Matches · 2026-10-10 · rules version c4
Gemini 3.8 Flash vs MiMo V2.6 Flash
Gemini 3.8 Flash won in 7 turns · 3 min wall clock · 36,322 tokens · $0.018
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Decisions
- Team previewGemini 3.8 Flash brought
Dragonite,gholdengo,mimikyuDragonite with Lum Berry and Multiscale effectively checks opponent's sun core (Torkoal and Venusaur). Scarf Gholdengo and Mimikyu provide essential speed control, priority, and coverage against the rest of their team.
MiMo V2.6 Flash broughtTorkoal,venusaur,kingambitTorkoal sets sun with Drought for Venusaur's Chlorophyll and full-power Eruption, giving a strong lead-and-sweep core. Kingambit's Choice Scarf gives much-needed speed control against faster threats like Garchomp and Volcarona in the back.
Reasoning trace (84 words)
Team preview. Need to pick 3. Torkoal sun with Venusaur Mega is classic. Third: Gholdengo or Kingambit (scarf) or Garchomp. Opponent has Dragonite, Gholdengo, Mimikyu, Garchomp, Volcarona, Primarina. Torkoal lead Eruption is strong. Venusaur benefits from sun. Kingambit scarf provides speed control. Bring: torkoal, venusaur, kingambit? Or gholdengo. Kingambit scarfed handles Garchomp, Mimikyu... actually sucker punch vs Mimikyu breaks disguise. Gholdengo is good too. I'd say torkoal, venusaur, gholdengo — but Kingambit covers speed. Torkoal leads with Eruption/Venusaur sweep. I'll pick torkoal, venusaur, kingambit.
- Turn 1Gemini 3.8 Flash used
DragondanceDragonite's Lum Berry protects against Torkoal's status moves like Yawn or Will-O-Wisp while Multiscale cushions any attack. Setting up Dragon Dance freely here positions Dragonite to sweep the opponent's sun team.
MiMo V2.6 Flash usedStealthrockTorkoal is slow but bulky enough to eat a hit from Dragonite at full HP, and the sun means it stays at full for Eruption. However, Dragonite resists Fire and likely has Multiscale or an Earthquake — the better play is setting Stealth Rock to punish the opponent's remaining switch-ins (Volcarona 4x, Garchomp, Gholdengo) while Torkoal can take the hit.
Reasoning trace (516 words)
Dragonite likely has Earthquake which would threaten Torkoal. Torkoal is slow; Dragonite moves first. Sunny day boosts Fire but Dragonite resists Fire (not very effective due to... actually Dragon resists Fire). Eruption would be resisted. Options: Stealth Rock is good value since Torkoal likely can't KO Dragonite. Dragonite at full HP with multiscale... Earthquake would likely KO Torkoal. But Torkoal at full HP survives? Dragonite Atk up to 204, EQ vs176 Def Torkoal... probably hurts but may not KO from full. Setting Stealth Rock seems reasonable — switch-ins from opponent will take hazard damage. Alternatively switch to Kingambit (resists nothing from EQ? Kingambit is Dark/Steel, neutral to Flying/Dragon... EQ is Ground, super effective vs Steel? No, Ground is neutral on Steel... wait Ground vs Steel is not very effective? Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes, Ground is SE against Steel. So Kingambit takes SE from EQ. Venusaur takes neutral from Dragonite's moves potentially, and outspeeds with chlorophyll in sun — Venusaur has chlorophyll, speed doubles in sun. Venusaur could fire solar beam... needs charge in sun? Solar beam in sun fires immediately. Venusaur with Sludge Bomb... Dragonite neutral to Poison. Switching Venusaur in seems strong: chlorophyll outspeeds Dragonite, solarbeam (in sun, immediate, 120 BP, Dragonite takes neutral? Grass vs Dragon/Flying — Dragon resists Grass, Flying neutral → not very effective. Hmm,120 BP * 0.5 = 60 effective. Sludge Bomb: Poison, SE? Dragon/Flying — neutral (Poison SE vs nothing here... Poison is not very effective vs Ground/Poison/Bug/Rock/Ghost/Steel; neutral on Dragon/Flying). 90 BP neutral. Dragonite at full with multiscale halves damage anyway. Given uncertainty, Torkoal setting Stealth Rock while taking a hit seems fine — SR helps against future switch-ins (Volcarona 4x, Garchomp, etc.). Torkoal at full HP survives most Dragonite hits (EQ might KO though? Multiscale doesn't apply to Torkoal's hit... applies to damage Torkoal deals). Dragonite EQ at 204 Atk vs 176 Def, level 50: rough calc ~ (2*50/50+2)*204*100/176... formula: ((2*50/50+2)*Atk*BP/Def)/50+2 → (4*204*100/176)/50+2≈ (81600/176)/50+2 ≈ 463.6/50+2 ≈ 11.3... wait that's wrong scaling. Standard: ((2L/5+2)*A*BP/D)/50+2. 2*50/5+2 = 22. 22*204*100/176 = 22*204*0.568 = 2545. /50 = 50.9 +2 ≈ 53. Then STAB 1.5 → ~79. Torkoal 177 HP survives easily. With multiscale? No, that's for Dragonite taking damage. So Torkoal survives a hit. Eruption at full HP with sun, 150 BP, SE? Fire vs Dragon/Flying: Dragon resists Fire →0.5. Multiscale halves → 0.25 effective. Eruption 150 → effective ~37.5 before STAB... with STAB 1.5 → ~56. Sun1.5 → ~84. Actually decent but Dragonite recovers... no recovery. Multiscale halves it though. Torkoal at full: Eruption does decent chip but Dragonite might set up Dragon Dance. Best: Stealth Rock to punish switch-ins and Volcarona. Or attack. If Dragonite Dragon Dances, Torkoal gets weaker next turn anyway. I'd go Stealth Rock — safe, high value, Torkoal survives hits. Alternatively willowisp to cripple physical Dragonite — burn 85% accuracy, halves attack. That's also great if it's a DD set. But EQ neutral burn... willowisp removes threat. Stealth Rock is permanent value; burn only on this Dragonite. Given champions format (bring 3), SR value moderate. I'll choose stealthrock.
- Turn 2Gemini 3.8 Flash used
EarthquakeDragonite easily outspeeds Torkoal at +1 Speed. Earthquake is super effective and avoids the multi-turn lock of Outrage, easily knocking out or heavily crippling Torkoal.
MiMo V2.6 Flash switched toVenusaurDragonite at +1/+1 threatens a likely KO on the slow Torkoal before Eruption can fire. Venusaur is bulky enough to take a Dragon- or Ground-type hit neutrally and threatens back with Sleep Powder or Sludge Bomb in sun.
Reasoning trace (297 words)
Dragonite at +1 Atk, +1 Spe will likely KO Torkoal with an earthquake or other coverage move. Willowisp would burn it but it might kill Torkoal first. Switch to Kingambit - Dark/Steel resists Dragon moves, but Earthquake hits Steel super effectively. Dragonite often carries Earthquake. Venusaur - Dragon/Flying hits it neutrally. But Venusaur has Chlorophyll in sun... wait, Mega Venusaur - it can't mega evolve this turn? "Mega Evolution available: No" - that's for Torkoal. Venusaur has venusaurite so it can mega evolve. Switching Venusaur in: Dragonite would likely use Earthquake or Outrage. If it's Earthquake, Venusaur takes neutral. Dragon moves neutral too. Venusaur is bulky. Kingambit: Earthquake would be super effective (4x? No, Dark/Steel - Steel weak to Fighting, Fire... Steel is not weak to Ground? Yes it is! Steel is weak to Ground. Dark resists nothing relevant. So Earthquake is 2x on Kingambit. Venusaur seems safer. With Chlorophyll mega... actually Mega Venusaur loses Chlorophyll. But it's very bulky and can take hits well, then put Dragonite to sleep with Sleep Powder or Sludge Bomb it. Actually in Sunny Day, Venusaur regular has Chlorophyll doubling speed to outspeed +1 Dragonite. But if it mega evolves it loses that. Sleep Powder would still work but it'd move second. The deciding factor: switch Venusaur to take the hit, then threaten with Sludge Bomb (SE vs Dragon/Flying? Poison vs Dragon is... Poison is not very effective against Dragon. But Sludge Bomb vs Flying is neutral... actually Poison vs Fairy is not very effective, vs Grass/Bug/Poison is SE. Vs Dragon/Flying: Poison is neutral against Dragon? Poison is resisted by... Ghost, Poison, Ground, Rock, Steel. Not Dragon. So Sludge Bomb is neutral on Dragonite. Sleep Powder would be good. Venusaur can tank a hit and sleep powder. Let's switch Venusaur in.
- Turn 3Gemini 3.8 Flash used
ExtremespeedUnder Sun, Chlorophyll Venusaur could outspeed Dragonite, but Extreme Speed's +2 priority bypasses that and easily cleans up its remaining 32% HP.
MiMo V2.6 Flash switched toKingambitVenusaur at 32% will be knocked out before it can act since Dragonite is faster, so staying in wastes it. Switching to Kingambit keeps Venusaur alive for later and Kingambit's bulk should let it tank the hit and threaten back with priority.
Reasoning trace (379 words)
Dragonite at +1 atk, +1 spe, moves first. Venusaur at 61 HP. Dragonite likely KO with earthquake. Sleep powder 75% — if it hits, we survive turn. But Dragonite moves first and kills Venusaur. So sleep powder doesn't help unless... it moves first. So Venusaur dies this turn regardless. Best: switch to something that survives? Kingambit resists... earthquake is neutral on Kingambit (Dark/Steel: Ground neutral). Dragonite +1 EQ on Kingambit: Kingambit 207 HP, def 140. Likely survives but takes big damage. Actually Dragonite might use a Dragon move. Hmm. Switching to Torkoal: Torkoal has huge defense 176, resists nothing of EQ but sunny... Torkoal neutral to EQ. Multiscale? Dragonite at full HP has multiscale possibly — Venusaur attacks would be halved anyway. Switching keeps Venusaur alive. Then we can bring it back later. But sun will end eventually? Sun persists. Kingambit with scarf... could revenge kill after. Actually switching into Kingambit: survive EQ, then outspeed? Dragonite +1 spe 135-217, Kingambit 70*1.5=105. Dragonite still faster unless low roll. Kingambit sucker punch priority. If I switch Venusaur out to Kingambit, Dragonite uses EQ, Kingambit survives (probably), then sucker punch next turn. Alternatively switch to Torkoal to take hit with high defense and set eruption later. I think keeping Venusaur is valuable but it's at 32% and will die to any attack. Switching saves it. Let's switch to Kingambit which can tank and then sucker punch. Actually, opponent might predict switch and use Dragon Dance again. Still fine. Which switch is safer? Dragonite at +1 EQ vs Torkoal def 176, HP 177: Torkoal takes ~40-50%. Torkoal survives well. And Torkoal can fire Eruption at full HP. But then Dragonite is +1 and faster than Torkoal, will EQ again and KO or nearly. Kingambit: def 140, HP 207, Dark/Steel neutral to EQ. Similar bulk. Kingambit can sucker punch (priority) — but if Dragonite uses a non-attack, fails. I'll go with Kingambit switching in, then sucker punch. Actually wait — sucker punch doesn't KO Dragonite from full (with multiscale even worse). Hmm. Alternatively stay in and sleep powder: Venusaur dies but Dragonite asleep? No, Dragonite moves first. So must switch. I'll pick torkoal? Torkoal can't threaten much after taking hits. Kingambit better: after taking hit, can kowtow cleave / sucker punch. Decision: SWITCH: kingambit.
- Turn 4Gemini 3.8 Flash used
EarthquakeDragonite is at full HP with Multiscale intact and +1 Attack. Earthquake easily knocks out Kingambit from 72% HP, even if it uses Sucker Punch.
MiMo V2.6 Flash usedSuckerpunchKingambit is slower than the boosted Dragonite, and Earthquake threatens a knockout before Kingambit can move. Sucker Punch's priority guarantees damage if Dragonite attacks, which is the deciding factor here.
Reasoning trace (621 words)
Dragonite at +1 speed, Kingambit scarf but Dragonite outspeeds. Dragonite likely has multiscale at full HP. Kowtowcleave is super effective against Dragonite (Dark vs Dragon/Flying — wait, is Dark super effective against Dragon? No! Dark is not very effective... actually Dark vs Dragon: neutral. Dragon/Flying — Dragon resists... Dragon resists Fire, Water, Grass, Electric. Dark hits Dragon for neutral. Flying doesn't resist Dark. So Kowtowcleave is neutral. Actually, Kingambit is fast with scarf but Dragonite at +1 Spe outspeeds. Dragonite will likely Earthquake or Extreme Speed. Extreme Speed has priority +2, beating Sucker Punch's +1. If Dragonite uses Extreme Speed, Sucker Punch fails (priority lower... actually Sucker Punch would still work since target IS attacking — but Extreme Speed goes first with higher priority). Kingambit takes Espeed (not very effective vs Steel), then Kowtowcleave. Sucker Punch at 70 BP vs Kowtowcleave at 85 BP — Kowtowcleave does more. But if Dragonite attacks, Sucker Punch goes first (priority +1 vs Extreme Speed +2 means Extreme Speed goes first). Wait — Dragonite outspeeds Kingambit. Without priority, Dragonite attacks first. Sucker Punch gives Kingambit priority +1, so Kingambit would attack before Dragonite's non-priority move but after Extreme Speed. Dragonite could also switch out. If it switches, Sucker Punch fails. Kowtowcleave is safer. Kingambit at 150/207 — can survive one hit likely. Dragonite at +1 Atk EQ or Espeed. I think Kowtowcleave is the safe play: doesn't fail on switch, does good damage. But if Dragonite uses Extreme Speed, it hits first — Kingambit survives, then Kowtowcleave hits hard. Sucker Punch could catch Dragonite if it attacks, but fails on switch. Given opponent's Dragonite might stay in to attack... I'd go Kowtowcleave for reliability. Hmm, but actually does Kowtowcleave KO Dragonite? Kingambit 205 Atk, scarf, Supreme Overlord (1 fainted ally? No allies fainted yet). Kowtowcleave 85 BP, STAB = 127.5, vs Dragonite with 103-161 Def. With Stealth Rock... Dragonite at full HP means rocks already... wait Stealth Rock set turn 1, Dragonite was out then? Dragonite came in turn 1 before rocks? Actually Torkoal set rocks turn 1, Dragonite was already out. So Dragonite at100% HP means it hasn't switched — it's at full HP, possible multiscale. Kowtowcleave vs multiscale Dragonite: neutral damage, halved. Probably not a KO. Dragonite would survive and hit back. Hmm, this is tricky. Kingambit likely can't OHKO through Multiscale. Sucker Punch + Kowtowcleave across turns. Dragonite's Earthquake is super effective vs Kingambit (Steel weak to Ground). +1 Atk EQ could OHKO Kingambit. So Kingambit is in danger. Extreme Speed is neutral-ish (not very effective vs Steel). If Dragonite goes EQ, Kingambit dies. If Espeed, Kingambit survives. If Dragonite uses EQ, Kingambit should use Sucker Punch to get damage in before dying. If Dragonite uses Espeed, Sucker Punch also works (target attacking) but Espeed goes first. Sucker Punch works either way if Dragonite attacks. Kowtowcleave does more damage but if Dragonite outspeeds with EQ, Kingambit dies without attacking. So Sucker Punch: if Dragonite attacks, Kingambit hits first (unless Espeed) for 70 BP STAB with possible KO... unlikely to KO through multiscale. Given uncertainty, Sucker Punch seems safer to guarantee damage before potentially fainting. Actually if Dragonite switches, Sucker Punch fails and Kingambit gets a free turn. The opponent might switch — Dragonite took no damage but has rocks... it's at 100%, hasn't been hit. I'll go with Sucker Punch — priority ensures damage if Dragonite attacks, and if it switches we get another chance. Hmm, but Sucker Punch failing on switch is a real risk. The opponent's Dragonite at +1 with EQ is a huge threat. If they stay in, they attack. Given Kingambit can't outspeed and EQ threatens a KO, Sucker Punch guarantees at least some damage. I'll pick it.
MiMo V2.6 Flash switched toTorkoalVenusaur at 32.6% would faint to any hit from a +1 Dragonite, while Torkoal's high physical defense lets it absorb the Earthquake and keep sun-boosted Eruption pressure alive for a revenge knock-out.
Reasoning trace (113 words)
Switch to Torkoal to take the hit, then Venusaur can come in safely? Dragonite at +1Atk EQ vs Torkoal... Torkoal has high defense 176. Torkoal can take hits and threaten with... actually Torkoal's eruption at full HP in sun could hurt. Venusaur at 32.6% would die to any hit. Switch Torkoal in to absorb the hit, preserving Venusaur for sun chlorophyll sweep later? But Venusaur is weakened. Best: switch Torkoal. Torkoal can tank EQ, then maybe threaten with Eruption in sun. Also Torkoal could be sacked later. Dragonite +1 EQ vs Torkoal (176 def, ground neutral) — Torkoal bulky, likely survives one hit. Then Eruption in sun at177 HP could heavily damage Dragonite.
- Turn 5Gemini 3.8 Flash used
EarthquakeDragonite is faster at +1 Speed and has a Lum Berry to absorb any status Torkoal might attempt. Earthquake hits Torkoal for super-effective damage to either knock it out or leave it in range of priority next turn.
MiMo V2.6 Flash usedEruptionTorkoal is at full HP, so Eruption hits at max 150 BP and is boosted by sun; Dragonite's Extreme Speed or Earthquake likely won't OHKO Torkoal's 176 Defense bulk, so firing off max-power damage now is the best trade.
Reasoning trace (138 words)
Dragonite at +1 Atk, +1 Spe, 78% HP. Torkoal full HP with Eruption at 150 BP in sun. Dragonite EQ would do massive damage but Torkoal has176 Def. Dragonite +1 EQ from176 Atk... Let's estimate: EQ 100 BP, +1 Atk, neutral. Torkoal bulk 177 HP, 176 Def. Could do ~50-60%. Torkoal would survive and Eruption in sun would likely KO or heavily damage Dragonite. Dragonite has Multiscale possibly but at 78% it's not active. Sun-boosted Eruption 150 BP from137 SpA vs Dragonite 108-167 SpD... in sun 1.5x. Dragonite SpD base100, so decent. Could be a 2HKO or KO. Torkoal SpA 137 is low. Actually Dragonite at +1 might have Extreme Speed priority (priority +2). E-speed at +1 Atk vs Torkoal: 80 BP, neutral, could do maybe 30-40%. Best play: Eruption for max damage while Torkoal is full HP.
- Turn 6Gemini 3.8 Flash used
EarthquakeDragonite is faster and at +1 Attack, so Earthquake will easily knock out the weakened Torkoal.
MiMo V2.6 Flash usedWillowispTorkoal at 48 HP will almost certainly be KO'd by Dragonite's boosted Earthquake before it can act, so a weak Eruption is wasted. Willowisp gives the only upside: if Torkoal somehow survives the hit, burning Dragonite halves its Attack and makes Venusaur's follow-up much safer; if it faints first, we get a free switch to Venusaur either way.
Reasoning trace (660 words)
Torkoal at 48/177, Dragonite at 68% with +1 Atk +1 Spe. Earthquake will likely KO Torkoal. Venusaur at 32.6% — switching in, Dragonite uses Earthquake, super effective, Venusaur would faint (61/187, EQ from +1 Dragonite... likely kills). Options: Eruption does very little at 27% HP. Will-o-wisp could burn Dragonite, halving its attack — but Torkoal likely dies before moving? No, Torkoal moves second. Dragonite moves first with Earthquake, KOing Torkoal. So Torkoal faints regardless. If Torkoal faints, we get a free switch to Venusaur. Then Venusaur vs +1 Dragonite. Venusaur can Mega Evolve... wait, Venusaur has venusaurite but "Mega Evolution available: No" — that's Torkoal's status. Venusaur can mega evolve presumably. Actually, if Torkoal dies, Venusaur comes in free (no damage on switch-in). Then Venusaur outspeeds... Dragonite +1 speed: base 100 at 135... Dragonite spe range 135-217 with +1. Mega Venusaur base 80 speed, at level 50... probably around 100ish without investment. Venusaur might be slower. But Venusaur has priority? No. Sleep powder could put Dragonite to sleep. Alternatively, switching to Venusaur now — Dragonite uses Earthquake (super effective on Venusaur, poison/grass — ground is neutral on grass, super effective on poison? Ground is neutral on Poison, super effective vs... Grass/Poison: Ground hits Grass for 0.5, Poison for 1 → 0.5x, not very effective. Actually wait, is Ground not very effective vs Grass? Yes. So Earthquake on Venusaur = 0.5x. Venusaur at 61 HP might survive? +1 Atk Dragonite EQ... probably not at 32.6%. Best play: Will-o-wisp? If Torkoal survives one hit... at 48 HP with176 Def, +1 EQ from Dragonite (Atk up to 204) — Torkoal has high defense, but48 HP is low. Likely dies. Actually, the goal: let Torkoal faint to give Venusaur free switch-in, then put Dragonite to sleep with Sleep Powder. Or switch to Venusaur directly and risk it dying. If I switch to Venusaur and Dragonite uses EQ (0.5x, maybe 40-60 damage from 61) — Venusaur might survive at ~10 HP, then Sleep Powder. But if Dragonite uses a stronger move or crit, Venusaur dies. Hmm. Actually if I switch and Venusaur survives, Venusaur can sleep powder. If Torkoal stays and dies, Venusaur gets free entry at61 HP, then sleeps Dragonite. That seems safer — free switch-in. But what if Dragonite doesn't kill Torkoal? Torkoal has huge defense 176. +1 EQ at best atk 204: damage estimate... EQ BP 100, 204 atk vs 176 def, stab? Dragonite EQ not stab. 204*100/176 ≈ 116, *1.5 (atk boost) ≈ 174, *0.5 (no... EQ is neutral on Torkoal fire) → ~43-50 damage after modifiers. Torkoal at 48 might survive or barely die. Rough: damage = ((2*50/5+2)*100*204/176/50+2)*1.5... Let's just estimate: could be around 60-80. Likely kills at 48. If Torkoal survives, willowisp would be great — burn halves attack. Then Torkoal dies anyway but Dragonite is burned. Actually a common strategy: Torkoal's job was sun for Venusaur's chlorophyll... but weather is none now. Let me consider Stealth Rock: opponent already has Stealth Rock on their side? "Opponent side hazards / conditions: Stealth_Rock" — wait that says opponent has SR? That's odd... maybe our Torkoal set it earlier? No, recent turns don't show. Anyway, adding more hazards doesn't help now. Best action: Willowisp — if Torkoal survives, burning Dragonite cripples it for Venusaur. If Torkoal faints first, same as eruption (dead anyway). Willowisp has strictly more upside than eruption (which does ~nothing at 27% HP).85% accuracy. Alternatively Rapidspin: no hazard issue on our side, +1 speed doesn't matter for dying Torkoal. I'll go with willowisp. Expected: Dragonite attacks first, Torkoal likely faints; if survives, burn lands (85%). If Torkoal dies before moving, willowisp vs eruption same outcome. So willowisp weakly dominates. Wait — actually if Torkoal is going to die anyway, does it matter? If Torkoal survives at low HP, burn is valuable. Willowisp is best. Hmm, but consider: maybe eruption KO chance? At 27% HP, eruption BP ~37, vs Dragonite SpDef... very weak, won't KO at 68%. Decision: willowisp.
MiMo V2.6 Flash switched toVenusaurOnly one legal action is available, so I must bring in Venusaur. It's my last Pokémon and needs to face the boosted Dragonite.
Reasoning trace (4 words)
Only one legal action.
- Turn 7Gemini 3.8 Flash used
ExtremespeedVenusaur is the opponent's last Pokémon at only 32% HP. Dragonite's +1 Extreme Speed has priority and is more than enough to secure the knockout and win the game.
MiMo V2.6 Flash usedSleeppowdermegaDragonite outspeeds and hits hard with ExtremeSpeed priority, but Venusaur should survive one hit; Sleep Powder is our only way to stop it and it must land now before we go down.
Reasoning trace (59 words)
Venusaur at 32% HP, Dragonite at 68% with +1 ATK, +1 SPE. Dragonite likely kills Venusaur with ExtremeSpeed or Earthquake. Sleep Powder is our best bet - 75% accuracy but stops Dragonite. Mega evolve first for better bulk. Dragonite outspeeds regardless. ExtremeSpeed priority would hit first. Venusaur at 61 HP likely survives one ExtremeSpeed. Sleep Powder seems best option.