Matches · 2026-10-10 · rules version c4

GLM 5.3 Flash vs Perplexity Decider V1.1 27B

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
Perplexity Decider V1.1 27B's team
autopilot 0%

GLM 5.3 Flash won in 8 turns · 42 s wall clock · 37,788 tokens · $0.004

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Gholdengo,sylveon,dragonite1,882 tok · 2.7 s · $0.0002

    Opponent has Annihilape, Incineroar, and Chandelure, which threaten Kingambit and Garchomp. Gholdengo blocks status and handles Toxapex/Palafin, Sylveon checks Annihilape and Incineroar, and scarf Dragonite outspeeds and pressures Chandelure and Palafin. Lead Gholdengo to safely scout and pivot.

    Reasoning trace (26 words)
    Opponent has Annihilape, Chandelure, Incineroar — strong vs Kingambit/Gholdengo? Gholdengo blocks status, good vs Toxapex/Palafin. Bring Gholdengo, Sylveon (vs Annihilape/Incineroar), Dragonite (scarf, vs Chandelure/Palafin). Lead Gholdengo.
    Perplexity Decider V1.1 27B brought Annihilape,tinkaton,chandelure5,626 tok · 4.2 s · $0.0001

    Lead: 35% BRING: annihilape, 23% BRING: tinkaton, 21% BRING: palafin Pick 2: 37% BRING: tinkaton, 29% BRING: chandelure, 16% BRING: palafin Pick 3: 47% BRING: chandelure, 25% BRING: palafin, 17% BRING: incineroar

  2. Turn 1
    Perplexity Decider V1.1 27B used Earthquake1,360 tok · 0.6 s · $0.0000

    88% MOVE: earthquake, 7% MOVE: phantomforce, 3% SWITCH: tinkaton

    GLM 5.3 Flash used Shadowball1,356 tok · 1.4 s · $0.0002

    Annihilape is Fighting/Ghost, so Shadow Ball hits it super effectively and Good as Gold blocks any status move it tries. Make It Rain is resisted (Fighting resists? no—Steel is resisted by Fighting). Shadow Ball deals solid damage now without the Sp. Atk drop.

    Perplexity Decider V1.1 27B switched to Tinkaton1,106 tok · 1.6 s · $0.0000

    74% SWITCH: tinkaton, 26% SWITCH: chandelure

  3. Turn 2
    Perplexity Decider V1.1 27B used Knockoff1,402 tok · 0.4 s · $0.0000

    97% MOVE: knockoff, 1% MOVE: stealthrock, 1% MOVE: swordsdance

    GLM 5.3 Flash switched to Dragonite1,635 tok · 4.4 s · $0.0003

    Gholdengo is at 18.5% and Tinkaton's Gigaton Hammer will likely KO it. Dragonite resists Steel moves (Flying) and has Multiscale, making it the safest switch into Tinkaton.

    Reasoning trace (75 words)
    Tinkaton resists Steel? Steel vs Fairy/Steel: Steel is resisted by Steel, Fairy neutral... actually Steel vs Fairy is super effective, vs Steel resisted → net neutral. Gholdengo at 18.5% risks dying to Gigaton Hammer. Switch to Sylveon? Tinkaton hits Sylveon with Steel move hard too. Dragonite resists? Fairy hits Dragonite... Gigaton Hammer vs Dragonite neutral? Steel vs Dragon/Flying: Steel resisted by Steel only; Dragon neutral, Flying resisted → 0.5x. Dragonite safe switch, Multiscale. Switch Dragonite.
  4. Turn 3
    Perplexity Decider V1.1 27B used Gigatonhammer1,535 tok · 0.4 s · $0.0000

    59% MOVE: gigatonhammer, 21% MOVE: swordsdance, 16% MOVE: stealthrock

    GLM 5.3 Flash used Earthquake1,645 tok · 1.8 s · $0.0003

    Tinkaton is Fairy/Steel, so Earthquake hits it 4x... actually 2x super effective, while Dragon Claw is immune and Ice Spinner/Extreme Speed are resisted. Earthquake is clearly the best damage option and Dragonite outspeeds most Tinkaton spreads anyway.

    Reasoning trace (51 words)
    Tinkaton resists Dragon, Ice Spinner is resisted (Steel resists Ice? Steel resists Ice yes, Fairy neutral... Fairy/Steel: Ice is 0.5x via Steel). Earthquake is 2x super effective on Tinkaton. Dragonite 186 Atk, EQ 100 BP SE — likely big damage. Tinkaton speed uncertain but EQ doesn't need priority. Earthquake is best.
  5. Turn 4
    GLM 5.3 Flash used Extremespeed2,001 tok · 3.3 s · $0.0005

    Tinkaton is at 1% HP, so even a resisted Extreme Speed KOs it, and priority +2 guarantees I strike first regardless of speed. Earthquake risks losing the speed tie and dying to Gigaton Hammer without scoring the KO.

    Reasoning trace (251 words)
    Dragonite at 4 HP, Tinkaton at 1% HP. Earthquake is 4x super effective (Steel/Fairy weak to Ground 2x... Fairy resists? No, Fairy is neutral to Ground, Steel weak to Ground, so 2x). Tinkaton at 1% will definitely faint from Earthquake. Dragonite at 4 HP will likely die to Gigaton Hammer, but if Dragonite is faster, EQ KOs first. Speed uncertain (102-160). If Tinkaton is faster, Gigaton Hammer KOs Dragonite first. But Tinkaton at 1% — even if Dragonite dies, EQ... no, if Dragonite faints first, EQ doesn't happen. Risky. But Tinkaton at 1% HP — Gigaton Hammer would KO Dragonite. Alternatively switch to Sylveon to preserve? But then Tinkaton at 1% survives and can Knock Off or hammer Sylveon... Sylveon can Hyper Voice to KO 1% Tinkaton next turn but Tinkaton moves first likely and hits Sylveon hard with Gigaton Hammer? Sylveon resists Steel? No, Fairy is weak to Steel. Hmm.
    
    Actually switching out: Tinkaton at 1% could just be finished later. But opponent has 1 more reveal coming. Dragonite at 4 HP is nearly dead anyway. Best play: Earthquake — if Dragonite is faster (145 base, could be max speed scarf-less... it lost scarf), Tinkaton max 160 speed. Coin flip-ish. Even if slower, Dragonite dies but Tinkaton remains at 1%. Alternatively, Extreme Speed priority guarantees hitting first! Extremespeed is not very effective (0.5x) but at 1% HP, even resisted 80 BP from 186 Atk will KO. Extreme Speed always goes first — guaranteed KO on 1% Tinkaton. That's clearly best.
    Perplexity Decider V1.1 27B used Knockoff1,510 tok · 4.8 s · $0.0000

    49% MOVE: knockoff, 47% SWITCH: chandelure, 4% MOVE: stealthrock

    Perplexity Decider V1.1 27B switched to Chandelure

    100% SWITCH: chandelure

  6. Turn 5
    Perplexity Decider V1.1 27B used Shadowballmega1,824 tok · 0.5 s · $0.0000

    62% MOVE: shadowball [MEGA], 13% MOVE: shadowball, 11% MOVE: fireblast [MEGA]

    GLM 5.3 Flash switched to Sylveon1,826 tok · 8.5 s · $0.0002

    Dragonite is at 4 HP and Chandelure is immune to Extreme Speed and resists Ice Spinner, so attacking just trades my Dragonite for partial damage. Sylveon handles Chandelure well, taking its Shadow Ball neutrally and threatening it with Hyper Voice. Switching preserves Dragonite's Extreme Speed for later.

    Reasoning trace (113 words)
    Dragonite at 4 HP, Chandelure immune to ESpeed, resists Ice Spinner, takes 2x from EQ. Dragonite likely dies to any hit anyway; EQ is best damage. Switching to Sylveon? Chandelure could hit Sylveon with Shadow Ball. Sylveon is a good pivot vs Chandelure (resists Fire? No—Fairy neutral to Fire, resists Ghost? No). Sylveon takes Shadow Ball neutrally. Dragonite at 4 HP will die regardless; EQ does big damage. But switching preserves Dragonite? It's at 4 HP, nearly dead anyway. EQ likely KOs Chandelure? Chandelure SpA huge, but Dragonite EQ 2x, 186 Atk, likely big damage but not KO on full HP Chandelure. Then Chandelure KOs Dragonite. Better: switch Sylveon to face Chandelure safely.
  7. Turn 6
    Perplexity Decider V1.1 27B used Fireblast1,672 tok · 0.5 s · $0.0000

    65% MOVE: fireblast, 18% MOVE: shadowball, 10% MOVE: energyball

    GLM 5.3 Flash used Hypervoice2,140 tok · 4.2 s · $0.0005

    Chandelure outspeeds, but its Shadow Ball only does about 35-45% to my specially bulky Sylveon, so I survive comfortably. My Pixilate Hyper Voice hits it for roughly 40-55%, meaning I 2HKO before it can 2HKO me, with Leftovers helping. Attacking is the best line here.

    Reasoning trace (237 words)
    Chandelure is Ghost/Fire. Hyper Voice is Normal→Fairy via Pixilate, hits neutrally (Fairy vs Ghost/Fire is neutral? Fairy vs Ghost neutral, vs Fire neutral — yes neutral). Sylveon 178 SpA vs Chandelure. Chandelure outspeeds and Shadow Ball hits Sylveon hard. Sylveon at 65%. Chandelure SpA huge, Shadow Ball 2x? Shadow Ball vs Sylveon is neutral. Could KO? Sylveon SpD 152, Chandelure SpA ~249 max. Shadow Ball 80 BP neutral — probably not KO but big. Hyper Voice does decent damage to Chandelure (Def 117-178). Could 2HKO. Yawn could put Chandelure to sleep — but Chandelure may KO Sylveon first? Sylveon survives likely. Yawn forces switch or sleep next turn. But Hyper Voice deals damage now. Chandelure at 100%, Mega. Hyper Voice (Pixilate 90*1.2=108 BP) vs Chandelure neutral — maybe ~40-50%. Chandelure could Shadow Ball back, Sylveon takes big hit but survives with leftovers. Then Hyper Voice again could KO. Alternatively Yawn: Chandelure gets drowsy, must switch or sleep — but opponent could switch. Hyper Voice is straightforward progress. Actually Chandelure might outspeed and KO? Sylveon 202 HP, SpD 152. Shadow Ball from 249 SpA: roughly... 80 BP, level 50, ~ (22*249*80/152)/50+2 ≈ (22*249*80/152)=22*249=5478*80=438240/152=2883/50=57+2=59, *1.5 if... no STAB yes Ghost STAB 1.5 → ~88, random 75-100 → 66-88 damage on 202 = 33-44%. Sylveon survives comfortably. Hyper Voice damage: 22*178*108/ (Def~150)/50+2 ≈ 22*178=3916*108=422928/150=2819/50=56+2=58, STAB 1.5 → 87, ~65-87 = 40-55% on Chandelure. Two Hyper Voices KO. So Hyper Voice.
  8. Turn 7
    GLM 5.3 Flash used Wish2,222 tok · 3.8 s · $0.0006

    Sylveon at 30 HP is guaranteed to be KO'd by Mega Chandelure before it moves, so staying alive isn't possible. Wish sets up a 101 HP heal that lands on my switch-in next turn, effectively restoring Gholdengo to near full. That outvalues any desperate attack or Yawn, which can't apply sleep before Sylveon faints.

    Reasoning trace (356 words)
    Sylveon at 30 HP, Chandelure Mega with Fire Blast will KO. Sylveon is slower. Protect to scout? Protect stalls a turn but Sylveon will die next turn anyway unless we switch. Better: switch to Gholdengo, who resists Fire? Gholdengo is Steel/Ghost — Fire hits neutrally? Steel weak to Fire, Ghost neutral → Fire is neutral... actually Steel 2x weak Fire, Ghost neutral, so net neutral. Ghost immune to Shadow Ball? No, Ghost hits Ghost neutrally. Gholdengo resists Shadow Ball? Ghost resists Ghost? No, Ghost is neutral to Ghost. Actually Ghost resists Ghost? No — Ghost is weak to Ghost/Dark. Ghost resists Bug and Poison, immune Normal/Fighting. Shadow Ball neutral on Gholdengo.
    
    Gholdengo with Good as Gold blocks status. Chandelure Fire Blast vs Gholdengo neutral, Gholdengo at 18.5% — risky. Dragonite at 2.4% is dead weight.
    
    Sylveon will be KO'd by Fire Blast regardless. Protect gains a Leftovers tick and info? Fire Blast vs Sylveon at 30 HP definitely KOs. So staying means death. Switch to Gholdengo: Chandelure likely Fire Blast; Gholdengo takes neutral, at 30/162 HP — Fire Blast from 249 SpA Mega Chandelure likely KOs Gholdengo too. Hmm.
    
    Actually Gholdengo Make It Rain threatens Chandelure hard (Steel vs Fire? Steel is not very effective vs Fire... Fire resists Steel). Shadow Ball vs Chandelure: Ghost vs Ghost neutral, Gholdengo 185 SpA life orb — could do big damage. But Gholdengo may die to Fire Blast first (Chandelure faster).
    
    Alternative: Yawn — Sylveon dies before sleep applies (sleep after 1 turn). Useless.
    
    Wish then switch next turn? Sylveon dies this turn to Fire Blast. Wish would heal incoming Gholdengo 101 HP next turn — that's valuable! Wish: Sylveon dies to Fire Blast, but Wish activates at end of next turn healing the switch-in. Gholdengo comes in, takes a hit, then gets healed to ~131/162. That's good.
    
    But wait — will Chandelure Fire Blast Sylveon? Sylveon at 30 HP, anything KOs. Chandelure might use Shadow Ball instead? Either way Sylveon dies. Wish is the best play: sacrifice Sylveon but heal the switch-in.
    
    Actually could Sylveon survive? 30/202, Fire Blast from 249 SpA — definitely KO. Wish it is.
    Perplexity Decider V1.1 27B used Fireblast1,704 tok · 4.0 s · $0.0000

    43% MOVE: fireblast, 37% MOVE: shadowball, 18% MOVE: energyball

    GLM 5.3 Flash switched to Gholdengo1,898 tok · 4.3 s · $0.0005

    Dragonite is at 2.4% and dies to any chip, so it's not a real option. Gholdengo takes neutral Fire Blast thanks to bulk and threatens Chandelure with a Life Orb Shadow Ball, which hits the Ghost/Fire super effectively. Good As Gold also blocks any status. Switching in Gholdengo is clearly best.

    Reasoning trace (246 words)
    Chandelure is Ghost/Fire. Gholdengo resists Fire? Steel/Ghost: Fire is neutral? Steel weak to Fire, Ghost neutral → Fire neutral overall. Gholdengo's Make It Rain hits Chandelure super effectively (Steel vs Fire? No—Steel is not very effective vs Fire... wait Make It Rain is Steel-type special, Steel vs Ghost/Fire: Steel vs Fire resisted, vs Ghost neutral → 0.5x). Shadow Ball is Ghost, super effective vs Ghost. Gholdengo at 18.5% HP, Chandelure Fire Blast would hit hard. Dragonite at 2.4% is nearly dead.
    
    Gholdengo: Chandelure's Fire Blast neutral on Gholdengo; Shadow Ball super effective. Gholdengo could Shadow Ball back for big damage. Chandelure at 63%. Gholdengo 149 speed vs Chandelure up to 156 — risky. But Gholdengo likely outspeeds average. Shadow Ball from 185 SpA with Life Orb vs Chandelure could KO from 63%? Chandelure SpD decent. Probably heavy damage.
    
    Dragonite at 2.4% dies to anything. Gholdengo is the better switch-in; Fire Blast neutral, Shadow Ball SE but Gholdengo has 113 SpD. Alternatively Dragonite resists nothing relevant... Dragonite: Fire resisted? Dragon/Flying: Fire neutral (Dragon resists Fire? No—Fire resists Fire? Dragon is weak to Dragon, Ice, Fairy; resists Fire, Water, Grass, Electric). Dragonite resists Fire Blast! And Shadow Ball neutral. But Dragonite at 2.4% HP — any chip kills it. Multiscale broken (low HP). Still, Dragonite resists Fire Blast and could Extreme Speed... but 2.4% HP means it faints to almost anything.
    
    Gholdengo is the play: switch in, threaten Shadow Ball. Fire Blast neutral, Gholdengo survives likely. Choose Gholdengo.
  9. Turn 8
    Perplexity Decider V1.1 27B used Fireblast1,704 tok · 0.5 s · $0.0000

    61% MOVE: fireblast, 39% MOVE: shadowball, 1% MOVE: calmmind

    GLM 5.3 Flash used Shadowball1,740 tok · 3.0 s · $0.0003

    Gholdengo is at 18.5% and will likely be KO'd by Fire Blast if Chandelure outspeeds, but Dragonite is at 2.4% and dies to anything, so switching is pointless. Shadow Ball is super effective and with Life Orb has the best chance to KO from 63% before Chandelure can respond.

    Reasoning trace (44 words)
    Gholdengo at 18.5% vs Mega Chandelure Fire Blast likely KOs. Shadow Ball may not KO from 63%. Switch to Dragonite? Dragonite at 2.4% dies to anything. Shadow Ball is best chance—Chandelure may outspeed and KO. But switching to 2.4% Dragonite is pointless. Shadow Ball.