Matches · 2026-10-10 · rules version c4
Mercury Decide vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 6 turns · 2 min wall clock · 41,746 tokens · $0.011
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Decisions
- Team previewMercury Decide brought
Dragapult,metagross,garchompLead: 40% BRING: dragapult, 21% BRING: metagross, 17% BRING: scizor Pick 2: 36% BRING: metagross, 32% BRING: garchomp, 15% BRING: scizor Pick 3: 69% BRING: garchomp, 20% BRING: scizor, 8% BRING: rotomwash
DeepSeek V4.1 Flash broughtDragonite,gholdengo,kingambitLead Dragonite handles Garchomp with Ice Spinner and Multiscale, while Gholdengo walls Scizor/Metagross/Toxapex and Kingambit provides Sucker Punch for Dragapult. This core covers the opponent's main threats.
Reasoning trace (1,541 words)
We need answer only with thought and decision BRING. Need choose 3 from team. Need assess matchup vs opponent: garchomp, scizor, metagross, rotomwash, dragapult, toxapex. Format bring 6 pick 3, team preview no info on their sets. We need best lead and back. Our team: glimmora, dragonite, gholdengo, kingambit, garganacl, annihilape. Opponent has Garchomp, Scizor, Metagross, Rotom-Wash, Dragapult, Toxapex. Potential threats: Dragapult fast, Garchomp, Rotom-Wash, Toxapex defensive. Our team strong: Dragonite with Multiscale + DD, Gholdengo, Kingambit, Annihilape. Best bring: likely Dragonite, Gholdengo, Kingambit? Or Glimmora lead for hazards? In bring 3, hazards less useful unless lead. Glimmora can set rocks/spikes and Toxic Debris. But vs Scizor/Metagross/Scizor etc. Glimmora weak to Ground (Garchomp EQ), Water (Rotom), Psychic (Metagross), Steel? It might die fast. Dragonite Multiscale + DD can sweep if given setup. Gholdengo handles Toxapex? Shadow ball, make it rain. Kingambit checks Dragapult? Sucker punch. Annihilape can Bulk Up and beat physical. Garganacl wall. Need lead: Dragonite? If opponent leads Garchomp, Dragonite with Ice Spinner? But Garchomp likely faster? Dragonite speed 132, Garchomp up to 169, but if Garchomp no scarf likely 102 base speed? Garchomp base 102, max speed at 50 with 252+ is 169? Actually Garchomp base 102, at lvl 50 max speed with +nature is 169? Wait 102 base -> lvl 50 max speed with 252 EVs + is 154? Let's compute: base 102, IV31 EV252 neutral = 149? +nature = 163? Hmm. Dragapult base 142, max speed 213. Dragonite base 80, max 132. Garchomp speed likely 150ish, faster than Dragonite. So Dragonite shouldn't lead vs Garchomp unless Multiscale survives and Ice Spinner. Better lead: Gholdengo? It's immune to Toxic, resists Scizor, Metagross? Gholdengo Steel/Ghost, weak to Ground, Ghost, Dark, Fire. Garchomp EQ hits, but Gholdengo can make it rain? Not super effective. Rotom-Wash Shadow Ball? no. Scizor Knock Off? not listed moves. Kingambit: strong priority Sucker Punch. Good vs Dragapult, Gholdengo? It's slow. Lead Kingambit? vs Garchomp EQ hits, but Kingambit resists? Dark/Steel takes neutral from Ground? Steel weak? Steel is not weak to Ground? Actually Ground hits Steel super effective? No, Ground is super effective against Steel? Wait Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes Ground hits Steel 2x. So Kingambit weak to Garchomp EQ. Bad lead. Annihilape: Fighting/Ghost. vs Garchomp: Garchomp EQ? Ghost makes normal/fighting immune, fighting neutral to ground? Ground vs Fighting neutral, vs Ghost neutral? Actually Ground doesn't affect Ghost? No, Ground hits Ghost neutral? Wait Ghost is immune to Normal/Fighting, not Ground. Ground hits Ghost neutral? Ground is not resisted by Ghost. So Annihilape takes neutral from EQ. Annihilape can Bulk Up, Drain Punch. But against Garchomp maybe okay. Garganacl: Rock, sturdy, Salt Cure. Lead vs Garchomp? Garchomp EQ super effective vs Rock. Bad. Glimmora: Rock/Poison, weak to Ground 4x? Rock weak ground, Poison weak ground? Actually Poison is weak to Ground? Ground is super effective against Poison, Rock, Steel, Fire, Electric. So Glimmora takes 4x from Ground? Rock 2x, Poison 2x = 4x. Bad lead vs Garchomp. So maybe lead Gholdengo. It's immune to Toxic from Toxapex, can Nasty Plot and Make It Rain. Against Scizor, Metagross, Gholdengo resists Steel? Steel resists Steel, Ghost immune to Fighting? Scizor Bug/Steel: Gholdengo resists Bug? Ghost resists Bug? Ghost resists Poison and Bug? Actually Ghost is immune to Normal/Fighting, resists Poison and Bug. Steel resists Steel, Bug, Rock, Grass, Ice, Dragon, Fairy, Flying, Psychic, Normal. So Gholdengo 4x resists Bug? Bug vs Steel 0.5, vs Ghost 0.5 -> 0.25. So Scizor Bug moves weak. Metagross Psychic/Steel: Gholdengo immune to Psychic? Ghost immune to Psychic? No, Psychic vs Ghost neutral? Wait Psychic is not very effective vs Steel, and vs Ghost neutral. Gholdengo's Steel resists Psychic, so Metagross Psychic moves resisted. Metagross Steel moves resisted by Steel. So Gholdengo walls Metagross and Scizor. Good lead. But Gholdengo weak to Garchomp (Ground, Dark, Ghost). If opponent leads Garchomp, Gholdengo might be in trouble. But Gholdengo has high SpA, can Make It Rain? Garchomp is Dragon/Ground, Steel neutral? Make It Rain Steel vs Garchomp neutral? Actually Steel vs Dragon neutral? Steel vs Dragon 1x? Ground is immune to Electric, but Steel? Steel vs Ground? Ground doesn't resist Steel? Ground is weak to Water, Grass, Ice? No, Ground resists Poison, Rock? Wait Ground resists Poison and Rock? Ground is immune to Electric, resists Poison, Rock? Actually Ground resists Poison and Rock? Let's recall type chart: Ground takes 2x from Water, Grass, Ice; 0.5 from Poison, Rock; immune to Electric. So Steel vs Ground is 1x? Steel vs Ground: Ground doesn't resist Steel. Steel is super effective vs Rock, Ice, Fairy; resisted by Steel, Fire, Water, Electric. So Make It Rain neutral vs Garchomp. Shadow Ball neutral? Ghost vs Dragon neutral, vs Ground neutral. So Gholdengo can't hit Garchomp super effectively. But Gholdengo can Nasty Plot or Recover. However, Garchomp EQ will hurt. Maybe lead with Dragonite? If Multiscale intact, can take a hit and use Ice Spinner to hit Garchomp 4x. But Dragonite is slower, so if Garchomp uses Dragon Claw or EQ, Multiscale halves damage, then Dragonite can Ice Spinner and likely KO? Garchomp 4x weak to Ice. Dragonite with 204 Atk, Ice Spinner 80 BP, against Garchomp likely OHKO if no investment? Garchomp HP 183-215, Def 103-161. Ice Spinner 4x: base 80 * 4 = 320 effective. Dragonite Atk 204. Likely OHKO. So Dragonite can beat Garchomp if it survives. Multiscale ensures survival from full HP. But if Garchomp uses Dragon Tail? No, Garchomp may have Rough Skin, but Ice Spinner hits and takes Rough Skin damage? Not KO. Dragonite is a good lead because it can handle Garchomp, Scizor (Fire? no, but EQ? Dragonite has Earthquake), Metagross (EQ), Rotom (EQ? Rotom Levitate, so no), Dragapult (Ice Spinner? Dragonite can't outspeed Dragapult but can Extreme Speed? Actually Dragapult faster, but Dragonite can Extreme Speed priority). Dragonite is versatile. But if opponent leads Rotom-Wash, Dragonite's Ice Spinner isn't super effective, but Dragonite can DD or EQ? EQ doesn't hit Levitate. Rotom-Wash has Will-O-Wisp? Not listed, but likely. Dragonite with Lum Berry handles burn. Dragonite can DD and then sweep. Alternatively lead Annihilape? It can Bulk Up and be a win condition. But vs Garchomp, it's neutral. Given bring 3, we want a solid core: Dragonite, Gholdengo, Kingambit? Or Dragonite, Gholdengo, Annihilape? Kingambit provides priority Sucker Punch for Dragapult and Gholdengo. Annihilape provides Bulk Up and can beat Toxapex? Toxapex with Scald? Annihilape is immune to Scald? No, Water neutral, but Ghost immune to Fighting. Toxapex likely has Toxic, Haze, Recover, Scald. Annihilape can Taunt to stop Haze/Toxic, then Bulk Up. But Toxapex can Scald burn. Annihilape has Defiant, but not Guts. So burn hurts. Gholdengo is immune to Toxic and can Nasty Plot vs Toxapex, but Toxapex has Haze? Gholdengo can use Make It Rain? Toxapex resists Steel? Toxapex Water/Poison: Steel vs Water 0.5, vs Poison 1x? Actually Steel vs Water 0.5, vs Poison 1x? Poison resists Steel? No, Poison is weak to Ground, Psychic; resists Grass, Fighting, Poison, Bug, Fairy? Steel is not resisted by Poison. Wait type chart: Poison resists Grass, Fighting, Poison, Bug, Fairy. It does not resist Steel. So Steel vs Toxapex: Water 0.5, Poison 1 = 0.5. Shadow Ball: Ghost vs Water neutral, vs Poison 1x? Ghost vs Poison 1x? Ghost is super effective vs Ghost, Psychic; not very effective vs Dark; immune to Normal, Fighting. So Shadow Ball neutral. Gholdengo can Nasty Plot and eventually break through. Kingambit: Sucker Punch, Kowtow Cleave. Good vs Dragapult, Gholdengo? Kingambit is slow but strong. Against Toxapex, Kowtow Cleave Dark vs Water/Poison: Dark neutral. Sucker Punch priority. So bring: Dragonite, Gholdengo, Kingambit? Or Annihilape over Kingambit? Kingambit's Sucker Punch is crucial for Dragapult. Also Kingambit can beat Gholdengo? Not relevant. We need lead. I think Dragonite is best lead because it can handle Garchomp and set up DD. But if opponent leads Rotom-Wash, Dragonite can't do much except DD. But Rotom-Wash might Volt Switch? Not listed. It could Will-O-Wisp, but Lum Berry cures. Dragonite with Multiscale can take a hit, then DD. Rotom-Wash's Thunderbolt? Dragonite is Dragon/Flying, takes neutral from Electric? Flying is weak to Electric? Yes, Flying weak to Electric, so Thunderbolt is super effective? Actually Electric vs Flying 2x, vs Dragon 0.5, net 1x? Wait Electric vs Dragon: 0.5, vs Flying: 2x, product = 1x. So Thunderbolt neutral. So Rotom-Wash doesn't threaten Dragonite much. Dragonite can DD. Alternatively lead Gholdengo to counter Scizor/Metagross/Toxapex, and keep Dragonite in back for Garchomp. But if opponent leads Garchomp, Gholdengo is in trouble. However, we can switch to Dragonite? But then lose momentum. Lead Dragonite seems safer because it can handle Garchomp, and if opponent leads something else, Dragonite can DD or attack. So BRING: dragonite, gholdengo, kingambit. Lead Dragonite. Check if any other: Garganacl could wall physical, but slow. Annihilape could Bulk Up. But Kingambit's Sucker Punch is important for Dragapult. So I'll go with Dragonite, Gholdengo, Kingambit. But wait, Kingambit is weak to Ground, and Garchomp has EQ. So if we bring Kingambit and opponent has Garchomp, we need to handle it. Dragonite can handle Garchomp. Gholdengo can handle Scizor/Metagross/Toxapex. Kingambit handles Dragapult. So coverage is good. Thus decision: BRING: dragonite, gholdengo, kingambit. Need format: BRING: dragonite, gholdengo, kingambit Let's output.
- Turn 1Mercury Decide used
Dracometeor92% MOVE: dracometeor, 3% MOVE: phantomforce, 2% MOVE: shadowball
DeepSeek V4.1 Flash usedIcespinnerDragapult is faster and threatens Dragonite, but Ice Spinner is super effective and deals massive damage. Switching to Gholdengo or Kingambit risks a Fire Blast, while Dragon Dance is too slow to matter if Dragapult attacks. Ice Spinner applies immediate pressure and may KO or force Dragapult out.
Reasoning trace (1,308 words)
We need answer with thought and decision. Need choose best action. State: Dragonite vs Dragapult turn1. Dragonite full HP Multiscale, Lum. Dragapult faster likely. Moves unknown. Dragonite has Ice Spinner super effective on Dragapult, but Dragapult likely can KO? Need assess. Dragapult common sets: physical Dragon Darts, Phantom Force, U-turn, Sucker Punch? special Shadow Ball, Draco Meteor, Fire Blast, Thunderbolt, Will-O-Wisp. Dragonite Multiscale halves first hit. Ice Spinner 4x? Dragapult Dragon/Ghost, Ice is 2x? Dragon weak ice, Ghost neutral, so 2x. With 204 Atk, Ice Spinner likely OHKO? Dragapult HP 163-195, Def 85-139. Let's estimate: level 50, 204 Atk vs 100 Def. Ice Spinner BP80 *2 =160. Damage ~ (2*50/5+2)=22? Formula: (((2*50/5+2)*80*204/100)/50)+2 = ((22*80*2.04)/50)+2 = (3590/50)+2=73.8? Wait 22*80=1760*204/100=3590.4 /50=71.8+2=73.8. *2 =147.6. If Def 100. Dragapult HP ~180, so not guaranteed OHKO? Actually if Def 85: 204/85=2.4, 22*80*2.4=4224/50=84.5+2=86.5*2=173. HP 163-195. Could OHKO low HP/Def, but not guaranteed. Multiscale irrelevant for our attack. Dragapult likely faster and can hit. If special Shadow Ball vs Dragonite? Dragonite SpD 120, HP168. Shadow Ball maybe 80 BP STAB, not super effective? Ghost vs Dragon neutral? Dragonite Dragon/Flying, Ghost neutral. Could do maybe 30-40%. If Draco Meteor 130 STAB super effective on Dragon, Multiscale halves, maybe survive? But then -2. If physical Dragon Darts 50x2 STAB super effective, Multiscale halves first? Multiscale halves damage from attacks while full HP, applies to each hit? In gen, Multiscale reduces damage from each hit? Actually Multiscale halves damage taken when full HP; after first hit HP not full, second hit full damage. Dragon Darts two hits, first halved, second full. Could do significant. But Dragonite has Lum for status. What is best? Dragon Dance? If Dragapult can threaten, maybe Ice Spinner to KO or damage. Since Ice Spinner super effective and likely KOs or heavily damages. But if not KO, Dragapult may KO? Dragonite with Multiscale may survive one hit. Dragon Dance could be risky if Dragapult uses Dragon Darts and KOs? Let's calculate Dragon Darts: Dragapult Atk 126-189. Dragonite Def 115. BP 50 each, STAB 1.5, super effective 2 = 150 effective per hit? Actually 50*1.5*2=150. Two hits. Damage per hit: ((22*50*Atk/Def)/50)+2 *1.5*2? Let's compute with Atk 189, Def115: 22*50=1100*189/115=1807/50=36.1+2=38.1 *3 =114 per hit? Wait STAB 1.5 * SE 2 =3. So 114 per hit. First halved by Multiscale =57, second full 114 =171, total 171, Dragonite HP 168 -> KO. If Atk lower, maybe survive. So Dragonite could be KOed by physical Dragapult. Special Draco Meteor: 130*1.5*2=390 effective. Damage: 22*130=2860*SpA/SpD. SpA 167, SpD120: 2860*1.39=3975/50=79.5+2=81.5*3=244.5, halved=122. Survives. Then -2. Shadow Ball: 80*1.5=120, 22*80=1760*167/120=2449/50=49+2=51*1.5=76.5, halved=38. So special sets don't KO. Physical Dragon Darts can KO. But Dragapult often special? In current meta, Dragapult can be physical or special. We don't know. If we Dragon Dance, we get +1 Atk/Spe. Speed 132 -> 198, still slower than max Dragapult 213? +1 = 198, Dragapult max 213, so still slower if max speed. But if Dragapult not max, maybe outspeed. But if we take hit, Multiscale may be broken, then next turn we can Ice Spinner? But if Dragapult KOs, bad. Ice Spinner now: if it KOs, great. If not, we take hit, maybe survive due Multiscale, then next turn? But if Dragapult survives with low HP, it may KO us. However Ice Spinner is super effective and likely does 70-100%. Let's compute more accurately with Dragapult Def 85-139. Our Atk 204. Damage = (((22*80*204/Def)/50)+2)*2. For Def 139: 22*80=1760*204/139=2582/50=51.6+2=53.6*2=107.2. HP 195 -> survives with ~88. For Def 100: 1760*204/100=3590/50=71.8+2=73.8*2=147.6. HP 180 -> survives with ~32. For Def 85: 1760*204/85=4224/50=84.5+2=86.5*2=173. HP 163 -> survives with -10? Actually 173 > 163, so KO if HP low. So Ice Spinner does 107-173. Dragapult HP 163-195. So not guaranteed OHKO unless low HP/Def. But likely does heavy damage. If Dragapult is special, it won't KO us, so we can Ice Spinner then next turn maybe KO with Extreme Speed? But Extreme Speed doesn't affect Dragapult (Ghost immune to Normal). So after Ice Spinner, if Dragapult survives, it may attack, then we need another Ice Spinner? But we might be KOed if physical. If special, we survive and can Ice Spinner again? But Dragapult might switch. What about switching to Gholdengo or Kingambit? Gholdengo is immune to Normal? Dragapult's Ghost moves? Gholdengo Steel/Ghost: immune to Normal, Fighting; resistant to many. Dragapult's Ghost moves are super effective against Gholdengo? Ghost vs Ghost is super effective? Actually Ghost is super effective against Ghost. So Shadow Ball would be SE. But Gholdengo has high SpD 111, HP164. Could take. Kingambit Dark/Steel: immune to Psychic, resistant to Ghost? Dark resists Ghost, Steel resists Ghost? Actually Dark resists Ghost, Steel resists Ghost? Steel does not resist Ghost? Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Ghost neutral. Dark resists Ghost and Dark. So Kingambit takes neutral from Ghost? Dark resists Ghost, so 0.5x. Kingambit is slower, but has Sucker Punch priority. Could be good against Dragapult? Dragapult may have Fire Blast for Kingambit? Not sure. But turn 1, we need best action. Dragonite vs Dragapult: Ice Spinner is strong. Dragon Dance is setup but risky. Extreme Speed useless. Earthquake neutral. Switch to Kingambit could be safe if Dragapult uses Ghost/Dragon? But Dragapult might have Fire Blast or U-turn. Kingambit is weak to Fire? Dark/Steel: Fire is super effective? Steel weak to Fire, Dark neutral, so 2x. Dragapult often has Fire Blast for Steel types. So switching Kingambit could be bad if Fire Blast. Gholdengo also weak to Fire? Steel/Ghost: Fire 2x. So both weak to Fire. Dragapult commonly carries Fire Blast? In gen9, Dragapult sets: Choice Specs Shadow Ball, Draco Meteor, Fire Blast, U-turn. Or physical: Dragon Darts, Phantom Force, U-turn, Sucker Punch/Will-O-Wisp. So Fire Blast is common. Switching to Gholdengo or Kingambit risks Fire Blast. But Dragonite also takes neutral from Fire? Dragon/Flying: Fire 0.5? Actually Dragon resists Fire, Flying neutral? Dragon resists Fire, so 0.5x. So Dragonite is good against Fire. Thus staying in and using Ice Spinner seems best. It hits Dragapult hard, and if Dragapult is special, we survive and can continue. If physical, we might get KOed, but Ice Spinner might KO first? We are slower, so Dragapult attacks first. If physical Dragon Darts KOs us, we don't get to attack. So if we Ice Spinner, we might be KOed before moving. But Multiscale might save us? We calculated Dragon Darts could do 171 total, KO. But if Dragapult Atk is lower, maybe survive. However, if we Dragon Dance, we also get attacked first, and might be KOed. So no difference. But if we switch, we avoid the hit. But switching to Gholdengo/Kingambit might be bad if Fire Blast. However, if Dragapult is physical, it might not have Fire Blast. But we don't know. What is the best competitive play? Typically, Dragonite vs Dragapult: Dragonite can use Ice Spinner to threaten. But Dragapult is faster and can U-turn out. If we Ice Spinner, we might hit it hard. If it U-turns, it takes damage and brings in something. That's fine. If it attacks, we might trade. Dragon Dance is risky because Dragapult can just attack or U-turn. Ice Spinner is immediate pressure. Also, if Dragapult is special, it might not KO, and we can KO next turn with Ice Spinner? Actually if we Ice Spinner and it survives, it might switch out. But we deal big damage. I think Ice Spinner is the best move. Let's check if there's any reason to switch. Gholdengo is immune to Normal, but Dragapult's Ghost moves are SE. Kingambit resists Ghost and Dark, but weak to Fire. Dragonite has Multiscale and Lum, good against status. Staying in and attacking is standard. Thus decision: MOVE: icespinner. Need output in required format. Thought 2-4 sentences. Decision block exactly one action line. Ensure move_id is "icespinner" as in legal actions. No extra text. Let's craft thought: Drag
Mercury Decide switched toGarchomp73% SWITCH: garchomp, 27% SWITCH: metagross
- Turn 2Mercury Decide used
Stoneedge23% MOVE: stoneedge, 20% MOVE: dragonclaw [MEGA], 16% MOVE: earthquake [MEGA]
DeepSeek V4.1 Flash usedIcespinnerGarchomp is 4x weak to Ice, and Ice Spinner should knock it out. Dragonite is too low to survive a hit, but Extreme Speed lacks the power, so attacking immediately with the 4x super effective move is best.
Reasoning trace (81 words)
Dragonite at 47 HP, Garchomp likely faster or has Rough Skin. Ice Spinner is 4x super effective and would likely KO Garchomp. But Dragonite is low HP; if Garchomp moves first with a Dragon move or Rock move, Dragonite dies. However, Ice Spinner is the best chance to KO. Extreme Speed is priority but weaker. Ice Spinner 4x on Garchomp should KO. Even if Garchomp moves first, we lose Dragonite but... actually better to just attack. Ice Spinner is the play.
Mercury Decide switched toMetagross100% SWITCH: metagross
- Turn 3Mercury Decide used
Meteormashmega46% MOVE: meteormash [MEGA], 25% MOVE: bulletpunch [MEGA], 15% MOVE: meteormash
DeepSeek V4.1 Flash switched toGholdengoDragonite is at 26 HP and Metagross likely KOs it with Bullet Punch or any attack. Gholdengo resists Steel and Psychic and is immune to Normal, making it the safest switch-in against Metagross.
Reasoning trace (75 words)
Dragonite at 26 HP, Metagross likely faster or can KO with priority/bullet punch. Earthquake is super effective but Dragonite is frail and Metagross likely KOs. Better to switch to Gholdengo or Kingambit. Metagross Steel/Psychic - Kingambit resists Steel, weak to... Metagross has EQ maybe. Gholdengo immune to normal, resists steel/psychic. Gholdengo is a good switch. Actually Metagross likely has Bullet Punch or EQ. Gholdengo resists both Steel and Psychic, immune to Normal. Switch to Gholdengo.
- Turn 4Mercury Decide used
Stealthrock47% MOVE: stealthrock, 25% MOVE: meteormash, 15% MOVE: zenheadbutt
DeepSeek V4.1 Flash usedRecoverGholdengo's Shadow Ball is super effective on Mega Metagross and does roughly half its HP, while Metagross's Meteor Mash only did 62 damage to Gholdengo. Recover lets Gholdengo heal back to full and safely win the exchange, as Metagross lacks a revealed priority move to KO through Recover.
Reasoning trace (1,298 words)
We need answer with thought and decision. Need choose best action. State: Gholdengo 62% vs Mega Metagross full, tough claws. Gholdengo has shadow ball super effective, make it rain not very. Speed uncertain. Metagross likely faster? Mega Metagross base speed 110, Gholdengo 84? Wait Gholdengo speed stat 149 at level 50, Metagross possible 117-178. Mega Metagross base 110, likely invested can be up to 178, so likely faster. Gholdengo took Meteor Mash not very effective from full? It did 62 HP? Actually from 164 to 102 = 62 damage. Meteor Mash steel vs Steel/Ghost not very effective (0.5? Steel vs Steel 0.5, vs Ghost? Steel neutral? Steel vs Ghost neutral? Actually Steel vs Ghost neutral? Steel is not very effective against Steel, so 0.5). Tough Claws boosted. So Metagross can 2HKO maybe. Gholdengo shadow ball super effective (Ghost vs Psychic 2x, vs Steel 0.5? Ghost vs Steel neutral? Ghost is neutral vs Steel? Ghost vs Steel: not very effective? Type chart: Ghost attacks: super vs Ghost/Psychic, not very vs Dark, normal vs Steel. So vs Metagross Steel/Psychic: 2x from Psychic * 1 from Steel = 2x. Good. Should we attack with Shadow Ball or switch? Gholdengo at 62%, Metagross full. Shadow Ball likely does decent but may not KO. Metagross can KO with Meteor Mash? It did 62 damage on not very effective. If it hits again, Gholdengo at 40 HP, not KO. But Metagross may have Earthquake? Unknown. Mega Metagross often has Meteor Mash, Zen Headbutt, Earthquake, Bullet Punch, Ice Punch, Thunder Punch. Gholdengo is immune to status. If Metagross has Earthquake, it's super effective vs Gholdengo? Ground vs Steel 2x, vs Ghost? Ground vs Ghost neutral? Ground hits Steel super, Ghost neutral, so 2x. That could KO. But not revealed. We need choose best. Could switch to Kingambit? Kingambit resists Steel, Psychic immune? Dark/Steel: Psychic immune? Dark immune to Psychic, Steel resists Psychic, so immune. Steel resists Steel. Ground weak? Metagross may have Earthquake, Kingambit weak to Ground? Dark/Steel: Ground 2x? Steel weak to Ground, Dark neutral, so 2x. But Kingambit has Sucker Punch priority, can threaten Metagross. However Metagross may be faster and use Earthquake. Kingambit full HP, can take a hit? Mega Metagross Tough Claws Earthquake vs Kingambit 2x, likely heavy. But Kingambit has Sucker Punch, if Metagross attacks, Sucker Punch goes first and does Dark damage. Metagross Steel/Psychic: Dark vs Steel neutral? Dark vs Psychic 2x, vs Steel neutral? Dark vs Steel neutral? Actually Dark is neutral vs Steel. So Dark vs Metagross: 2x from Psychic, 1x Steel = 2x. Sucker Punch 70 BP + Black Glasses 1.2 + Supreme Overlord maybe 1.0 (no fainted allies? Dragonite and Gholdengo alive, Kingambit is third? Actually team has Dragonite, Kingambit, Gholdengo. No fainted allies? Dragapult and Garchomp fainted are opponent's. So Supreme Overlord 1.0). Sucker Punch likely does good damage but may not KO full Metagross. Metagross can survive and KO Kingambit with Earthquake? If Metagross uses Meteor Mash, Sucker Punch works. If Metagross uses Earthquake, Sucker Punch still works because it's an attack. But if Metagross uses status? unlikely. Alternatively, Gholdengo can use Nasty Plot to boost, but Metagross will attack and likely 2HKO. Recover could heal but Metagross attacks again. Shadow Ball is immediate damage and super effective. Since Gholdengo is already in, and Metagross is full, maybe Shadow Ball is best to chip. But if Metagross is faster and KOs? It did 62 damage with not very effective Meteor Mash. If it uses Earthquake, it could do more. But we don't know. Gholdengo at 102 HP. If Metagross uses Meteor Mash again, Gholdengo survives with ~40 HP. Then next turn can Recover or attack. But if Metagross has Bullet Punch priority, could finish. But not revealed. What is best competitive play? Gholdengo has Shadow Ball super effective. Metagross likely faster? Speed range 117-178, Gholdengo 149. If Metagross is max speed, it's 178, faster. If not, Gholdengo faster. Mega Metagross often runs max speed? In Champions, maybe. But Gholdengo's Shadow Ball might not KO. Let's estimate damage: Gholdengo SpA 185, Wise Glasses 1.1. Shadow Ball 80 BP, super effective 2x. Metagross SpD possible 117-178. If Metagross SpD 150, damage roughly (185*80*2*1.1)/(150*50) ~ 32560/7500 ~ 4.3? Actually formula: ((2*50/5+2)*185*80/150)/50 +2 = (22*185*80/150)/50+2 = (22*9866)/50+2 = 217052/50+2 = 4341+2? That's too high. Let's use proper: Level 50, damage = (((2*50/5+2)*Power*Atk/Def)/50)+2. (22*80*185/150)/50+2 = (22*80*1.233)/50+2 = (2170)/50+2 = 43.4+2=45.4? Wait 22*80=1760, *185=325600, /150=2170.6, /50=43.4, +2=45.4. Then *2 super effective = 90.8. *1.1 Wise Glasses = 99.9. So about 100 damage. Metagross HP 155-187. So Shadow Ball does ~100, not KO. Metagross survives with ~60-80 HP. Then Metagross attacks. If it uses Meteor Mash, Gholdengo takes ~62, goes to 40. Then next turn Gholdengo can Shadow Ball again and KO? If Metagross is faster, it attacks first, Gholdengo at 40, then Gholdengo Shadow Ball KOs. But if Metagross has priority Bullet Punch, it could KO Gholdengo before Shadow Ball. Bullet Punch base 40, Tough Claws, Steel vs Steel/Ghost not very effective? Steel vs Steel 0.5, vs Ghost neutral? So 0.5. Damage maybe 30-40. Gholdengo at 40 might survive? Not sure. Alternatively, switch to Kingambit. Kingambit can take a hit? Mega Metagross Meteor Mash vs Kingambit: Steel vs Dark/Steel: Steel vs Steel 0.5, vs Dark neutral? Actually Steel vs Dark neutral? Steel is not very effective against Steel, neutral against Dark. So 0.5. Tough Claws 1.3. Damage maybe 50-60. Kingambit has 207 HP, can take multiple. Then Kingambit can Sucker Punch. But Metagross might have Earthquake, which is 2x vs Kingambit. If Metagross uses Earthquake, Kingambit takes heavy damage. But Kingambit's Sucker Punch goes first if Metagross attacks. Sucker Punch 70 BP Dark, 2x vs Metagross. Damage: Kingambit Atk 205, Black Glasses 1.2. Sucker Punch 70. Metagross Def 153-222. Damage = (22*70*205/180)/50+2 = (22*70*1.139)/50+2 = (1754)/50+2=35+2=37. *2 super effective = 74. *1.2 = 88.8. So about 90 damage. Metagross HP 155-187, survives with ~70-100. Then Metagross attacks again. Kingambit can take another hit? If Meteor Mash, another ~50, Kingambit at ~100. Then next turn Sucker Punch again, Metagross at ~0-10? Actually two Sucker Punches = 180 damage, Metagross HP 155-187, so likely KO on second. But Metagross might KO Kingambit first? If Metagross uses Earthquake, it's 2x, damage maybe 100-120. Kingambit at 207, can survive one. Then Sucker Punch does 90. Next turn Metagross might KO with another Earthquake. So it's a trade. But Gholdengo has Recover. Could Recover to full, then Metagross attacks, then next turn Shadow Ball. But Metagross might boost? Mega Metagross doesn't have boosting moves typically. It could use Meteor Mash, then Gholdengo Recover, then Metagross Meteor Mash again, Gholdengo at ~100, then Shadow Ball. That seems good. But if Metagross is faster, it attacks first. Turn 4: Gholdengo Recover to 164. Metagross Meteor Mash does 62, Gholdengo at 102. Turn 5: Gholdengo Shadow Ball does 100, Metagross at ~60-80. Metagross Meteor Mash does 62, Gholdengo at 40. Turn 6: Gholdengo Shadow Ball KOs. But if Metagross has Bullet Punch, it could KO Gholdengo at 40 before Shadow Ball. Bullet Punch priority +1, so it would go first. Damage from Bullet Punch: 40 BP, Tough Claws, Steel vs Steel/Ghost 0.5. Damage = (22*40*Atk/Def)/50+2. Atk 216, Def 115. (22*40*216/115)/50+2 = (22*40*1.878)/50+2 = (1652)/50+2=33+2=35. *0.5 = 17.5. *1.3 = 22.75. So Bullet Punch does ~23. Gholdengo at 40 survives. So not KO. So Recover might be safe. But what if Metagross uses Earthquake? Earthquake vs Gholdengo: Ground vs Steel 2x, vs Ghost neutral? Actually Ground vs Ghost is neutral? Ground doesn't affect Ghost? Wait, Ground is immune to Ghost? No, Ghost is immune to Normal and Fighting. Ground hits Ghost neutral. Ground vs Steel is 2x. So Earthquake is 2x vs Gholdengo. Damage: Metagross Atk 216, Gholdengo Def 115. Earthquake 100 BP. (22*100*216/115)/50+2 = (22*100*1.878)/50+2 = (
- Turn 5Mercury Decide used
Meteormash63% MOVE: meteormash, 20% MOVE: zenheadbutt, 16% MOVE: bulletpunch
DeepSeek V4.1 Flash usedShadowballMetagross is at full HP and just set Stealth Rock, so it likely attacks now. Shadow Ball is super effective and Gholdengo's best damage option; Make It Rain is resisted and Nasty Plot is too slow/risky against a Tough Claws attacker.
Reasoning trace (79 words)
Metagross Mega with Tough Claws, likely faster or slower. Gholdengo at full HP. Shadow Ball is super effective and Gholdengo likely outspeeds? Metagross speed range 117-178, Gholdengo 149. Uncertain. But Shadow Ball is best damage option. Make It Rain is resisted. Nasty Plot risky if Metagross attacks. Shadow Ball super effective, good choice. Actually Metagross used Stealth Rock last turn, so it may attack now. Gholdengo full HP can take a hit. Shadow Ball is the safe strong play.
- Turn 6Mercury Decide used
Bulletpunch64% MOVE: bulletpunch, 16% MOVE: meteormash, 16% MOVE: zenheadbutt
DeepSeek V4.1 Flash usedShadowballMetagross is at 9% HP and Shadow Ball is super effective, so it should knock it out this turn. Even if Metagross moves first, Meteor Mash is not very effective and won't KO Gholdengo from 99 HP.
Reasoning trace (39 words)
Metagross at 9% HP. Shadow Ball is super effective and should KO. Speed uncertain but Metagross likely slower or even if faster, it can't KO Gholdengo from 99 HP with Meteor Mash (not very effective). Just use Shadow Ball.