Matches · 2026-10-10 · rules version c4
Gemma 4 31B vs Microsoft-Decision-1
Microsoft-Decision-1 won in 6 turns · 63 s wall clock · 32,686 tokens · $0.001
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Decisions
- Team previewMicrosoft-Decision-1 brought
Garchomp,dragapult,gholdengoLead: 48% BRING: garchomp, 42% BRING: dragapult, 3% BRING: greninja Pick 2: 74% BRING: dragapult, 17% BRING: gholdengo, 5% BRING: scizor Pick 3: 79% BRING: gholdengo, 11% BRING: greninja, 9% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,kingambitIncineroar is essential for Intimidate and Fake Out to disrupt the opponent's fast physical attackers. Gholdengo provides strong special offense and utility, while Kingambit serves as a powerful late-game cleaner.
Reasoning trace (79 words)
The opponent has a fast, offensive team (Dragapult, Greninja, Garchomp, Gholdengo, Scizor, Palafin). I need a core that can handle these threats. Incineroar is essential for Intimidate and Fake Out to slow down the physical attackers (Garchomp, Palafin, Scizor). Gholdengo provides a strong special presence and resists many of their moves. Kingambit is a powerful late-game cleaner and handles Dragapult/Greninja. Incineroar lead allows for immediate pressure and utility. Deciding factor: Team synergy and utility against a fast offensive core.
- Turn 1Microsoft-Decision-1 used
Earthquake66% MOVE: earthquake, 11% MOVE: swordsdance, 8% SWITCH: dragapult
Gemma 4 31B usedFakeout - Turn 2Microsoft-Decision-1 used
Earthquake72% MOVE: earthquake, 7% SWITCH: dragapult, 6% MOVE: dracometeor
Gemma 4 31B usedPartingshotGarchomp is significantly faster than Incineroar and has -1 Attack from Intimidate. Parting Shot allows me to further neuter Garchomp's offensive pressure and pivot to a safer teammate.
Reasoning trace (36 words)
Garchomp is significantly faster than Incineroar and has -1 Attack from Intimidate. Parting Shot allows me to further neuter Garchomp's offensive pressure and pivot to a safer teammate. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoBoth remaining Pokémon are weak to Ground, but Gholdengo is faster and can deal significant damage with Shadow Ball. Kingambit is too slow and vulnerable to Earthquake.
Reasoning trace (141 words)
The opponent has Garchomp active, which is a Ground-type. Gholdengo is Steel/Ghost and Kingambit is Steel/Dark; both are weak to Ground. However, Gholdengo is faster than most Garchomp builds (unless it's Choice Scarf) and can hit it with Shadow Ball, while Kingambit is very slow. Gholdengo's special bulk is better for taking a hit if it's not a strong Ground move, but Garchomp likely has Earthquake. Actually, Gholdengo is the better switch-in here to maintain pressure or chip away, as Kingambit is too slow and vulnerable. Wait, Gholdengo is also weak to Ground. But Gholdengo can potentially OHKO or heavily damage Garchomp with Shadow Ball if it's not bulky. Actually, the best play is to bring in Gholdengo to threaten with special attacks. Deciding factor: Matchup. Both remaining Pokémon are weak to Ground, but Gholdengo provides better offensive pressure and speed.
- Turn 3Microsoft-Decision-1 used
Earthquake63% MOVE: earthquake, 12% MOVE: swordsdance, 11% SWITCH: dragapult
Gemma 4 31B switched toKingambitGholdengo is slower than Garchomp and will likely be knocked out by Earthquake, even with Garchomp at -1 Attack. Kingambit has much higher physical defense to tank the hit.
Reasoning trace (208 words)
Gholdengo is slower than Garchomp (106 vs 109-169). Garchomp is at -1 Attack and has a Life Orb. Gholdengo is 4x weak to Ground (Earthquake). * Garchomp's Earthquake at -1 Attack: Gholdengo's Defense is 115. Even at -1, Earthquake from a Life Orb Garchomp is likely to deal massive damage or a OHKO. * Gholdengo's Make It Rain: Strong, but Garchomp resists Steel (though it's not 4x). * Gholdengo's Shadow Ball: Neutral damage. * Switching to Kingambit: Kingambit is Steel/Dark. It is also weak to Ground (Earthquake). However, it has much higher physical bulk (140 Def) and can take a hit better than Gholdengo. * If I stay in, Gholdengo likely faints to Earthquake. * If I switch to Kingambit, Kingambit takes a hit but survives, and I maintain a presence on the field. * Wait, Kingambit is also weak to Ground. Is there a better option? No other Pokémon available. * Wait, Garchomp is at -1 Attack. Let's re-evaluate the damage. * Garchomp (Life Orb, -1 Atk) Earthquake vs Gholdengo (115 Def): Likely OHKO or very close. * Garchomp (Life Orb, -1 Atk) Earthquake vs Kingambit (140 Def): Kingambit survives comfortably. * Deciding factor: Bad matchup (Gholdengo is too frail for Earthquake). * Action: Switch to Kingambit. - Turn 4Microsoft-Decision-1 used
Earthquake78% MOVE: earthquake, 7% SWITCH: dragapult, 6% SWITCH: gholdengo
Gemma 4 31B usedSuckerpunchGarchomp is faster and likely to KO Kingambit with Earthquake. Sucker Punch is the only way to deal damage before being hit, as Gholdengo is also weak to Ground.
Reasoning trace (232 words)
Kingambit is at 32.4% HP and Garchomp is faster and likely to KO with another Earthquake. Sucker Punch is the only way to deal damage before being hit, but Garchomp might switch or use a non-attacking move. However, switching to Gholdengo is the safest play as it resists nothing from Garchomp but is immune to Earthquake (wait, Gholdengo is Steel/Ghost, it is NOT immune to Ground). Gholdengo is weak to Ground. Wait, Gholdengo is Steel/Ghost. Ground is super effective. Kingambit is Steel/Dark. Ground is super effective. Both are weak to Earthquake. If I use Sucker Punch and it hits, it does significant damage (Supreme Overlord + Black Glasses). If it fails, Kingambit dies. If I switch to Gholdengo, Gholdengo takes a huge hit from Earthquake. Wait, Garchomp has -1 Attack. Kingambit's HP: 67/207. Garchomp's Earthquake at -1 Attack: Base Power 100, STAB, Life Orb. Kingambit's Defense is 140. Garchomp's Attack is 135+. At -1, Earthquake might not KO Kingambit? Let's check: 207 HP, 140 Def. Garchomp 135+ Atk. Actually, Garchomp is likely to KO. Sucker Punch is the only way to potentially take Garchomp down or do damage before fainting. But switching to Gholdengo is also bad. Is there any other option? No. Sucker Punch is the high-risk, high-reward play. But if Garchomp uses Earthquake, Sucker Punch hits first. Deciding factor: Speed/Priority. Sucker Punch allows Kingambit to attack before the likely Earthquake.
Gemma 4 31B switched toGholdengoGarchomp is at 4% HP and I only have Gholdengo remaining. Switching Gholdengo in is the only legal action available.
Reasoning trace (41 words)
The opponent's Garchomp is at 4% HP. I only have Gholdengo left. Garchomp is likely to faint from Life Orb recoil or any attack Gholdengo uses. Switching Gholdengo in is the only legal move. Deciding factor: Only one legal action available.
- Turn 5Microsoft-Decision-1 switched to
Dragapult74% SWITCH: dragapult, 11% SWITCH: gholdengo, 8% MOVE: earthquake
Gemma 4 31B usedShadowballGarchomp is at 4% HP and will be knocked out by any attacking move. Shadow Ball is the best choice to secure the knockout without the Special Attack drop associated with Make It Rain.
Reasoning trace (44 words)
Garchomp is at 4% HP. Gholdengo is at 100% HP. Garchomp is faster than Gholdengo. Any attacking move will knock out Garchomp. Shadow Ball is the safest and most efficient choice to secure the knockout without lowering Gholdengo's Special Attack. Deciding factor: likely knockout.
Microsoft-Decision-1 switched toGholdengo53% SWITCH: gholdengo, 47% SWITCH: garchomp
- Turn 6Microsoft-Decision-1 used
Shadowball84% MOVE: shadowball, 8% SWITCH: garchomp, 4% MOVE: recover
Gemma 4 31B usedShadowballShadow Ball is super effective against the opposing Gholdengo and is the most reliable way to deal significant damage or secure a knockout.
Reasoning trace (67 words)
The opponent has Gholdengo active and Garchomp (4% HP) on the bench. My Gholdengo is at 90% HP. Since Gholdengo is Steel/Ghost, Shadow Ball is the only super-effective move available. Nasty Plot could be risky if the opponent is faster or uses Shadow Ball. Shadow Ball is the most direct way to deal damage and potentially secure a knockout or force a switch. Deciding factor: Likely knockout/damage.