Matches · 2026-10-10 · rules version c4

Drex v1.5 vs GLM 5.3 Flash

Player 1 · winner
Drex v1.5's team
autopilot 0%
Player 2
GLM 5.3 Flash's team
autopilot 0%

Drex v1.5 won in 8 turns · 23 s wall clock · 34,665 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GLM 5.3 Flash brought Sylveon,gholdengo,kingambit1,808 tok · 1.5 s · $0.0003

    Their team is heavily Dragon-based, so Sylveon is essential. Gholdengo blocks status and pressures Milotic/Gliscor, and Kingambit gives priority and Steel coverage. Garchomp mirrors badly and Dragonite is redundant with Sylveon around.

    Reasoning trace (15 words)
    Opponent is dragon-heavy. Bring Sylveon, Gholdengo, Kingambit? Sylveon handles dragons, Gholdengo blocks status. Lead Sylveon.
    Drex v1.5 brought Garchomp,dragapult,kommoo5,393 tok · 4.3 s

    Lead: 39% BRING: garchomp, 34% BRING: dragapult, 11% BRING: hydreigon Pick 2: 34% BRING: dragapult, 25% BRING: kommoo, 23% BRING: hydreigon Pick 3: 38% BRING: kommoo, 29% BRING: hydreigon, 20% BRING: gliscor

  2. Turn 1
    Drex v1.5 used Earthquake1,274 tok · 1.7 s

    40% MOVE: earthquake, 25% MOVE: stealthrock, 16% MOVE: stoneedge

    GLM 5.3 Flash used Yawn1,343 tok · 2.9 s · $0.0001

    Garchomp outspeeds and likely runs Swords Dance or Scale Shot; Sylveon can't safely attack first. Yawn forces it out or threatens sleep, blunting any setup attempt while Sylveon stays healthy.

    Reasoning trace (24 words)
    Garchomp likely SD/Scale Shot; Sylveon slower. Hyper Voice hits decently but Garchomp may set up. Yawn forces switch or sleep—good vs setup. I'll Yawn.
  3. Turn 2
    Drex v1.5 switched to Dragapult1,392 tok · 0.9 s

    26% SWITCH: dragapult, 26% MOVE: earthquake, 20% MOVE: stoneedge

    GLM 5.3 Flash used Protect1,496 tok · 2.6 s · $0.0003

    Garchomp is faster and will likely KO my 22% Sylveon with Earthquake. Protect is safe: it blocks the EQ, and the Yawn already on Garchomp puts it to sleep next turn, giving me a free switch or Wish afterward.

    Reasoning trace (36 words)
    Garchomp will KO Sylveon with EQ likely; Sylveon slow. Protect to scout? Yawn already on Garchomp—sleeps next turn. Protect lets Yawn land, Sylveon survives? EQ at 22% likely KO. Protect is safe: Yawn triggers, Garchomp sleeps.
  4. Turn 3
    Drex v1.5 used Shadowball1,468 tok · 0.6 s

    48% MOVE: shadowball, 12% MOVE: uturn, 12% MOVE: dragontail

    GLM 5.3 Flash switched to Gholdengo1,577 tok · 1.0 s · $0.0003

    Sylveon is at 28% and Dragapult is much faster, so staying likely means losing it. Gholdengo resists nothing here but is immune to Dragon moves via Ghost typing and Good as Gold blocks status. Switching preserves Sylveon for later.

    Reasoning trace (16 words)
    Sylveon nearly dead, Dragapult faster and likely outspeeds; switch to Gholdengo immune to most, blocks status.
  5. Turn 4
    Drex v1.5 used Shadowball1,353 tok · 0.5 s

    78% MOVE: shadowball, 13% SWITCH: kommoo, 10% SWITCH: garchomp

    GLM 5.3 Flash used Makeitrain1,667 tok · 1.4 s · $0.0003

    Dragapult may outspeed and its Shadow Ball is super effective on my weakened Gholdengo, but Make It Rain with Life Orb off 185 SpA very likely OHKOs the frail Dragapult first. Attacking is the best play; switching wastes Gholdengo's offensive momentum.

    Reasoning trace (40 words)
    Gholdengo at 39.5%, Dragapult faster possibly, Shadow Ball 2x could KO. Make It Rain likely KOs Dragapult (185 SpA, 120 BP, Life Orb). Dragapult may outspeed and KO with Shadow Ball. Risky but Make It Rain is best play—likely OHKO.
    GLM 5.3 Flash switched to Kingambit1,513 tok · 1.9 s · $0.0003

    Gholdengo fainted, so I must switch. Sylveon is at 28% and Dragapult outspeeds and OHKOs it with Shadow Ball. Kingambit resists Shadow Ball (Dark) and threatens Dragapult with Sucker Punch, making it the safe switch.

    Reasoning trace (57 words)
    Sylveon is nearly dead, Garchomp has Yawn (will fall asleep next switch-in? Yawn on Garchomp still pending—actually Yawn was applied turn 1, Garchomp switched out, yawn cleared). Dragapult threatens; Kingambit resists Shadow Ball? Ghost vs Dark/Steel: Ghost weak vs Dark... Shadow Ball is super effective on Ghost? Dark resists Ghost, Steel neutral → resisted. Kingambit good switch.
  6. Turn 5
    Drex v1.5 switched to Kommo-o1,477 tok · 0.5 s

    49% SWITCH: kommoo, 35% SWITCH: garchomp, 16% MOVE: shadowball

    GLM 5.3 Flash used Suckerpunch1,585 tok · 0.9 s · $0.0003

    Dragapult is much faster and just KO'd Gholdengo, so it will almost certainly attack. Sucker Punch gets priority, is super effective, and boosted by Supreme Overlord, likely scoring a knockout before Dragapult moves.

    Reasoning trace (22 words)
    Sucker Punch: Dragapult likely attacks; +1 priority, super effective, Supreme Overlord boost. Kowtow also SE but Dragapult faster. Sucker Punch safest KO.
  7. Turn 6
    Drex v1.5 used Focusblast1,662 tok · 0.8 s

    62% MOVE: focusblast, 21% MOVE: earthquake, 7% SWITCH: dragapult

    GLM 5.3 Flash used Ironhead1,675 tok · 1.1 s · $0.0003

    Kommo-o resists Dark, so Kowtow Cleave and Sucker Punch are weak options. Iron Head hits neutrally with a flinch chance, and Kingambit's Supreme Overlord boost makes it meaningful. Sylveon is at 28% and risks taking a hit.

    Reasoning trace (38 words)
    Kommo-o resists Dark, weak to Fairy. Kingambit vs Kommo-o: Iron Head neutral, Kowtow resisted. Sylveon weak to Kommo-o? Kommo-o has no revealed moves. Sylveon at 28% risky. Iron Head is safest; Kommo-o may Clangorous Soul etc. Iron Head.
    GLM 5.3 Flash switched to Sylveon1,395 tok · 2.0 s · $0.0002

    Only legal action is sending in Sylveon, which resists Focus Blast and threatens Kommo-o with Hyper Voice.

  8. Turn 7
    Drex v1.5 used Earthquake1,660 tok · 0.6 s

    30% MOVE: earthquake, 25% SWITCH: dragapult, 18% SWITCH: garchomp

    GLM 5.3 Flash used Protect1,676 tok · 3.7 s · $0.0003

    Kommo-o is faster and Focus Blast will KO my 28% Sylveon this turn. Protect is the only way to survive, letting Leftovers tick and setting up Wish next turn.

    Reasoning trace (84 words)
    Sylveon at 28%, Kommo-o faster with Focus Blast likely KO. Protect to scout/safe? Focus Blast likely KOs even through protect? No, protect blocks. But then next turn still dead. Yawn? Sylveon likely dies to Focus Blast. Protect stalls a turn, leftovers, then Wish next turn? Protect then Wish is too slow. Best: Protect to guarantee survival this turn, then Wish. Actually Focus Blast may not KO (28% HP, 202 max, ~57 HP; Focus Blast ~90-100+ damage, definitely KO). Protect is only option to survive.
  9. Turn 8
    Drex v1.5 used Earthquake1,653 tok · 0.6 s

    42% MOVE: earthquake, 24% SWITCH: dragapult, 15% SWITCH: garchomp

    GLM 5.3 Flash used Wish1,598 tok · 1.1 s · $0.0003

    Sylveon is at 34% and slower than Kommo-o, which likely has a strong Dragon STAB coming. Wish now sets up recovery so Sylveon can keep checking Kommo-o; Protect next turn combos with it.

    Reasoning trace (18 words)
    Kommo-o likely Clangorous Soulblitz/scale shot next; Sylveon low HP. Wish then protect next turn? Wish now is standard.