Matches · 2026-10-10 · rules version c4
Chimps at the Zoo vs GLM 5.3 Flash
GLM 5.3 Flash won in 8 turns · 22 s wall clock · 16,886 tokens · $0.003
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,gholdengo,kingambitMirror match; my Garchomp has Focus Sash and outspeeds or ties theirs, so it's a safe lead. Gholdengo blocks status and pressures Fairy/Steel, Kingambit provides late-game power. Sylveon and Dragonite are weaker picks here.
Reasoning trace (9 words)
Mirror team. Bring Garchomp lead with sash, Gholdengo, Kingambit.
- Turn 1Chimps at the Zoo used
KowtowcleaveGLM 5.3 Flash usedEarthquakeGarchomp outspeeds and Earthquake is 2x on Kingambit, likely dealing huge damage (possibly KO with Life Orb-less 182 Atk). Even if not a KO, it forces pressure while keeping sash intact. Setting rocks is fine but EQ pressure is better turn 1.
Chimps at the Zoo switched toGarchomp - Turn 2Chimps at the Zoo used
ScaleshotGLM 5.3 Flash switched toGholdengoMirror Garchomp could outspeed and KO my weakened Chomp (sash already broken). Gholdengo is immune to Earthquake and blocks status with Good as Gold, making it a safe pivot.
Reasoning trace (60 words)
Opposing Garchomp likely faster or slower—uncertain. Earthquake mirror: mine at 52% could die to theirs. Scaleshot hits SE and boosts speed. But EQ from theirs could KO me first if faster. Sash is gone (not full HP). Safer: switch to Gholdengo? Gholdengo resists nothing vs EQ—immune! Gholdengo is Ghost, immune to EQ, and Good as Gold blocks status. Switch Gholdengo.
- Turn 3Chimps at the Zoo used
EarthquakeGLM 5.3 Flash usedMakeitrainGarchomp outspeeds and Scale Shot is resisted by Steel/Ghost, so Gholdengo easily tanks it. Make It Rain with Life Orb and 185 Sp. Atk is a near-certain OHKO on the weakened-defense Garchomp, ending the threat now.
Reasoning trace (47 words)
Garchomp boosted speed +1 likely outspeeds. Gholdengo took 5 Scale Shots, likely another Scale Shot or EQ. Gholdengo resists Scale Shot (steel). Make It Rain heavy damage: 185 SpA LO 120 BP super effective vs Garchomp — likely OHKO. Gholdengo slower though; taking Scale Shot first—resisted, fine.
GLM 5.3 Flash switched toKingambitGholdengo is dead and my Garchomp is at 52% with Focus Sash, but it's slower than the boosted enemy Garchomp and gets KO'd. Kingambit resists Scale Shot, beats Garchomp with Sucker Punch/Kowtow, and also threatens the late-game cleaner role. Switch Kingambit in.
Reasoning trace (9 words)
Switch in Kingambit to tank hits and clean up.
- Turn 4Chimps at the Zoo used
ProtectGLM 5.3 Flash usedSuckerpunchGarchomp is much faster and Earthquake hits Kingambit super effectively, so going first matters. Sucker Punch gets priority, Garchomp will almost certainly attack, and Supreme Overlord boosts it. That lets me hit first and likely KO or cripple it before eating an Earthquake.
Reasoning trace (94 words)
Garchomp faster, EQ super effective on Kingambit. Sucker Punch: Garchomp likely attacks (EQ), so Sucker Punch hits first, boosted by Supreme Overlord (+2 fallen = 20%? actually 1 fallen ally = 10%). Sucker Punch 70 BP boosted ~1.2, vs Garchomp... likely big damage but not KO? Kingambit 205 Atk, Sucker Punch vs Garchomp ~ maybe 60-70%. Garchomp then EQs, Kingambit takes ~50%? Rough. Kowtow Cleave: Garchomp moves first, EQ does big damage (SE, 205... no, Garchomp's Atk). Kingambit might survive and hit back. Sucker Punch safer: hit first, likely KO or near. Choose suckerpunch.
- Turn 5Chimps at the Zoo used
ScaleshotGLM 5.3 Flash usedKowtowcleaveGarchomp is faster and may Protect again, making Sucker Punch risky. Kowtow Cleave deals safe neutral damage and can't fail, while Rough Skin recoil is minor.
Reasoning trace (27 words)
Garchomp at +1 speed, faster. Kowtow Cleave hits neutrally? Dark vs Dragon/Ground neutral. Sucker Punch risky (Protect). Kowtow Cleave is safe damage; Rough Skin recoil but fine.
- Turn 6Chimps at the Zoo used
EarthquakeGLM 5.3 Flash usedSuckerpunchGarchomp is at 1% but much faster, and its Earthquake is super effective and could KO Kingambit first. Sucker Punch gets priority and kills it before it moves, assuming it attacks (likely, since it's at 1% and Protect would be pointless).
Reasoning trace (51 words)
Garchomp at 1% with sash? No—sash already broken (it showed sash). Kowtow Cleave kills it. But Garchomp is faster and EQ could KO Kingambit? Kingambit at 133/175, EQ super effective vs Steel... Kingambit Dark/Steel: EQ 2x. Could KO. Sucker Punch: Garchomp likely attacks (EQ), Sucker Punch priority kills first. Safest: suckerpunch.
Chimps at the Zoo switched toSylveon - Turn 7Chimps at the Zoo used
ProtectGLM 5.3 Flash usedIronheadSylveon resists Dark moves but is weak to Steel, so Iron Head is clearly the best damage option. Kingambit's boosted attack with Supreme Overlord should hit hard, and Sylveon may outspeed, so setting up or switching is risky.
Reasoning trace (10 words)
Sylveon resists Dark, weak to Steel. Iron Head is best.
- Turn 8Chimps at the Zoo used
WishGLM 5.3 Flash usedIronheadSylveon is at full HP and likely bulky, but Iron Head is super effective and Kingambit gets the Supreme Overlord boost. Kowtow Cleave and Sucker Punch are resisted, and Swords Dance wastes a turn against a Fairy. Iron Head pressures it hardest this turn.
Reasoning trace (22 words)
Sylveon likely bulky; Iron Head is SE and Kingambit boosted. Sylveon may protect again? It protected last turn. Iron Head is best.