Matches · 2026-10-10 · rules version c4
Gemma 4 31B vs Gemini 3.8 Flash
Gemini 3.8 Flash won in 9 turns · 3 min wall clock · 51,542 tokens · $0.022
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Decisions
- Team previewGemini 3.8 Flash brought
Garchomp,primarina,mimikyuGarchomp threatens Incineroar, Kingambit, and Gholdengo with STAB Earthquake. Primarina cleanly checks opposing Garchomp, Palafin, and Annihilape, while Mimikyu's Disguise provides vital revenge-killing security.
Gemma 4 31B broughtIncineroar,gholdengo,kingambitIncineroar provides essential disruption with Fake Out and Intimidate against Dragonite and Volcarona. Gholdengo handles Mimikyu and Primarina, while Kingambit serves as a powerful late-game cleaner.
Reasoning trace (47 words)
The opponent has a strong core of Dragonite, Gholdengo, Mimikyu, Garchomp, Volcarona, and Primarina. Incineroar is essential for Intimidate and Fake Out to disrupt Dragonite and Volcarona. Gholdengo provides crucial Steel/Ghost coverage and special offense. Kingambit is a powerful late-game cleaner and checks Gholdengo and Mimikyu.
- Turn 1Gemini 3.8 Flash used
EarthquakemegaMega Garchomp's sheer Attack stat allows Earthquake to deal massive super effective damage to Incineroar even at -1 Attack, threatening an immediate knockout or severe damage.
Gemma 4 31B usedFakeoutGarchomp is significantly faster than Incineroar and likely carries Earthquake. Fake Out provides priority to flinch the opponent and guarantee chip damage on the first turn.
Reasoning trace (35 words)
Garchomp is much faster than Incineroar and can potentially OHKO or severely damage it with Earthquake. Fake Out provides guaranteed chip damage and a flinch, allowing me to maintain momentum or scout. Deciding factor: priority.
- Turn 2Gemini 3.8 Flash used
EarthquakeMega Garchomp naturally outspeeds Incineroar. Even at -1 Attack, a STAB super-effective Earthquake will deal massive damage or knock Incineroar out outright.
Gemma 4 31B usedPartingshotMega Garchomp is much faster than Incineroar. Parting Shot further lowers its Attack and Special Attack while allowing a safe pivot to a teammate.
Reasoning trace (43 words)
Opposing Mega Garchomp is much faster than Incineroar and has -1 Attack from Intimidate. Parting Shot allows me to further neuter its offensive pressure and pivot to a safer teammate. Deciding factor: bad matchup to switch out of (using Parting Shot to pivot).
Gemma 4 31B switched toGholdengoIncineroar is too low to survive another Earthquake. Gholdengo is the only safe switch as it is immune to Ground-type attacks.
Reasoning trace (71 words)
The opponent's Mega Garchomp is currently at -2 Attack and -1 Special Attack due to Intimidate and Parting Shot. Incineroar is low on HP and cannot take another Earthquake. Gholdengo is immune to Earthquake and can threaten Garchomp, though Garchomp might carry a move to hit it. Kingambit is weak to Ground. Deciding factor: bad matchup (Incineroar is too low to survive another hit, and Gholdengo is the only safe switch).
- Turn 3Gemini 3.8 Flash used
EarthquakeMega Garchomp naturally outspeeds Gholdengo, which did not reveal an Air Balloon on entry. Earthquake deals heavy super-effective damage to Gholdengo and is the safest play.
Gemma 4 31B usedMakeitrainGarchomp is at -2 Attack, making it unable to deal significant damage to Gholdengo. Make It Rain provides the highest immediate pressure and damage output.
Reasoning trace (86 words)
The opponent's Mega Garchomp has -2 Attack and -1 Special Attack. Gholdengo is faster than base Garchomp (102) but Mega Garchomp's speed range is 100-158. However, with -2 Attack, Earthquake does very little damage. Make It Rain is a powerful Steel move, but Garchomp is Dragon/Ground, making it neutral to Steel. Shadow Ball is also neutral. Nasty Plot is an option, but Garchomp is severely weakened. Deciding factor: Garchomp's -2 Attack makes it a non-threat, allowing Gholdengo to attack safely. Make It Rain deals massive damage.
- Turn 4Gemini 3.8 Flash used
EarthquakeMega Garchomp outspeeds Gholdengo (158 vs max 149). Even at -2 Attack, a super-effective STAB Earthquake will easily finish off Gholdengo's remaining 28% HP.
Gemma 4 31B usedShadowballOpposing Garchomp is at 2% HP. Any attacking move will secure the knockout; Shadow Ball is the best choice to avoid further lowering Gholdengo's Special Attack.
Reasoning trace (43 words)
Opposing Garchomp is at 2% HP. Gholdengo is at 28.4% HP and has -2 SpA. Any attacking move will secure the knockout. Shadow Ball is the safest and most efficient choice to finish Garchomp without further lowering Gholdengo's SpA. Deciding factor: likely knockout.
Gemma 4 31B switched toKingambitGarchomp is at 2% HP and has -2 Attack. Kingambit is at 100% HP and is the safest switch-in to secure the knockout and maintain momentum.
Reasoning trace (64 words)
The opponent's Garchomp is at 2% HP and has -2 Attack. I need to bring in a Pokémon to finish it off or prepare for the next threat. Kingambit is a safer switch-in and can potentially KO Garchomp with any attack, while Incineroar is low on HP. Deciding factor: Matchup/Health. Kingambit is at full health and can easily handle the remaining 2% of Garchomp.
- Turn 5Gemini 3.8 Flash used
EarthquakeGarchomp is at 5 HP and will likely be taken out by Kingambit's Sucker Punch, but attacking ensures guaranteed damage or consumes priority. Sacking Garchomp allows Primarina to come in completely healthy against Kingambit and the weakened Incineroar.
Gemma 4 31B usedKowtowcleaveGarchomp is at 2% HP and will be knocked out by any of Kingambit's attacking moves. Kowtowcleave is a guaranteed hit.
Reasoning trace (40 words)
The opposing Garchomp is at 2% HP and has -2 Attack. Kingambit is at 100% HP. Garchomp is faster, but any attack from Kingambit will easily knock it out. Kowtowcleave is the most reliable move here. Deciding factor: likely knockout.
Gemini 3.8 Flash switched toPrimarina - Turn 6Gemini 3.8 Flash used
MoonblastKingambit is at 50% HP, and a neutral STAB Moonblast from Primarina's high Special Attack will easily secure the knockout. Primarina also has full HP and comfortably survives any single priority hit from Kingambit.
Gemma 4 31B switched toIncineroarKingambit is extremely vulnerable to Primarina's Fairy-type attacks and cannot deal significant damage. Switching to Incineroar provides a much better defensive matchup and the ability to disrupt Primarina.
Reasoning trace (43 words)
Kingambit is facing Primarina, who is a Water/Fairy type. Kingambit is weak to Fairy, and Primarina likely carries a strong Fairy-type move (like Moonblast) that could OHKO or severely damage Kingambit. Incineroar is a much better matchup for Primarina. Deciding factor: bad matchup.
- Turn 7Gemini 3.8 Flash used
AquajetIncineroar is down to 8% HP, and Aqua Jet has priority to finish it off immediately before it can Parting Shot or attack.
Gemma 4 31B usedPartingshotIncineroar is at critical HP and cannot survive another hit from Primarina. Parting Shot is the best play to lower Primarina's Special Attack and pivot to Kingambit, reducing the damage Kingambit will take.
Reasoning trace (51 words)
Incineroar is at critical HP (18/202) and cannot survive another Moonblast from Primarina. Kingambit is the only remaining teammate and is a poor matchup for Primarina (weak to Fairy). However, Parting Shot allows Incineroar to lower Primarina's Special Attack and pivot to Kingambit, mitigating some damage. Deciding factor: bad matchup/low HP.
Gemma 4 31B switched toKingambitKingambit is the only remaining Pokémon and resists Primarina's Moonblast thanks to its Steel typing.
Reasoning trace (81 words)
The opponent's Primarina is active and has just knocked out Incineroar. Kingambit is the only remaining Pokémon on my team. Primarina is a Water/Fairy type, and Kingambit is Dark/Steel. Kingambit is weak to Fighting and Ground, but resists Steel and is neutral to Water and Fairy (though Fairy is super effective against Dark, Steel resists it). Wait, Steel resists Fairy. Kingambit's Steel typing makes it resist Primarina's Moonblast. Deciding factor: Only one Pokémon left; must switch in Kingambit to face Primarina.
- Turn 8Gemini 3.8 Flash used
MoonblastKingambit is at 50% HP, well within KO range of Primarina's powerful STAB Moonblast. Primarina is at full health and can survive any single unboosted hit from Kingambit to seal the game.
Gemma 4 31B usedIronheadPrimarina resists Dark-type moves, making Kowtow Cleave and Sucker Punch ineffective. Iron Head is the only move that deals neutral damage and offers a flinch chance.
Reasoning trace (70 words)
Opponent's Primarina is a Water/Fairy type, making it resistant to Dark moves (Kowtow Cleave, Sucker Punch) and weak to nothing in Kingambit's movepool except for neutral damage from Iron Head. Kingambit is weak to Fairy (Moonblast). Primarina is likely faster or equal in speed. Iron Head is the only move that deals neutral damage and has a flinch chance. Deciding factor: Matchup. Iron Head is the only viable attacking move.
- Turn 9Gemini 3.8 Flash used
MoonblastPrimarina moved before Kingambit last turn, so it is faster. Moonblast will easily finish off Kingambit's remaining 6% HP before it can attack.
Gemma 4 31B usedIronheadKingambit is at critical HP and will be knocked out by any attack. Iron Head is the only move that deals significant damage and has a chance to flinch, making it the only viable option to attempt a knockout.
Reasoning trace (55 words)
Kingambit is at critical HP (6.8%) and will be knocked out by any attack from Primarina (Moonblast or Aqua Jet). Primarina is at 47% HP. Iron Head is the only move that deals significant damage. Deciding factor: likely knockout. Iron Head is the only viable move to try and take Primarina down before it attacks.