Matches · 2026-10-10 · rules version c4
Gemma 4 31B vs GLM 5.3 Flash
Gemma 4 31B won in 8 turns · 2 min wall clock · 42,704 tokens · $0.003
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Decisions
- Team previewGLM 5.3 Flash brought
Gholdengo,kingambit,sylveonOpponent's core likely includes Incineroar, Gholdengo, and Kingambit. My Gholdengo blocks hazards and pressures theirs, Kingambit provides strong priority, and Sylveon covers Garchomp and Annihilape. Lead Gholdengo to contest their Gholdengo and block rocks.
Reasoning trace (21 words)
Bring Gholdengo, Kingambit, Sylveon? Opponent likely brings Incineroar, Gholdengo, Kingambit. Gholdengo blocks hazards, Kingambit strong. Sylveon handles Garchomp/Dragonite threats. Lead Gholdengo.
Gemma 4 31B broughtIncineroar,gholdengo,garchompThe opponent's team features strong threats like Garchomp and Dragonite. Mega Garchomp provides immense offensive pressure, Gholdengo handles Sylveon and Rotom-Wash, and Incineroar provides essential utility and pivoting.
Reasoning trace (90 words)
The opponent has Garchomp, Kingambit, Gholdengo, Rotom-Wash, Sylveon, and Dragonite. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp (Mega), and Annihilape. I need a strong core to handle their threats. Mega Garchomp is a powerhouse, Gholdengo handles Sylveon/Dragonite/Rotom, and Incineroar provides utility (Intimidate/Fake Out). Alternatively, Palafin is great for Dragonite/Garchomp, but requires switching. A balanced lead of Incineroar, Gholdengo, and Mega Garchomp covers most bases. Wait, Mega Garchomp is extremely strong. Gholdengo is essential for the Steel/Ghost coverage. Incineroar is the best pivot. Let's go with Incineroar, Gholdengo, and Garchomp.
- Turn 1GLM 5.3 Flash used
NastyplotIncineroar resists both Steel and Ghost attacks, so attacking now is weak. Gholdengo outspeeds and Good as Gold blocks status moves like Fake Out flinch or Will-O-Wisp, making Nasty Plot safe to set up.
Reasoning trace (17 words)
Incineroar resists both STABs; Nasty Plot is safe since Good as Gold blocks status, and we outspeed.
Gemma 4 31B usedFlareblitzGholdengo is immune to status moves (Good as Gold) and Normal-type moves (Ghost typing), making Parting Shot, Will-O-Wisp, and Fake Out useless. Flare Blitz is the only viable move to deal damage.
Reasoning trace (44 words)
Opposing Gholdengo is immune to status moves (Good as Gold), making Parting Shot and Will-O-Wisp useless. Fake Out is ineffective against Ghost-types. Flare Blitz is the only attacking option and is super effective. Deciding factor: Bad matchup/Immunity (Gholdengo's Good as Gold and Ghost typing).
GLM 5.3 Flash switched toSylveonGholdengo fainted, so I must switch. Kingambit takes 2x from Flare Blitz and fears Intimidate stacking; Sylveon takes neutral damage and can Yawn to force Incineroar out or heal with Wish. Sylveon is the safer pivot.
Reasoning trace (40 words)
Incineroar likely has Knock Off/Parting Shot; Sylveon resists Flare Blitz? No—Fire vs Fairy neutral. Kingambit resists Flare Blitz (Steel weak to Fire? Fire super effective vs Steel, but Dark neutral → 2x). Sylveon takes neutral. Sylveon can Yawn/Wish. Bring Sylveon.
- Turn 2GLM 5.3 Flash used
HypervoiceSylveon tanks Flare Blitz easily and Hyper Voice chips Incineroar while Yawn threatens sleep. Staying in is safe; Kingambit is better saved for later.
Reasoning trace (35 words)
Sylveon Hyper Voice hits Incineroar neutrally (Fairy vs Fire/Dark). Incineroar at 73%, likely Flare Blitz again. Sylveon can tank it. Hyper Voice deals decent damage; Yawn also good. Incineroar may switch. Hyper Voice is fine.
Gemma 4 31B usedPartingshotSylveon is a special attacker and a bad matchup for Incineroar. Parting Shot allows me to lower its Special Attack and pivot to a safer teammate.
Reasoning trace (38 words)
Sylveon is a special attacker and a bad matchup for Incineroar. Parting Shot allows me to lower its Special Attack and pivot to a safer teammate like Gholdengo or Garchomp. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoIncineroar is weak to Fairy and cannot deal significant damage to Sylveon. Gholdengo resists Fairy and can hit Sylveon for heavy damage with Shadow Ball.
Reasoning trace (47 words)
Sylveon is a special attacker and is currently at -1 SpA due to Parting Shot. Incineroar is weak to Fairy and cannot deal significant damage. Gholdengo is the best matchup here, as it resists Fairy and can hit Sylveon hard with Shadow Ball. Deciding factor: bad matchup.
- Turn 3Gemma 4 31B used
MakeitrainSylveon has -1 SpA and -1 Atk from Parting Shot. Make It Rain is super effective and deals massive damage to Sylveon, likely securing a knockout or leaving it in range for a follow-up.
Reasoning trace (47 words)
Sylveon has -1 SpA and -1 Atk from Parting Shot. Gholdengo is faster than most Sylveon builds (unless it's max speed, but Gholdengo is 106). Make It Rain is a massive hit and Sylveon is weak to Steel. Deciding factor: Likely knockout/heavy damage. <decision> MOVE: makeitrain </decision>
GLM 5.3 Flash switched toKingambitSylveon can't threaten Gholdengo: Hyper Voice is resisted, Yawn is blocked by Good as Gold, and Wish is wasted at full HP. Gholdengo's Make It Rain threatens Sylveon, while Kingambit resists both Steel and Ghost moves and can pressure it with Kowtow Cleave/Sucker Punch. Switching to my wincon is clearly best.
Reasoning trace (1,575 words)
Let me analyze this situation. My active Pokémon: Sylveon at 100% HP, with -1 Atk and -1 Spa boosts. Opponent's active: Gholdengo at 81% HP. Steel/Ghost type with Good as Gold (immune to status moves). My Sylveon's moves: - Hyper Voice: Normal type, becomes Fairy via Pixilate (1.2x power, so effective BP 108). But Gholdengo is Steel/Ghost — Fairy is not very effective against Steel (0.5x). Wait, Ghost is neutral to Fairy. Steel resists Fairy. So Hyper Voice does 0.5x damage. - Wish: status, but Good as Gold blocks status moves? Good as Gold makes the Pokémon immune to status moves used by opponents. Wish is a status move targeting the user... Actually, does Good as Gold block status moves that target the user? Good as Gold: "This Pokémon is immune to status moves used by other Pokémon." Wish targets the user? Actually in game mechanics, Wish targets the user but... Let me think. Good as Gold blocks status moves that target the Gholdengo. Wish targets the user (Sylveon), so it should NOT be blocked. Wait — actually, moves like Protect are blocked? Let me recall: Good as Gold blocks status moves aimed at the Gholdengo, e.g., Thunder Wave, Will-O-Wisp, Spore, etc. Self-targeting status moves used by the opponent's other Pokémon (like Swords Dance) are not affected since they don't target Gholdengo. Actually, Wish: the move targets the user in terms of targeting, but the healing happens at end of next turn. Gholdengo's Good as Gold wouldn't block Sylveon's Wish since Wish targets Sylveon. - Protect: targets self, fine. - Yawn: targets the opponent — blocked by Good as Gold. Legal actions: Hyper Voice (not very effective, weak), Wish, Protect, Yawn (blocked by Good as Gold — actually the action list says "no effect on gholdengo" for Hyper Voice which is wrong; Hyper Voice is not very effective vs Steel. Yawn says "Puts the target to sleep after 1 turn" but it's blocked by Good as Gold). Actually the legal actions note for Hyper Voice says "no effect on gholdengo" — hmm, that's odd. Normal moves... wait, Pixilate makes it Fairy. Fairy vs Steel/Ghost: Steel resists Fairy (0.5), Ghost is neutral to Fairy. So 0.5x damage. Not "no effect." Anyway, what's the best play? Sylveon with -1 Spa at 178 base Spa (stat 178)... Hyper Voice vs 81% Gholdengo: resisted, minimal damage. Gholdengo outspeeds and can attack. Gholdengo could use Make It Rain (Steel STAB) vs Sylveon — Sylveon is Fairy, Steel is super effective vs Fairy. Gholdengo's Spa is 137-203. That could do significant damage to Sylveon. Sylveon SpD 152 though. Gholdengo could also Nasty Plot (Good as Gold blocks... no wait, Nasty Plot is its own move, self-targeting, works fine). Best options for me: 1. Switch to Kingambit: Kingambit is Dark/Steel. Gholdengo's Make It Rain (Steel) vs Kingambit: Steel resists Steel (0.5x). Kingambit resists. Kingambit's Iron Head is super effective vs Gholdengo. Kowtow Cleave (Dark) vs Gholdengo: Ghost is weak to Dark, Steel neutral... Dark vs Steel/Ghost = 2x (Ghost weak to Dark, Steel neutral) — wait, Dark is not very effective vs Steel (0.5), super effective vs Ghost (2x), so 1x total. Iron Head: Steel vs Steel/Ghost = Steel resists Steel (0.5), super effective vs Ghost (2x), so 1x total. Hmm! Actually, what hits Gholdengo super effectively? Ground moves hit Steel super effectively and Ghost neutrally — SE. Fire, Fighting vs Steel/Ghost: Fighting is immune via Ghost (0), Fire SE vs Steel but Ghost neutral → 2x total? Fire vs Steel (2x) × Ghost (1x) = 2x. Dark vs Steel/Ghost: 0.5 × 2 = 1x neutral. So Kingambit's Iron Head is neutral, Kowtow neutral. Hmm, so Kingambit doesn't hit Gholdengo SE either. 2. Wish: Sylveon stays in, takes a hit from Gholdengo, then heals next turn. 3. Yawn: blocked by Good as Gold. Useless. 4. Protect: could scout Gholdengo's move, but wastes a turn. Key context: Opponent still has 1 more to bring in from kingambit, palafin, garchomp, annihilape (their revealed are Incineroar and Gholdengo). So their team includes possibly Palafin, Garchomp, Annihilape. What should I do this turn? Sylveon is at full HP with Leftovers. Gholdengo might switch out too, or Nasty Plot, or Make It Rain. Sylveon's Hyper Voice is resisted and Sylveon is -1 Spa. Damage would be tiny. But Sylveon at full HP can tank a Make It Rain reasonably (SpD 152, 202 HP). Make It Rain from max Spa 203 Gholdengo (185 for mine; opponent range 137-203): 120 BP, super effective vs Fairy. Let me estimate: Sylveon HP 202, DEF... it's special so SpD 152. Damage = ((2*50/5+2)=22) * 120 * 203/152 /50 +2 = 22*120 = 2640; 2640*203 = 535,920; /152 = 3525.8; /50 = 70.5; +2 = 72.5; SE ×2 = 145; Life Orb maybe ×1.3 = 188? That would KO Sylveon. But Gholdengo's Spa could be lower (137): 22*120*137/152/50+2 = 2640*137=361,680; /152=2379.5; /50=47.6; +2=49.6; ×2=99.2; LO ×1.3 = 129. That's ~64% of Sylveon's HP. So Sylveon risks a lot but survives at least one hit even in worst case... 202-129 = 73 HP, then Leftovers. If Gholdengo Nasty Plots, next Make It Rain would KO. Hmm, what's the strategic best play? Sylveon can't do much to Gholdengo (resisted Hyper Voice, blocked Yawn). The opponent's Gholdengo threatens Sylveon with Make It Rain. Option: Switch to Kingambit. Kingambit takes Make It Rain at 0.5x resistance (Steel resists Steel). Kingambit then threatens Gholdengo with Kowtow Cleave (neutral 1x but huge Atk 205 with Supreme Overlord... but Supreme Overlord only boosts when allies fainted — Gholdengo fainted! So Kingambit gets +10% per fainted ally. Currently 1 fainted (my Gholdengo), so +10%). Actually wait, Kowtow Cleave neutral 85 BP from 205 Atk with +10%: vs Gholdengo Def 103-161. 22*85=1870; 1870*205/161/50+2 = 1870*205=383,350; /161=2381; /50=47.6; +2=49.6; ×1.1 = 54.6; ×1 (neutral, might be crit-boosted move? Kowtow Cleave has high crit ratio, ignore). Gholdengo HP ~162-194 at 81%: ~131-157. 54.6/145 avg ≈ 38%. So two Kowtows needed. Hmm, but also Incineroar is at 73% in the back. Alternatively Wish now: Sylveon is full HP, Wish is odd. Wish would heal 101 HP next turn — but Sylveon is at full HP already. Waste. Protect: scouts Gholdengo's move but Gholdengo revealed no moves yet. Could scout for Make It Rain vs Shadow Ball vs Nasty Plot. But that lets Gholdengo act freely (Nasty Plot is dangerous). Yawn: blocked by Good as Gold. Bad. Hyper Voice: resisted, tiny damage (~?): 22*108 (Pixilate 90*1.2) = 2376; Sylveon Spa 178 at -1 (×0.66): 2376*178=422,928; /161 (max Def) = 2627; /50 = 52.5; +2 = 54.5; ×0.5 = 27.3; ×0.66 (atk -1)... wait I already accounted -1? Let me redo: 178 × 0.66 = 117.5. 2376*117.5=279,180; /161=1734; /50=34.7; +2=36.7; ×0.5=18.3. ~9-13% damage. Negligible. So realistically: switch Kingambit in safely (well, not "safely" — Gholdengo stays in and hits Kingambit with whatever; Make It Rain resisted, Shadow Ball... wait Shadow Ball vs Kingambit (Dark/Steel): Ghost vs Steel neutral (1), Dark... Ghost is not very effective vs Dark? No — Ghost is not very effective against Dark (0.5). So 0.5×1 = 0.5x. Resisted. Good matchup for Kingambit vs Gholdengo: resists both STABs. Gholdengo might Make It Rain: 22*120*137-203/140 (Kingambit SpD 107)... let me compute: SpD 107. 2640*203=535,920; /107=5009; /50=100.2; +2=102.2; ×0.5=51.1; LO ×1.3=66.4. ~38% of 175. Kingambit fine. Then Kingambit threatens with Kowtow Cleave/Sucker Punch. Gholdengo might stay and get chipped, or switch. Meanwhile Kingambit is my wincon presumably. Also, Incineroar will likely come back with Intimidate later — that drops Kingambit's attack... Parting Shot already dropped... Parting Shot drops the incoming Pokémon's stats? Parting Shot lowers Atk and Spa of the target — it lowered Sylveon's. When Kingambit switches in, Intimidate triggers again (-1 Atk). Alternatively, Wish could be a long-term pivot tool but Sylveon is at full HP. Actually, hmm — should I consider Protect to scout? Gholdengo has revealed no moves. Scouting Make It Rain lets me know if their Gholdengo is special (they have my Gholdengo's moveset possibly mirrored?). Their Gholdengo could be Nasty Plot variants. Scouting is decent but passivity lets Nasty Plot happen. If they Nasty Plot while I Protect, +2 Gholdengo is scary for Sylveon (Make It Rain from +2 would KO Sylveon). Switching to Kingambit is safer: Kingambit resists everything Gholdengo has. I'll switch to Kingambit. Kingambit beats Gholdengo 1v1 (resists both STABs, Kowtow neutral with massive Atk, Sucker Punch for priority vs special sets). This also preserves Sylveon, which is my check against their potential Garchomp/Palafin (fairy). Wait, one consideration: if their incoming 4th pick matters... their remaining picks from kingambit, palafin, garchomp, annihilape — they've brought Incineroar and Gholdengo, 1 more to come. Sylveon handles Garchomp well (Fairy immune to Dragon... Garchomp is Dragon/Ground; Fairy resists nothing from it but Earthquake neutral, Dragon moves immune... actually Sylveon resists Dark? No. Sylveon: Immune Dragon, weak Steel/Poison). Kingambit handles Gholdengo, Sylveon handles Dragons/Darks. Decision: SWITCH: kingambit. Actually, let me double-check whether staying in with Sylveon and using Hyper Voice does anything: no, ~10% resisted damage. Yawn is blocked. Wish is useless at full HP (well, Wish could be used to heal Kingambit later when it switches in... Wish at end of NEXT turn heals whoever is out — could heal an incoming Kingambit? Sylveon uses Wish, then next turn switch to Kingambit, and at turn end Kingambit gets healed 101 HP. But Kingambit is at 100%). Protect scouts but risks Nasty Plot. Switch is clearly best. Final answer: SWITCH: kingambit.
- Turn 4GLM 5.3 Flash used
KowtowcleaveKowtow Cleave is super effective with a Supreme Overlord boost and should KO the 72% Gholdengo. Even if Gholdengo is faster, Make It Rain is resisted and it's at -2 SpA, so Kingambit survives easily.
Reasoning trace (27 words)
Gholdengo at 72%, -2 SpA. Kowtow Cleave likely KOes (SE, Supreme Overlord boost). Gholdengo may outspeed and Make It Rain — resisted by Kingambit, safe. Kowtow Cleave.
Gemma 4 31B switched toGarchompGholdengo is at -2 SpA and is extremely vulnerable to Kingambit's Dark-type attacks. Garchomp is the ideal switch-in, as it resists Steel and can OHKO Kingambit with Earthquake.
Reasoning trace (66 words)
The opponent's Kingambit is a massive threat to Gholdengo (Dark type). Gholdengo is currently at -2 SpA, making its attacks very weak. Kingambit likely has Supreme Overlord active and can potentially OHKO Gholdengo with a Dark-type move (Kowtow Cleave). Garchomp is the best answer here, as it resists Steel and hits Kingambit for super effective damage with Earthquake. Deciding factor: bad matchup to switch out of.
- Turn 5GLM 5.3 Flash used
SuckerpunchGarchomp outspeeds and my Kingambit is at 40%, so I can't risk eating an Earthquake. Sucker Punch has priority and Garchomp will almost certainly attack, letting me KO it before it moves.
Reasoning trace (37 words)
Garchomp at 40%, Kowtow already hit it to 40%. Kowtow Cleave likely KOs (Supreme Overlord boost). Garchomp faster, may attack first—Kingambit at 40% could die. Sucker Punch priority safer: Garchomp likely attacks (Earthquake), Sucker Punch KOs first.
Gemma 4 31B usedEarthquakeThe deciding factor is a likely knockout. Garchomp is significantly faster than Kingambit and Earthquake is super effective. Kingambit is at 40% HP, and Earthquake should easily secure the KO.
Reasoning trace (34 words)
The deciding factor is a likely knockout. Garchomp is significantly faster than Kingambit and Earthquake is super effective. Kingambit is at 40% HP, and Earthquake should easily secure the KO. <decision> MOVE: earthquake </decision>
Gemma 4 31B switched toIncineroarKingambit is weak to Fire and Incineroar resists its Dark-type attacks, making it the ideal switch-in to secure a knockout.
Reasoning trace (69 words)
The opponent's Kingambit is at 28% HP. My Garchomp just fainted. I have Incineroar and Gholdengo left. Kingambit is a Dark/Steel type. Gholdengo is Steel/Ghost and resists Steel but is weak to Dark. Incineroar is Fire/Dark and resists Dark, and its Fire moves are super effective against Kingambit. Deciding factor: Matchup. Incineroar is the best switch-in to handle Kingambit's Sucker Punch/Kowtow Cleave and can potentially KO with Flare Blitz.
- Turn 6GLM 5.3 Flash switched to
SylveonKingambit is at 28% with -1 Attack, and Incineroar resists all its attacks while Flare Blitz likely KOs it. Incineroar may also Parting Shot. Sylveon safely pivots in, preserving Kingambit as a late-game win condition.
Reasoning trace (52 words)
Incineroar likely Parting Shot or Flare Blitz; Kingambit at 28% with -1 attack. Sucker Punch risky if Parting Shot. Kowtow Cleave resisted. Sylveon switch is safe vs Incineroar and preserves Kingambit. But Kingambit is win condition; Incineroar may Parting Shot into Gholdengo. Switching Sylveon avoids Flare Blitz KO risk. I'll switch Sylveon.
Gemma 4 31B usedFlareblitzKingambit is at 28% HP and has -1 Attack. Flare Blitz is super effective and will easily secure the knockout.
Reasoning trace (33 words)
The opposing Kingambit is at 28% HP and has -1 Attack. Incineroar is active. Flare Blitz is super effective and should easily secure the knockout given Kingambit's low health. Deciding factor: likely knockout.
- Turn 7GLM 5.3 Flash used
YawnIncineroar is slow and likely to Parting Shot out; Yawn pressures it to either switch (wasting momentum) or fall asleep next turn. Sylveon is bulky enough with Leftovers to survive a hit, and Yawn sets up a free win if Incineroar stays.
Reasoning trace (51 words)
Incineroar likely Parting Shot; Sylveon low HP. Yawn forces switch or sleep. Hyper Voice hits Incineroar hard (Fairy, Pixilate ~108 BP). Incineroar at 54%, likely KO? 178 SpA Pixilate Hyper Voice vs 54% Incineroar — probably big chunk but not KO. Yawn is good: forces Parting Shot or sleep. I'll Yawn.
Gemma 4 31B usedFlareblitzFlare Blitz dealt over 50% damage last turn, so it should secure a knockout on Sylveon (47% HP) this turn. Removing Sylveon leaves only a heavily damaged Kingambit, which Incineroar and Gholdengo can handle.
Reasoning trace (420 words)
Opponent's Sylveon is at 47% HP. Incineroar's Flare Blitz did significant damage last turn. Sylveon likely has Pixilate Hyper Voice. Gholdengo is the only remaining teammate. Kingambit is still alive at 28% HP. If I use Flare Blitz, I might KO Sylveon, but I take more recoil and leave myself vulnerable. If I use Parting Shot, I lower Sylveon's SpA and bring in Gholdengo, who resists Fairy and can hit Sylveon with Shadow Ball or Make It Rain (though Make It Rain is Steel, not very effective against Fairy, but Shadow Ball is neutral). Wait, Gholdengo is Steel/Ghost. Sylveon is Fairy. Shadow Ball is neutral. Make It Rain is neutral (Steel vs Fairy is neutral). If I Flare Blitz and KO Sylveon, I'm left with Incineroar (low HP) and Gholdengo against Kingambit (28% HP). Kingambit's Sucker Punch is a huge threat to Gholdengo. However, Sylveon's Hyper Voice is a huge threat to Incineroar. If I Parting Shot, I weaken Sylveon and bring in Gholdengo. Gholdengo is much better suited to handle Sylveon and can potentially survive a hit and KO. Actually, Flare Blitz is likely to KO Sylveon. Let's check the damage from last turn: Flare Blitz took Sylveon from 100% (approx) to 41% (then healed to 47%). So Flare Blitz does about 60% damage. 47% is less than 60%, so Flare Blitz should be a guaranteed KO. If I KO Sylveon now, I have Incineroar and Gholdengo vs Kingambit. Kingambit is at 28%. Incineroar can potentially finish it with another attack or Parting Shot into Gholdengo. But if I Flare Blitz and don't KO (unlikely), I'm in trouble. If I Parting Shot, I safely pivot. Wait, Kingambit is at 28%. If I KO Sylveon, Kingambit is the only one left. Incineroar can use Parting Shot to bring in Gholdengo, or just attack. The deciding factor is whether to risk the KO now or pivot. Since Flare Blitz is likely to KO and removes a threat, it's the strongest play. Wait, Sylveon's speed is 72-123. Incineroar is 82. If Sylveon is faster, it might KO Incineroar with Hyper Voice before I can move. But Incineroar has 110/202 HP. Pixilate Hyper Voice does significant damage, but maybe not a OHKO. Let's re-evaluate. If I Flare Blitz, I KO Sylveon. If I Parting Shot, I bring in Gholdengo. Gholdengo is the best answer to Sylveon. Actually, Flare Blitz is the most direct path to victory. If Sylveon dies, Kingambit is the only threat, and it's already very low. Deciding factor: likely knockout.
GLM 5.3 Flash switched toKingambitSylveon fainted, so I must send in Kingambit. It resists Flare Blitz? No—Fire is neutral on Dark/Steel, but Intimidate already dropped its Attack and Kingambit threatens Incineroar with Kowtow Cleave.
- Turn 8GLM 5.3 Flash used
SwordsdanceIncineroar's Flare Blitz is resisted by Kingambit, so I likely survive a hit. Sucker Punch fails if it uses Parting Shot, and my attacks are all resisted. Setting up Swords Dance with Supreme Overlord boosts lets me sweep the rest of their weakened team.
Reasoning trace (91 words)
Incineroar likely Flare Blitz (resisted by Kingambit, 0.5x). Kingambit at 28% with Supreme Overlord boost. Sucker Punch risky if Parting Shot. Kowtow Cleave resisted. Flare Blitz resisted into Kingambit — Kingambit can tank. Best: Swords Dance? Incineroar may Parting Shot. Sucker Punch fails vs Parting Shot. Iron Head resisted. Kowtow resisted. Safest: Swords Dance to snowball, since Flare Blitz barely hurts (resisted, low HP though). Actually Kingambit at 28% — Flare Blitz resisted ~ maybe 20-25%? Supreme Overlord boosts offense only. Risky but Kingambit likely outspeeds? Speed uncertain. I'll Swords Dance.
Gemma 4 31B usedFlareblitzKingambit is at 28% HP and Flare Blitz is super effective, which should easily secure the knockout before it can attack.
Reasoning trace (45 words)
Opposing Kingambit is at 28% HP and has Supreme Overlord active. Incineroar is faster than most Kingambit builds (82 vs 63-112, but usually Kingambit is slow). Flare Blitz is super effective and should easily secure the knockout given Kingambit's low health. Deciding factor: likely knockout.