Matches · 2026-10-10 · rules version c4
DeepSeek V4.1 Flash vs Laya
DeepSeek V4.1 Flash won in 8 turns · 50 s wall clock · 35,776 tokens · $0.003
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Decisions
- Team previewLaya brought
Torterra,torkoal,rotomLead: 47% BRING: torterra, 26% BRING: rotom, 16% BRING: torkoal Pick 2: 65% BRING: torkoal, 17% BRING: rotom, 6% BRING: appletun Pick 3: 75% BRING: rotom, 10% BRING: scrafty, 9% BRING: appletun
DeepSeek V4.1 Flash broughtGholdengo,dragonite,kingambitOpponent looks like a sun/grass team (Torkoal, Torterra, Appletun) plus Fairy and Dark. Gholdengo walls Alcremie and Rotom, Kingambit handles Fairies and Ghosts with Sucker Punch, and Dragonite's Multiscale + Ice Spinner covers Torterra/Appletun. This core has the best overall coverage.
Reasoning trace (223 words)
We need choose 3. Opponent team: Rotom, Torkoal, Torterra, Scrafty, Alcremie, Appletun. Likely sun team with Torkoal drought. Need bring good mons. Gholdengo is great vs Fairy, resists grass. Kingambit strong. Dragonite with multiscale. Glimmora for hazards/sash. Opponent has Torkoal (sun), Torterra, Appletun grass, Scrafty dark/fighting, Alcremie fairy, Rotom ghost/electric. Gholdengo handles Alcremie, Rotom (shadowball), resists grass. Kingambit handles Rotom, Alcremie, Appletun. Dragonite handles Torterra, Scrafty with EQ/ice spinner. I'd bring gholdengo, kingambit, dragonite. Or glimmora lead for hazards. But sun team, Torkoal likely leads. Glimmora can set rocks but Torkoal threatens with fire. Actually gholdengo resists fire? No, steel weak to fire. Hmm. Torkoal fire attacks hurt gholdengo and kingambit. Dragonite resists fire (dragon/flying - flying resists? no, fire neutral vs dragon, flying neutral... actually fire is neutral vs dragon and flying). Dragonite neutral. Glimmora rock/poison - weak to ground, neutral fire. Let me think: bring gholdengo, dragonite, kingambit. Gholdengo as lead? Or dragonite lead with multiscale. Actually annihilape is strong too. But let's go with gholdengo, kingambit, dragonite - solid core. Lead: gholdengo can handle many. But Torkoal fire. Maybe dragonite lead with multiscale to tank. I'll bring gholdengo, dragonite, kingambit. Lead gholdengo for immediate pressure? Or dragonite. Let me pick dragonite lead - multiscale, can DD or attack. Actually gholdengo is faster and hits hard. I'll go gholdengo, dragonite, kingambit.
- Turn 1Laya used
Shellsmash33% MOVE: shellsmash, 18% MOVE: seedbomb, 16% MOVE: bulletseed
DeepSeek V4.1 Flash usedMakeitrainTorterra is slower, so Gholdengo moves first. Make It Rain is the strongest special STAB with Wise Glasses, hitting Torterra hard. No need to set up when Torterra may carry Earthquake, so attack immediately.
Reasoning trace (97 words)
Torterra is slower, so Gholdengo moves first. Make It Rain is strong STAB special with Wise Glasses. Torterra is Grass/Ground — Steel is neutral against Ground but... Steel vs Grass is neutral, Steel vs Ground is neutral. Shadow Ball is Ghost, neutral on Ground, neutral on Grass. Make It Rain hits hard as special attacking. Torterra likely has physical attacks and might predict switch. Best to attack now with Make It Rain for big damage. Actually Torterra could carry Earthquake which threatens Gholdengo. But Gholdengo is faster and hits hard. Make It Rain is the strongest move.
- Turn 2Laya switched to
Rotom49% SWITCH: rotom, 15% MOVE: shellsmash, 13% MOVE: seedbomb
DeepSeek V4.1 Flash usedMakeitrainTorterra is at 32% after Shell Smash and likely faster now, so I must remove it immediately. Even at -2 SpA, Make It Rain's 120 BP plus Wiseglasses should finish off the weakened Torterra before it can attack.
Reasoning trace (82 words)
Torterra at 32% with +2 Atk/SpA/Spe after Shell Smash. Gholdengo at -2 SpA. Torterra likely faster now (Spe +2). Make It Rain at -2 SpA might not KO. But Torterra is at 32% - Make It Rain could still finish it. Actually with -2 SpA, Make It Rain power 120 * 1.1 wiseglasses, likely KOs 32% Torterra. Torterra is Grass/Ground, Steel neutral. Let's just attack. Shadow Ball is Ghost, also neutral. Make It Rain stronger. Go for Make It Rain to KO.
- Turn 3Laya switched to
Torkoal38% SWITCH: torkoal, 19% SWITCH: torterra, 15% MOVE: discharge
DeepSeek V4.1 Flash usedNastyplotGholdengo is at -4 SpA, making Shadow Ball weak despite being super effective. Rotom can't status Gholdengo thanks to Good as Gold, and Gholdengo resists Electric, so this is a safe turn to Nasty Plot and start recovering the SpA drops.
Reasoning trace (203 words)
Gholdengo at -4 SpA. Shadow Ball is super effective on Rotom but weakened by -4. Make It Rain is resisted. Nasty Plot could reset, but Rotom may attack. Actually with -4 SpA, Shadow Ball is quite weak. But switching loses momentum. Rotom likely has Shadow Ball or Thunderbolt. Gholdengo resists Electric, immune to... Ghost hits neutral. Best: Nasty Plot to restore SpA? But Rotom could hit hard. Actually Gholdengo at -4, Shadow Ball still decent STAB super effective. Let me think: -4 SpA is 0.33x multiplier. Shadow Ball 80 BP * 1.5 STAB * 2 SE * 0.33 = ~79 effective. Not great. Nasty Plot brings to -2, still weak. Two Nasty Plots to get to 0. Risky. Better to switch to a better matchup? Rotom Electric/Ghost. Kingambit resists Ghost, immune... no, Dark resists Ghost. Kingambit takes neutral from Electric. Sucker Punch could work. Actually Gholdengo's Shadow Ball is the play - super effective, and Rotom is at 80%. But -4 SpA hurts. Hmm, Nasty Plot is probably best to set up since Rotom may not threaten Gholdengo much. But Rotom could have Nasty Plot itself or Will-O-Wisp (blocked by Good as Gold). I'll go with Nasty Plot to recover from the drops.
- Turn 4Laya used
Flamethrower33% MOVE: flamethrower, 23% SWITCH: rotom, 17% MOVE: flamecharge
DeepSeek V4.1 Flash usedNastyplotGholdengo is at -2 SpA, and Torkoal is a slow defensive wall that can't threaten it much. Nasty Plot resets the SpA drops and sets up for a sweep, while Make It Rain is resisted and Shadow Ball is only neutral. Setting up is the best play here.
Reasoning trace (125 words)
Gholdengo is at -2 SpA. Torkoal likely sets sun and is a defensive wall. Shadow Ball is neutral on Fire. Make It Rain is not very effective. Nasty Plot would restore SpA but Torkoal could attack. Actually Gholdengo at -2 SpA, using Nasty Plot brings it to 0. But Torkoal is slow and defensive. Shadow Ball is best neutral damage option. Let me think: Torkoal is Fire type, weak to nothing here except... Shadow Ball neutral. Make It Rain resisted. Nasty Plot to reset SpA is good since Torkoal is passive/defensive. But Torkoal could have Yawn or Body Press. Actually Torkoal likely sets sun. Gholdengo can Nasty Plot safely against a defensive Torkoal. Best: Nasty Plot to recover SpA, since Torkoal is slow and defensive.
- Turn 5Laya switched to
Rotom46% SWITCH: rotom, 27% MOVE: flamethrower, 9% MOVE: flamecharge
DeepSeek V4.1 Flash usedShadowballGholdengo is at +4 SpA and faster than Torkoal, so Shadow Ball should knock out the low-SpD Torkoal before it can fire off another Flamethrower. Make It Rain is resisted, and Recover just delays the inevitable.
Reasoning trace (146 words)
Gholdengo at 33% HP, +4 SpA already from two Nasty Plots. Torkoal used Flamethrower, super effective. Gholdengo is faster. Shadow Ball is neutral on Fire type. Make It Rain is not very effective. With +4 SpA, Shadow Ball should do heavy damage. But Gholdengo is low HP and Torkoal will likely KO with Flamethrower next turn. Actually Gholdengo moves first, so it can attack. Shadow Ball at +4 SpA should KO Torkoal? Torkoal has high defense but Shadow Ball is special. Torkoal SpD is low (81-134). +4 SpA Shadow Ball likely KOs. But wait, Gholdengo at 54 HP, Torkoal Flamethrower did ~110 damage earlier (164->54). So next Flamethrower KOs. Gholdengo moves first though. Shadow Ball should KO Torkoal. Actually let me consider: is it better to just attack? Yes, Shadow Ball at +4 SpA KOs Torkoal. Make It Rain is resisted. Shadow Ball is the play.
Laya switched toTorkoal68% SWITCH: torkoal, 32% SWITCH: torterra
- Turn 6Laya used
Flamethrower37% MOVE: flamethrower, 26% MOVE: flamecharge, 16% SWITCH: torterra
DeepSeek V4.1 Flash usedShadowballGholdengo is at +4 SpA and faster than Torkoal. Shadow Ball is neutral and should heavily damage or KO Torkoal before it can fire off another super-effective Flamethrower. Staying in and attacking is best.
Reasoning trace (122 words)
Gholdengo at 33% HP, +4 SpA already. Torkoal likely uses Flamethrower again, which is super effective and would KO. Gholdengo is faster. Shadow Ball is neutral on Torkoal (Fire). Make It Rain is not very effective. Shadow Ball at +4 SpA should do heavy damage. But Torkoal has high defenses. Actually Gholdengo at 54 HP will likely die to Flamethrower. Better to switch? But we have +4 SpA Gholdengo, valuable. Shadow Ball might KO Torkoal? Torkoal HP 145-177, high Def but SpD 81-134. At +4 SpA (185*3=555 effective), Shadow Ball 80 BP should heavily damage. Likely KO or near. Actually the deciding factor: Gholdengo is faster and at +4, Shadow Ball should KO Torkoal before it can Flamethrower. Go for Shadow Ball.
DeepSeek V4.1 Flash switched toDragoniteTorkoal is at 33% and locked into Fire moves. Kingambit is 2x weak to Fire, so Dragonite is the safer switch-in — Multiscale halves the first hit and Dragon/Flying takes neutral damage.
Reasoning trace (30 words)
Torkoal at 33% with Flamethrower. Gholdengo fainted. Need to pick a switch-in. Dragonite with Multiscale resists Fire? Dragon/Flying - Fire is neutral. Kingambit is Steel, weak to Fire. Dragonite better.
- Turn 7Laya used
Flamethrower28% MOVE: flamethrower, 20% MOVE: flamecharge, 20% MOVE: flail
DeepSeek V4.1 Flash usedEarthquakeTorkoal is at 33% HP and much slower than Dragonite, so Earthquake's super effective damage should knock it out before it can act. No need to set up or switch.
Reasoning trace (21 words)
Torkoal at 33% HP, Dragonite faster. Earthquake is super effective and should KO. Extremespeed also likely KOs but Earthquake is stronger.
Laya switched toTorterra100% SWITCH: torterra
- Turn 8Laya used
Seedbomb30% MOVE: seedbomb, 29% MOVE: bulletseed, 22% MOVE: shellsmash
DeepSeek V4.1 Flash usedIcespinnerTorterra is at 32% HP and Dragonite outspeeds it. Ice Spinner is 4x super effective and should knock it out before it can use Shell Smash or attack.
Reasoning trace (17 words)
Torterra at 32% HP, Ice Spinner is 4x super effective and Dragonite is faster. Just KO it.