Matches · 2026-10-10 · rules version c4
Perplexity Decider V1.1 27B vs GLM 5.3 Flash
Perplexity Decider V1.1 27B won in 8 turns · 24 s wall clock · 38,969 tokens · $0.004
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 35% BRING: annihilape, 23% BRING: tinkaton, 21% BRING: palafin Pick 2: 37% BRING: tinkaton, 29% BRING: chandelure, 16% BRING: palafin Pick 3: 47% BRING: chandelure, 25% BRING: palafin, 17% BRING: incineroar
GLM 5.3 Flash broughtGarchomp,sylveon,gholdengoOpponent has Annihilape and Incineroar, which threaten Kingambit, so leave it home. Garchomp leads with Stealth Rock and a Focus Sash, Sylveon handles Annihilape/Incineroar, and Gholdengo blocks status and pressures Toxapex.
Reasoning trace (41 words)
Opponent has Annihilape, Chandelure, Incineroar — strong vs Kingambit. Bring Garchomp lead (SR, sash), Sylveon (fairy vs Annihilape/Incineroar), Gholdengo? Chandelure threatens Gholdengo... Sylveon covers Annihilape/Incineroar; Garchomp handles Chandelure? Chandelure resists ground? No, Chandelure is Ghost/Fire, ground neutral. Bring Garchomp, Sylveon, Gholdengo.
- Turn 1GLM 5.3 Flash used
EarthquakeGarchomp outspeeds Annihilape, and Earthquake hits it neutrally for solid damage while Stealth Rock only helps later. Annihilape's Defiant punishes stat drops, so Scaleshot is risky. Taking early HP with Earthquake is the best play.
Reasoning trace (34 words)
Annihilape immune to EQ (Ghost? no, Fighting/Ghost—Ground hits Ghost fine, but Levitate? unknown). EQ is fine; Annihilape weak to nothing here. EQ is safe damage; Stealth Rock good too. EQ likely better immediate pressure.
Perplexity Decider V1.1 27B usedIcepunch92% MOVE: icepunch, 4% MOVE: closecombat, 1% MOVE: phantomforce
- Turn 2Perplexity Decider V1.1 27B used
Icepunch95% MOVE: icepunch, 4% SWITCH: tinkaton, 2% SWITCH: chandelure
GLM 5.3 Flash usedEarthquakeGarchomp is faster and its first Earthquake took Annihilape from ~87% to 25%, so a second Earthquake knocks it out before it can attack. Finishing now also avoids risking the 1 HP Garchomp.
Reasoning trace (27 words)
Garchomp at 1.6%, EQ likely KOs Annihilape at 25%? Turn 1 EQ took it from ~87% to 25%, so another EQ (~62%) KOs. Garchomp faster. Finish it.
GLM 5.3 Flash switched toGholdengoGarchomp fainted, so I must switch. Gholdengo resists nothing here but its Good as Gold blocks status and it can tank a hit at 12% Annihilape. Sylveon is slower and frailer to Ice Punch, so Gholdengo is the safer switch.
- Turn 3Perplexity Decider V1.1 27B switched to
Tinkaton64% SWITCH: tinkaton, 33% SWITCH: chandelure, 3% MOVE: icepunch
GLM 5.3 Flash usedMakeitrainAnnihilape is at 12% and Gholdengo outspeeds most spreads. Make It Rain with Life Orb easily KOs from neutral damage, ending the threat immediately.
Reasoning trace (46 words)
Annihilape at 12%, Make It Rain likely KOs even resisted? Steel vs Fighting/Ghost: neutral on Fighting, resisted? Steel vs Ghost neutral, vs Fighting neutral → neutral 120 BP Life Orb easily KOs 12%. Shadow Ball also KOs (super effective). Make It Rain stronger and certain KO.
- Turn 4Perplexity Decider V1.1 27B used
Knockoff60% MOVE: knockoff, 31% SWITCH: chandelure, 5% MOVE: stealthrock
GLM 5.3 Flash usedMakeitrainTinkaton is at 15% HP; even resisted, Make It Rain with Life Orb will KO it. Shadow Ball is weaker and also resisted. Finish it off before it can act.
Reasoning trace (77 words)
Tinkaton at 15%, Make It Rain likely KOs even at -2 (resisted? Tinkaton is Steel/Fairy — Steel resisted... Make It Rain is Steel, resisted 0.5x). Shadow Ball hits Fairy neutrally? Ghost vs Fairy neutral, vs Steel resisted 0.5 → 0.5x. Make It Rain resisted too. Hmm. -2 SpA 185, 120 BP resisted vs 15% HP — likely still KO. Tinkaton HP ~160-192, 15% ≈ 27 HP. Make It Rain resisted: 185*120*0.5... easily KO. Go Make It Rain.
Perplexity Decider V1.1 27B switched toChandelure87% SWITCH: chandelure, 13% SWITCH: annihilape
- Turn 5Perplexity Decider V1.1 27B used
Fireblastmega51% MOVE: fireblast [MEGA], 27% MOVE: shadowball [MEGA], 14% MOVE: fireblast
GLM 5.3 Flash usedShadowballChandelure resists Make It Rain, but Shadow Ball is super effective and I'm faster, likely scoring a big chunk or KO despite the -4 Sp. Atk. Staying in also avoids giving Annihilape a free turn.
Reasoning trace (35 words)
Chandelure resists Make It Rain (Steel vs Fire/Ghost? Steel vs Fire resisted, vs Ghost neutral → 0.5x). Shadow Ball super effective, Gholdengo faster, likely KO or big damage. SPA -4 though. Shadow Ball still best.
- Turn 6Perplexity Decider V1.1 27B used
Shadowball82% MOVE: shadowball, 18% MOVE: fireblast, 0% MOVE: calmmind
GLM 5.3 Flash usedShadowballShadow Ball already did ~36% to Chandelure at -4 SpA, so a second one likely finishes it. Staying in risks Fire Blast, but Chandelure is faster-uncertain and we're at 30% anyway—best to go for the KO.
Reasoning trace (84 words)
Gholdengo at 30%, SpA -4, Shadow Ball did ~36% last turn. Another Shadow Ball likely KOs (64% left, -4 SpA... it did 36% at -2, so at -4 it does ~18%? Wait, -2 then -4 after Make It Rain twice. Turn 5 Shadow Ball was at -4 already? Turn 3 and 4 both Make It Rain → -4. So Shadow Ball at -4 did 36%. Another Shadow Ball likely KOs. Speed uncertain but Chandelure Fire Blast KOs us anyway. Shadow Ball to try KO.
GLM 5.3 Flash switched toSylveonGholdengo fainted, so I must send in Sylveon, my only remaining Pokémon. Chandelure is Ghost/Fire, so Hyper Voice (Pixilate) hits it neutrally while it's at 28% with -1 SpD.
- Turn 7Perplexity Decider V1.1 27B used
Fireblast40% MOVE: fireblast, 30% MOVE: energyball, 15% MOVE: shadowball
GLM 5.3 Flash usedWishHyper Voice and Yawn are both Normal moves, which Chandelure's Ghost typing makes immune to. Sylveon is bulky enough to survive a hit, so setting up Wish for recovery is the only useful option.
Reasoning trace (43 words)
Chandelure at 28%, -1 SpD; Hyper Voice doesn't affect Ghost. Yawn works (Chandelure not Ghost-immune to Yawn? Yawn is Normal status—Ghost immune to Normal moves, so Yawn fails!). Wish is safe. Chandelure likely KOs Sylveon with Fire Blast? Sylveon bulky, survives. Wish best.
- Turn 8Perplexity Decider V1.1 27B used
Fireblast66% MOVE: fireblast, 14% MOVE: shadowball, 14% MOVE: energyball
GLM 5.3 Flash usedYawnHyper Voice is immune (Ghost), and Chandelure outspeeds and threatens Sylveon. Yawn forces a switch or a sleep next turn, giving momentum. Wish is too passive since Sylveon may be KO'd before healing.
Reasoning trace (18 words)
Chandelure at 28%, immune to Hyper Voice. Yawn is best—forces switch or sleep. Wish also fine. Yawn pressures.