Matches · 2026-10-10 · rules version c4

DeepSeek V4.1 Flash vs Laya

Player 1 · winner
DeepSeek V4.1 Flash's team
autopilot 0%
Player 2
Laya's team
autopilot 0%

DeepSeek V4.1 Flash won in 8 turns · 54 s wall clock · 34,522 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Laya brought Torterra,torkoal,rotom5,310 tok · 1.0 s

    Lead: 47% BRING: torterra, 26% BRING: rotom, 16% BRING: torkoal Pick 2: 65% BRING: torkoal, 17% BRING: rotom, 6% BRING: appletun Pick 3: 75% BRING: rotom, 10% BRING: scrafty, 9% BRING: appletun

    DeepSeek V4.1 Flash brought Glimmora,gholdengo,dragonite2,106 tok · 9.7 s · $0.0002

    Glimmora is a fast Focus Sash lead that can set Stealth Rock and Spikes while spreading Toxic Debris. Gholdengo handles Alcremie and Appletun, and Dragonite's Multiscale plus Ice Spinner covers Torterra and Appletun. This trio gives hazards, offense, and good matchups across their team.

    Reasoning trace (107 words)
    We need choose 3. Opponent has Rotom, Torkoal, Torterra, Scrafty, Alcremie, Appletun. Likely sun team? Torkoal drought. Need bring good mons. Gholdengo strong vs fairy, steel. Dragonite multiscale. Kingambit strong. Glimmora hazard lead. Annihilape. Garganacl.
    
    Opponent has Torkoal (sun), Torterra, Scrafty, Alcremie, Appletun, Rotom. No obvious huge threats. Gholdengo good vs Alcremie (Fairy) and Appletun? Make it rain. Dragonite with ice spinner hits Torterra/Appletun. Kingambit sucker punch.
    
    I'd bring Glimmora lead for hazards, Gholdengo, Dragonite. Or Kingambit. Glimmora fast, focus sash, sets rocks/spikes, toxic debris. Good lead.
    
    Actually Torkoal likely leads with sun. Glimmora can set hazards. Gholdengo handles fairies. Dragonite handles grass/dragon.
    
    Bring: glimmora, gholdengo, dragonite.
  2. Turn 1
    Laya switched to Rotom1,256 tok · 0.0 s

    47% SWITCH: rotom, 18% MOVE: shellsmash, 12% MOVE: bulletseed

    DeepSeek V4.1 Flash used Stealthrock1,865 tok · 11.2 s · $0.0003

    Glimmora is faster and holds Focus Sash, so it can safely set Stealth Rock before Torterra attacks. If Torterra hits it physically, Toxic Debris will also set Toxic Spikes, making this a strong lead turn.

    Reasoning trace (288 words)
    We need answer. Need decide best action turn 1. We are Glimmora vs Torterra. Need choose. Glimmora fast, focus sash. Torterra likely physical/ground/grass. Earth Power not very effective. Mortal Spin weak but poisons and clears hazards, physical contact? Torterra maybe can KO? Glimmora's role hazard lead. Should set Stealth Rock or Spikes? Torterra may attack. Focus sash ensures survive one hit. Toxic Debris if hit physical sets toxic spikes. Best likely Stealth Rock first? Or Spikes? Need evaluate. Opponent has Torterra, likely can threaten with Earthquake. Glimmora can set hazards. Stealth Rock generally more valuable. But if Torterra can KO through sash? Focus sash survives. Then next turn maybe set spikes. However Torterra may be special? Torterra often physical. Mortal Spin poisons Torterra and clears hazards, but no hazards on our side. Poisoning Torterra could be useful, but Torterra may have Overgrow. Earth Power not very effective. Stealth Rock is standard lead. Need single best action. Since Torterra slower, Glimmora can set Stealth Rock safely, then maybe die. But if Torterra uses Stealth Rock too? Hmm.
    
    We need choose exactly one. I think Stealth Rock. But maybe Spikes? Stealth Rock hits all, Torterra is grounded so Spikes also. Opponent team includes Rotom (maybe flying/levitate), Torkoal, Scrafty, Alcremie, Appletun. Stealth Rock better against Rotom? Rotom forms maybe flying? Rotom base Electric/Ghost? In this format "rotom" maybe Rotom-Wash? Not sure. Stealth Rock generally. Also Glimmora has Toxic Debris if hit physical, so if Torterra attacks physically, it sets Toxic Spikes automatically. Thus we can set Stealth Rock now. If Torterra uses Earthquake, we survive with sash, Toxic Debris sets Toxic Spikes. Great. So Stealth Rock.
    
    Need output thought 2-4 sentences, decision block exactly one action line. Ensure move id stealthrock.
  3. Turn 2
    Laya switched to Torkoal1,277 tok · 0.0 s

    31% SWITCH: torkoal, 26% MOVE: discharge, 16% SWITCH: torterra

    DeepSeek V4.1 Flash used Spikes1,802 tok · 6.8 s · $0.0003

    Rotom has Levitate, so Earth Power is actually blocked despite the type chart. Glimmora's Focus Sash lets it survive one hit, so I can safely layer Spikes on top of the already-set Stealth Rock for more chip damage.

    Reasoning trace (185 words)
    Rotom is Electric/Ghost with Levitate. Earth Power is Ground - Rotom has Levitate, so it's immune! Wait, but the tool says "super effective on rotom". Hmm, Levitate makes it immune to Ground. So Earth Power would fail. Actually the note says super effective, but Levitate grants immunity. So Earth Power won't work.
    
    Actually wait, Rotom's ability is levitate, immune to Ground. So Earth Power is useless. Mortal Spin is not very effective and physical (would trigger... no). 
    
    Best play: set Spikes for more hazards, or switch to Gholdengo. Glimmora already set Stealth Rock. Setting Spikes adds more chip. But Rotom might attack. Glimmora has Focus Sash so survives one hit.
    
    Actually, Gholdengo is a great switch-in - immune to... Rotom likely has Ghost/Electric moves. Gholdengo resists. But we don't know Rotom's moves.
    
    Setting Spikes is good value. Glimmora with Focus Sash survives. Let me set Spikes.
    
    Actually, could Rotom be a threat? Rotom forms: Rotom-Wash (Hydro Pump), Rotom-Heat (Overheat), etc. This is base Rotom (Electric/Ghost) with Levitate. Base Rotom moves: Thunderbolt, Shadow Ball, Volt Switch, Will-O-Wisp, etc.
    
    Glimmora setting Spikes is fine. Let's do Spikes.
  4. Turn 3
    Laya used Flamethrower1,369 tok · 0.0 s

    34% MOVE: flamethrower, 22% MOVE: flamecharge, 21% SWITCH: rotom

    DeepSeek V4.1 Flash used Earthpower1,940 tok · 6.7 s · $0.0003

    Torkoal is slower and likely carries Rapid Spin to clear my hazards, so I should attack now. Earth Power is super effective and pressures a 75% Torkoal before it can remove entry hazards.

    Reasoning trace (197 words)
    We need answer with thought and decision. Need choose best action. State: Glimmora vs Torkoal at 75%, hazards already SR + Spikes on opponent. Torkoal likely defensive, maybe Drought. Glimmora has Focus Sash full. Earth Power super effective on Torkoal, likely does decent damage. But Torkoal may have Rapid Spin? Torkoal can remove hazards? It has Rapid Spin? Torkoal learns Rapid Spin, yes. If it uses Rapid Spin, clears hazards and boosts speed. We want prevent? Glimmora can attack. Earth Power likely 2HKO? Torkoal HP 75%, maybe bulky. Glimmora SpA 182, Earth Power vs Torkoal Fire: super effective. Torkoal SpD maybe 81-134. Likely does 40-60%. Could KO? At 75% HP, maybe not. But if Torkoal uses Rapid Spin, it removes hazards. We already have SR+Spikes. Could set more Spikes? But Torkoal likely Rapid Spin. Better attack with Earth Power to pressure/KO. Also Mortal Spin clears our hazards? none. Stealth Rock already set, Spikes one layer. Setting more Spikes could be good but Torkoal may spin. Earth Power is super effective and Torkoal slower. Deciding factor: super effective Earth Power, Torkoal slower, likely KO or heavy damage before it can Rapid Spin. Choose MOVE: earthpower. Ensure exact format.
    Laya switched to Rotom1,071 tok · 0.0 s

    60% SWITCH: rotom, 40% SWITCH: torterra

  5. Turn 4
    Laya used Discharge1,356 tok · 0.0 s

    59% MOVE: discharge, 17% MOVE: eerieimpulse, 14% MOVE: charge

    DeepSeek V4.1 Flash used Earthpower1,813 tok · 4.0 s · $0.0002

    Hazards are already fully set (Stealth Rock + Spikes), so Glimmora's job is done. Earth Power is super effective on Rotom and Glimmora's 182 SpA hits hard, while Focus Sash protects it from a potential faster KO. Attacking is the best use of this turn.

    Reasoning trace (99 words)
    Rotom is Electric/Ghost with Levitate, so Earth Power is super effective (Ground vs Electric... wait, Ghost doesn't resist Ground, Electric is weak to Ground). Yes Earth Power is super effective. Glimmora has 182 SpA, Rotom is likely frail. But Rotom could be faster. Focus Sash protects Glimmora from one KO.
    
    Actually, Glimmora's job is hazards, but hazards are already set (SR + Spikes). Earth Power hits Rotom super effectively. Rotom at 87%. Glimmora SpA 182 vs Rotom's SpD 87-141. Earth Power should do solid damage.
    
    But wait, Rotom could be a threat. Let me just attack with Earth Power.
  6. Turn 5
    Laya used Discharge1,395 tok · 0.0 s

    38% MOVE: discharge, 27% MOVE: charge, 15% MOVE: doubleteam

    DeepSeek V4.1 Flash switched to Gholdengo1,984 tok · 6.3 s · $0.0003

    Earth Power is useless — Rotom's Levitate makes it immune, as seen last turn. Glimmora is at 43% with its Focus Sash already broken, so it risks being KO'd by Discharge. Switching to Gholdengo preserves Glimmora and gives a bulky special attacker that can set up Nasty Plot.

    Reasoning trace (159 words)
    Rotom is Electric/Ghost with Levitate — Earth Power is Ground, so it's immune (as shown turn 4). So Earth Power won't work. Glimmora at 43.8%, Focus Sash already used (not full HP). Rotom likely faster or slower. Best to switch to Gholdengo? Gholdengo is immune to... no, Rotom's Discharge is Electric, Gholdengo is Steel/Ghost, not immune. Actually Gholdengo resists Electric? Steel doesn't resist Electric. Ghost doesn't. So neutral.
    
    Actually Glimmora's best move here: Mortal Spin is not very effective and physical (low Atk). Earth Power immune. Setting hazards is fine but Glimmora is low. Better to switch to Gholdengo which can take Discharge and set up Nasty Plot, or Dragonite.
    
    Gholdengo has Good as Gold, immune to status. Rotom's Discharge is special. Gholdengo SpD 111, decent. Switch to Gholdengo seems good.
    
    Actually, Glimmora could set up more hazards but it's at 43% and will likely die. Switching preserves it. Gholdengo is a good pivot.
    
    Let me pick SWITCH: gholdengo.
  7. Turn 6
    Laya used Discharge1,463 tok · 0.0 s

    34% MOVE: discharge, 27% MOVE: charge, 16% MOVE: eerieimpulse

    DeepSeek V4.1 Flash used Shadowball1,847 tok · 2.8 s · $0.0005

    Shadow Ball is super effective on Rotom and hits its weaker side, while Make It Rain is resisted and lowers my SpA. Gholdengo outspeeds if Rotom isn't max Speed, so attacking now is the best play.

    Reasoning trace (109 words)
    Rotom is Electric/Ghost. Shadow Ball is super effective on Rotom (Ghost vs Ghost = super effective? Ghost vs Ghost is super effective yes). Gholdengo is Steel/Ghost, immune to... Discharge is Electric, Gholdengo resists Electric? Steel resists Electric... actually Steel resists Electric. Wait Gholdengo took Discharge damage though. Steel doesn't resist Electric. Let me check: Electric is super effective vs Flying, resisted by Electric, Grass, Dragon, Ground immune. Steel doesn't resist Electric. So Gholdengo is neutral to Electric.
    
    Shadow Ball super effective on Rotom. Best move: Shadow Ball. Make It Rain is not very effective. So Shadow Ball.
    
    Deciding factor: Shadow Ball is super effective and can KO/severely damage Rotom.
    Laya switched to Torterra

    100% SWITCH: torterra

  8. Turn 7
    Laya used Bulldoze1,488 tok · 0.0 s

    42% MOVE: bulldoze, 24% MOVE: shellsmash, 20% MOVE: bulletseed

    DeepSeek V4.1 Flash used Makeitrain1,811 tok · 2.6 s · $0.0005

    Gholdengo outspeeds Torterra and Make It Rain hits hard off 185 SpA with Wise Glasses, likely KOing the already-damaged Torterra before it can act. No need to switch or set up.

    Reasoning trace (77 words)
    Make It Rain should heavily damage or KO Torterra, who is slower. Gholdengo can't afford to let Torterra set up. Make It Rain 120 BP special with Wise Glasses vs Torterra's weaker SpD.
    
    Torterra HP 170-202, at 81% roughly 140-160 HP. Gholdengo SpA 185 with Wise Glasses deals significant damage. Steel resists... it's Steel move vs Grass/Ground - neutral. Actually Steel is neutral vs both Grass and Ground. But special power high.
    
    Make It Rain is best.
  9. Turn 8
    Laya used Bulldoze1,532 tok · 0.0 s

    35% MOVE: bulldoze, 28% MOVE: shellsmash, 21% MOVE: bulletseed

    DeepSeek V4.1 Flash used Shadowball1,837 tok · 3.9 s · $0.0003

    Torterra is at 14% HP, so any attack KOs it. Gholdengo is faster (149 base vs 68-118) and Shadow Ball is super effective on Grass/Ground, guaranteeing the knockout before Torterra can Bulldoze.

    Reasoning trace (60 words)
    Torterra at 14% HP, Gholdengo at 17/164 with -2 SpA. Shadow Ball should KO the weakened Torterra. But Gholdengo is very low; if Torterra moves first with Bulldoze it KOs. Shadow Ball is the priority - it KOs Torterra regardless. Actually Gholdengo is faster likely (149 base vs 68-118). Shadow Ball KOs.
    
    Deciding factor: Torterra at 14%, Shadow Ball KOs.