Matches · 2026-10-10 · rules version c4

GLM 5.3 Flash vs Gemma 4 31B

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
Gemma 4 31B's team
autopilot 0%

Gemma 4 31B won in 8 turns · 2 min wall clock · 38,677 tokens · $0.003

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Gholdengo,kingambit,sylveon1,794 tok · 1.6 s · $0.0003

    Gholdengo blocks status and leads well, Kingambit is a strong endgame sweeper, and Sylveon covers opposing Garchomp/Dragonite and provides Wish support. This core covers each other's weaknesses well.

    Reasoning trace (18 words)
    Pick a solid core: Gholdengo, Kingambit, Sylveon? Gholdengo blocks status, Kingambit sweeper, Sylveon fairy for dragons. Lead Gholdengo.
    Gemma 4 31B brought Incineroar,gholdengo,garchomp2,480 tok · 14.3 s

    The opponent's team features strong threats like Garchomp and Dragonite. Incineroar provides essential utility with Intimidate and Fake Out, while Gholdengo and Mega Garchomp offer high offensive pressure and coverage against the opponent's core.

    Reasoning trace (180 words)
    The opponent has Garchomp, Kingambit, Gholdengo, Rotom-Wash, Sylveon, and Dragonite.
    My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp (Mega), and Annihilape.
    I need a strong core to handle their threats.
    Incineroar is great for pivoting and Intimidate.
    Gholdengo is a strong special attacker and handles Sylveon/Kingambit.
    Mega Garchomp provides immense physical pressure and speed.
    Alternatively, Annihilape is a powerhouse.
    Palafin is strong but requires switching.
    The opponent's team is quite standard.
    I'll lead Incineroar to disrupt with Fake Out and Intimidate, then bring Gholdengo and Mega Garchomp for coverage and power.
    Wait, Mega Garchomp is very strong.
    Let's go with Incineroar, Gholdengo, and Garchomp.
    Actually, Kingambit is a great closer.
    Let's try Incineroar, Gholdengo, and Garchomp.
    Wait, the opponent has Rotom-Wash and Sylveon.
    Incineroar handles Rotom-Wash and Sylveon (partially).
    Gholdengo handles Sylveon and Kingambit.
    Garchomp handles Rotom-Wash and Garchomp.
    This seems like a solid core.
    Wait, let's consider Annihilape instead of Gholdengo? No, Gholdengo is too good.
    Let's go with Incineroar, Gholdengo, and Garchomp.
    Wait, Mega Garchomp is listed as having garchompite.
    Let's lead Incineroar.
    Final choice: Incineroar, Gholdengo, Garchomp.
  2. Turn 1
    GLM 5.3 Flash used Nastyplot1,368 tok · 1.3 s · $0.0002

    Incineroar resists both Steel and Ghost attacks, so attacking now is weak. Gholdengo outspeeds and Good as Gold blocks status moves, making Nasty Plot safe to boost for later sweepers.

    Reasoning trace (17 words)
    Incineroar resists both STABs; Nasty Plot is safe since Good as Gold blocks status, and we outspeed.
    Gemma 4 31B used Flareblitz1,593 tok · 4.8 s

    Opposing Gholdengo is immune to status moves (Good as Gold) and Normal-type moves (Ghost typing), making Parting Shot, Will-O-Wisp, and Fake Out useless. Flare Blitz is the only viable option to deal damage.

    Reasoning trace (46 words)
    Opposing Gholdengo is immune to status moves (Good as Gold), so Parting Shot and Will-O-Wisp will fail. Fake Out is ineffective against Ghost-types. Flare Blitz is the only viable attacking move and deals super effective damage.
    
    Deciding factor: Bad matchup/Immunity (Good as Gold and Ghost typing).
    GLM 5.3 Flash switched to Sylveon1,327 tok · 2.1 s · $0.0003

    Sylveon resists nothing but takes Flare Blitz neutrally and threatens Incineroar with Pixilate Hyper Voice (2x vs Dark). Kingambit is 2x weak to Flare Blitz and gets Intimidated, a bad matchup. Bring Sylveon.

    Reasoning trace (54 words)
    Incineroar likely has Knock Off / Parting Shot; Sylveon resists Flare Blitz? Fairy neutral to Fire. Kingambit weak to Fire but resists Dark, and Intimidate hurts. Sylveon can Hyper Voice (Pixilate) hard vs Incineroar? Incineroar Dark: Fairy 2x. Sylveon faster? Incineroar speed 72-123, Sylveon 80 — risky. Sylveon takes Flare Blitz fine-ish. Bring Sylveon.
  3. Turn 2
    GLM 5.3 Flash used Hypervoice1,475 tok · 1.9 s · $0.0003

    Sylveon resists Flare Blitz, so it can safely stay in and pressure Incineroar. Hyper Voice (Pixilate-boosted) chips the 73% Incineroar while Leftovers keeps me healthy. No need to switch into Intimidate.

    Reasoning trace (45 words)
    Incineroar likely faster? Sylveon Hyper Voice hits Incineroar neutrally (Fairy vs Fire/Dark neutral). Incineroar Flare Blitz hits Sylveon not very effectively (resisted). Sylveon can tank and Hyper Voice. Wish is fine too. Hyper Voice deals damage; Incineroar at 73%. Sylveon resists Flare Blitz, so attack.
    Gemma 4 31B used Partingshot1,712 tok · 4.1 s

    Sylveon is a special attacker and a bad matchup for Incineroar. Parting Shot allows me to lower its Special Attack and pivot to a better counter while maintaining momentum.

    Reasoning trace (41 words)
    Sylveon is a special attacker and a bad matchup for Incineroar. Parting Shot allows me to lower its Special Attack and pivot to a better counter (like Gholdengo or Garchomp) while maintaining momentum.
    
    Deciding factor: bad matchup to switch out of.
    Gemma 4 31B switched to Gholdengo1,660 tok · 4.2 s

    Incineroar is a poor matchup for Sylveon. Gholdengo resists Fairy-type attacks and can threaten Sylveon with Shadow Ball or Make It Rain.

    Reasoning trace (40 words)
    Sylveon is a special attacker and is currently at -1 SpA due to Parting Shot. Incineroar is a poor matchup for Sylveon. Gholdengo resists Fairy and can threaten Sylveon with Shadow Ball or Make It Rain.
    
    Deciding factor: bad matchup.
  4. Turn 3
    Gemma 4 31B used Makeitrain1,935 tok · 6.0 s

    Sylveon is at -1 SpA and Gholdengo has a massive power advantage with Life Orb Make It Rain, which is super effective against Fairy types.

    Reasoning trace (84 words)
    Sylveon is currently at -1 SpA and -1 Atk due to Parting Shot. Gholdengo is faster than most Sylveon builds (unless it's max speed, but usually it's bulky). Make It Rain is a massive hit, but it lowers SpA. However, Sylveon's special bulk is high, and Gholdengo's Life Orb Make It Rain should do significant damage.
    
    Wait, Make It Rain is Steel-type. Sylveon is Fairy-type. Steel is super effective against Fairy.
    
    Deciding factor: Likely knockout or heavy damage with a super effective move.
    
    
    GLM 5.3 Flash switched to Kingambit3,221 tok · 36.4 s · $0.0006

    Sylveon is in a bad matchup: Gholdengo outspeeds, is immune to Yawn via Good as Gold, and Make It Rain hits it super effectively for potentially huge damage. Hyper Voice is resisted and can't break it. Kingambit takes neutral Make It Rain and resists Shadow Ball, while threatening Gholdengo hard with its massive Attack.

    Reasoning trace (960 words)
    Let me analyze this situation.
    
    My active: Sylveon at 100%, with -1 SPA and -1 ATK, leftovers.
    
    Opponent's active: Gholdengo at 79%, Good as Gold (immune to status moves), Steel/Ghost.
    
    Sylveon's options:
    - Hyper Voice: Normal becomes Fairy via Pixilate. But Gholdengo is Steel/Ghost — Fairy is not very effective vs Steel (0.5x), and Ghost is immune to... wait, Ghost is immune to Normal and Fighting. Fairy hits Ghost neutrally. Steel resists Fairy. So Hyper Voice (Pixilate Fairy) vs Steel/Ghost = 0.5x. Also Gholdengo... actually it says "no effect on gholdengo" in legal actions — wait, that's odd. It says "Normal, Special, power 90, 100% accuracy, no effect on gholdengo" — hmm, actually Ghost is immune to Normal-type moves. Pixilate converts it to Fairy though. But the game note says "no effect" — maybe the simulator treats it pre-conversion? Actually in real Pokémon, Pixilate changes the move to Fairy before damage calc, so it would hit Gholdengo at 0.5x. But turn 2 log shows "Your Sylveon used Hyper Voice - It was not very effective" against opposing Gholdengo, so Pixilate did apply and it's resisted. The legal action note might just be a mislabel. Anyway, Hyper Voice does resisted damage.
    
    - Yawn: Status move — Good as Gold makes Gholdengo immune to status moves. So Yawn fails.
    
    - Wish: status, fine.
    - Protect: fine.
    
    Opponent's Gholdengo has no revealed moves but standard Gholdengo runs Make It Rain / Shadow Ball / etc. It outspeeds Sylveon (80 vs 93-149). It could hit Sylveon with Make It Rain (Steel, neutral vs Fairy... Steel is not very effective vs Fairy actually — Steel is resisted by Fairy? No wait: Steel is super effective vs Fairy! Steel hits Fairy super effectively. Wait, no: Steel is SE against Ice, Rock, Fairy. Yes, Make It Rain would be super effective vs Sylveon. Sylveon's SpD is high (152), but Gholdengo SPA could be 137-203. Make It Rain 120 BP SE could do big damage.
    
    Sylveon is at 100% though. Sylveon could Wish for recovery and pivot support, but Sylveon can't touch Gholdengo meaningfully.
    
    My team: Kingambit (100%), Gholdengo fainted. Opponent still has one more to come from kingambit, palafin, garchomp, annihilape. Opponent revealed: Incineroar (73%), Gholdengo (79%), plus one more unseen.
    
    My Kingambit: Dark/Steel with Supreme Overlord (but no allies fainted yet? Wait, my Gholdengo fainted! So Supreme Overlord gets +10% per fainted ally — 1 ally fainted, so +10%... actually Supreme Overlord gives +10% per fainted ally including... it counts fainted allies, base power boost. With Gholdengo fainted, Kingambit gets 1 boost = 110%).
    
    Kingambit vs Gholdengo: Iron Head is SE vs Steel... Steel vs Steel is resisted. Dark vs Ghost... Kowtow Cleave Dark vs Ghost is SE (Dark hits Ghost SE), vs Steel resisted — net neutral? Dark vs Steel = 0.5x, Dark vs Ghost = 2x, so net 1x. Iron Head: Steel vs Steel = 0.5, vs Ghost = 1, net 0.5x. Sucker Punch: priority Dark, 1x net vs Gholdengo (needs target to attack).
    
    Best play: Switch Sylveon out for Kingambit? Kingambit threatens Gholdengo with Kowtow Cleave (neutral 1x, but 205 ATK with Supreme Overlord boost) — that's decent damage. Gholdengo might Make It Rain vs Kingambit — Steel vs Dark SE? Steel vs Dark is SE, vs Steel resisted — net 1x? Wait Kingambit is Dark/Steel: Make It Rain vs Dark = 2x, vs Steel = 0.5x → net 1x. Neutral. Kingambit has huge SpD? No, SpD 107. It'd take moderate damage.
    
    Alternatively stay in with Sylveon and Wish — Wish support for later. But Gholdengo threatens to Make It Rain Sylveon hard (SE). Sylveon 202 HP, SpD 152. Gholdengo SpA up to 203... 120 BP SE Make It Rain from a 185-ish SpA Gholdengo vs Sylveon: could be significant, maybe 60-80%? Sylveon's SpD is huge though. Let me estimate: Level 50, Gholdengo SpA ~185 (my own Gholdengo had 185), Make It Rain 120 BP, SE 2x. Sylveon: HP 202, SpD 152. Damage = ((2*50/5+2)*120*185/152)/50+2 = ((22)*120*1.217)/50+2 = (3212)/50+2 ≈ 64+2 = 66, ×2 (SE) ×1.5 (Life Orb?) = ~198. That could OHKO Sylveon! But opponent Gholdengo item unknown — mine had Life Orb; theirs likely similar. Even without Life Orb ~132-198 range. Actually variance 85-100%. Hmm, risky. That's a bad matchup.
    
    So switching to Kingambit is the play. Kingambit resists nothing from Gholdengo but takes neutral Make It Rain (Dark/Steel makes it 1x) and Shadow Ball (Ghost vs Dark... Ghost is SE vs Ghost? No: Ghost hits Ghost SE. Ghost vs Dark = SE? Ghost is not very effective against Dark! Ghost attacks: SE vs Ghost, Psychic; resisted by Dark; Dark is immune... wait Ghost vs Dark = 0.5x (Dark resists Ghost). So Shadow Ball vs Dark/Steel = 0.5x net.
    
    Kingambit counters Gholdengo well: takes neutral/ resisted hits, Kowtow Cleave hits back neutrally with massive attack, or Sucker Punch priority.
    
    Also, opponent's Incineroar is at 73% in back. Kingambit vs Incineroar: Flare Blitz SE vs Kingambit, but Kingambit could Sucker Punch (Incineroar at 73%, likely dies to Sucker Punch from 205 ATK... Sucker Punch 70 BP, Dark vs Fire/Dark = Dark resists Dark 0.5x... Incineroar is Fire/Dark, so Sucker Punch resisted 0.5x. Kowtow Cleave also resisted). Hmm, Kingambit isn't great vs Incineroar. But right now facing Gholdengo, Kingambit is the better switch.
    
    Decision: SWITCH: kingambit.
    
    Wait — but consider Wish first? Sylveon at 100%, Wish is for healing later, but Sylveon might just die to Make It Rain. Switching preserves Sylveon and brings in a good matchup vs Gholdengo. Also there's a chance opponent switches Incineroar in expecting Kingambit? Whatever — switching to Kingambit is clearly best vs Gholdengo.
    
    One concern: Intimidate already hit Sylveon; switching doesn't re-trigger. Kingambit incoming doesn't face Intimidate again unless Incineroar comes in later.
    
    So: SWITCH: kingambit.
  5. Turn 4
    GLM 5.3 Flash used Suckerpunch1,762 tok · 1.5 s · $0.0003

    Gholdengo is at 70% with -2 SpA, and my Supreme Overlord-boosted Sucker Punch is super effective and priority, so it KOs before Gholdengo can even speed-tie. It only fails if Gholdengo switches, which is unlikely after taking Life Orb recoil.

    Reasoning trace (47 words)
    Gholdengo at 70%, -2 SpA. Kowtow Cleave likely KO (SE, Supreme Overlord boost). Sucker Punch safer vs speed tie? Gholdengo likely attacks; Sucker Punch priority guarantees first. But fails if it switches. Kowtow Cleave at 85 BP SE with boost likely KOs anyway. Speed uncertain—Sucker Punch safer.
    Gemma 4 31B switched to Garchomp2,093 tok · 5.5 s

    Gholdengo is at -2 SpA and faces a Dark-type Kingambit, making it a terrible matchup. Garchomp is the ideal switch-in to threaten a knockout with Earthquake.

    Reasoning trace (59 words)
    The opponent's Kingambit is at 50% HP and has Supreme Overlord active. Gholdengo is at -2 SpA, making its attacks very weak. Kingambit is a massive threat to Gholdengo (Dark type). Garchomp is the best counter here, as it resists Steel and hits Kingambit hard with Earthquake.
    
    Deciding factor: bad matchup (Gholdengo vs Kingambit) and Gholdengo's severely lowered SpA.
  6. Turn 5
    GLM 5.3 Flash used Kowtowcleave1,728 tok · 1.3 s · $0.0003

    Garchomp outspeeds Kingambit and just came in fresh, likely to set up or attack. Sucker Punch fails if it uses Swords Dance, but Kowtow Cleave with Supreme Overlord boost deals massive damage regardless of what it does. Taking the safe attacking option is best.

    Reasoning trace (32 words)
    Garchomp likely faster; Sucker Punch risky if it sets up (Swords Dance). Kowtow Cleave hits hard with Supreme Overlord boost, likely OHKO or near. Garchomp may SD though. Kowtow Cleave is safe.
    Gemma 4 31B used Earthquake2,069 tok · 3.7 s

    Kingambit is at 50% HP and is weak to Ground. Garchomp is faster and Earthquake will secure the knockout.

    Reasoning trace (33 words)
    The opponent's Kingambit is at 50% HP and is weak to Ground. Garchomp is significantly faster and has Earthquake, which is super effective. Earthquake should easily secure the knockout.
    
    Deciding factor: likely knockout.
    GLM 5.3 Flash switched to Sylveon1,499 tok · 1.0 s · $0.0002

    Kingambit fainted, so I must send in Sylveon. Garchomp likely outspeeds and hits hard, but Sylveon can take a hit and threaten with Hyper Voice or Yawn.

  7. Turn 6
    GLM 5.3 Flash used Hypervoice1,668 tok · 1.5 s · $0.0003

    Garchomp outspeeds and threatens Earthquake, but Hyper Voice is super effective against it and can KO or badly hurt it before it accumulates damage. Staying aggressive is better than stalling with Wish.

    Reasoning trace (33 words)
    Garchomp outspeeds and EQ hits Sylveon neutrally (Fairy not immune). Sylveon can't take repeated EQs? Sylveon 202 HP, EQ ~ decent. Hyper Voice hits Garchomp super effectively (Fairy vs Dragon). Best: Hyper Voice.
    Gemma 4 31B switched to Incineroar2,075 tok · 5.9 s

    Garchomp is poorly matched against Sylveon, as Dragon-type moves are ineffective and Sylveon can deal heavy Fairy-type damage. Switching to Incineroar provides a resist and a strong offensive threat.

    Reasoning trace (62 words)
    The opponent's Sylveon is a Fairy-type, making Garchomp's Dragon-type moves (Dragon Claw) ineffective. Garchomp is much faster than Sylveon. Sylveon is a special wall and likely has Pixilate Hyper Voice. Switching to Incineroar is the safest play to resist Fairy moves and threaten Sylveon with Fire/Dark moves (though Incineroar's Flare Blitz is the main threat).
    
    Deciding factor: bad matchup (Garchomp vs Sylveon).
  8. Turn 7
    GLM 5.3 Flash used Hypervoice1,645 tok · 1.8 s · $0.0003

    Hyper Voice already took Incineroar from 100% to 33% last turn, so a second hit easily KOs the 58% Incineroar before Parting Shot or Flare Blitz matters.

    Reasoning trace (28 words)
    Incineroar at 58%, Hyper Voice did ~25%+ before. Another Hyper Voice likely KOs (33→58 after sitrus, so ~42% per hit... actually it did 67% damage). Hyper Voice KOs.
    Gemma 4 31B switched to Gholdengo1,933 tok · 4.4 s

    Incineroar is a poor matchup for Sylveon, who is a special attacker and resists Dark. Gholdengo is the ideal counter, resisting Fairy and dealing super effective damage.

    Reasoning trace (42 words)
    The opponent's Sylveon is active. Incineroar is a poor matchup for Sylveon (Fairy resists Dark, and Sylveon is a special attacker). Gholdengo is the best counter here, as it resists Fairy and can hit Sylveon with Steel moves.
    
    Deciding factor: bad matchup.
  9. Turn 8
    GLM 5.3 Flash used Wish1,665 tok · 1.5 s · $0.0003

    Gholdengo is immune to both Hyper Voice (Ghost typing) and Yawn (Good as Gold). Nothing damages it, so Wish is best: Sylveon is healthy enough to tank Make It Rain and heals next turn.

    Reasoning trace (25 words)
    Gholdengo immune to status (Good as Gold blocks Yawn), Hyper Voice immune. Wish is best—Gholdengo likely Make It Rain, Sylveon tanks it, heals next turn.
    Gemma 4 31B used Makeitrain1,975 tok · 4.9 s

    Sylveon is the last remaining opponent. Make It Rain is super effective and, combined with Life Orb, provides the highest chance of a knockout before Sylveon can attack again.

    Reasoning trace (49 words)
    The opponent's Sylveon is the last remaining Pokémon. Gholdengo is at 42.3% HP. Make It Rain is super effective against Sylveon and has high base power (120) combined with Life Orb. Sylveon's speed is uncertain (72-123), but Make It Rain is the strongest immediate pressure.
    
    Deciding factor: likely knockout.