Matches · 2026-10-10 · rules version c4
Microsoft-Decision-1 vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 6 turns · 24 s wall clock · 28,722 tokens · $0.003
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Decisions
- Team previewMicrosoft-Decision-1 brought
Garchomp,dragapult,gholdengoLead: 48% BRING: garchomp, 42% BRING: dragapult, 3% BRING: greninja Pick 2: 75% BRING: dragapult, 17% BRING: gholdengo, 4% BRING: scizor Pick 3: 84% BRING: gholdengo, 8% BRING: greninja, 7% BRING: scizor
DeepSeek V4.1 Flash broughtGlimmora,dragonite,kingambitOpponent has fast threats (Dragapult, Greninja, Palafin) plus Garchomp. Glimmora leads with Focus Sash to set hazards reliably. Dragonite with Multiscale+Lum is a strong win condition, and Kingambit provides Sucker Punch priority for late-game cleanup against their faster mons.
Reasoning trace (147 words)
We need to pick 3 Pokémon for the battle. Opponent has Dragapult, Garchomp, Gholdengo, Scizor, Greninja, Palafin. Fast offensive threats. We need a lead and backline. Glimmora with focus sash can set hazards. Dragonite with multiscale/lumberry is strong. Kingambit sucker punch late game. Gholdengo good vs fairies/steels. Key threats: Dragapult is fast (145-213), likely faster than most. Garchomp strong. Greninja protean. Palafin. I'd bring Glimmora (lead hazards), Dragonite (multiscale sweeper), Kingambit (priority sucker punch). Gholdengo also good. But vs Palafin/Greninja water, Kingambit is frail. Actually Annihilape with defiant handles intimidate and is bulky with sitrus. But it's slower. Let me pick: glimmora lead, dragonite, kingambit. Glimmora sets hazards and can mortal spin. Dragonite handles many. Kingambit priority. Actually Gholdengo is immune to many and good vs Scizor? No, Scizor bug is weak to... Gholdengo steel/ghost. Scizor technician bullet punch would hurt. Hmm. I'll go glimmora, dragonite, kingambit.
- Turn 1Microsoft-Decision-1 used
Earthquake83% MOVE: earthquake, 6% MOVE: stealthrock, 5% SWITCH: dragapult
DeepSeek V4.1 Flash usedStealthrockGlimmora has Focus Sash, so it survives any single hit from Garchomp. The best turn-1 play is to set Stealth Rock, gaining hazard value while the sash guarantees I get it up. Earth Power won't KO Garchomp and risking the sash for chip damage is worse than establishing hazards.
Reasoning trace (73 words)
Glimmora vs Garchomp lead. Glimmora has Focus Sash, so it survives one hit. Best play: set hazards, likely Stealth Rock since Garchomp is the lead and likely to switch or attack. Earth Power is a possible option but Garchomp usually survives. Actually Glimmora outspeeds unless Garchomp is max speed. Setting Stealth Rock turn 1 is standard. Also Toxic Debris sets toxic spikes if hit physically. Stealth Rock is the standard lead play here.
- Turn 2Microsoft-Decision-1 used
Earthquake55% MOVE: earthquake, 18% SWITCH: dragapult, 11% MOVE: stealthrock
DeepSeek V4.1 Flash switched toDragoniteGlimmora is at 1 HP and will die to any hit from Garchomp. Dragonite is immune to Earthquake thanks to Flying typing and keeps Multiscale intact, making it a safe switch-in against Garchomp's likely Ground attack.
Reasoning trace (57 words)
Glimmora at 1 HP, Garchomp will likely attack. Glimmora can't survive anything. Best to switch to a Pokemon that can handle Garchomp. Dragonite with Multiscale resists Ground? No, Dragonite is Dragon/Flying, immune to Ground. Earthquake won't hit Dragonite. Switch to Dragonite. Actually Garchomp could have other moves. But Dragonite immune to EQ, and Multiscale intact. Good switch.
- Turn 3Microsoft-Decision-1 used
Dracometeor72% MOVE: dracometeor, 8% MOVE: swordsdance, 7% MOVE: earthquake
DeepSeek V4.1 Flash usedIcespinnerGarchomp is at 90% and Ice Spinner is 4x super effective, likely a clean knockout even through its bulk. Dragonite's Multiscale means it survives any one hit if Garchomp outspeeds, so attacking now is the safest play.
Reasoning trace (58 words)
Garchomp at 90% with Life Orb, Dragonite has Multiscale intact. Ice Spinner is 4x super effective and should KO. Garchomp needs to be faster (169 vs 132) to outspeed, but Ice Spinner is my best play. Even with Rough Skin, I KO it. Actually should I Dragon Dance? No, Ice Spinner likely KOs Garchomp now. Go for it.
Microsoft-Decision-1 switched toDragapult71% SWITCH: dragapult, 29% SWITCH: gholdengo
- Turn 4Microsoft-Decision-1 used
Hex61% MOVE: hex, 20% MOVE: shadowball, 11% MOVE: suckerpunch
DeepSeek V4.1 Flash switched toKingambitDragonite is at 38.7% HP with Multiscale already broken, and Dragapult outspeeds it, so Ice Spinner likely won't land before Dragonite faints. Kingambit resists Dragapult's Ghost and Dragon STABs and can threaten back with Sucker Punch, making it the safe pivot.
Reasoning trace (115 words)
Dragonite at 38.7% HP, Dragapult is faster and likely KOs with a Dragon/Ghost move. Ice Spinner is super effective but Dragonite is slower and frail. Best to switch to Kingambit, which resists Dragapult's Ghost/Dragon moves? Actually Kingambit is Dark/Steel - resists Ghost, immune to nothing from Dragon. Dragapult likely has Dragon Darts or Shadow Ball. Kingambit resists both Ghost and Dragon? Steel resists Dragon, Dark resists Ghost. Good switch. But wait, Dragapult is poisoned and at 87%. Dragonite could Ice Spinner for super effective damage but is slower and would likely faint first. Switching to Kingambit is safer. Actually, can Dragonite survive? 65 HP, multiscale broken (not full HP). Dragapult likely KOs. Switch to Kingambit.
- Turn 5Microsoft-Decision-1 used
Hex80% MOVE: hex, 20% SWITCH: gholdengo
DeepSeek V4.1 Flash usedSuckerpunchDragapult is much faster, but Sucker Punch has +1 priority and is super effective. Kingambit's Attack plus Supreme Overlord and Blackglasses should knock out the weakened Dragapult before it can act, assuming it attacks.
Reasoning trace (35 words)
Sucker Punch is priority and super effective, Dragapult is faster but Sucker Punch goes first. Dragapult likely attacks (Hex), so Sucker Punch should work and likely KO given Kingambit's huge attack and Supreme Overlord boost.
Microsoft-Decision-1 switched toGholdengo100% SWITCH: gholdengo
- Turn 6Microsoft-Decision-1 used
Shadowball73% MOVE: shadowball, 16% MOVE: recover, 7% MOVE: ironhead
DeepSeek V4.1 Flash usedSuckerpunchGholdengo outspeeds Kingambit, but Sucker Punch has +1 priority and is super effective with Blackglasses and Supreme Overlord boosts (2 fainted allies). It should heavily damage or KO before Gholdengo can act. Kowtow Cleave is safer but slower and risks eating a strong special hit.
Reasoning trace (95 words)
Gholdengo is faster, but Sucker Punch has priority and is super effective. Kingambit with Supreme Overlord boosts (2 fainted allies = +20%) plus Blackglasses. Sucker Punch likely KOs or does heavy damage. But Gholdengo might not attack (could set up). Still, Sucker Punch is the best play - super effective priority. Actually Gholdengo could use Nasty Plot or Shadow Ball. Sucker Punch fails if not attacking. But it's the strongest option. Kowtow Cleave is safe but slower - Gholdengo could hit hard. Sucker Punch priority is key. Deciding factor: Sucker Punch priority + super effective.