Matches · 2026-10-10 · rules version c4

Laya vs MiMo V2.6 Flash

Player 1
Laya's team
autopilot 0%
Player 2 · winner
MiMo V2.6 Flash's team
autopilot 0%

MiMo V2.6 Flash won in 8 turns · 7 min wall clock · 36,762 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Laya brought Torterra,torkoal,rotom5,295 tok · 0.9 s

    Lead: 48% BRING: torterra, 28% BRING: rotom, 12% BRING: torkoal Pick 2: 57% BRING: torkoal, 18% BRING: rotom, 10% BRING: scrafty Pick 3: 67% BRING: rotom, 13% BRING: scrafty, 12% BRING: appletun

    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,223 tok · 7.1 s · $0.0002

    Sun-lead Torkoal pressures nearly their whole team with Eruption, and Chlorophyll Venusaur sweeps under its own sun. I'll round out with Gholdengo, which checks Rotom and Alcremie while resisting Fairy and Psychic coverage.

    Reasoning trace (72 words)
    We need to choose a bring of 3. Sun team: Torkoal lead, Venusaur, Gholdengo? Or Garchomp. Opponent has Torkoal (sun possible), Rotom Ghost, Torterra, Scrafty, Alcremie, Appletun.
    
    Torkoal lead with Eruption is strong against most. Venusaur with chlorophyll sun. Third: Gholdengo for typing coverage, or Garchomp. Garchomp with focus sash, EQ hits Scrafty, Torkoal, Alcremie... but opponent Torterra ground. Gholdengo handles Rotom? Gholdengo shadowball vs Rotom-ghost good.
    
    I'll bring torkoal, venusaur, gholdengo.
  2. Turn 1
    Laya used Shellsmash1,282 tok · 0.0 s

    30% MOVE: shellsmash, 19% MOVE: bulletseed, 16% MOVE: bulldoze

    MiMo V2.6 Flash used Eruption1,698 tok · 30.1 s · $0.0002

    Torkoal is slower, but likely survives Torterra's attack since Grass moves are resisted by Fire and Ground/Stone hit neutrally against its high Defense. Eruption at full HP in sun is super effective and should knock out Torterra, so damage output is the deciding factor.

    Reasoning trace (152 words)
    Torterra likely has Earthquake or a Grass move hitting Torkoal. Torkoal is slow, Torterra moves first. Torterra could OHKO Torkoal with Earthquake (super effective vs Fire? No, Ground is neutral on Fire). Actually Torkoal Fire type: Ground hits neutral. Earthquake from Torterra at high attack vs Torkoal 176 Def... probably not OHKO but close. Rock move (Stone Edge) would be neutral too? Rock on Fire = neutral (Fire resists? Fire resists Bug, Steel, Fire, Grass, Ice, Fairy; Rock hits Fire neutrally... actually Fire takes neutral from Rock). Grass move neutral on Fire? Grass resisted by Fire. So Torkoal can take a hit likely.
    
    Torterra might switch out. Eruption at full HP with sun is massive. Best play: eruption. But if Torterra has Earthquake, Torkoal still alive probably.
    
    Torterra max attack 177, EQ vs176 def, ~ neutral100 BP: around 50%. Torkoal survives.
    
    Eruption in sun, super effective on Torterra, likely OHKO. Go eruption.
    Laya switched to Rotom1,072 tok · 0.1 s

    57% SWITCH: rotom, 43% SWITCH: torkoal

  3. Turn 2
    Laya switched to Torkoal1,329 tok · 0.0 s

    39% SWITCH: torkoal, 29% MOVE: discharge, 14% MOVE: doubleteam

    MiMo V2.6 Flash used Eruption2,666 tok · 38.4 s · $0.0007

    Torkoal is slower, but Rotom likely can't OHKO it, so Eruption at full power in the sun should threaten a knockout. Staying in maximizes damage rather than giving up momentum with a switch.

    Reasoning trace (588 words)
    Rotom is Electric/Ghost. Torkoal's Eruption is Fire, super effective? Fire vs Electric/Ghost — not very effective vs... Fire is neutral on Electric, neutral on Ghost. Actually Fire is resisted by... Fire, Water, Grass, Ice, Dragon, Steel. Electric resists? No, Electric doesn't resist fire. Ghost doesn't resist fire. So neutral.
    
    Torkoal is slow, Rotom moves first. Rotom likely Thunderbolt/Kas or Shadow Ball — Torkoal could take heavy damage. Switch to Gholdengo? Gholdengo is Steel/Ghost, resists Electric? No — Steel resists Electric, Ghost... Ground is immune. Electric resisted by Steel, Grass, Electric, Flying, Dragon. So Steel resists electric. Shadow Ball hits Gholdengo neutrally (Ghost vs Steel/Ghost: Steel takes neutral from Ghost? Ghost is super effective on Ghost and Psychic. Steel resists nothing relevant... Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost not resisted. So Shadow Ball neutral on Gholdengo.
    
    Rotom could also have Hydro Pump (Rotom-Wash) — but unknown item, probably Rotom base form. Moves unknown.
    
    Sunny day reduces Water damage and boosts Fire. Venusaur with chlorophyll? Wait, Venusaur's ability shows chlorophyll but it's holding venusaurite — mega would give thick fat. Anyway.
    
    Best play: Torkoal at full HP, Eruption at full power. But Rotom moves first and will damage Torkoal, weakening Eruption. Rotom is Ghost — Will-O-Wisp misses? No, it's 85% and hits Ghost fine (unlike Normal-type moves).
    
    Could switch to Gholdengo which resists electric and takes neutral shadow ball. But we don't know Rotom's moves.
    
    Actually考虑: with sun, Eruption hits hard. Rotom has SpD range 87-141; Eruption 150 BP in sun... Torkoal SpA 137. Could KO. But Rotom moves first — if it does ~50% Torkoal, Eruption drops to ~75 BP.
    
    Alternatively switch to Gholdengo, tank the hit, then Nasty Plot or attack. But Rotom might have Hydro Pump which in sun is weakened but still hits Steel for... Water vs Steel is neutral (resisted? Steel resists... Water? Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Not water). Neutral.
    
    I think switching to Gholdengo is safer: it resists Electric, outspeeds? Gholdengo Spe 106 vs Rotom 99-157 — could be slower.
    
    Hmm. Simple: keep Torkoal, use Eruption. Risk: Rotom likely uses Shadow Ball or Thunderbolt, Torkoal survives probably (bulk 177 HP, Def 176 but SpD 92 low). Rotom SpA up to 161, Shadow Ball 80 BP vs Torkoal SpD 92 — could do 50-70%. Eruption weakens.
    
    Switching to Venusaur: Grass/Poison resists Electric? Grass resists Electric yes. Ghost neutral on Grass/Poison? Ghost hits neutral. Venusaur takes decent hits. Sun boosts... Venusaur has chlorophyll (pre-mega). Venusaur could then Solar Beam (needs charge unless sun — sun is up, so instant).
    
    I think switch to Venusaur is good: takes Electric resist, can fire Solar Beam. Or Gholdengo.
    
    Actually Gholdengo has Good as Gold, immune to status, resists Electric, decent SpD 111. Torkoal staying in with Eruption at full power is appealing though — if Rotom doesn't KO Torkoal, Eruption at full power could KO Rotom.
    
    Rotom's max SpA 161, Shadow Ball 80 BP vs Torkoal: 177 HP, SpD 92... roughly 45-55%. Thunderbolt similar. Sunny day weakens Hydro Pump. Rotom unlikely to OHKO Torkoal. Then Eruption at full power in sun vs Rotom SpD min 87: 150 BP STAB... Torkoal has no STAB on... Fire is STAB for Torkoal. 150 BP STAB in sun, likely OHKO or near.
    
    So Eruption is best — Torkoal likely survives to fire full-power Eruption. Deciding factor: knockout potential.
    
    Wait but rule says Rotom moves first, will damage Torkoal before Eruption. Still likely to KO after.
    
    Answer: MOVE: eruption.
  4. Turn 3
    Laya used Flamethrower1,409 tok · 0.0 s

    39% MOVE: flamethrower, 20% SWITCH: rotom, 18% MOVE: flamecharge

    MiMo V2.6 Flash used Eruption1,955 tok · 18.7 s · $0.0004

    Opponent's Torkoal is already at 40% and takes even resisted Eruption poorly given its low Special Defense and the sun boost; knocking it out now secures the matchup before it can act, since speed is uncertain either way.

    Reasoning trace (95 words)
    Opponent Torkoal at 40%, our Torkoal at full. Eruption at full power, even resisted should do decent damage — Torkoal's SpD is low. Sunny day boosts fire. Should knock out or nearly. Even if not, Stealth Rock would also work. Eruption is best — likely KO.
    
    Actually, eruption resisted in sun with 137 SpA vs low SpD... 150 BP × 0.5 (resist) × 1.5 (sun) ≈ effective 112.5. Opponent at 40%. Could KO. Speed uncertain though — if opponent moves first and also uses eruption, we take damage but at full HP survive. Go eruption.
    Laya switched to Rotom

    100% SWITCH: rotom

  5. Turn 4
    Laya used Discharge1,435 tok · 0.0 s

    36% MOVE: discharge, 26% MOVE: charge, 24% MOVE: eerieimpulse

    MiMo V2.6 Flash switched to Venusaur2,145 tok · 59.4 s · $0.0004

    Torkoal is slow and specially frail against an unknown Rotom that likely outspeeds and threatens a KO. Venusaur resists Electric and handles Ghost neutrally, making it the safe switch into this bad matchup.

    Reasoning trace (169 words)
    Rotom is Electric/Ghost. Torkoal's Eruption at 80% HP would do decent damage but Rotom likely threatens Torkoal with Hydro Pump or Shadow Ball... Rotom-Heat? Just "rotom" - Electric/Ghost means Rotom-Base? Actually Rotom base forms are Electric/Ghost. Moves unknown.
    
    Torkoal is slow, Rotom faster. Rotom could hit with Shadow Ball (super effective? No, Fire isn't weak to Ghost). Electric moves neutral. Torkoal specially frail (92 SpD).
    
    Switching to Venusaur in sun is good - it has chlorophyll... actually it's Mega Venusaur with venusaurite but no mega available? "Mega Evolution available: No" - it's a champions format maybe.
    
    Switch to Gholdengo: takes Electric or Ghost hits well? Gholdengo is weak to Ghost, Fire, Dark. Shadow Ball would hurt. Venusaur resists Electric, takes neutral from Ghost. Venusaur seems safe switch.
    
    But Torkoal at 80% Eruption in sun could do big damage. However Rotom outspeeds and could KO or heavily damage Torkoal first. Torkoal's SpD is poor.
    
    Switching to Venusaur seems best - bad matchup for Torkoal since it's slow and specially frail.
  6. Turn 5
    Laya used Discharge1,456 tok · 0.0 s

    50% MOVE: discharge, 25% MOVE: charge, 13% MOVE: eerieimpulse

    MiMo V2.6 Flash used Sleeppowder2,395 tok · 103.3 s · $0.0005

    Venusaur has Chlorophyll doubling speed in sun only while not mega evolved, so staying base form guarantees moving before Rotom's max 157 speed. Sleep Powder disables Rotom so I can set up safely afterward; Discharge is already resisted by Grass/Poison.

    Reasoning trace (275 words)
    Rotom is Electric/Ghost. Sleep Powder hits it (not immune). Venusaur with Chlorophyll doubles speed in sun, but Mega Venusaur loses Chlorophyll... wait, Mega Venusaur ability is Thick Fat, losing Chlorophyll. But speed 100 base vs Rotom base 91... Venusaur base speed 80, Rotom base 91. So without Chlorophyll, Rotom likely outspeeds.
    
    Solar beam in sun is 120 BP, super effective vs Rotom? Rotom is Electric/Ghost, Grass hits Electric neutrally... wait, Electric takes neutral from Grass, Ghost takes neutral. So Solar Beam is neutral. Not super effective.
    
    Actually Rotom forms - the generic Rotom here. Electric/Ghost: Grass is neutral.
    
    Hmm, best play: Sleep Powder to disable Rotom, then set up. But 75% accuracy and might be outsped. With Chlorophyll (not mega), speed doubles to 200, outspeeding Rotom's max 157.
    
    Should I mega evolve? Mega Venusaur gains Thick Fat (good defensive) but loses Chlorophyll speed. Venusaur at 100 vs Rotom 91 base speed - Venusaur slower.
    
    I'd say Sleep Powder without mega to outspeed, or Growth with mega... Actually Chlorophyll is currently active (non-mega), so Venusaur outspeeds. Sleep Powder first, then set up.
    
    But if I don't mega, sleeping Rotom and then setup with Growth (2x in sun) is strong. Let's go sleeppowder without mega to guarantee moving first.
    
    Wait - but mega evolving gives Thick Fat, better defense. If Sleep Powder misses, Rotom could hit with... Discharge is neutral to Venusaur (Grass/Poison takes neutral from Electric? Grass takes neutral, Poison takes neutral... actually Electric is resisted by Grass? No. Electric vs Grass: Grass resists Electric! So Discharge is not very effective (seen turn 4).
    
    So Venusaur tanks Discharge well. Sleep Powder, then setup. Non-mega to outspeed.
  7. Turn 6
    Laya used Discharge1,450 tok · 0.0 s

    48% MOVE: discharge, 23% MOVE: charge, 16% MOVE: doubleteam

    MiMo V2.6 Flash used Growthmega2,182 tok · 70.4 s · $0.0004

    Rotom is asleep, giving a free setup turn. Mega Evolving and using Growth boosts Sp. Atk while improving Venusaur's bulk, letting it tank a potential wake-up Discharge and sweep afterward.

    Reasoning trace (170 words)
    Rotom is asleep, so I can set up with Growth safely (it may wake up though — sleep lasts 1-3 turns typically). Growth in sun... wait, weather is none now. Growth raises +1 each. Mega evolving Venusaur gives better bulk and stats. Mega Growth is standard. But Solarbeam without sun charges — risky.
    
    Rotom may wake up this turn (if it's been asleep 1 turn already — turn 5 it couldn't move, so turn 6 it could wake). Using Growth could take a Discharge. But Venusaur is bulky.
    
    Safer: Sludgebomb for damage? Not very effective. Growth +2 lets future hits sweep. With Mega Growth, +1 SpA, then Solarbeam/Sludgebomb.
    
    Actually consider Torkoal switch to set sun? Torkoal has Drought — switching in gives sun, boosting Chlorophyll speed and Solarbeam. But Rotom is asleep and Torkoal weak to... Rotom's moves unknown besides Discharge, which hits Torkoal neutrally? Fire vs Electric — neutral. Torkoal can set sun.
    
    But simplest: Mega Growth to set up while Rotom sleeps. Deciding factor: opponent asleep, free setup.
  8. Turn 7
    Laya used Discharge1,405 tok · 0.0 s

    55% MOVE: discharge, 17% MOVE: eerieimpulse, 16% MOVE: charge

    MiMo V2.6 Flash used Solarbeam2,290 tok · 57.4 s · $0.0005

    Rotom is asleep and I already have +1 Sp. Atk, so Solarbeam is the biggest damage option; even if Rotom wakes this turn and lands a Discharge, Mega Venusaur's bulk lets it survive to fire the beam next turn.

    Reasoning trace (319 words)
    Rotom is asleep and already +1 boost. Solarbeam will charge (no sun) — takes two turns but Rotom is asleep. Sludgebomb is not very effective. Best: Solarbeam? It charges turn 1, Rotom might wake. Sludgebomb does neutral-ish... actually Rotom is Electric/Ghost, poison is not very effective (0.5x? Poison vs Ghost is neutral, vs Electric neutral → actually poison is neutral against both? Ghost: poison not very effective? Poison vs Ghost — no interaction, neutral. Electric — neutral. So it says not very effective... hmm the prompt says not very effective. Whatever.
    
    Solarbeam with +1 SpA vs sleeping Rotom: charging means Rotom could wake and hit Discharge. But Rotom asleep, might stay asleep. Alternatively Sludgebomb reliable damage. Rotom at 100%. +1 Sludgebomb not very effective does maybe 30%. Solarbeam +1 does big damage but takes 2 turns.
    
    Given Rotom is asleep and has Discharge, better to just fire Solarbeam — two-turn but if Rotom stays asleep (sleep counter), risk. Rotom slept turns 5 and 6, so turn 7 could wake (up to 3 turns). Risky.
    
    Safe play: Sludgebomb for chip damage while it sleeps. But killing potential matters. Actually another option: switch to Gholdengo to absorb Discharge if it wakes? Gholdengo doesn't resist electric.
    
    I'd choose sludgebomb for reliable damage. Or solarbeam for potential KO. With +1 SpA (191*1.5=286), solarbeam 120 BP vs Rotom SpD ~114: likely 2HKO or more. But two turns.
    
    Sleep risk: Rotom could wake and Discharge. Venusaur THP 87%, Discharge at maybe SpA up to 161... neutral hit does ~50%. Not fatal.
    
    Hmm, best action: solarbeam. If Rotom stays asleep one more turn, charges safely. Then turn 8 hits for big damage while Rotom asleep again? Sleep lasts 1-3 turns; Rotom already had 2 sleep turns (turns 5,6). Wake turn 7 possible. If it wakes, Discharge, but Venusaur survives. Then turn 8 Solarbeam fires. Total: acceptable.
    
    Alternatively growth again for +2 — no.
    
    I'll pick solarbeam.
  9. Turn 8
    Laya used Discharge1,421 tok · 0.0 s

    65% MOVE: discharge, 18% MOVE: charge, 10% MOVE: eerieimpulse

    MiMo V2.6 Flash used Solarbeam1,654 tok · 5.5 s · $0.0003

    Solarbeam is the only legal action available, so I'll take it. Venusaur has +1 SpA and solid bulk to survive another Discharge while charging.

    Reasoning trace (24 words)
    Only solarbeam is legal. It hits next turn (no charge now since weather none... actually it charges). But we must pick from legal actions.