Matches · 2026-10-10 · rules version c4
GLM 5.3 Flash vs Drex v1.5
GLM 5.3 Flash won in 7 turns · 21 s wall clock · 32,173 tokens · $0.002
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGLM 5.3 Flash brought
Gholdengo,sylveon,dragoniteOpponent's team is dragon-heavy, so Sylveon is essential. Gholdengo blocks status and covers Milotic/Gliscor, and Dragonite with Multiscale + scarf gives speed and priority. Lead Gholdengo to safely scout and set up.
Reasoning trace (15 words)
Pick strong core: Gholdengo, Sylveon, Dragonite? Opponent has dragons; Sylveon good. Lead Gholdengo blocks status.
Drex v1.5 broughtGarchomp,dragapult,kommooLead: 39% BRING: garchomp, 34% BRING: dragapult, 11% BRING: hydreigon Pick 2: 34% BRING: dragapult, 25% BRING: kommoo, 23% BRING: hydreigon Pick 3: 38% BRING: kommoo, 29% BRING: hydreigon, 20% BRING: gliscor
- Turn 1Drex v1.5 used
Earthquake69% MOVE: earthquake, 14% MOVE: stealthrock, 6% SWITCH: dragapult
GLM 5.3 Flash usedMakeitrainGholdengo resists nothing to fear from Earthquake since it's a Ghost, and Make It Rain with Life Orb deals heavy neutral damage to Garchomp, likely a 2HKO or near-OHKO. Nasty Plot risks eating a hit first, and switching wastes Gholdengo's strong matchup.
Reasoning trace (108 words)
Gholdengo vs Garchomp: Make It Rain is 4x? No, Steel vs Dragon/Ground: Steel is neutral vs Dragon, Ground... Steel hits Ground neutrally, Dragon neutrally. So neutral 120 BP with Life Orb. Garchomp could outspeed (up to 169). Make It Rain likely does big damage (~60-80%?). Garchomp HP ~183-215. 120 BP Life Orb from 185 SpA vs Garchomp's likely ~100 SpD: roughly 2HKO, possibly close to OHKO on frail spreads. Nasty Plot risky if Garchomp outspeeds and hits — but Garchomp's STAB Earthquake hits Gholdengo? No, Gholdengo is Steel/Ghost; Earthquake can't hit Ghost. Garchomp's moves unknown; Fire Fang/Stone Edge could hit. Make It Rain is the safe strong option.
GLM 5.3 Flash switched toDragoniteGarchomp is at 6% and will likely attack whatever comes in. Dragonite with Choice Scarf outspeeds any Garchomp and Extreme Speed's priority guarantees the KO regardless, while Multiscale protects against a hit if slower. Sylveon is slower and vulnerable.
Reasoning trace (23 words)
Garchomp at 6% HP. Dragonite with Choice Scarf, Extreme Speed priority would KO it. Dragonite is faster with scarf anyway. Switch to Dragonite.
- Turn 2Drex v1.5 switched to
Dragapult33% SWITCH: dragapult, 24% MOVE: dragontail, 17% SWITCH: kommoo
GLM 5.3 Flash usedIcespinnerGarchomp is at 6% and 4x weak to Ice; even with Multiscale halving damage, Ice Spinner KOs it before it can move. Dragon Claw also KOs but Ice Spinner is the safer, guaranteed kill.
Reasoning trace (12 words)
Ice Spinner 4x SE kills Garchomp at 6% even with Multiscale halving.
Drex v1.5 switched toKommo-o96% SWITCH: kommoo, 4% SWITCH: garchomp
- Turn 3Drex v1.5 used
Dragontail57% MOVE: dragontail, 18% MOVE: earthquake, 17% MOVE: stealthrock
GLM 5.3 Flash usedIcespinnerKommo-o is 4x weak to Ice, and Dragonite is at full HP with Multiscale to survive any hit even if Kommo-o is faster. Ice Spinner likely deals massive damage or a KO, while switching wastes the Choice Scarf momentum.
Reasoning trace (37 words)
Kommo-o likely Clangorous Soul/physical; Dragonite locked into Ice Spinner anyway (choice scarf, first move). Ice Spinner is super effective and Dragonite is fresh; Kommo-o could outspeed but Multiscale irrelevant (full HP). Ice Spinner hits 4x. Stay in.
- Turn 4Drex v1.5 used
Earthquake39% MOVE: earthquake, 24% MOVE: stealthrock, 22% MOVE: dragontail
GLM 5.3 Flash usedYawnKommo-o may have Soundproof, which would block Hyper Voice entirely, so attacking is risky. Sylveon is healthy and slower, so Yawn forces Kommo-o to switch or fall asleep next turn while Leftovers keeps me healthy.
Reasoning trace (76 words)
Kommo-o at 57%, Sylveon Hyper Voice (Pixilate) hits hard super effective vs Dragon/Fighting. Likely KO? 90*1.2=108 BP super effective vs 57% — likely KO. Kommo-o may have soundproof though (immune to sound-based). Hyper Voice is sound-based! Soundproof would block it. Risky. Yawn is safe but slow. Kommo-o faster, Dragon Tail chips Sylveon. Wish is safe. Given soundproof risk, Yawn forces switch or sleep. But Kommo-o could KO or Dragon Tail. Sylveon tanks fine. Yawn is good.
- Turn 5Drex v1.5 used
Earthquake71% MOVE: earthquake, 11% MOVE: stealthrock, 9% MOVE: dragontail
GLM 5.3 Flash usedHypervoiceKommo-o is drowsy and will fall asleep at the end of this turn, so I can attack freely. Hyper Voice is super effective against Dragon/Fighting and Sylveon won't be threatened much while Kommo-o naps.
Reasoning trace (38 words)
Kommo-o is drowsy (Yawn started turn 4) — it will fall asleep this turn. So I can attack freely: Hyper Voice hits Dragon/Fighting neutrally? Fairy vs Dragon super effective. Yes, 2x. Do damage while it's about to sleep.
Drex v1.5 switched toGarchomp100% SWITCH: garchomp
- Turn 6Drex v1.5 used
Earthquake65% MOVE: earthquake, 23% MOVE: stoneedge, 7% MOVE: dragontail
GLM 5.3 Flash switched toDragoniteGarchomp outspeeds and Earthquake will KO my 32% Sylveon before Hyper Voice lands. Dragonite with Multiscale tanks EQ easily and can finish Garchomp next turn. Switching is clearly best.
Reasoning trace (66 words)
Garchomp at 6% will likely EQ KO Sylveon (65/202, EQ from life orb Garchomp easily KOs). Sylveon slower. Protect? Then Garchomp... actually Hyper Voice kills Garchomp at 6%? Fairy Hyper Voice vs Garchomp: 4x? No, Fairy 2x vs Dragon. 6% HP — Hyper Voice definitely KOs. But Garchomp moves first and KOs Sylveon. So switching Dragonite is safer? Dragonite takes EQ fine (Multiscale intact). Switch Dragonite.
- Turn 7Drex v1.5 used
Stoneedge51% MOVE: stoneedge, 36% MOVE: dragontail, 8% MOVE: stealthrock
GLM 5.3 Flash usedIcespinnerGarchomp is at 6% HP; Ice Spinner is 4x super effective and Dragonite outspeeds most Garchomp even without the scarf. It guarantees the KO before Garchomp can move.