -4 to -2. Torkoal slow, likely sets sun. Nasty Plot is best.
    GLM 5.3 Flash switched to Kingambit1,696 tok · 1.7 s · $0.0001

    Kingambit resists Fire and outspeeds slow Torkoal, threatening Kowtow Cleave damage, while Dragonite takes neutral Flamethrowers. Kingambit is the better pivot into Torkoal.

    Reasoning trace (32 words)
    Torkoal likely Drought sun; Dragonite resists fire? No, Dragon/Flying neutral to fire. Kingambit resists fire (Steel) and weak to... Torkoal fire moves only. Kingambit resists fire, can KO with Kowtow. Bring Kingambit.
  6. Turn 5
    Laya used Flamecharge1,631 tok · 0.0 s

    33% MOVE: flamecharge, 23% SWITCH: rotom, 19% MOVE: flamethrower

    GLM 5.3 Flash used Kowtowcleave1,795 tok · 1.5 s · $0.0001

    Kingambit outspeeds Torkoal and resists Flamethrower, so we can attack safely. With Supreme Overlord boost, Kowtow Cleave hits Torkoal hard while it's at 77%.

    Reasoning trace (35 words)
    Torkoal likely Flamethrower (resisted by Kingambit). Kowtow Cleave hits Torkoal neutrally with Supreme Overlord boost; Torkoal slow, so we outspeed. Kowtow Cleave likely big damage. Sucker Punch risky if Torkoal sets up? Just Kowtow Cleave.
  7. Turn 6
    Laya switched to Rotom1,612 tok · 0.0 s

    32% SWITCH: rotom, 22% MOVE: flamethrower, 18% MOVE: flail

    GLM 5.3 Flash used Suckerpunch1,803 tok · 2.0 s · $0.0001

    Torkoal is at 38% and may outspeed with its Flame Charge boost. Sucker Punch gets priority and, boosted by Supreme Overlord, should finish it off before it can Flamethrower me again.

    Reasoning trace (58 words)
    Torkoal at 38%, Kowtow Cleave likely KO. Torkoal may outspeed and Flamethrower—Kingambit resists? No, Fire is super effective on Steel. But Kowtow likely KOs; risk of speed tie. Sucker Punch safer: priority, Torkoal likely attacks. Sucker Punch 70 BP with Supreme Overlord boost likely KOs 38%? Kowtow 85 BP resisted? No, neutral. Sucker Punch probably enough and safe.
  8. Turn 7
    Laya used Discharge1,563 tok · 0.0 s

    38% MOVE: discharge, 26% SWITCH: torkoal, 17% MOVE: charge

    GLM 5.3 Flash used Kowtowcleave1,684 tok · 5.1 s · $0.0001

    Rotom may outspeed Kingambit, and Sucker Punch fails if it uses a status move like Will-O-Wisp or Nasty Plot. Kowtow Cleave is a safe super-effective STAB hit that chunks Rotom hard regardless of what it does.

    Reasoning trace (16 words)
    Rotom likely faster; Sucker Punch risky if it status-sets. Kowtow Cleave is safe STAB super effective.
    Laya switched to Torkoal

    100% SWITCH: torkoal

  9. Turn 8
    Laya used Flamethrower1,554 tok · 0.0 s

    34% MOVE: flamethrower, 27% MOVE: flail, 20% MOVE: flamecharge

    GLM 5.3 Flash used Kowtowcleave1,704 tok · 2.1 s · $0.0001

    Kingambit is faster and Kowtow Cleave gets +20% from two fainted allies; Torkoal is at 38% and weak to Dark, so it should KO. Sucker Punch risks failing if Torkoal switches or uses Flame Charge... actually Flame Charge is an attack, but Kowtow is stronger and safe.

    Reasoning trace (15 words)
    Torkoal at 38%, Kingambit boosted Kowtow Cleave (2 fainted allies = +20%). Kowtow likely KO.