Matches · 2026-10-10 · rules version c4
Mercury Decide vs Gemma 4 31B
Mercury Decide won in 10 turns · 2 min wall clock · 46,952 tokens · $0.000
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Decisions
- Team previewMercury Decide brought
Dragapult,garchomp,metagrossLead: 53% BRING: dragapult, 20% BRING: metagross, 12% BRING: scizor Pick 2: 37% BRING: garchomp, 29% BRING: metagross, 16% BRING: scizor Pick 3: 54% BRING: metagross, 23% BRING: rotomwash, 16% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,garchompThe opponent has a strong Steel core (Scizor, Metagross) and fast threats (Dragapult). Incineroar provides essential Intimidate and pivoting, Gholdengo handles Toxapex and Dragapult, and Mega Garchomp provides massive raw power and speed to pressure the rest of the team.
Reasoning trace (270 words)
The opponent has a heavy Steel presence (Scizor, Metagross) and strong threats like Garchomp and Dragapult. I need a core that can handle these. Incineroar provides Intimidate and Fake Out support, Gholdengo is a great special attacker and status absorber, and Palafin provides massive physical pressure and priority. Alternatively, Garchomp (Mega) is a powerhouse. Deciding factor: Team synergy and coverage against the opponent's Steel/Dragon/Water core. Incineroar, Gholdengo, and Palafin offer a balanced offensive and defensive core. Wait, Mega Garchomp is available. Garchomp, Gholdengo, and Incineroar might be stronger. But Palafin's Jet Punch is crucial. Let's go with Incineroar, Gholdengo, and Palafin for stability. Actually, Garchomp (Mega) is too strong to pass up. Let's use Incineroar, Gholdengo, and Garchomp. Wait, looking at the opponent's team: Garchomp, Scizor, Metagross, Rotom-W, Dragapult, Toxapex. Incineroar handles Scizor/Metagross. Gholdengo handles Toxapex/Dragapult. Garchomp (Mega) handles Metagross/Rotom-W/Garchomp. This seems like a solid trio. Wait, Palafin is better for cleaning. Let's stick to Incineroar, Gholdengo, and Garchomp. Actually, Incineroar, Palafin, and Gholdengo is a very standard strong core. But Mega Garchomp is a huge threat. Let's go Incineroar, Gholdengo, and Garchomp. Wait, let's reconsider. Incineroar (Lead), Gholdengo, Palafin. If I lead Incineroar, I can Fake Out and Parting Shot to pivot. If I bring Garchomp, I have a Mega. Let's go Incineroar, Gholdengo, Garchomp. Wait, the opponent has Toxapex. Gholdengo is great for that. The opponent has Dragapult. Gholdengo is okay, but Garchomp is better. The opponent has Rotom-W. Garchomp is great. Final choice: Incineroar, Gholdengo, Garchomp. Wait, let's check the speed. Dragapult is very fast. Garchomp (Mega) is fast. Incineroar is slow. Let's go Incineroar, Gholdengo, Garchomp.
- Turn 1Mercury Decide used
Dracometeor95% MOVE: dracometeor, 2% SWITCH: garchomp, 2% SWITCH: metagross
Gemma 4 31B usedPartingshotDragapult is much faster and Fake Out fails against Ghost-types. Parting Shot allows me to lower its stats and pivot to a safer teammate.
Reasoning trace (42 words)
Dragapult is significantly faster than Incineroar and can likely OHKO or severely damage it. Fake Out does not work on Ghost-types. Parting Shot allows me to lower its stats and pivot to a better matchup like Gholdengo or Garchomp. Deciding factor: Speed/Matchup.
Gemma 4 31B switched toGholdengoDragapult is heavily debuffed in both offensive stats. Gholdengo is the safest switch-in to handle Dragapult's remaining move pool and can potentially set up or attack.
Reasoning trace (176 words)
Opposing Dragapult is heavily debuffed (-2 Atk, -3 SpA) and has already used Draco Meteor. Incineroar is at 53.5% HP and just used Parting Shot, but the turn log says "Your Incineroar used Parting Shot," which usually means it should have switched out. However, the current active Pokémon is still Incineroar. Wait, Parting Shot *forces* a switch. If Incineroar is still active, it means the move failed or the game state is showing the result *after* the move but before the switch? No, the legal actions are SWITCH: gholdengo or SWITCH: garchomp. This means Parting Shot was used, and I must now choose the replacement. Deciding factor: Matchup. Dragapult is crippled. Gholdengo is a great switch-in to resist/ignore Ghost moves and can threaten with Steel moves, but Garchomp is also strong. However, Gholdengo's typing is safer against potential U-turn or Ghost moves. Wait, looking at the turn log: "Your Incineroar used Parting Shot". The legal actions are only switches. I must pick the Pokémon to come in. Gholdengo is a safer switch-in to a weakened Dragapult.
- Turn 2Mercury Decide used
Phantomforce50% MOVE: phantomforce, 30% MOVE: shadowball, 16% SWITCH: garchomp
Gemma 4 31B usedShadowballDragapult's Special Attack is at -3 and Attack is at -2, meaning it currently lacks the power to threaten Gholdengo. Shadow Ball is super effective and will deal massive damage to the frail Dragapult.
Reasoning trace (46 words)
Opposing Dragapult has -3 SpA and -2 Atk due to Draco Meteor and Parting Shot. It is much faster than Gholdengo. Shadow Ball is super effective and should deal significant damage, while Dragapult's current offensive pressure is severely neutered. Deciding factor: likely knockout/low damage from opponent.
- Turn 3Mercury Decide used
Phantomforce100% MOVE: phantomforce
Gemma 4 31B usedShadowballDragapult's offensive stats are severely crippled (-2 Atk, -3 SpA), meaning it cannot deal significant damage. Shadow Ball is super effective and should secure the knockout.
Reasoning trace (46 words)
Opposing Dragapult has -2 Atk and -3 SpA, making it very weak. Gholdengo is at 100% HP. Dragapult is faster, but its damage output is currently negligible. Shadow Ball is super effective and should secure a knockout or leave it very low. Deciding factor: likely knockout.
Mercury Decide switched toGarchomp71% SWITCH: garchomp, 29% SWITCH: metagross
- Turn 4Mercury Decide used
Earthquakemega65% MOVE: earthquake [MEGA], 35% MOVE: earthquake, 0% SWITCH: metagross
Gemma 4 31B switched toGarchompGholdengo is slower than Garchomp and likely cannot survive an Earthquake. Switching to Garchomp provides a safer matchup and maintains pressure.
Reasoning trace (47 words)
Opposing Garchomp is faster than Gholdengo and likely carries Earthquake, which is super effective against Gholdengo. Gholdengo is at low HP (41.8%) and cannot survive a strong Ground-type attack. Switching to Garchomp provides a resist/neutral matchup and maintains momentum. Deciding factor: bad matchup to switch out of.
- Turn 5Mercury Decide used
Earthquake76% MOVE: earthquake, 22% MOVE: dragonclaw, 1% SWITCH: metagross
Gemma 4 31B usedDragonclawmegaMy Garchomp is faster than the opposing Garchomp. Dragon Claw is super effective and, combined with Mega Evolution for an Attack boost, provides the best chance for a knockout.
Reasoning trace (49 words)
The deciding factor is speed and a likely knockout. My Garchomp is faster (169 vs 100-158) and has a super-effective move (Dragon Claw). Mega Evolving increases Attack and Defense, ensuring a stronger hit. Dragon Claw [MEGA] is the most reliable way to deal maximum damage to the opposing Garchomp.
Gemma 4 31B switched toGholdengoOpposing Garchomp is at 7% HP. Gholdengo can easily secure the knockout with any attacking move.
Reasoning trace (81 words)
The opponent's Garchomp is at 7% HP. I need to bring in a Pokémon that can finish it off or survive a hit. Gholdengo is faster than most Garchomps (unless it's specifically geared for speed, but Gholdengo's 106 is decent, though Garchomp's base 102 is close) and can hit it with Shadow Ball or Make It Rain. Incineroar is slower and takes a hit. Gholdengo's Shadow Ball or Make It Rain will easily KO a 7% Garchomp. Deciding factor: likely knockout.
- Turn 6Mercury Decide used
Earthquake53% MOVE: earthquake, 47% SWITCH: metagross, 0% MOVE: swordsdance
Gemma 4 31B usedShadowballOpposing Garchomp is at 7% HP and will be knocked out by any attacking move. Shadow Ball is the most efficient choice as it avoids the Sp. Atk drop from Make It Rain.
Reasoning trace (42 words)
Opposing Garchomp is at 7% HP. Gholdengo is at 41.8% HP. Any attacking move from Gholdengo (Make It Rain or Shadow Ball) will easily knock out Garchomp. Shadow Ball is safer as it doesn't lower Gholdengo's Sp. Atk. Deciding factor: likely knockout.
Gemma 4 31B switched toIncineroarGarchomp is at 7% HP, but Incineroar is the only remaining Pokémon on my team.
Reasoning trace (25 words)
The opponent's Garchomp is at 7% HP. I only have Incineroar left. Incineroar is the only legal action. Deciding factor: Only one legal action available.
- Turn 7Mercury Decide switched to
Metagross73% SWITCH: metagross, 27% MOVE: earthquake, 0% MOVE: stoneedge
Gemma 4 31B usedFakeoutOpposing Garchomp is at 7% HP. Fake Out has priority and will easily secure the knockout before Garchomp can move.
Reasoning trace (37 words)
Opposing Garchomp is at 7% HP and has -1 Attack. Incineroar is active. Garchomp is faster. Fake Out has priority and will almost certainly knock out Garchomp given its current HP. Deciding factor: likely knockout via priority.
- Turn 8Mercury Decide used
Stealthrock50% MOVE: stealthrock, 44% MOVE: meteormash, 5% MOVE: bulletpunch
Gemma 4 31B usedFlareblitzMega Metagross has the ability Clear Body, which prevents stat reductions, making Parting Shot useless. Flare Blitz is the best option to deal super effective damage.
Reasoning trace (72 words)
Opposing Metagross is Mega Evolved (based on "Opponent Mega Evolved: Yes"). Mega Metagross has the ability Clear Body, which prevents stat reductions. Parting Shot's attack/sp.atk drops will fail. Flare Blitz is super effective and deals significant damage. Will-O-Wisp is risky (85% accuracy) and might be less effective than just attacking. Deciding factor: Bad matchup/Ability (Clear Body makes Parting Shot useless). Flare Blitz is the strongest play here to pressure the Mega Metagross.
- Turn 9Mercury Decide used
Bulletpunch70% MOVE: bulletpunch, 20% MOVE: meteormash, 6% MOVE: stealthrock
Gemma 4 31B usedFlareblitzMetagross is at 12% HP and Flare Blitz is super effective, ensuring a knockout regardless of speed.
Reasoning trace (35 words)
Metagross is at 12% HP. Incineroar's Flare Blitz is super effective and will easily secure the knockout. Even if Metagross is faster, it is unlikely to OHKO Incineroar from 57% HP. Deciding factor: likely knockout.
Mercury Decide switched toGarchomp100% SWITCH: garchompmega
- Turn 10Mercury Decide used
Earthquake96% MOVE: earthquake, 2% MOVE: stoneedge, 2% MOVE: swordsdance
Gemma 4 31B usedFlareblitzMega Garchomp is at 7% HP and will be knocked out by any damaging move, including a not-very-effective Flare Blitz. Since Incineroar is the last remaining Pokémon, it must secure the knockout.
Reasoning trace (179 words)
The opposing Mega Garchomp is at 7% HP. Incineroar is slower than Mega Garchomp. Any attack from Mega Garchomp (likely Earthquake) will deal significant damage, but Incineroar can survive one hit. However, since Mega Garchomp is at critical health, any move that deals damage will knock it out. Flare Blitz is the only damaging move available, though it's not very effective. Wait, Mega Garchomp is at 7%. Even a not-very-effective Flare Blitz will likely KO it. But Mega Garchomp moves first. If I use Flare Blitz, I take a hit first. If I use Parting Shot, I lower its stats and switch, but it still hits me first. If I use Will-O-Wisp, it hits me first. Actually, looking at the HP, 7% is extremely low. Flare Blitz will definitely KO it. The deciding factor is whether Incineroar survives the hit. Incineroar has 90/202 HP. Mega Garchomp's Earthquake is powerful, but Incineroar is bulky. Wait, I have no other Pokémon left on my bench (Gholdengo is fainted). Incineroar is my last Pokémon. I must KO Garchomp now. Deciding factor: knockout.