Matches · 2026-10-10 · rules version c4
GLM 5.3 Flash vs Perplexity Decider V1.1 27B
Perplexity Decider V1.1 27B won in 10 turns · 81 s wall clock · 43,219 tokens · $0.003
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Decisions
- Team previewGLM 5.3 Flash brought
Gholdengo,sylveon,dragoniteOpponent's core (Palafin, Annihilape, Chandelure, Toxapex) is best handled by Gholdengo, who blocks status and walls Toxapex/Palafin; Sylveon checks Annihilape and Chandelure; scarf Dragonite gives speed control and Multiscale safety. Kingambit is a bad pick into Annihilape and Incineroar.
Reasoning trace (49 words)
Opponent has Palafin, Annihilape, Chandelure, Incineroar, Toxapex, Tinkaton. Bring Gholdengo (blocks status, good vs Toxapex/Palafin?), Sylveon (fairly bulky, handles Annihilape/Chandelure?), Dragonite scarf. Gholdengo blocks Toxapex and Palafin's status; Sylveon handles Annihilape and Chandelure; Dragonite handles Chandelure? Chandelure threatens Dragonite with Ice-less... Dragonite has Multiscale scarf. Pick Gholdengo, Sylveon, Dragonite.
Perplexity Decider V1.1 27B broughtAnnihilape,tinkaton,chandelureLead: 35% BRING: annihilape, 23% BRING: tinkaton, 21% BRING: palafin Pick 2: 37% BRING: tinkaton, 29% BRING: chandelure, 16% BRING: palafin Pick 3: 47% BRING: chandelure, 25% BRING: palafin, 17% BRING: incineroar
- Turn 1Perplexity Decider V1.1 27B used
Earthquake88% MOVE: earthquake, 7% MOVE: phantomforce, 3% SWITCH: tinkaton
GLM 5.3 Flash usedShadowballAnnihilape is Fighting/Ghost, so Shadowball hits it super effective and Make It Rain is resisted. Gholdengo outspeeds most Ape sets and Good as Gold blocks any status. Shadowball is the safe, strong opening.
Perplexity Decider V1.1 27B switched toTinkaton78% SWITCH: tinkaton, 22% SWITCH: chandelure
- Turn 2GLM 5.3 Flash switched to
DragoniteGholdengo is at 32 HP and Tinkaton's Gigaton Hammer will KO it; Make It Rain is also resisted. Dragonite takes Gigaton Hammer neutrally and threatens Tinkaton with Earthquake, so switching is the clear play.
Reasoning trace (43 words)
Tinkaton Gigaton Hammer hits Gholdengo hard; Gholdengo at 32 HP. Make It Rain is resisted by Steel. Switch to Dragonite? Tinkaton threatens Dragonite with... Tinkaton has Gigaton Hammer (Steel) — Dragonite resists? Steel is neutral vs Dragon/Flying. Dragonite can EQ. Switching is safer.
Perplexity Decider V1.1 27B usedKnockoff97% MOVE: knockoff, 1% MOVE: stealthrock, 1% MOVE: swordsdance
- Turn 3Perplexity Decider V1.1 27B used
Gigatonhammer62% MOVE: gigatonhammer, 17% MOVE: swordsdance, 16% MOVE: stealthrock
GLM 5.3 Flash usedEarthquakeTinkaton resists Dragon and Ice moves, so Earthquake is the only good damage option. Dragonite is bulky and Tinkaton's revealed Knock Off is weak, so staying in and pressing Earthquake is fine even if Tinkaton outspeeds.
Reasoning trace (40 words)
Dragonite lost scarf, Tinkaton may outspeed. Earthquake is 2x on Tinkaton; Dragonite 186 Atk EQ likely big damage but Tinkaton bulky. Tinkaton threatens with Knock Off/Gigaton? Dragonite can't switch safely... EQ is best; even if slower, Dragonite tanks hits okay.
GLM 5.3 Flash switched toSylveonGholdengo is at 19.8% and Gigaton Hammer will KO it, while Tinkaton resists Make It Rain anyway. Sylveon resists nothing dangerous here and can tank hits, then Wish to recover. Switching Sylveon is clearly safest.
Reasoning trace (24 words)
Tinkaton resists Make It Rain? Steel resists Steel, Fairy resists... Gholdengo at 19.8% dies to Gigaton Hammer. Sylveon is safe switch, can Wish later.
- Turn 4Perplexity Decider V1.1 27B used
Swordsdance74% MOVE: swordsdance, 10% MOVE: stealthrock, 10% MOVE: knockoff
GLM 5.3 Flash usedYawnTinkaton resists Hyper Voice and outspeeds, hitting hard with Gigaton Hammer. Yawn pressures it to switch or risk sleep, letting me gain tempo while staying healthy.
Reasoning trace (17 words)
Tinkaton resists Hyper Voice; Sylveon can't do much. Yawn forces Tinkaton out or sleep. Yawn is good.
- Turn 5Perplexity Decider V1.1 27B used
Gigatonhammer79% MOVE: gigatonhammer, 14% MOVE: swordsdance, 5% MOVE: stealthrock
GLM 5.3 Flash usedProtectTinkaton already has Yawn started, so it will fall asleep at the end of this turn. Protecting this turn avoids the +2 Gigaton Hammer while guaranteeing the sleep lands, letting Sylveon stay healthy.
Reasoning trace (61 words)
Tinkaton +2 Gigaton Hammer crushes Sylveon (Steel vs Fairy, resisted? Steel vs Fairy is resisted... 0.5x, but +2 160 BP still big). Yawn already started on Tinkaton — it will sleep next turn end. Protect to stall? Yawn activates end of turn after this turn, so Tinkaton sleeps end of this turn. Protect this turn, then it's asleep. Protect is safe.
- Turn 6Perplexity Decider V1.1 27B used
Swordsdance65% MOVE: swordsdance, 15% MOVE: stealthrock, 11% MOVE: knockoff
GLM 5.3 Flash usedYawnTinkaton is asleep with +2 Attack and outspeeds Sylveon, so I want to keep it asleep. Yawning it again means when it wakes it gets drowsy and falls back asleep, letting me avoid its boosted Gigaton Hammer.
Reasoning trace (49 words)
Tinkaton asleep, may wake. Yawn again? It's already slept via Yawn. Sleep lasts 1-3 turns. Best: attack? Hyper Voice resisted. Wish/Protect to stall sleep turns? Sleep talk unknown. Yawn again puts it back to sleep after waking—good. But Yawn fails if already drowsy; it's asleep, Yawn works. Use Yawn.
- Turn 7Perplexity Decider V1.1 27B used
Swordsdance55% MOVE: swordsdance, 21% MOVE: stealthrock, 13% SWITCH: chandelure
GLM 5.3 Flash usedProtectTinkaton is asleep but could wake this turn with +2 attack — a wake-up Gigaton Hammer would badly hurt Sylveon. Protect scouts the wake-up safely and stalls a sleep turn; if it stays asleep, I can Wish next turn.
Reasoning trace (78 words)
Tinkaton asleep, may wake. Yawn failed last turn (already slept). Best: attack? Hyper Voice resisted. Wish then protect stall sleep? Sleep turns: slept turn 5 end, turn 6 missed. Could wake turn 7. If it wakes, +2 Gigaton Hammer huge. Protect to scout wake? If asleep, protect wastes turn. Wish is safe: if it wakes, we still take hit. Better: protect to see if it wakes; if still asleep, wish next. Actually yawn can't work. Protect seems good.
- Turn 8Perplexity Decider V1.1 27B used
Stealthrock36% MOVE: stealthrock, 34% SWITCH: chandelure, 19% MOVE: swordsdance
GLM 5.3 Flash usedProtectTinkaton is asleep and may wake this turn; Yawn fails on a sleeping target and Hyper Voice is resisted. Protecting scouts whether it wakes while Leftovers heals, letting me Yawn next turn if it's still up or react if it wakes.
Reasoning trace (108 words)
Tinkaton asleep, may wake. Yawn fails on sleeping target. Hyper Voice resisted. Best: Yawn won't work; sleep talk? Tinkaton asleep—use Hyper Voice? It's resisted. Maybe switch to Gholdengo? Gholdengo weak to Gigaton Hammer? Steel/Ghost: Gigaton Hammer steel vs steel resisted; Knock Off dark vs ghost super effective. Tinkaton asleep though; could wake and attack. Yawn fails. Protect to scout wake? If it stays asleep, waste turn. Hyper Voice chip is minimal. Switching to Gholdengo risks Knock Off. Protect is safe: if it wakes, we see; leftovers heal. But then next turn still stuck. Actually Yawn on sleeping target fails. Best: protect to see if it wakes, then act.
- Turn 9Perplexity Decider V1.1 27B used
Gigatonhammer94% MOVE: gigatonhammer, 3% MOVE: knockoff, 2% MOVE: swordsdance
GLM 5.3 Flash usedYawnTinkaton is at +2 and Gigaton Hammer will likely KO Sylveon, but Yawn forces it to sleep or switch next turn regardless. That cripples their win condition even if Sylveon falls, and Gholdengo at 19.8% is too fragile to switch into Stealth Rock plus attacks.
Reasoning trace (116 words)
Tinkaton +2 with Gigaton Hammer threatens Sylveon hard (Steel vs Fairy super effective, +2). Sylveon can't do much. Yawn puts it to sleep next turn but Sylveon may die. Protect to scout? Tinkaton likely Gigaton Hammer KOs Sylveon at +2. Yawn then sleep next turn — but Sylveon likely dies. Switch Gholdengo? It's 19.8% and weak to Gigaton Hammer (Steel vs Steel... Gholdengo Steel/Ghost: Gigaton Hammer Steel vs Steel resisted? Steel vs Steel is 0.5x, Ghost neutral — 0.5x total, fine). But SR + 19.8%... Gholdengo resists hammer. Yawn is good: forces sleep or switch. But Sylveon dies to +2 hammer. Yawn still valuable: sleep Tinkaton. Actually if Sylveon dies, yawn still applies. Yawn seems best.
GLM 5.3 Flash switched toGholdengoSylveon fainted and Gholdengo is the only legal switch. Gholdengo resists Gigaton Hammer (Steel vs Steel/Ghost) and is immune to Knock Off thanks to Good as Gold, so it's the safest answer to the boosted Tinkaton.
Reasoning trace (5 words)
Only legal action: switch Gholdengo.
- Turn 10Perplexity Decider V1.1 27B used
Knockoff97% MOVE: knockoff, 2% SWITCH: chandelure, 1% MOVE: swordsdance
GLM 5.3 Flash usedShadowballGholdengo is at 13% and will likely be OHKO'd by +2 Gigaton Hammer regardless, so Protect just delays death. Make It Rain is 4x resisted by Tinkaton, so Shadowball is the only real damage option—try to chip it down or force it out.
Reasoning trace (69 words)
Gholdengo at 13.6% HP, Tinkaton +2 Gigaton Hammer OHKOs. Make It Rain likely KOs Tinkaton? Tinkaton resists Steel (Fairy/Steel = 4x resist). Shadowball neutral. Tinkaton likely faster or not. Best: Make It Rain won't KO through resist. Shadowball ~ maybe. Protect to scout? Tinkaton at +2 Gigaton Hammer kills anyway. Shadowball to try KO — Tinkaton SpD high, 80 BP neutral, unlikely KO. Protect gains nothing. Shadowball best chance.