Matches · 2026-10-10 · rules version c4

MiMo V2.6 Flash vs Gemini 3.8 Flash

Player 1
MiMo V2.6 Flash's team
autopilot 0%
Player 2 · winner
Gemini 3.8 Flash's team
autopilot 0%

Gemini 3.8 Flash won in 5 turns · 4 min wall clock · 29,201 tokens · $0.015

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Decisions

  1. Team preview
    Gemini 3.8 Flash brought Dragonite,gholdengo,garchomp2,194 tok · 3.6 s · $0.0022

    Opponent has a strong Sun core (Torkoal + Venusaur). Dragonite with Multiscale and Lum Berry effectively counters Venusaur and Torkoal leads, Choice Scarf Gholdengo provides fast offensive cleanup, and Garchomp threatens the entire roster with Earthquake.

    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,632 tok · 27.6 s · $0.0002

    Sun offense is the core plan: Torkoal leads to set Drought for Eruption, Venusaur Mega Evolves into Chlorophyll sweeping under sun, and Gholdengo provides a solid defensive pivot that checks Mimikyu and Volcarona while firing off boosted Make It Rains.

    Reasoning trace (292 words)
    At team preview, choose 3. Strong sun team: torkoal lead for drought, venusaur mega chlorophyll, gholdengo or garchomp. Opponent has dragonite, gholdengo, mimikyu, garchomp, volcarona, primarina.
    
    Sun lead torkoal eruption is good. Venusaur sweeps under sun. Third: gholdengo checks mimikyu/volcarona/dragonite? Gholdengo resists fairy, immune to normal/fighting... Actually gholdengo good vs mimikyu (resists... ghost hits steel? Ghost hits steel neutrally? Steel resists ghost? No — Steel resists: bug, steel, grass, ice, psychic, fairy, dragon, flying, normal... Ghost is neutral on steel? Ghost SE vs ghost/poison. Steel takes neutral from ghost. Gholdengo steel/ghost takes neutral from ghost, resists fairy (steel resists fairy), immune to... not fighting immune (ghost is immune to fighting, yes). So gholdengo good vs mimikyu (disguise broken by make it rain? Steel resisted by... mimikyu steel resisted, shadow ball SE on ghost? Mimikyu ghost/fairy — shadow ball SE vs ghost). Good.
    
    Kingambit scarf also strong late game vs gholdengo, dragonite, mimikyu. But gholdengo has good coverage vs primarina? Make it rain vs primarina neutral, primarina water SE. Hmm.
    
    Standard pick: torkoal, venusaur, gholdengo. Or garchomp instead of gholdengo — chomp with sash, rocks, EQ hits volcarona, garchomp, primarina? EQ neutral on primarina (water/ground? no primarina water/fairy — EQ neutral). Dragon claw hits dragonite, volcarona?Consider opponent's threats to sun: volcarona (flame body), dragonite (multiscale), primarona (water beats torkoal, fairy beats... Venusaur? Sludgebomb SE vs fairy).I'll go torkoal, venusaur, gholdengo — reliable defensive core with sun offense.
    
    Actually gholdengo lifeorb make it rain in sun... fine.
    
    Alternative: torkoal, venusaur, kingambit for scarf cleanup. I think gholdengo safer covering dragonite (shadow ball neutral, but dragonite can dragon dance... earthquake hits gholdengo? Ground SE vs steel — yes, garchomp/dragonite EQ hurts). Kingambit resists dragonite's dragon moves, sucker punch priority.
    
    I'll stick with torkoal, venusaur, gholdengo.
  2. Turn 1
    Gemini 3.8 Flash used Dragondance1,535 tok · 3.2 s · $0.0015

    Dragonite holds Lum Berry and has Multiscale, neutralizing Torkoal's status moves like Yawn or Will-O-Wisp. Setting up Dragon Dance provides huge offensive momentum against Torkoal and the sun team behind it.

    MiMo V2.6 Flash used Willowisp2,047 tok · 32.8 s · $0.0003

    Dragonite threatens to sweep with Dragon Dance or hit hard, and Torkoal is slow, so the deciding factor is a bad matchup. Burning Dragonite neuters its attack and adds residual damage regardless of what it does.

    Reasoning trace (406 words)
    Dragonite likely has Multiscale and will probably attack. Torkoal's Eruption in sun is strong but Dragonite resists fire... actually Dragonite doesn't resist Fire (Fire is neutral on Dragonite? Dragon/Flying — Fire is neutral vs Dragon, neutral vs Flying? Fire is not very effective vs Dragon? No, Fire is neutral against Dragon. Fire is not very effective vs... Fire is neutral against Flying. So Fire is neutral on Dragonite.) Wait: Fire is super effective vs Grass, Ice, Bug, Steel; not very effective vs Fire, Water, Rock, Dragon. Fire is not very effective vs Dragon! So Eruption is not very effective on Dragonite.
    
    Dragonite probably threatens with Earthquake or Dragon move. Torkoal could set Stealth Rock or burn. Multiscale — burn halves attack. Dragonite likely sets up Dragon Dance or attacks.
    
    Best play: burn Dragonite to neuter it, or switch to Venusaur (sun-boosted, but Dragonite may have Flying moves). Actually Venusaur with Chlorophyll in sun... it's Mega Venusaur though (venusaurite), so no chlorophyll speed boost — ability listed as chlorophyll but mega would be thick fat. Mega evolve gives Thick Fat, resisting fire/ice but Flying moves are neutral on Grass/Poison? Flying is neutral vs Grass? Flying is super effective vs Grass. Venusaur is weak to Flying — bad against Dragonite with Hurricane/roost.
    
    Gholdengo resists Flying? Steel resists Flying, Ghost neutral — Steel/Flying resist = Steel resists Flying (0.5), Ghost doesn't. Gholdengo takes neutral? Steel resists Flying, Ghost takes neutral from Flying? Ghost has no Flying interaction — so Gholdengo takes 0.5x Flying. But Dragonite likely has Earthquake which hits Steel super effectively.
    
    Turn 1: Dragonite might Dragon Dance. Burn is good regardless — willowisp 85% accuracy. Stealth Rock is permanent value. Given Dragonite at full with possible Multiscale, Eruption does reduced damage anyway.
    
    I think Stealth Rock is the safe long-term play; but if Dragonite attacks Torkoal, Torkoal is physically bulky (DEF 176). Willowisp neuters it — if it's an offensive Dragonite, burn cuts attack and residual wears it.
    
    Deciding factor: Dragonite threatens, but burn mitigates. I'll go willowisp? Or stealthrock which guarantees value. Against Dragonite possibly setting up Dragon Dance, burn stops sweep. I'd choose willowisp.
    
    Hmm, accuracy risk 15%. Stealth rock guaranteed. With sun, Torkoal lives long. I'll pick stealthrock as guaranteed value... but if Dragonite boosts, a burned Torkoal still handles it? After +1, Dragonite EQ on Torkoal — Torkoal physical wall, even burned.
    
    I'll go willowisp as the decisive play to shut down Dragonite.
  3. Turn 2
    Gemini 3.8 Flash used Earthquake3,152 tok · 13.1 s · $0.0027
    MiMo V2.6 Flash switched to Gholdengo2,052 tok · 27.1 s · $0.0003

    Torkoal is much slower than a +1 Dragonite and will be KO'd before landing Eruption. Switching to Gholdengo gives a Dragon-resist (Steel) on a likely Dragon STAB while keeping offensive pressure with Life Orb.

    Reasoning trace (299 words)
    Dragonite at +1 Atk, +1 Spe will likely knock out Torkoal with an earthquake or dragon move. Torkoal is slow. Switching to Venusaur: Dragon Dance Dragonite likely has Earthquake... but in sun, Venusaur with chlorophyll... Actually Venusaur-Mega has thick fat. Regular Venusaur... switching Venusaur into a Dragonite is risky if it has Earthquake.
    
    Actually, Dragonite at +1 with multiscale... Eruption from Torkoal in sun would do big damage but Dragonite likely OHKOs Torkoal first (faster). Dragonite's STABs aren't very effective... Earthquake hits Torkoal super effective? Torkoal is pure Fire, ground is neutral. +1 Earthquake would likely KO Torkoal (177 HP,176 def).
    
    Safest might be switching to Gholdengo (Steel resists... Dragonite's likely moves: Dragon Dance, EQ, Dual wingbeat/Extreme speed, Iron head). Gholdengo takes neutral from EQ. But revealing...
    
    Venusaur-Mega thick fat resists fire/ice; ground neutral. Hmm.
    
    Actually if Dragonite has Extreme Speed, priority. If Dragonite used DD, it's a sweeper with likely EQ + Dragon STAB + Roost.
    
    Switching Venusaur in sun... Venusaur could then threaten with solar beam or sleep powder. But Dragonite could be flying with roost.
    
    I think switching to Gholdengo is decent: Steel/Ghost resists Dragon moves, neutral to ground. Good as gold.
    
    But Dragonite at +1 EQ on Gholdengo: Gholdengo 194 HP, 115 def. +1 EQ from Dragonite (max atk 204 at166-198... +1 could be 306 effective)... EQ would do a lot.
    
    Venusaur 187 HP 103 def, ground neutral similar.
    
    The deciding factor: Torkoal dies first to Dragonite's attack. Switch. Which switch? Gholdengo resists Dragon STAB (2x resist... Dragon vs Steel/Ghost: Steel resists Dragon = 0.5x). If Dragonite uses dragon move, Gholdengo takes little. If EQ, neutral. Venusaur: Dragon neutral, ground neutral.
    
    Gholdengo better against Dragon STAB. Also we have sun... hmm. Switch Gholdengo.
    
    Actually consider: if Dragonite has Extreme Speed, whatever. I'll switch to gholdengo.
    MiMo V2.6 Flash switched to Venusaur1,677 tok · 10.1 s · $0.0003

    Dragonite has +1 Attack and +1 Speed, but only revealed Dragon Dance and Earthquake. Venusaur resists Ground and can threaten back with sun-boosted Solar Beam or Sludge Bomb, while also potentially outspeeding under Chlorophyll. That resistance makes Venusaur the safer switch-in here.

    Reasoning trace (190 words)
    Dragonite at +1 Atk/+1 Spe with EQ. Torkoal is Fire, takes super effective? No, EQ vs Fire... Fire is not weak to Ground. Torkoal takes neutral from EQ. Venusaur is Grass/Poison — Ground is neutral vs Grass? Grass resists Ground. Poison neutral. So Venusaur resists EQ.
    
    But Dragonite could use Outrage/Dragon Claw. Venusaur at full HP with good bulk, can mega evolve next... actually mega evolution available: No (already used? it says No). Venusaur with chlorophyll in sun — if it survives, outspeeds Dragonite likely (Chlorophyll doubles speed in sun).
    
    Torkoal: slow, would take EQ neutrally, decent physical defense (176). But Torkoal can't threaten much.
    
    Venusaur resists EQ and can threaten with solar beam (needs charge in sun? In sun, solar beam fires immediately). Actually solar beam in sun takes no charge turn. Venusaur with sludgebomb also hits... Dragonite.
    
    Switch Venusaur in — it resists Dragonite's EQ. But Dragonite at +1 could use Outrage (Dragon-type) — neutral on Venusaur. With Multiscale... Venusaur should survive.
    
    Also Dragonite is revealed to only have DD and EQ. Venusaur seems best: resists EQ and threatens back with Sludge Bomb/Solar Beam in sun.
    
    Switch Venusaur.
  4. Turn 3
    Gemini 3.8 Flash used Outrage1,863 tok · 3.7 s · $0.0018

    Dragonite's Multiscale and Lum Berry guarantee survival against any attack from Venusaur, and +1 STAB Outrage guarantees an immediate knockout.

    MiMo V2.6 Flash used Sleeppowder3,165 tok · 142.4 s · $0.0008

    Venusaur must keep Chlorophyll (Mega would replace the ability and drop its speed), since putting the boosted Dragonite to sleep is our only real path back into this game. Sleep Powder before Mega Evolution gives us the best speed and upside.

    Reasoning trace (750 words)
    Dragonite is at +1 Atk, +1 Spe. Venusaur with chlorophyll in sun would be doubled speed: 100 base → speed stat... Venusaur SPE 100 base at level 50, actual stat maybe ~100-ish. Wait stats show SPE: 100. Doubled = 200. Dragonite range 135-217, so it may still move first if Dragonite's spe is high.
    
    Mega Venusaur loses chlorophyll (gets thick fat), speed 100 base stays... Mega Venusaur base speed 80, so slower. But Venusaurite + chlorophyll: Mega evolving replaces ability with Thick Fat, losing chlorophyll speed.
    
    Dragonite at +1: 135-217. Base Venusaur 100 → stat 100? Then chlorophyll → 200. Speed comparison: 200 vs 135-217. Dragonite could outspeed if it's high range. But likely Venusaur moves first or not.
    
    Dragonite has Multiscale at full HP (possible), halving damage. Solarbeam 120 base, 1/4x on Dragonite = 30 effective... wait it says 1/4x on dragonite? Dragon/Flying resists Grass 1/4? Grass vs Dragon = 1/2, vs Flying = 1/2 → 1/4. Yes.
    
    Sludgebomb 90 power, neutral vs Dragon/Flying? Poison vs Dragon = 1, vs Flying = 1 → neutral. Sludgebomb better than solarbeam.
    
    Sleep Powder 75% accuracy — putting Dragonite to sleep would be great. If Venusaur outspeeds (chlorophyll), Sleep Powder before Mega keeps chlorophyll doubling speed. Dragonite at +1 might outspeed though.
    
    Actually let's think: is it better to Mega? Mega Venusaur gains bulk (def boosts) and Thick Fat. Without Mega, chlorophyll doubles speed.
    
    Speed: Venusaur SPE stat 100 (base 80? no, Venusaur base speed 80). Actual stat shown 100 — probably base 80 stat at level 50 = ~100? Anyway, chlorophyll → 200. Dragonite +1 spe: base 80 speed stat range 90-145 before +1? The range given "90-145" seems to already include boosts? It says "Stats at level 50 (possible range)... Spe 90-145" and boosts SPE: +1. Hmm, ambiguous. If the range is post-boost, then 90-145, Venusaur chlorophyll 200 outspeeds. If pre-boost, ×1.5 → 135-217, and speed comparison line says "your venusaur 100 vs opposing dragonite 135-217" — so the game compared base venusaur 100 (without chlorophyll?) vs dragonite 135-217. Hmm, it says "it moves first, unless a move has priority" — meaning Dragonite moves first against Venusaur 100. But with chlorophyll Venusaur would be 200. The speed line doesn't account for chlorophyll apparently.
    
    If chlorophyll applies: 200 vs 135-217. Ambiguous.
    
    Key play: If Venusaur doesn't outspeed, Dragonite's Earthquake at +1 will likely OHKO Venusaur (Grass/Poison, neutral on EQ, Dragonite +1 EQ huge). So Venusaur likely dies this turn regardless unless it outspeeds.
    
    Options: Sleeppowder 75% — if it hits and Venusaur outspeeds, Dragonite sleeps, then we can Growth/Solarbeam next turn. If Venusaur is slower, Dragonite KOs Venusaur first.
    
    Mega Venusaur gains bulk: Mega def 123, spd 120, plus Thick Fat. +1 EQ from Dragonite on Mega Venusaur: Dragonite atk ~138-204 +1 → 207-306. EQ 100 BP on Mega Venusaur def 123... likely still KO or close. Hmm.
    
    If we don't Mega and chlorophyll doubles speed to 200, we might outspeed. Growth +2 in sun (Mega or not? Growth in sun raises 2 stages regardless).
    
    Actually think about knockout: Sludgebomb 90 neutral on Dragonite full HP with possible Multiscale: ~nothing, maybe 20-30%. Solarbeam 120 × 1/4 = weak.
    
    Best chance: Sleep Powder. If Venusaur outspeeds (chlorophyll 200 vs range up to 217) it's coin-flip-ish; if slower we lose Venusaur anyway.
    
    Mega Evolving: loses chlorophyll → speed 100 base? Mega Venusaur base speed 80 → stat ~91? Then definitely slower, Dragonite KOs first.
    
    So keep chlorophyll: don't mega, use sleeppowder. If it hits and we outspeed, huge advantage.
    
    But wait — the speed line says "your venusaur 100 vs opposing dragonite 135-217: it moves first, unless priority". This suggests the game's calc might not consider chlorophyll, but chlorophyll effect is listed. If actual comparison is 200 vs 135-217, 50/50.
    
    Alternative: switch to Torkoal to sack? Torkoal is our only other mon (only 2 left: torkoal, venusaur... wait we brought 3: torkoal, gholdengo, venusaur. Gholdengo fainted. So only torkoal and venusaur remain).
    
    Switching Torkoal into EQ: Torkoal resists... Ground vs Fire neutral (Fire resists nothing relevant; Ground hits Fire neutrally? Fire resists Grass, Ice, Fire, Bug, Steel, Fairy, Flying. Ground neutral). Torkoal has 176 def, but +1 EQ from Dragonite would hurt badly, maybe 60-80%. Not great.
    
    I think Sleeppowder (no mega) is the play: preserving chlorophyll for speed, best upside.
    
    Actually consider: even if Dragonite outspeeds and KOs Venusaur, we're left with Torkoal vs Dragonite +2 more mons — lost anyway. So go for ceiling: Sleep Powder.
    
    Which action: sleeppowder (no mega).
    MiMo V2.6 Flash switched to Torkoal1,429 tok · 6.2 s · $0.0003

    Torkoal is my only remaining Pokémon, so I have no choice but to bring it in. The deciding factor is simply that it's my last stand against a boosted Dragonite.

    Reasoning trace (6 words)
    Only Torkoal left. Must switch in.
  5. Turn 4
    Gemini 3.8 Flash used Outrage1,716 tok · 3.2 s · $0.0016

    Dragonite is locked into Outrage from turn 3. It is the only legal action available and will deal massive damage to Torkoal.

    MiMo V2.6 Flash used Eruption1,813 tok · 8.3 s · $0.0003

    Torkoal is slower than Dragonite regardless, so it likely faints this turn; the deciding factor is getting maximum value before going down. Eruption at full HP under sun is the strongest guaranteed damage option, even if Dragonite's Multiscale halves it, and Dragonite takes neutral from Fire.

    Reasoning trace (143 words)
    Dragonite at +1 Atk with Outrage/Earthquake will likely KO Torkoal. Torkoal is slow anyway. Eruption at full HP in sun is our best damage — but Dragonite has multiscale possibly at full HP, halving damage. Still, best play is eruption for max damage before fainting.
    
    Stealth rock could be useful but Torkoal likely dies this turn. Eruption in sun vs Dragonite (not resistant to Fire... Dragon/Flying takes neutral from Fire) — actually Fire is neutral on Dragon/Flying. Multiscale halves it at full HP. Still our best option.
    
    Willowisp would burn, halving its attack, which could be valuable — but 85% accuracy and Dragonite might KO anyway. Burn damage + attack halving could let something else survive. But if burn misses, we wasted the turn. Eruption at full HP in sun does solid damage even through multiscale.
    
    I'd go with eruption for guaranteed damage.
  6. Turn 5
    MiMo V2.6 Flash used Stealthrock2,147 tok · 2.4 s · $0.0006

    Torkoal will be knocked out by the next +1 Outrage regardless, so the goal is to get maximum value before fainting. Setting Stealth Rock now pressures the opponent's remaining Pokémon, especially Volcarona and Garchomp, for the rest of the battle.

    Reasoning trace (282 words)
    Torkoal is at 31% HP, Dragonite at +1 Atk +1 Spe with Outrage. Torkoal will be KO'd by Outrage regardless. Best play: set up Stealth Rock before fainting, since Torkoal can't survive. Willowisp burn would reduce damage but Torkoal still likely dies to +1 Outrage; burn would also help future. But Stealth Rock persists for the rest of the battle and helps with the remaining opponents.
    
    Actually, willowisp burn cuts attack by half — that could let Torkoal survive? +1 Outrage vs Torkoal: Torkoal has huge defense 176. Dragonite at +1 with ~170 attack, Outrage 120 BP... Torkoal defense 176 is very high. It survived at 56/177 after previous Outrage hits (was at 45 before, took ~11 from... wait, turn 4 Dragonite used Outrage and Torkoal is at 45/177 — it survived). Actually Torkoal survived Outrage at +1 already. So Torkoal might survive another Outrage.
    
    If Torkoal survives, burn would cripple Dragonite. But burn only helps if Torkoal survives anyway. Stealth Rock helps against the remaining 2 Pokémon (gholdengo, mimikyu, garchomp, volcarona, primarina — many weak to rock: volcarona 4x, garchomp, gholdengo...).
    
    Torkoal at 31% — Outrage at +1 did about 45 damage last turn (from ~90 to 45?). Actually turn 3 Torkoal came in, turn 4 took Outrage to 45. Torkoal likely came in at full 177, took Outrage... no wait, it says "Opposing Dragonite used Earthquake" fainted Gholdengo turn 2, Venusaur turn 3, Torkoal came in turn 3 end. Turn 4 Outrage brought Torkoal to 45 — that's 132 damage from one Outrage. So next Outrage (~132 damage) will KO Torkoal at 56 HP.
    
    So Torkoal faints this turn regardless. Best action: Stealth Rock to set hazards for remaining opponents.
    Gemini 3.8 Flash used Outrage1,779 tok · 2.7 s · $0.0016

    Dragonite is locked into Outrage and comfortably outspeeds Torkoal, easily knocking it out from 31% HP to win the game.