Matches · 2026-10-10 · rules version c4

Gemma 4 31B vs Microsoft-Decision-1

Player 1
Gemma 4 31B's team
autopilot 0%
Player 2 · winner
Microsoft-Decision-1's team
autopilot 0%

Microsoft-Decision-1 won in 6 turns · 89 s wall clock · 35,566 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Microsoft-Decision-1 brought Dragapult,garchomp,gholdengo5,451 tok · 3.7 s · $0.0002

    Lead: 51% BRING: dragapult, 39% BRING: garchomp, 3% BRING: greninja Pick 2: 77% BRING: garchomp, 15% BRING: gholdengo, 4% BRING: scizor Pick 3: 79% BRING: gholdengo, 12% BRING: scizor, 8% BRING: greninja

    Gemma 4 31B brought Incineroar,gholdengo,kingambit2,203 tok · 7.2 s

    Incineroar provides essential Intimidate and Fake Out support against the opponent's physical attackers. Gholdengo offers strong special offense and defensive utility, while Kingambit serves as a powerful late-game cleaner.

    Reasoning trace (74 words)
    The opponent has a fast, offensive team (Dragapult, Greninja, Garchomp, Gholdengo, Scizor, Palafin). I need a core that can handle these threats. Incineroar is essential for Intimidate and Fake Out to slow down the physical attackers (Garchomp, Palafin, Scizor). Gholdengo provides a crucial Steel/Ghost typing to resist/immune many attacks and hit hard. Kingambit is a powerful late-game cleaner and handles Dragapult/Greninja well.
    
    Deciding factor: Team synergy and coverage against the opponent's fast offensive threats.
  2. Turn 1
    Microsoft-Decision-1 used Suckerpunch1,338 tok · 0.6 s · $0.0001

    30% MOVE: suckerpunch, 23% SWITCH: garchomp, 21% MOVE: shadowball

    Gemma 4 31B used Partingshot1,652 tok · 5.1 s

    Dragapult is much faster and Incineroar is a bad matchup here. Fake Out fails against Ghost-types, so Parting Shot is the best play to pivot to a counter while lowering Dragapult's stats.

    Reasoning trace (53 words)
    Dragapult is significantly faster than Incineroar and can likely OHKO or heavily damage it with Shadow Ball or Draco Meteor. Fake Out does not work on Ghost-types. Parting Shot allows me to pivot to a better matchup (Gholdengo or Kingambit) while lowering Dragapult's offensive stats.
    
    Deciding factor: bad matchup to switch out of.
    Gemma 4 31B switched to Gholdengo2,165 tok · 21.9 s

    Dragapult has been heavily debuffed (-2 Atk, -1 SpA) by Intimidate and Parting Shot. Gholdengo is a strong offensive presence that can capitalize on these drops or set up a Nasty Plot.

    Reasoning trace (427 words)
    The opponent's Dragapult is now at -2 Attack and -1 Special Attack thanks to Intimidate and Parting Shot. Incineroar has already used Parting Shot, so it is currently the active Pokémon, but the prompt says "Your Incineroar used Parting Shot" in the recent turns, which means Incineroar should have switched out. Wait, looking at the "YOUR ACTIVE POKÉMON" section, Incineroar is still active. This is a contradiction in the "RECENT TURNS" log versus the "ACTIVE POKÉMON" state.
    
    Wait, Parting Shot *forces* a switch. If the log says "Your Incineroar used Parting Shot", Incineroar cannot be the active Pokémon. However, the "YOUR ACTIVE POKÉMON" section explicitly lists Incineroar. Let me re-read.
    
    Recent Turns:
    - Your Incineroar came in
    - Opposing Dragapult came in
    - Intimidate
    - Dragapult used Sucker Punch (failed)
    - Incineroar used Parting Shot
    
    If Incineroar used Parting Shot, it must have switched to someone. But the "YOUR ACTIVE POKÉMON" says Incineroar. This suggests the turn state provided is actually the *start* of Turn 2, but the "RECENT TURNS" describes Turn 1. But the "LEGAL ACTIONS" only offer switches. This implies Incineroar is still there? No, if Parting Shot was used, the user must have selected a replacement.
    
    Wait, the "LEGAL ACTIONS" are:
    1. SWITCH: gholdengo
    2. SWITCH: kingambit
    
    This means Incineroar is currently active and I must choose who to switch into (or the game state is bugged and thinks Incineroar is still there). But Parting Shot *is* the switch. If the turn just ended with Parting Shot, the game is asking me who to bring in.
    
    Dragapult is heavily debuffed (-2 Atk, -1 SpA). Gholdengo is a great switch-in to Dragapult as it resists nothing but is generally bulky and hits hard with Shadow Ball. Kingambit is also a great switch-in, resisting nothing but being very bulky and threatening with Sucker Punch or Kowtow Cleave.
    
    However, Dragapult is likely to use a Ghost or Dragon move. Gholdengo is immune to Fighting (not relevant) and resists Steel (not relevant). Kingambit is weak to Fighting (not relevant).
    
    Actually, Gholdengo is a better answer here because it can potentially set up Nasty Plot while Dragapult is debuffed, or simply blast it with Shadow Ball. Kingambit is also strong, but Gholdengo's speed is better than Kingambit's (though still slower than Pult).
    
    Wait, if Parting Shot was just used, the "LEGAL ACTIONS" are the choices for the switch-in. I should pick the best Pokémon to face a -2 Atk, -1 SpA Dragapult. Gholdengo is a safe and offensive choice.
    
    Deciding factor: Matchup/Stat debuffs. Dragapult is crippled; Gholdengo can capitalize.
  3. Turn 2
    Microsoft-Decision-1 used Suckerpunch1,309 tok · 0.5 s · $0.0001

    65% MOVE: suckerpunch, 31% SWITCH: garchomp, 4% SWITCH: gholdengo

    Gemma 4 31B used Shadowball1,698 tok · 4.5 s

    Dragapult is significantly faster than Gholdengo, making setup with Nasty Plot too risky. Shadow Ball is super effective and provides the best chance to deal heavy damage or secure a knockout.

    Reasoning trace (54 words)
    Dragapult is much faster than Gholdengo. Shadow Ball is super effective and deals significant damage, while Make It Rain is strong but lowers SpA. Nasty Plot is risky due to Dragapult's speed and potential for a strong attack. Shadow Ball is the most reliable way to pressure or KO Dragapult.
    
    Deciding factor: likely knockout/damage.
    Microsoft-Decision-1 switched to Garchomp1,259 tok · 2.5 s · $0.0001

    90% SWITCH: garchomp, 10% SWITCH: gholdengo

  4. Turn 3
    Microsoft-Decision-1 used Earthquake1,543 tok · 1.1 s · $0.0001

    83% MOVE: earthquake, 6% MOVE: swordsdance, 5% MOVE: dracometeor

    Gemma 4 31B switched to Incineroar1,838 tok · 4.2 s

    Gholdengo is slower than Garchomp and likely to be OHKO'd by Earthquake. Switching to Incineroar is the safest play to absorb the hit and provide Intimidate support.

    Reasoning trace (34 words)
    Gholdengo is slower than Garchomp and weak to Ground-type moves (Earthquake). Garchomp is likely to OHKO or severely damage Gholdengo. Switching to Incineroar provides a safer pivot and Intimidate support.
    
    Deciding factor: bad matchup.
    Gemma 4 31B switched to Gholdengo2,200 tok · 17.2 s

    Both remaining Pokémon are weak to Earthquake, but Gholdengo is faster than Garchomp and can deal significant damage with Shadow Ball. Garchomp is currently at -1 Attack, increasing Gholdengo's chances of survival.

    Reasoning trace (297 words)
    The opponent has Garchomp active, which just knocked out Incineroar with Earthquake. Garchomp is -1 Attack. Gholdengo is weak to Ground, and Kingambit is also weak to Ground. However, Gholdengo is faster than Garchomp (usually) or can hit it hard, but Kingambit is the better switch-in for overall bulk and potential to threaten Garchomp if it doesn't have a fighting move, though Garchomp's Earthquake hits both. Wait, Gholdengo is Steel/Ghost, Kingambit is Steel/Dark. Both are weak to Ground. Gholdengo is faster (106 vs Garchomp's 102 base, though Garchomp often runs 111+). Actually, Gholdengo is a bad matchup due to Earthquake. Kingambit is also weak, but can potentially survive and retaliate or setup. However, Gholdengo can hit Garchomp with Shadow Ball. But Garchomp is -1 Atk, making Earthquake less threatening. Gholdengo is faster than most Garchomps unless they are Choice Scarfed.
    
    Wait, Gholdengo is 106 speed, Garchomp is 102. Gholdengo is faster. Shadow Ball does decent damage. Kingambit is very slow.
    
    Deciding factor: bad matchup. Both my remaining Pokémon are weak to Earthquake, but Gholdengo is faster and can chip away or potentially KO if Garchomp is frail. Kingambit is bulkier but slower. Given Garchomp is -1 Atk, Gholdengo might survive one Earthquake or just outspeed and hit. Actually, Gholdengo is Steel/Ghost, Kingambit is Steel/Dark. Both take super effective damage. Gholdengo is the better offensive choice here.
    
    Wait, Garchomp is -1 Atk. Gholdengo has 111 SpD. Garchomp's Earthquake at -1 might not OHKO Gholdengo.
    
    Let's check: Gholdengo is faster. Shadow Ball is the play.
    
    Wait, the legal actions are only SWITCH. Incineroar just fainted. I must switch in a Pokémon.
    
    Between Gholdengo and Kingambit, Gholdengo is faster and can pressure Garchomp. Kingambit is slower and takes massive damage from Earthquake.
    
    Deciding factor: speed/matchup. Gholdengo is faster than Garchomp.
  5. Turn 4
    Microsoft-Decision-1 used Earthquake1,607 tok · 1.1 s · $0.0001

    73% MOVE: earthquake, 16% MOVE: swordsdance, 4% MOVE: dracometeor

    Gemma 4 31B switched to Kingambit1,944 tok · 5.2 s

    Gholdengo is outsped by Garchomp and weak to Earthquake, making it a bad matchup. Switching to Kingambit provides a better defensive profile and a way to pressure Garchomp.

    Reasoning trace (56 words)
    Gholdengo is facing Garchomp. Garchomp is faster and has Earthquake, which is super effective against Gholdengo. Gholdengo cannot survive another Earthquake comfortably, and Kingambit is the only remaining teammate. Kingambit resists Earthquake (though not immune) and can potentially handle Garchomp or force a switch.
    
    Deciding factor: bad matchup (Gholdengo is outsped and weak to Garchomp's Earthquake).
  6. Turn 5
    Microsoft-Decision-1 used Earthquake1,756 tok · 0.7 s · $0.0001

    87% MOVE: earthquake, 5% SWITCH: gholdengo, 4% MOVE: swordsdance

    Gemma 4 31B switched to Gholdengo2,193 tok · 11.8 s

    Kingambit is at critical HP and cannot survive another Earthquake from Garchomp. Sucker Punch is unlikely to secure a knockout, so switching to Gholdengo is the only way to maintain board presence.

    Reasoning trace (189 words)
    Kingambit is very low on HP (24.6%) and Garchomp is faster and has Earthquake. Gholdengo is the only teammate left and resists nothing from Garchomp but is a better switch-in than staying with a nearly fainted Kingambit. However, Sucker Punch could potentially KO or deal heavy damage if Garchomp attacks. But Garchomp's Earthquake will definitely KO Kingambit.
    
    Deciding factor: bad matchup to switch out of. Kingambit cannot survive another Earthquake. Gholdengo is the only option.
    
    Wait, Gholdengo is Steel/Ghost. Garchomp is Dragon/Ground. Earthquake hits Gholdengo for neutral damage. Gholdengo can hit back with Make It Rain.
    
    If I use Sucker Punch, I might get a hit, but Garchomp is at 80%. Kingambit's Sucker Punch (with Supreme Overlord and Black Glasses) is strong, but likely not a OHKO.
    
    Switching to Gholdengo is safer to preserve a Pokémon that can actually threaten the rest of the opponent's team.
    
    Actually, let's re-evaluate Sucker Punch.
    Kingambit Atk: 205.
    Sucker Punch BP: 70 * 1.2 (Glasses) * 1.2 (Supreme Overlord 2 allies) = 100.8.
    Garchomp Def: ~130.
    It won't OHKO.
    
    Switching to Gholdengo is the only way to keep a Pokémon on the field.
    Gemma 4 31B switched to Kingambit1,738 tok · 3.7 s

    Kingambit is the only remaining Pokémon on the team, so switching is the only legal and necessary action.

    Reasoning trace (35 words)
    The opponent's Garchomp is active and has -1 Attack. My Gholdengo just fainted. My only remaining Pokémon is Kingambit, who is at low HP (24.6%). I must switch to Kingambit.
    
    Deciding factor: Only remaining Pokémon.
  7. Turn 6
    Microsoft-Decision-1 used Earthquake1,779 tok · 0.7 s · $0.0001

    83% MOVE: earthquake, 7% SWITCH: gholdengo, 5% MOVE: swordsdance

    Gemma 4 31B used Suckerpunch1,893 tok · 4.1 s

    Garchomp is significantly faster and will likely use Earthquake to finish off Kingambit. Sucker Punch is the only way to deal damage before being knocked out.

    Reasoning trace (40 words)
    Kingambit is at very low HP (24.6%) and Garchomp is faster and has Earthquake. Sucker Punch is the only way to deal damage before being knocked out, as Garchomp is almost certainly going to use Earthquake again.
    
    Deciding factor: Speed/Priority.