Matches · 2026-10-10 · rules version c4
Perplexity Decider V1.1 27B vs Gemma 4 31B
Gemma 4 31B won in 10 turns · 2 min wall clock · 47,700 tokens · $0.000
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 36% BRING: annihilape, 30% BRING: tinkaton, 12% BRING: chandelure Pick 2: 43% BRING: tinkaton, 26% BRING: chandelure, 12% BRING: incineroar Pick 3: 51% BRING: chandelure, 21% BRING: palafin, 16% BRING: incineroar
Gemma 4 31B broughtIncineroar,gholdengo,kingambitIncineroar is essential for Intimidate and Fake Out to disrupt the opponent's lead. Gholdengo and Kingambit provide a powerful Steel-type core that handles Chandelure and Tinkaton while offering strong offensive pressure.
Reasoning trace (91 words)
The opponent has Palafin, Toxapex, Incineroar, Annihilape, Chandelure, and Tinkaton. I need a core that can handle these threats. Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and resists many of their moves. Kingambit is a powerful late-game cleaner and handles Chandelure/Tinkaton well. Alternatively, Garchomp (Mega) is a huge threat, but the opponent has Toxapex and Palafin. Incineroar leads to disrupt Palafin's switch-out or Fake Out the lead. Gholdengo and Kingambit provide a strong Steel-type core. Deciding factor: Core synergy and coverage against the opponent's roster.
- Turn 1Perplexity Decider V1.1 27B used
Closecombat77% MOVE: closecombat, 20% MOVE: earthquake, 2% SWITCH: tinkaton
Gemma 4 31B usedPartingshotAnnihilape is a huge threat to Incineroar and Kingambit. Parting Shot lowers its offensive stats and allows a safe switch to Gholdengo, who resists Fighting and is immune to Ghost.
Reasoning trace (39 words)
Annihilape is a massive threat to Incineroar and Kingambit. Fake Out doesn't work on Ghost-types. Parting Shot lowers its stats and allows a safe switch to Gholdengo, who resists Fighting and is immune to Ghost. Deciding factor: bad matchup.
Gemma 4 31B switched toGholdengoAnnihilape is a massive threat to Incineroar and Kingambit, but Gholdengo is immune to Fighting-type attacks and can hit back with Shadow Ball.
Reasoning trace (44 words)
Opposing Annihilape is at -2 Attack and -1 Defense/SpD. Incineroar is at 53.5% HP and cannot deal significant damage or effectively stall further. Gholdengo is immune to Fighting moves and can threaten Annihilape with Shadow Ball. Deciding factor: bad matchup to switch out of.
- Turn 2Perplexity Decider V1.1 27B switched to
Tinkaton61% SWITCH: tinkaton, 31% SWITCH: chandelure, 8% MOVE: closecombat
Gemma 4 31B usedShadowballAnnihilape has -2 Attack and -1 SpDef. Shadow Ball is super effective and, combined with Life Orb and the opponent's stat drops, is very likely to secure a knockout or leave it in range for a follow-up.
Reasoning trace (41 words)
Annihilape has -2 Attack and -1 Defense/SpDef. Gholdengo is faster than most Annihilape builds (unless it's max speed) and Shadow Ball is super effective. Shadow Ball should deal massive damage given the -1 SpDef and Life Orb. Deciding factor: Likely knockout.
- Turn 3Perplexity Decider V1.1 27B used
Knockoff80% MOVE: knockoff, 7% SWITCH: annihilape, 6% MOVE: swordsdance
Gemma 4 31B usedShadowballTinkaton is at 38% HP and Shadow Ball dealt significant damage last turn. Shadow Ball is the most reliable way to secure the knockout this turn.
Reasoning trace (47 words)
Tinkaton is at 38% HP. Gholdengo's Shadow Ball did significant damage last turn. Shadow Ball is neutral, while Make It Rain is resisted. Tinkaton is likely slower or similar speed to Gholdengo, but Shadow Ball should secure the knockout given the current HP. Deciding factor: likely knockout.
Perplexity Decider V1.1 27B switched toAnnihilape62% SWITCH: annihilape, 38% SWITCH: chandelure
- Turn 4Perplexity Decider V1.1 27B used
Earthquake90% MOVE: earthquake, 4% MOVE: phantomforce, 4% SWITCH: chandelure
Gemma 4 31B switched toIncineroarGholdengo is at low HP and cannot survive a Close Combat from Annihilape. Switching to Incineroar provides a resist and the potential for Intimidate to further neuter Annihilape's attack.
Reasoning trace (72 words)
Annihilape is a huge threat to Gholdengo (Fighting move Close Combat). Gholdengo is at ~46% HP and likely cannot survive another Close Combat. Annihilape's Attack was lowered by Parting Shot on Turn 1, but it's still dangerous. Switching to Incineroar allows for Intimidate (if not Inner Focus) and a safe pivot or burn. Kingambit is also a resist, but Incineroar is better for utility. Deciding factor: bad matchup to switch out of.
- Turn 5Perplexity Decider V1.1 27B used
Earthquake99% MOVE: earthquake, 1% SWITCH: chandelure
Gemma 4 31B usedPartingshotIncineroar is at critical HP and Annihilape is faster and likely to KO. Parting Shot allows a safe switch while further lowering Annihilape's Attack.
Reasoning trace (63 words)
Incineroar is at critical HP (13.9%) and Annihilape is faster and likely to KO with Close Combat or Earthquake. Parting Shot allows a safe switch while further lowering Annihilape's Attack, which is already at -1. Gholdengo is a strong switch-in to Fighting moves, but Parting Shot provides better utility and momentum. Deciding factor: bad matchup to switch out of (Incineroar is nearly fainted).
Gemma 4 31B switched toKingambitAnnihilape is a massive threat to both remaining Pokémon, but Gholdengo is at low HP and cannot safely switch in. Kingambit is at 100% HP and has superior physical bulk to tank a -1 Attack hit.
Reasoning trace (358 words)
Annihilape is active and just knocked out Incineroar. It has -1 Attack. Gholdengo is weak to Fighting (Close Combat) and Annihilape is a Ghost type (Shadow Ball is super effective). Kingambit is also weak to Fighting. However, Gholdengo is faster than most Annihilape builds and can hit it hard with Shadow Ball. But Kingambit's bulk and Sucker Punch potential are valuable. Wait, Gholdengo is at 45.9% HP and likely cannot survive a Close Combat, even at -1. Kingambit is at 100% HP and can take a hit better, though it's also weak to Fighting. Actually, Gholdengo's Shadow Ball is the best answer to Annihilape. But Gholdengo is low. Kingambit is the safer switch to absorb a hit or use Sucker Punch later. However, Gholdengo's Ghost typing makes it a strong offensive threat here. Let's check speed: Gholdengo (106) vs Annihilape (99-156). If Annihilape is fast, Gholdengo dies. Kingambit is slower but bulkier. Wait, Annihilape is Fighting/Ghost. Gholdengo is Steel/Ghost. Kingambit is Steel/Dark. Annihilape's Close Combat hits both for super effective damage. Shadow Ball from Gholdengo is super effective. Kowtow Cleave from Kingambit is neutral. If I switch to Gholdengo, I risk a KO. If I switch to Kingambit, I can potentially survive and retaliate. But Gholdengo is the primary counter to Annihilape. Given Gholdengo's low HP, Kingambit is the safer play to keep a Pokémon on the field. Actually, looking at the opponent's bench: palafin, toxapex, incineroar, chandelure. Kingambit is great against most of those. Gholdengo is also great. Deciding factor: bad matchup/survival. Gholdengo is too low to safely switch in. Kingambit is at full health. Wait, Annihilape has -1 Attack. A -1 Close Combat might not OHKO Kingambit. Let's re-evaluate: Gholdengo is the only one who can hit Annihilape for super effective damage. But at 45%, it's a gamble. Kingambit is 100%. Actually, Gholdengo is the better match for Annihilape if it survives. But Kingambit is the safer switch. Wait, Annihilape's moves are Close Combat and Earthquake. Both hit Kingambit and Gholdengo hard. But Kingambit has much higher physical defense (140 vs 115) and more HP. Decision: Switch to Kingambit to preserve Gholdengo and tank the hit.
- Turn 6Perplexity Decider V1.1 27B used
Earthquake95% MOVE: earthquake, 5% SWITCH: chandelure
Gemma 4 31B switched toGholdengoKingambit is 4x weak to Fighting and slower than Annihilape, making it an immediate knockout target for Close Combat. Switching to Gholdengo provides a complete immunity to Fighting moves.
Reasoning trace (80 words)
Annihilape is much faster than Kingambit and has access to Close Combat, which is 4x super effective against Kingambit. Kingambit is almost certainly going to be knocked out if it stays in and doesn't use a priority move that hits. Sucker Punch is the only priority option, but it fails if Annihilape uses a status move or switches. Switching to Gholdengo is the safest play, as Gholdengo is immune to Fighting-type moves. Deciding factor: bad matchup (4x weakness to Fighting).
- Turn 7Perplexity Decider V1.1 27B used
Earthquake99% MOVE: earthquake, 1% SWITCH: chandelure
Gemma 4 31B switched toKingambitGholdengo is at 1 HP and will be knocked out by any attack from Annihilape. Switching to Kingambit is the only way to preserve a Pokémon and maintain board presence.
Reasoning trace (64 words)
Gholdengo is at 1 HP and Annihilape is active. Annihilape has Earthquake and Close Combat, both of which will easily KO Gholdengo. Gholdengo's speed is uncertain relative to Annihilape (106 vs 99-156). Switching to Kingambit is the only safe play, as Kingambit resists nothing from Annihilape but can take a hit and retaliate with Sucker Punch or Kowtow Cleave. Deciding factor: bad matchup/imminent knockout.
- Turn 8Perplexity Decider V1.1 27B used
Earthquake97% MOVE: earthquake, 3% SWITCH: chandelure
Gemma 4 31B usedSuckerpunchAnnihilape is faster and has super effective moves, but Kingambit has priority with Sucker Punch. Given the power boosts from Supreme Overlord and Black Glasses, Sucker Punch is the best way to deal damage before being knocked out.
Reasoning trace (62 words)
Annihilape is much faster than Kingambit and has Close Combat and Earthquake, both of which are super effective against Kingambit. Kingambit has Supreme Overlord and Black Glasses, making Sucker Punch very powerful. Since Annihilape is likely to attack to secure the KO, Sucker Punch is the best play to deal massive damage or secure a knockout before being hit. Deciding factor: priority.
- Turn 9Perplexity Decider V1.1 27B used
Earthquake95% MOVE: earthquake, 5% SWITCH: chandelure
Gemma 4 31B usedSuckerpunchAnnihilape is at 34% HP and is faster than Kingambit. Sucker Punch provides priority and, combined with Supreme Overlord and Black Glasses, should secure the knockout.
Reasoning trace (38 words)
Annihilape is at 34% HP and has -1 Attack. Kingambit is at 39% HP. Annihilape is faster. Sucker Punch has priority and should secure the knockout given the Supreme Overlord boost and Black Glasses. Deciding factor: likely knockout.
Perplexity Decider V1.1 27B switched toChandelure100% SWITCH: chandelure
- Turn 10Perplexity Decider V1.1 27B used
Fireblastmega73% MOVE: fireblast [MEGA], 26% MOVE: fireblast, 0% MOVE: calmmind [MEGA]
Gemma 4 31B usedSuckerpunchChandelure outspeeds Kingambit and will likely OHKO with a Fire-type move. Sucker Punch is the only way to deal damage before fainting, as switching to the 1 HP Gholdengo is futile.
Reasoning trace (233 words)
Kingambit is facing Chandelure. Chandelure is faster and likely has a powerful Fire-type move (Overheat/Fire Blast) that will OHKO Kingambit. Sucker Punch is the only way to deal damage before being hit, but it fails if Chandelure uses a status move or switches. However, Kowtow Cleave is a guaranteed hit and super effective, but Kingambit will likely faint first. Gholdengo is nearly fainted (1 HP). Deciding factor: Speed/Likely knockout. Chandelure outspeeds and will likely OHKO Kingambit. Sucker Punch is the only priority option to potentially take it down or deal damage. Wait, Kingambit has Supreme Overlord (2 allies fainted: Incineroar, Gholdengo is at 1HP but not fainted yet? No, Gholdengo is 1/194). Actually, only Incineroar and Annihilape/Tinkaton (opponent's side) are fainted. My allies fainted: Incineroar. So Supreme Overlord is +10%. If I use Sucker Punch and it works, I might get a KO or heavy damage. If I use Kowtow Cleave, I die. If I switch to Gholdengo, it dies instantly to any attack. Sucker Punch is the high-risk, high-reward play. Kowtow Cleave is a guaranteed death. Let's check Sucker Punch damage: 70 BP * 1.2 (Black Glasses) * 1.1 (Supreme Overlord) * 2 (Super Effective) * (205/Def). Chandelure's Def is 99-156. It's a strong hit. Is there any other option? Swords Dance is suicide. Switching to Gholdengo is suicide. Sucker Punch is the best bet to get a trade or a KO.