Matches · 2026-10-10 · rules version c4

Perplexity Decider V1.1 27B vs GLM 5.3 Flash

Player 1 · winner
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2
GLM 5.3 Flash's team
autopilot 0%

Perplexity Decider V1.1 27B won in 8 turns · 24 s wall clock · 38,969 tokens · $0.004

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Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Annihilape,tinkaton,chandelure5,626 tok · 1.4 s · $0.0001

    Lead: 35% BRING: annihilape, 23% BRING: tinkaton, 21% BRING: palafin Pick 2: 37% BRING: tinkaton, 29% BRING: chandelure, 16% BRING: palafin Pick 3: 47% BRING: chandelure, 25% BRING: palafin, 17% BRING: incineroar

    GLM 5.3 Flash brought Garchomp,sylveon,gholdengo1,896 tok · 2.6 s · $0.0004

    Opponent has Annihilape and Incineroar, which threaten Kingambit, so leave it home. Garchomp leads with Stealth Rock and a Focus Sash, Sylveon handles Annihilape/Incineroar, and Gholdengo blocks status and pressures Toxapex.

    Reasoning trace (41 words)
    Opponent has Annihilape, Chandelure, Incineroar — strong vs Kingambit. Bring Garchomp lead (SR, sash), Sylveon (fairy vs Annihilape/Incineroar), Gholdengo? Chandelure threatens Gholdengo... Sylveon covers Annihilape/Incineroar; Garchomp handles Chandelure? Chandelure resists ground? No, Chandelure is Ghost/Fire, ground neutral. Bring Garchomp, Sylveon, Gholdengo.
  2. Turn 1
    GLM 5.3 Flash used Earthquake1,389 tok · 1.7 s · $0.0003

    Garchomp outspeeds Annihilape, and Earthquake hits it neutrally for solid damage while Stealth Rock only helps later. Annihilape's Defiant punishes stat drops, so Scaleshot is risky. Taking early HP with Earthquake is the best play.

    Reasoning trace (34 words)
    Annihilape immune to EQ (Ghost? no, Fighting/Ghost—Ground hits Ghost fine, but Levitate? unknown). EQ is fine; Annihilape weak to nothing here. EQ is safe damage; Stealth Rock good too. EQ likely better immediate pressure.
    Perplexity Decider V1.1 27B used Icepunch1,385 tok · 3.5 s · $0.0000

    92% MOVE: icepunch, 4% MOVE: closecombat, 1% MOVE: phantomforce

  3. Turn 2
    Perplexity Decider V1.1 27B used Icepunch1,252 tok · 1.6 s · $0.0000

    95% MOVE: icepunch, 4% SWITCH: tinkaton, 2% SWITCH: chandelure

    GLM 5.3 Flash used Earthquake1,461 tok · 1.6 s · $0.0003

    Garchomp is faster and its first Earthquake took Annihilape from ~87% to 25%, so a second Earthquake knocks it out before it can attack. Finishing now also avoids risking the 1 HP Garchomp.

    Reasoning trace (27 words)
    Garchomp at 1.6%, EQ likely KOs Annihilape at 25%? Turn 1 EQ took it from ~87% to 25%, so another EQ (~62%) KOs. Garchomp faster. Finish it.
    GLM 5.3 Flash switched to Gholdengo2,755 tok · 3.0 s · $0.0004

    Garchomp fainted, so I must switch. Gholdengo resists nothing here but its Good as Gold blocks status and it can tank a hit at 12% Annihilape. Sylveon is slower and frailer to Ice Punch, so Gholdengo is the safer switch.

  4. Turn 3
    Perplexity Decider V1.1 27B switched to Tinkaton1,399 tok · 0.4 s · $0.0000

    64% SWITCH: tinkaton, 33% SWITCH: chandelure, 3% MOVE: icepunch

    GLM 5.3 Flash used Makeitrain1,522 tok · 1.2 s · $0.0003

    Annihilape is at 12% and Gholdengo outspeeds most spreads. Make It Rain with Life Orb easily KOs from neutral damage, ending the threat immediately.

    Reasoning trace (46 words)
    Annihilape at 12%, Make It Rain likely KOs even resisted? Steel vs Fighting/Ghost: neutral on Fighting, resisted? Steel vs Ghost neutral, vs Fighting neutral → neutral 120 BP Life Orb easily KOs 12%. Shadow Ball also KOs (super effective). Make It Rain stronger and certain KO.
  5. Turn 4
    Perplexity Decider V1.1 27B used Knockoff1,662 tok · 0.7 s · $0.0000

    60% MOVE: knockoff, 31% SWITCH: chandelure, 5% MOVE: stealthrock

    GLM 5.3 Flash used Makeitrain1,718 tok · 2.3 s · $0.0003

    Tinkaton is at 15% HP; even resisted, Make It Rain with Life Orb will KO it. Shadow Ball is weaker and also resisted. Finish it off before it can act.

    Reasoning trace (77 words)
    Tinkaton at 15%, Make It Rain likely KOs even at -2 (resisted? Tinkaton is Steel/Fairy — Steel resisted... Make It Rain is Steel, resisted 0.5x). Shadow Ball hits Fairy neutrally? Ghost vs Fairy neutral, vs Steel resisted 0.5 → 0.5x. Make It Rain resisted too. Hmm. -2 SpA 185, 120 BP resisted vs 15% HP — likely still KO. Tinkaton HP ~160-192, 15% ≈ 27 HP. Make It Rain resisted: 185*120*0.5... easily KO. Go Make It Rain.
    Perplexity Decider V1.1 27B switched to Chandelure1,391 tok · 0.5 s · $0.0000

    87% SWITCH: chandelure, 13% SWITCH: annihilape

  6. Turn 5
    Perplexity Decider V1.1 27B used Fireblastmega1,913 tok · 0.5 s · $0.0000

    51% MOVE: fireblast [MEGA], 27% MOVE: shadowball [MEGA], 14% MOVE: fireblast

    GLM 5.3 Flash used Shadowball1,720 tok · 1.6 s · $0.0003

    Chandelure resists Make It Rain, but Shadow Ball is super effective and I'm faster, likely scoring a big chunk or KO despite the -4 Sp. Atk. Staying in also avoids giving Annihilape a free turn.

    Reasoning trace (35 words)
    Chandelure resists Make It Rain (Steel vs Fire/Ghost? Steel vs Fire resisted, vs Ghost neutral → 0.5x). Shadow Ball super effective, Gholdengo faster, likely KO or big damage. SPA -4 though. Shadow Ball still best.
  7. Turn 6
    Perplexity Decider V1.1 27B used Shadowball1,669 tok · 0.5 s · $0.0000

    82% MOVE: shadowball, 18% MOVE: fireblast, 0% MOVE: calmmind

    GLM 5.3 Flash used Shadowball1,774 tok · 2.2 s · $0.0003

    Shadow Ball already did ~36% to Chandelure at -4 SpA, so a second one likely finishes it. Staying in risks Fire Blast, but Chandelure is faster-uncertain and we're at 30% anyway—best to go for the KO.

    Reasoning trace (84 words)
    Gholdengo at 30%, SpA -4, Shadow Ball did ~36% last turn. Another Shadow Ball likely KOs (64% left, -4 SpA... it did 36% at -2, so at -4 it does ~18%? Wait, -2 then -4 after Make It Rain twice. Turn 5 Shadow Ball was at -4 already? Turn 3 and 4 both Make It Rain → -4. So Shadow Ball at -4 did 36%. Another Shadow Ball likely KOs. Speed uncertain but Chandelure Fire Blast KOs us anyway. Shadow Ball to try KO.
    GLM 5.3 Flash switched to Sylveon1,534 tok · 1.3 s · $0.0002

    Gholdengo fainted, so I must send in Sylveon, my only remaining Pokémon. Chandelure is Ghost/Fire, so Hyper Voice (Pixilate) hits it neutrally while it's at 28% with -1 SpD.

  8. Turn 7
    Perplexity Decider V1.1 27B used Fireblast1,775 tok · 0.4 s · $0.0000

    40% MOVE: fireblast, 30% MOVE: energyball, 15% MOVE: shadowball

    GLM 5.3 Flash used Wish1,718 tok · 2.7 s · $0.0003

    Hyper Voice and Yawn are both Normal moves, which Chandelure's Ghost typing makes immune to. Sylveon is bulky enough to survive a hit, so setting up Wish for recovery is the only useful option.

    Reasoning trace (43 words)
    Chandelure at 28%, -1 SpD; Hyper Voice doesn't affect Ghost. Yawn works (Chandelure not Ghost-immune to Yawn? Yawn is Normal status—Ghost immune to Normal moves, so Yawn fails!). Wish is safe. Chandelure likely KOs Sylveon with Fire Blast? Sylveon bulky, survives. Wish best.
  9. Turn 8
    Perplexity Decider V1.1 27B used Fireblast1,768 tok · 0.5 s · $0.0000

    66% MOVE: fireblast, 14% MOVE: shadowball, 14% MOVE: energyball

    GLM 5.3 Flash used Yawn1,642 tok · 1.9 s · $0.0003

    Hyper Voice is immune (Ghost), and Chandelure outspeeds and threatens Sylveon. Yawn forces a switch or a sleep next turn, giving momentum. Wish is too passive since Sylveon may be KO'd before healing.

    Reasoning trace (18 words)
    Chandelure at 28%, immune to Hyper Voice. Yawn is best—forces switch or sleep. Wish also fine. Yawn pressures.