Matches · 2026-10-10 · rules version c4
MiMo V2.6 Flash vs Laya
MiMo V2.6 Flash won in 5 turns · 2 min wall clock · 26,515 tokens · $0.002
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Decisions
- Team previewLaya brought
Torterra,torkoal,rotomLead: 48% BRING: torterra, 28% BRING: rotom, 12% BRING: torkoal Pick 2: 57% BRING: torkoal, 18% BRING: rotom, 10% BRING: scrafty Pick 3: 67% BRING: rotom, 13% BRING: scrafty, 12% BRING: appletun
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoOpponent likely leads Torkoal for sun too, so I want my own Drought Torkoal to power a Chlorophyll Mega Venusaur, which outruns and sleeps or solarbeams almost anything. Gholdengo rounds it out by blocking status moves like Will-O-Wisp and Scrafty's disruption, while its Steel typing walls Alcremi and threatens Torterra's Grass side; the deciding factor is speed from sun-boosted Chlorophyll.
Reasoning trace (368 words)
Let me think about team composition. Opponent has Torkoal (sun setter), Torterra, Scrafty, Alcremi, Appletun, Rotom. I should bring sun abusers: Torkoal lead (drought) + Venusaur (chlorophyll) is strong. Third: Gholdengo or Garchomp. Garchomp has focus sash, good. Gholdengo has nasty plot, lifeorb. Opponent likely leads Torkoal too. Eruption mirror. My Torkoal with leftovers vs their Torkoal - speed tie-ish. Sun team: Torkoal, Venusaur, and Gholdengo for coverage (rotom? no rotom is opponent's). Gholdengo handles Alcremi, Torterra... Torterra is Ground type, kills Gholdengo? Gholdengo has levitate? No, Good as Gold. Torterra earthquake kills Gholdengo. Garchomp handles Torkoal, Rotom, Scrafty... Garchomp with roughskin and sash. I'd go: torkoal, venusaur, garchomp? But garchomp is grounded - opponent's Torterra... it's fine. Actually Venusaur Mega, sleeps things. Gholdengo blocks status (Alcremi likely status). Let's pick torkoal, venusaur, gholdengo. Hmm, but opponent has Torterra (ground) which threatens both gholdengo and... Venusaur resists ground.Garchomp covers Torterra, Torkoal, Rotom-E (levitate? no wait, opponent's rotom is Electric/Ghost - levitate likely). Garchomp EQ hits... Rotom levitates. Dragon claw hits it. Consideration: sun team with Torkoal + Venusaur + Gholdengo seems balanced. Opponent's scrafty intimidate, alcremi. I'll go torkoal, venusaur, gholdengo. Actually with sun, Venusaur growth + solarbeam. Gholdengo nasty plot. But Torterra is a big threat to Gholdengo and Torkoal. Venusaur can sleep it or solarbeam... sun-boosted solarbeam is one-turn? In Gen9, solarbeam in sun still works (charges skipped). Yes. Garchomp gives me a ground immunity? No, garchomp is grounded. My team grounded heavy: torkoal, gholdengo (not grounded... actually Gholdengo is Steel/Ghost, grounded), garchomp grounded, venusaur grounded, rotom levitate, kingambit grounded. Only rotom wash has levitate. Opponent Torterra EQ would wreck. Bring rotomwash? It's a ground immune with levitate, hydro pump in sun is weakened though (50%... actually sun weakens water). Voltswitch is neutral. Hmm. Opponent Torterra is a big ground threat. Rotom-wash resists... levitate gives EQ immunity. But in sun, hydro pump weaker. I think Torkoal lead, Venusaur, Rotom-wash? Or Torkoal, Venusaur, Kingambit scarf? Scarf Kingambit handles Alcremi (fairy kills kingambit though). Let's just go: torkoal, venusaur, gholdengo. Gholdengo handles Torterra? No, EQ. Venusaur sleeps Torterra. Actually Garchomp with sash is a solid lead. But sun team wants Torkoal lead. I'll commit: BRING: torkoal, venusaur, gholdengo.
- Turn 1Laya used
Shellsmash30% MOVE: shellsmash, 19% MOVE: bulletseed, 16% MOVE: seedbomb
MiMo V2.6 Flash usedEruptionEruption from full HP in sun with STAB is super effective and should KO Torterra before it gets a second move. Torkoal's high Defense means it likely survives Torterra's first attack, making the trade favorable.
Reasoning trace (194 words)
Torterra is Grass/Ground, super effective... wait, Fire is super effective on Grass. Eruption at full HP in sun with STAB would likely KO Torterra. But Torterra moves first and could kill Torkoal with Earthquake or Wood Hammer. If Torterra has Earthquake, it would one-shot Torkoal probably. Torkoal defense176, Torterra attack up to 177. Earthquake is 100 BP... Torkoal is Fire type, neutral to Ground. 177 base HP with 176 Def should survive most Earthquakes probably. But it's risky. Alternatively, switch to Venusaur - but Grass/Ground Torterra would just hit it with Earthquake too. Gholdengo resists... wait Gholdengo is Steel/Ghost, Ground hits Steel super effectively. Bad. Eruption in sun at full HP would do massive damage. Torterra has decent SpDef but sun-boosted STAB Eruption 150 BP from137 SpA... in sun (1.5x) it's like 225 BP effective. Should KO most Torterras. The question is whether Torkoal survives first. Torkoal is slow, Torterra likely faster. Torterra's best move is probably Earthquake or Wood Hammer/Stone Edge. Eruption power drops as HP decreases - even if it takes a hit, it may survive. I'll go with eruption - it's super effective in sun and should KO if Torkoal survives.
Laya switched toRotom57% SWITCH: rotom, 43% SWITCH: torkoal
- Turn 2Laya switched to
Torkoal42% SWITCH: torkoal, 27% MOVE: discharge, 14% MOVE: doubleteam
MiMo V2.6 Flash switched toVenusaurRotom outspeeds Torkoal and will likely chip it below full HP, sharply cutting Eruption's power. Venusaur is a much better matchup: it resists both Electric and Water, and with Chlorophyll in the sun it will outspeed everything afterward.
Reasoning trace (410 words)
Rotom is Electric/Ghost. Torkoal's Eruption is Fire, neutral vs Rotom. Rotom could have Hydro Pump or Volt Switch etc. Torkoal is slow; Rotom moves first. Switching to Venusaur in sun with Chlorophyll... but this is Venusaur with Chlorophyll ability, and sun is up. Rotom likely has Electric moves (Shadow Ball, Volt Switch, Hydro Pump, Will-O-Wisp, Nasty Plot, Trick). Venusaur resists Electric, but Hydro Pump would hurt. Gholdengo resists Electric too (Steel resists Electric), and is immune to... Ghost moves. But burn risk. Torkoal at full HP Eruption still does decent neutral damage. But Rotom likely beats Torkoal — Torkoal can't do much and takes Volt Switch or Hydro Pump. Switching Venusaur in sun is strong: with Chlorophyll, it outspeeds. Venusaur resists Electric (Grass/Poison resists Electric 0.5x). Shadow Ball neutral. Hydro Pump would hurt (Grass weak to... no, Grass resists Water). Venusaur resists Water too! Grass/Poison: Water 0.5x, Electric 0.5x. So Venusaur is a decent switch-in. But it could get Will-O-Wisp. Torkoal at 100% Eruption does max damage. Actually best play: Venusaur switch seems safe — it beats most Rotom coverage. Alternatively set Stealth Rock. Rotom might be Rotom-Wash (Water/Electric)? No, it says Electric/Ghost — that's Rotom base form (Electric/Ghost). So likely Shadow Ball / Volt Switch / Will-O-Wisp / Nasty Plot or Hydro Pump (base Rotom can learn many). Switch Venusaur: takes Will-O-Wisp burn though (Venusaur physical attack less important). Shadow Ball neutral, decent damage. Torkoal Eruption full HP still hits hard neutral in sun. Actually consider: keep Torkoal and just Eruption? Rotom is faster and will damage Torkoal; if Torkoal drops below full, Eruption power falls off sharply. Rotom's Volt Switch would do modest damage (~30-40%?). Then Torkoal Eruption in sun at 60-70% HP does good damage. Hmm, but the safest strong play given Chlorophyll Venusaur: switch. If Rotom Will-O-Wisps, Venusaur can Sleep Powder next turn outspeeding. Also Stealth Rock could be useful. I think switching to Venusaur is best — good matchup, sun-boosted team, Chlorophyll speed. Actually consider Gholdengo: immune to nothing relevant except Poison (Venusaur could...), good vs Rotom? Gholdengo takes neutral from Electric and Ghost (Shadow Ball resisted by Steel). Steel resists Electric. Gholdengo takes Shadow Ball 0.5x, Volt Switch 0.5x. Gholdengo is quite good too but no speed advantage and burn hurts its recovery less... Gholdengo doesn't like burn (reduces attack, irrelevant since special). Venusaur with Chlorophyll in sun outspeeds everything — huge. Switch Venusaur. But Venusaur might take Will-O-Wisp; still fine. Decision: SWITCH: venusaur.
- Turn 3Laya used
Flamethrower32% MOVE: flamethrower, 23% SWITCH: rotom, 17% MOVE: flail
MiMo V2.6 Flash usedSludgebombmegaVenusaur outspeeds Torkoal via Chlorophyll, and Mega Evolving grants Thick Fat to survive Torkoal's sun-boosted Fire attacks. Solarbeam is resisted by Fire, so Sludgebomb is the best neutral damage option to wear Torkoal down.
Reasoning trace (207 words)
Venusaur with chlorophyll in sun is faster. Torkoal is Fire type, resists Grass. Sludgebomb is neutral, 90 BP. Solarbeam in sun is 120 BP but not very effective on Torkoal (Fire resists Grass) → effectively 60 BP. Sludgebomb better. But Torkoal likely uses Eruption or Fire Spin... Venusaur can take a fire hit? Torkoal SpA 94-150, Eruption 150 BP in sun... Venusaur SpD 122, could be trouble. But we move first. Mega evolve: Mega Venusaur has thicker fat ability - reduces fire damage by 50%. That's huge for taking a fire hit. So Sludgebomb [MEGA] is best. Could also Growth +2 SpA in sun, but taking an Eruption at full HP Torkoal in sun is risky even with Thick Fat. Sludgebomb for damage now. Actually consider: Sludgebomb 90 BP neutral vs Torkoal's SpD 81-134, Venusaur SpA 167 (mega ~167+). Might not KO. Torkoal then hits with Eruption. With Thick Fat, Venusaur survives easily. Then next turn another Sludgebomb KOs. Growth would let next Sludgebomb KO but we take a full Eruption first without Thick Fat... no, mega evolves before move, so Thick Fat applies regardless. Growth [MEGA] then take Eruption (halved), then Sludgebomb +2 KOs. Hmm, that's also viable but slower. Sludgebomb [MEGA] is safer and consistent.
Laya switched toRotom100% SWITCH: rotom
- Turn 4Laya used
Discharge56% MOVE: discharge, 19% MOVE: charge, 14% MOVE: eerieimpulse
MiMo V2.6 Flash usedSolarbeamRotom is Electric/Ghost, so Grass hits it neutrally, and with sun active Solar Beam fires immediately at 120 BP. Speed is uncertain, but Mega Venusaur is bulky enough to take a hit; getting guaranteed damage now beats gambling on Sleep Powder's 75% accuracy or risking a setup turn.
Reasoning trace (197 words)
Rotom is Electric/Ghost. Sleep Powder hits both. Solar Beam in sun (no charge) is not very effective? Rotom Electric/Ghost: Grass resisted by Electric? Grass vs Electric — neutral. Grass vs Ghost — neutral. So Solar Beam is neutral, 120 BP in sun. Actually wait, Rotom form — base Rotom is Electric/Ghost. Grass is neutral on both. Growth in sun gives +2 SpA but we might take a hit (Shadow Ball / Thunderbolt). Speed uncertain. Sleep Powder is good if it hits — 75%. Solar Beam is a strong neutral STAB-less option in sun. But Rotom might outspeed and Thunderbolt us. I'd go Solar Beam: reliable damage in sun, no charge. But if Rotom is faster and has Shadow Ball, we take damage. Venusaur is bulky. Alternatively Growth to set up +2 in sun — but risk. Solar Beam seems safest damage. Note Sludge Bomb is NVE (Poison vs Electric... Poison vs Electric is neutral actually; Poison vs Ghost is neutral). Wait, "not very effective on rotom"? Hmm, the game says not very effective — Poison vs Electric should be neutral... Actually poison is resisted by... nothing relevant. Ghost? Hmm. Anyway they claim NVE. Solar Beam it is.
- Turn 5Laya used
Discharge61% MOVE: discharge, 17% MOVE: charge, 12% MOVE: eerieimpulse
MiMo V2.6 Flash usedSolarbeamRotom is at 11% HP and can't KO Mega Venusaur with another Discharge, so Solar Beam in the sun (no charge needed) should knock it out this turn.
Reasoning trace (37 words)
Rotom at 11% HP. Solarbeam in sun, no charge, should KO. Speed uncertain but Rotom at 11% — even if it moves first, Discharge did ~22 HP last time (187→165). It won't KO Venusaur. Solarbeam will KO.