Matches · 2026-10-10 · rules version c4
Gemma 4 31B vs Perplexity Decider V1.1 27B
Gemma 4 31B won in 8 turns · 85 s wall clock · 39,330 tokens · $0.000
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 36% BRING: annihilape, 30% BRING: tinkaton, 12% BRING: chandelure Pick 2: 43% BRING: tinkaton, 26% BRING: chandelure, 12% BRING: incineroar Pick 3: 51% BRING: chandelure, 21% BRING: palafin, 16% BRING: incineroar
Gemma 4 31B broughtIncineroar,gholdengo,garchompThe opponent has a balanced team with Toxapex and Palafin. Incineroar provides essential utility (Intimidate/Fake Out), Gholdengo offers strong special pressure and Steel-type utility, and Mega Garchomp provides immense physical power and speed to break through walls.
Reasoning trace (409 words)
The opponent has Palafin, Toxapex, Incineroar, Annihilape, Chandelure, and Tinkaton. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp, and Annihilape. I need a strong core to handle their potential leads and threats. Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and resists many of their moves. Garchomp (Mega) provides massive physical pressure and speed. Alternatively, Palafin is a huge threat if it can switch out and back in. Looking at the opponent's team, Garchomp (Mega) handles Toxapex, Tinkaton, and Incineroar well. Gholdengo handles Tinkaton and Chandelure. Incineroar handles Palafin and Annihilape. Wait, Garchomp is Mega Garchomp (garchompite). I'll bring Incineroar as lead for utility, Gholdengo for special coverage, and Garchomp for raw power. Actually, Kingambit is a great late-game cleaner. Let's go with Incineroar, Gholdengo, and Garchomp. Wait, if they lead Palafin, Incineroar is good. If they lead Annihilape, Incineroar is good. Let's consider the opponent's likely 3. They probably bring Palafin, Toxapex, and Annihilape or Incineroar. Incineroar, Gholdengo, Garchomp is a very balanced trio. Wait, Garchomp is Mega. Let's check if Annihilape is better than Gholdengo. Annihilape is great against Toxapex and Incineroar. But Gholdengo is better against Tinkaton and Chandelure. I'll stick with Incineroar, Gholdengo, and Garchomp. Actually, Palafin is a must-have for me too. Let's try Incineroar, Palafin, and Garchomp. No, Gholdengo is too good. Incineroar, Gholdengo, Garchomp. Wait, if they bring Palafin, I need a way to deal with it. Incineroar and Garchomp (if it has a move) or Palafin. Let's go Incineroar, Gholdengo, Garchomp. Wait, Garchomp's moves are Earthquake, Dragon Claw, Rock Slide, Swords Dance. Incineroar's moves are Fake Out, Parting Shot, Flare Blitz, Will-O-Wisp. Gholdengo's moves are Make It Rain, Shadow Ball, Nasty Plot, Recover. This covers most bases. Actually, Kingambit is often better than Garchomp in this meta. But Mega Garchomp is very strong. Let's go Incineroar, Gholdengo, Garchomp. Wait, looking at the opponent's team again: Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton. Toxapex is a huge wall. Garchomp's Earthquake is good, but Annihilape's Drain Punch is better. Maybe Incineroar, Annihilape, Gholdengo? No, Mega Garchomp is too powerful to leave out. Let's go Incineroar, Gholdengo, Garchomp. Wait, I'll lead Incineroar to disrupt. Final choice: Incineroar, Gholdengo, Garchomp. Actually, let's swap Gholdengo for Palafin? No, Gholdengo's Steel typing is crucial against Tinkaton and Chandelure. Let's go Incineroar, Gholdengo, Garchomp. Wait, I should check if Garchomp is faster than their likely leads. Mega Garchomp is very fast. Let's go.
- Turn 1Perplexity Decider V1.1 27B used
Closecombat72% MOVE: closecombat, 26% MOVE: earthquake, 2% SWITCH: tinkaton
Gemma 4 31B usedPartingshotAnnihilape is immune to Fake Out and faster than Incineroar. Parting Shot allows me to lower its stats and pivot to a safer counter like Gholdengo.
Reasoning trace (43 words)
Annihilape is a Fighting/Ghost type, making it immune to Fake Out. It is faster than Incineroar. Parting Shot is the best play here to lower its stats and pivot to a safer counter like Gholdengo. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoAnnihilape is a terrible matchup for Incineroar, but Gholdengo is immune to Fighting and resists Ghost, making it the ideal switch-in to neutralize this threat.
Reasoning trace (45 words)
Annihilape is currently at -2 Attack and -1 Defense/SpD. Incineroar is low on HP and cannot deal significant damage. Gholdengo is immune to Fighting moves and resists Ghost moves, making it the perfect switch-in to handle Annihilape. Deciding factor: bad matchup to switch out of.
- Turn 2Perplexity Decider V1.1 27B switched to
Tinkaton64% SWITCH: tinkaton, 24% SWITCH: chandelure, 12% MOVE: closecombat
Gemma 4 31B usedShadowballAnnihilape has -2 Attack and -1 SpD. Shadow Ball is super effective and, combined with Life Orb and the opponent's lowered SpD, should likely knock it out or leave it critically low.
Reasoning trace (41 words)
Annihilape has -2 Attack and -1 SpD. Gholdengo is faster than most Annihilape builds (unless it's max speed) and Shadow Ball is super effective. Shadow Ball should deal massive damage given the -1 SpD and Life Orb. Deciding factor: likely knockout.
- Turn 3Perplexity Decider V1.1 27B used
Knockoff80% MOVE: knockoff, 6% SWITCH: annihilape, 6% MOVE: swordsdance
Gemma 4 31B usedShadowballTinkaton is at 38% HP and Shadow Ball dealt significant damage last turn. Shadow Ball is neutral and should secure the knockout before Tinkaton can respond.
Reasoning trace (44 words)
Tinkaton is at 38% HP. Gholdengo's Shadow Ball did significant damage last turn. Shadow Ball is neutral, while Make It Rain is resisted. Gholdengo is likely faster or close in speed to Tinkaton. A Shadow Ball should secure the knockout. Deciding factor: likely knockout.
Perplexity Decider V1.1 27B switched toAnnihilape65% SWITCH: annihilape, 35% SWITCH: chandelure
- Turn 4Perplexity Decider V1.1 27B used
Earthquake91% MOVE: earthquake, 4% MOVE: phantomforce, 4% SWITCH: chandelure
Gemma 4 31B usedShadowballGholdengo is immune to Annihilape's Fighting-type moves, and Shadow Ball deals super effective damage. Since Gholdengo is at low health, dealing immediate damage to the threat is the priority.
Reasoning trace (192 words)
Annihilape is a Ghost/Fighting type. Gholdengo is Steel/Ghost. Annihilape's Close Combat is not a threat to Gholdengo (immune), but it likely has other moves (like Drain Punch or Rage Fist). Gholdengo is at ~45% HP. Shadow Ball is super effective. Deciding factor: Matchup. Gholdengo is immune to Fighting moves, and Shadow Ball hits Annihilape for super effective damage. Wait, Annihilape's Rage Fist grows stronger with every hit. Gholdengo is currently the best answer to Annihilape's Fighting moves, but Annihilape can hit Gholdengo with Ghost moves. However, Gholdengo is faster if Annihilape isn't max speed. Actually, Gholdengo is a great switch-in to Close Combat, but Annihilape is already out. Shadow Ball is the most direct way to deal damage. Wait, looking at the stats: Gholdengo (106) vs Annihilape (99-156). If Annihilape is fast, it might KO Gholdengo with a Ghost move. But Gholdengo is the only one who can safely switch into Fighting moves. Let's check the bench. Incineroar is low. Garchomp is full. If I use Shadow Ball, I deal significant damage. If I use Recover, I stabilize. Annihilape's Rage Fist is the biggest threat. Shadow Ball is the best offensive play.
Gemma 4 31B switched toGarchompGarchomp resists Annihilape's Earthquake and is the best offensive answer available to handle it.
Reasoning trace (52 words)
The opponent's Annihilape is active and just knocked out Gholdengo. Garchomp is a strong counter to Annihilape's Earthquake (resists it) and can hit back hard with Dragon Claw or Earthquake. Incineroar is weak to Fighting and already damaged. Deciding factor: Matchup. Garchomp resists Earthquake and can potentially OHKO or severely damage Annihilape.
- Turn 5Perplexity Decider V1.1 27B switched to
Chandelure60% SWITCH: chandelure, 40% MOVE: earthquake
Gemma 4 31B usedEarthquakemegaGarchomp is faster than Annihilape and Earthquake deals significant neutral damage. Mega Evolving ensures maximum power to secure a knockout or leave it in range for Incineroar.
Reasoning trace (41 words)
Garchomp is faster than Annihilape. Annihilape is Fighting/Ghost, making it neutral to Ground and Dragon. Earthquake is the strongest move and likely to deal massive damage or a KO. Mega Evolving increases stats and ensures the KO. Deciding factor: Likely knockout.
Perplexity Decider V1.1 27B switched toAnnihilape100% SWITCH: annihilape
- Turn 6Perplexity Decider V1.1 27B used
Icepunch95% MOVE: icepunch, 4% MOVE: closecombat, 1% MOVE: earthquake
Gemma 4 31B usedEarthquakeMega Garchomp is faster than Annihilape. Earthquake is a strong neutral attack that deals significant damage to Annihilape.
Reasoning trace (70 words)
Mega Garchomp is faster than Annihilape (158 vs max 156). Dragon Claw is the strongest neutral move available, as Earthquake is resisted by Ghost types (though Annihilape is Fighting/Ghost, Ground is neutral). Wait, Ground is neutral to Fighting/Ghost. Let's check: Fighting (1x), Ghost (1x). Yes, Earthquake is neutral. Dragon Claw is also neutral. Earthquake has higher BP (100 vs 80). Deciding factor: Likely knockout/damage. Earthquake is the strongest reliable move.
- Turn 7Perplexity Decider V1.1 27B used
Icepunch100% MOVE: icepunch
Gemma 4 31B usedEarthquakeMega Garchomp is faster than Annihilape (158 vs max 156). Annihilape is at 23% HP, and Earthquake should secure the knockout before Annihilape can attack.
Reasoning trace (35 words)
Mega Garchomp is faster than Annihilape (158 vs max 156). Annihilape is at 23% HP, and Earthquake has already dealt significant damage. Earthquake should secure the knockout before Annihilape can attack. Deciding factor: likely knockout.
Gemma 4 31B switched toIncineroarGarchomp has fainted, and Incineroar is the only remaining Pokémon on my team. I must switch to Incineroar to continue the battle.
Reasoning trace (34 words)
The opponent's Annihilape is at 23% HP. My Garchomp just fainted. I only have Incineroar left. I must switch to Incineroar to continue the battle. Deciding factor: Only one Pokémon remaining on my team.
- Turn 8Perplexity Decider V1.1 27B used
Icepunch100% MOVE: icepunch
Gemma 4 31B usedFlareblitzAnnihilape is at 23% HP and Incineroar's Flare Blitz is a powerful STAB move that will secure the knockout. Fake Out is ineffective against Ghost-types.
Reasoning trace (46 words)
Annihilape is at 23% HP and has -1 Attack. Incineroar is slower. Flare Blitz is a strong STAB move that should easily knock out Annihilape at this health, even with the Attack drop on Annihilape. Fake Out does not work on Ghost-types. Deciding factor: likely knockout.