Matches · 2026-10-10 · rules version c4

Chimps at the Zoo vs GPT-6 Luna Pro

Player 1
GPT-6 Luna Pro's team
Player 2 · winner
GPT-6 Luna Pro's team
autopilot 0%

GPT-6 Luna Pro won in 13 turns · 5 min wall clock · 129,142 tokens · $0.020

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GPT-6 Luna Pro brought Garchomp,primarina,rotomwash10,480 tok · 27.1 s · $0.0018

    Garchomp, Primarina, and Rotom-Wash give the best coverage across the opposing roster: Garchomp pressures Gholdengo and Kingambit, while Primarina checks the dragons. Leading Garchomp takes advantage of Focus Sash and its strong matchup into several likely leads.

    Reasoning trace (163 words)
    **Assessing optimal team composition**
    
    I need to bring three Pokémon, and I'm assessing mirror teams. The likely picks are Rotom Wash, Primarina, and Gholdengo, but I might lean towards Garchomp, Primarina, and Gholdengo for optimal synergy. Their team seems to be using a similar strategy, so leading with Garchomp could be effective, especially since it pressures Gholdengo and Kingambit. I also need to consider how to counter their Dragonite and think about the potential threats from their Gholdengo and Kingambit.**Choosing the best lead**
    
    I need to decide on a lead Pokémon. Garchomp has a strong potential to threaten opponents, but opposing Rotom and Primarina could respond well. Leading with Rotom-W is safe for Volt Switch, despite Garchomp being immune. Primarina could effectively counter Dragonite and Garchomp, but Gholdengo poses a threat. I’m considering leading with Primarina, as the opponents might bring Gholdengo and Rotom. Garchomp could also serve as a lead with a Focus Sash, allowing it to set up rocks or attack.
  2. Turn 1
    Chimps at the Zoo used Swordsdance
    GPT-6 Luna Pro switched to Primarina7,997 tok · 29.0 s · $0.0015

    Primarina is immune to Dragon-type attacks and threatens Garchomp with super-effective Moonblast. Switching avoids the risky speed tie in the mirror, though Earthquake is the main move it needs to watch for.

    Reasoning trace (239 words)
    **Analyzing Garchomp matchup**
    
    I need to choose a move for Dragon Claw that outspeeds the opponent and will be super effective. Garchomp has 182 attack, but the effectiveness depends on the target's bulk. Dragon Claw might not be able to one-hit KO. I could potentially use Swords Dance but risk an opposing move. Switching to Primarina offers immunity to Dragon moves and a resistance. However, Earthquake could still hit for neutral damage. There's a solid chance of using Moonblast for a super effective hit.**Evaluating attack strategies**
    
    For Primarina, using Moonblast could lead to a knockout, but I might consider using Dragon Claw instead to preserve my Sash, even if it only does about 50% damage. There’s uncertainty with speed; my Garchomp has a max speed of 169, but the opponent could tie. A switch to Primarina could be a solid move since it has immunity to Dragon-type moves and threatens with Moonblast, but I need to watch for potential Earthquake. There’s a lot to weigh in terms of damage potential.**Assessing Garchomp’s vulnerabilities**
    
    I’m checking Garchomp's Special Defense, which might be around 105. If Moonblast has 95 power, it could deal about 70-90% damage, but it might not be enough to secure a knockout if Garchomp is at full health. However, I just realized that Fairy-type moves are super effective against Dragon types, so that definitely increases Moonblast's potential impact. I should keep this in mind when planning my attacks!
  3. Turn 2
    Chimps at the Zoo used Dragonclaw
    GPT-6 Luna Pro switched to Rotom10,058 tok · 44.6 s · $0.0023

    Garchomp is faster and at +2, so Primarina is in a bad matchup and Moonblast likely won’t land before it attacks. Rotom-Wash is immune to Earthquake and its Choice Scarf gives it the speed advantage next turn.

    Reasoning trace (273 words)
    **Evaluating battle strategy**
    
    I need to consider if Moonblast can likely achieve an OHKO on Garchomp, given Primarina's stats against it. With Primarina at 195 special attack and Garchomp's resistance, I’m estimating Moonblast's damage to be around 140-165, but it might not quite reach the OHKO threshold since Garchomp has about 200 HP. Garchomp could threaten Primarina with an Earthquake, especially if it's at +2. I wonder if switching to my own Garchomp could be a better option? Rotom-Wash could also switch in to avoid Earthquake, but it has its own risks.**Assessing switch options**
    
    It looks like switching to Rotom is a strong play since it's faster with a scarf, and Hydro Pump could likely achieve a KO on Garchomp. I need to evaluate Hydro Pump against Garchomp, considering its dual Dragon/Ground type. Rotom has a special attack of 157, and Hydro Pump deals 110 base power, but Garchomp's 200 HP and some special defense might not guarantee an OHKO. Primarina’s Moonblast could also be a contender, and while it may not secure a KO, it could still deal significant damage. Ultimately, switching seems like a valid choice; Rotom definitely outspeeds.**Considering switch options for Hydro Pump**
    
    I think switching in at the right time is crucial, especially since Hydro Pump from Rotom would be very effective. I need to make sure the switch happens when it can maximize the impact of the attack. By switching strategically, I can set up Rotom to take advantage of its speed and power, ensuring it hits hard when it comes in. It's important to be proactive with the switch to maintain the upper hand in this battle!
    GPT-6 Luna Pro switched to Primarina6,705 tok · 16.5 s · $0.0011

    Primarina is immune to Dragon Claw and threatens the boosted Garchomp with a super-effective Moonblast. Switching in Garchomp risks taking a powerful boosted attack without that immunity.

  4. Turn 3
    Chimps at the Zoo switched to Gholdengo
    GPT-6 Luna Pro used Moonblast7,550 tok · 15.2 s · $0.0012

    Primarina is slower, but Garchomp’s revealed Dragon Claw cannot hit it because of its Fairy typing. Life Orb Moonblast is super effective and should knock Garchomp out.

    Reasoning trace (160 words)
    **Considering Moonblast effectiveness**
    
    I need to determine if Moonblast will likely knock out Garchomp. Primarina has a strong special attack with a Life Orb, but Garchomp's bulk is significant. A +2 Garchomp might Dragon Claw first, which is ineffective against Primarina. While Moonblast can deal damage, it’s estimated at around 150-190, but perhaps not guaranteed against Garchomp's defense. If Garchomp has Earthquake, it could do substantial damage too. I’ll need to calculate using the right damage formulas for a better assessment!**Calculating Moonblast power**
    
    I’m calculating whether Moonblast will be a guaranteed knockout. It looks like my initial damage formula might have some inconsistencies. Using the right formula, I find that after adjusting for modifiers, Moonblast could definitely achieve a high damage output, likely over 300. With Garchomp being immune to Dragon Claw, that makes it safer for Primarina to use Moonblast. Speed is lower, but it's crucial to factor in that knockout potential when deciding the best action to take!
  5. Turn 4
    Chimps at the Zoo used Makeitrain
    GPT-6 Luna Pro switched to Garchomp7,051 tok · 11.7 s · $0.0009

    Primarina’s attacks are resisted or ineffective against Gholdengo, and Gholdengo moves first. Switching to full-health Garchomp gives you a strong Earthquake threat and escapes the bad matchup.

    Reasoning trace (82 words)
    **Weighing matchup options**
    
    I need to decide between using Primarina or Gholdengo, probably switching out Garchomp. Gholdengo is likely to use Make It Rain or Shadow Ball. Garchomp resists steel but has a neutral match against ghost, where special attacks could be problematic. Primarina would struggle since Moonblast is resisted and Hyper Voice does nothing against ghost types. While Calm Mind could be an option, Gholdengo is faster and can hit hard. So, I think switching out Garchomp is the best strategy!
  6. Turn 5
    Chimps at the Zoo switched to Dragonite
    GPT-6 Luna Pro used Earthquake7,009 tok · 11.3 s · $0.0009

    Garchomp moves first, and Earthquake is super effective against Gholdengo. The likely knockout is the deciding factor.

    Reasoning trace (77 words)
    **Evaluating earthquake effectiveness**
    
    I'm thinking we need to choose if an earthquake attack will likely result in a knockout. Gholdengo has an 80% chance with a -2 spa, while Garchomp has an attack power of 182. Since earthquake is super effective against Gholdengo, it's likely to knock it out. Plus, Garchomp is confirmed to be faster, which adds to the likelihood of a successful knockout. Those two factors seem to play a major role in the decision!
  7. Turn 6
    Chimps at the Zoo used Dragonclaw
    GPT-6 Luna Pro switched to Primarina7,691 tok · 13.8 s · $0.0010

    Dragonite is a bad matchup for low-health Garchomp: Earthquake is ineffective, and Dragonite’s full-HP Multiscale blunts Dragon Claw. Switch to Primarina, which resists Dragon and threatens a super-effective Moonblast.

    Reasoning trace (155 words)
    **Analyzing Pokemon matchups**
    
    I'm considering the situation between Garchomp and Dragonite, thinking Dragon Claw is probably a good move. Garchomp is faster, but Multiscale is a factor since it halves damage. If the opponent is at 46 HP, they can potentially KO with Dragonite's attack. Switching to Primarina is tempting since it resists Dragon-type moves and can threaten with Moonblast. But there's the risk of Dragonite using Earthquake. If I switch, will it be a good matchup or allow Dragonite to set up? It’s tricky!**Considering moves against Dragonite**
    
    I'm pondering whether Dragonite could be at full health with Multiscale active. If I use Dragon Claw, it might only deal 30-40% damage due to Multiscale, and that could allow Dragonite to attack and potentially secure a KO. Switching to Primarina seems like a wise move since it resists Dragon-type moves and can retaliate with a 4x effective Moonblast. Yes, switching makes more sense in this scenario!
  8. Turn 7
    Chimps at the Zoo used Dragondancemega
    GPT-6 Luna Pro used Moonblast7,715 tok · 15.2 s · $0.0012

    Moonblast is the best way to punish Dragonite staying in or switching, and Primarina is immune to its revealed Dragon Claw. Dragonite moves first, but a knockout is unlikely through Multiscale.

    Reasoning trace (159 words)
    **Considering battle strategies**
    
    I’m focusing on the battle strategy concerning Moonblast. It looks like Dragonite's Multiscale ability halves damage, meaning it would take significant damage from Moonblast—about 40-50%. Primarina is slower and immune to Dragon Claw, which makes it a solid option. If I use Encore to lock Dragonite, it could give me an advantage. But I still need to think about what Dragonite might do next. If I attack with Moonblast now, will it secure a knockout? Not entirely sure yet.**Analyzing move options**
    
    It looks like Dragonite used Dragon Claw on Primarina, which is immune to it. I'm thinking it might switch out now. If it does switch, Moonblast will punish that move. Encore wouldn’t be beneficial if it switches, but it would lock in the last move if it stays—so maybe it’s better to just use Moonblast. With Fairy STAB and being super effective, that might be the strongest choice overall. Let's see how this plays out!
  9. Turn 8
    Chimps at the Zoo used Extremespeed
    GPT-6 Luna Pro used Moonblast7,239 tok · 11.6 s · $0.0009

    Moonblast is the deciding move: Dragonite is already at 43%, and its boosted Dragon Claw is ineffective against Primarina’s Fairy typing. Primarina can finish it with another super-effective hit.

    Reasoning trace (78 words)
    **Assessing Moonblast strategy**
    
    I need to figure out if Moonblast can likely KO at 43. Earlier, Moonblast was reduced from full. So by Turn 7, Dragonite's DD and Primarina's Moonblast at 43 implies it did 57% damage — but was it really full? Considering past scenarios with multiscale active, Moonblast inflicting 57% might not fit. If Dragonite leads with Dragon Claw, it won't affect Primarina, making Moonblast a safe choice. Should I go with DD or attack instead?
    Chimps at the Zoo switched to Garchomp
  10. Turn 9
    Chimps at the Zoo switched to Gholdengo
    GPT-6 Luna Pro used Moonblast9,115 tok · 19.2 s · $0.0015

    Garchomp is faster, so Primarina likely cannot survive to attack twice. Moonblast is the best play: it hits super effectively and may knock Garchomp out outright, while switching leaves your weakened Garchomp exposed.

    Reasoning trace (164 words)
    **Analyzing Garchomp strategy**
    
    I need to figure out whether to choose Moonblast for Garchomp, as it might be able to knock out Primarina at low HP with moves like Earthquake or Dragon Claw. However, Moonblast probably won't KO a full Garchomp. I estimate Primarina's damage output might be around 60-80% with a Life Orb, but that's not enough to finish it off. Switching to my Garchomp seems risky since it could also face a KO. Let's consider my options before making a move!**Evaluating Garchomp tactics**
    
    I’m analyzing my Garchomp's speed, which might give me an edge in a tie. Earthquake could be effective, possibly knocking out the opponent's Garchomp at 30%. But if Primarina uses Moonblast, it might OHKO my Garchomp. I’m calculating potential damage: with its special attack, I estimate a range that could yield KO results against Primarina at around 80%. If I click Moonblast instead, it guarantees damage. It seems safer to sacrifice Primarina first, then bring in my Garchomp afterward.
  11. Turn 10
    Chimps at the Zoo used Shadowball
    GPT-6 Luna Pro used Moonblast10,817 tok · 32.7 s · $0.0022

    Primarina is slower and likely gets knocked out by Gholdengo, but Moonblast chips it before that. Keeping Garchomp available to revenge with Earthquake is better than switching it into the attack at only 46 HP.

    Reasoning trace (231 words)
    **Analyzing Pokémon switch strategy**
    
    I need to choose whether to switch Garchomp or keep it against Gholdengo. Make It Rain is super effective, but Garchomp has a speed advantage, likely outspeeding Gholdengo with Earthquake potentially securing a knockout. However, with Garchomp's low HP at 46, it's at risk if I stay in. Primarina is vulnerable to Gholdengo, and locking it into Make It Rain with Encore isn't an option. Garchomp could still serve as a revenge killer if needed.**Considering Garchomp and Primarina strategy**
    
    Garchomp can attack first, but Gholdengo's Make It Rain is likely going to knock it out. Garchomp's Earthquake would definitely be powerful, so if it survives the switch-in hit, it could attack. However, with Garchomp at 46 HP, it doesn't look good. Primarina could use Moonblast for some damage on Gholdengo but might faint afterward. So, should I sacrifice Garchomp for a chance to hit Gholdengo, while Primarina tries to chip in before going down?**Evaluating Garchomp switch strategy**
    
    It seems like Gholdengo's Make It Rain will likely take out Garchomp, making a switch feel risky. If I switch, Garchomp might not survive the incoming attack anyway. So, is it worse to switch and have it faint, or stay in and try to attack? I need to really consider whether losing Garchomp is worth trying to get a hit in, but it feels like the odds are against me.
    GPT-6 Luna Pro switched to Garchomp7,017 tok · 11.2 s · $0.0009

    Garchomp is faster than Gholdengo and can threaten a super-effective Earthquake for a likely knockout. Despite its low HP, switching in is the only legal action.

    Reasoning trace (74 words)
    **Deciding on Garchomp**
    
    I need to focus on choosing Garchomp for this matchup. The key factors are speed and the likelihood of a knockout. Garchomp has low health, but it’s my only option. The chance of Gholdengo getting knocked out by Garchomp's Earthquake is about 56%, and Garchomp outspeeds Gholdengo. Given these factors, speed and the super effective move suggest that Garchomp can likely secure a KO first. I'll ensure the actions are precise.
  12. Turn 11
    Chimps at the Zoo used Recover
    GPT-6 Luna Pro used Earthquake7,128 tok · 11.3 s · $0.0008

    Garchomp moves first, and super-effective Earthquake should knock out Gholdengo before it can attack.

    Reasoning trace (85 words)
    **Analyzing Gholdengo vs Garchomp**
    
    I’m trying to decide on using Earthquake (EQ) with Gholdengo. It’s at 56%, and Garchomp’s attack is super effective, which could likely KO it. I wonder if Gholdengo could mega evolve and survive? EQ might actually 2-hit it, but Garchomp is at 46 HP and confirmed to be slower. EQ might deal around 160-190 damage, with Gholdengo's potential damage at 91-109; that definitely means a KO unless there’s an unknown item like an air balloon, but leftovers are known. Let's proceed.
    Chimps at the Zoo switched to Garchomp
  13. Turn 12
    Chimps at the Zoo used Swordsdance
    GPT-6 Luna Pro used Dragonclaw7,744 tok · 14.9 s · $0.0011

    Dragon Claw is the deciding play: it’s super effective and deals more damage than Earthquake. At 46 HP, Garchomp is unlikely to survive the opposing Garchomp’s attack, so take the best chance to weaken or KO it first.

    Reasoning trace (87 words)
    **Evaluating dragon claw choice**
    
    I need to choose dragon claw since it works well against Garchomp. Its 25% opposing power makes it effective. My attack with Dragon Claw has a strong chance to deal around 70-85% damage, but it won't be a KO. Earthquake is neutral but likely a lower damage output. Plus, Garchomp might use Swords Dance, making it dangerous. Since I need to act before my opponent, using Dragon Claw is my best option, especially since I can’t risk being knocked out at low HP.
  14. Turn 13
    Chimps at the Zoo used Dragonclaw
    GPT-6 Luna Pro used Earthquake7,826 tok · 16.8 s · $0.0011

    Earthquake should easily knock out the weakened opposing Garchomp, and unlike Dragon Claw it avoids triggering Rough Skin. The deciding factor is securing the KO without unnecessary contact damage.

    Reasoning trace (168 words)
    **Deciding on the move**
    
    I need to decide between moves. The opponent's Garchomp has 15% HP while mine has 12%. Dragon Claw is super effective, but hitting first would trigger Rough Skin, leading to my Garchomp's defeat. If I attack first with Dragon Claw, it might get knocked out, but if the opponent is faster, they could knock me out first. Earthquake avoids Rough Skin and should KO if the opponent's HP is around 27-32. I think I’ll choose Earthquake to avoid the Rough Skin damage.**Analyzing move effects**
    
    I’m contemplating how Rough Skin triggers; it seems to damage the attacker when a contact move is used, even if that move causes a faint. But if I use Earthquake (EQ), it avoids Rough Skin entirely because it's a non-contact move. Dragon Claw hits hard since it’s super effective, but EQ's STAB makes it a strong choice too. Both moves appear likely to achieve a knockout, but EQ avoids Rough Skin damage for my Garchomp, which is a huge plus!