Matches · 2026-10-10 · rules version c4

GPT-6 Luna Pro vs DeepSeek V4.1 Flash

Player 1 · winner
GPT-6 Luna Pro's team
autopilot 0%
Player 2
DeepSeek V4.1 Flash's team
autopilot 0%

GPT-6 Luna Pro won in 6 turns · 2 min wall clock · 75,823 tokens · $0.013

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    DeepSeek V4.1 Flash brought Glimmora,gholdengo,kingambit2,006 tok · 9.0 s · $0.0002

    Glimmora is the ideal lead: Focus Sash guarantees hazards plus Toxic Debris punishes contact. Gholdengo spinblocks and handles Primarina/Rotom-Wash, while Kingambit gives strong priority and late-game power against their Dragonite and Gholdengo.

    Reasoning trace (87 words)
    We need choose 3 of 6. Opponent has Dragonite, Garchomp, Kingambit, Gholdengo, Primarina, Rotom-Wash. We need a solid bring. Glimmora lead with focus sash + toxic debris + hazards is good. Gholdengo blocks defog/spin, good vs Primarina? Actually Gholdengo weak to ground. Kingambit strong. Dragonite with multiscale + DD.
    
    Opponent likely leads something. Our best core: Glimmora (hazards), Gholdengo (spinblock, special attacker), Kingambit (sucker punch, strong). Or Dragonite.
    
    Glimmora lead sets rocks/spikes, toxic debris. Gholdengo blocks rapid spin. Kingambit for late game.
    
    I'll bring glimmora, gholdengo, kingambit.
    GPT-6 Luna Pro brought Garchomp,dragonite,primarina10,444 tok · 33.9 s · $0.0018

    Garchomp is the best lead into likely Glimmora: it threatens a knockout with Earthquake and has Focus Sash to help secure its turn. Dragonite and Primarina provide strong backup against Annihilape and the opposing Dragonite.

    Reasoning trace (76 words)
    **Determining team strategy**
    
    I'm considering the team setup for the glimmora earthquake knockout challenge. It seems like having Garchomp as the lead is the best choice, followed by Dragonite and Primarina. I want to make sure I have a clear rationale for this order. I’ll need to highlight the strengths of Garchomp in the lead since it might give us an advantage. It's important to present a succinct explanation for this lineup to really convince others!
  2. Turn 1
    DeepSeek V4.1 Flash used Stealthrock1,584 tok · 3.5 s · $0.0006

    Garchomp likely outspeeds and threatens Earthquake, but Focus Sash guarantees Glimmora survives one hit, so I can safely set Stealth Rock turn 1. Hazards give lasting value, and Toxic Debris will also trigger if Garchomp hits me physically.

    Reasoning trace (112 words)
    Glimmora vs Garchomp lead. Garchomp likely has Earthquake which is 2x super effective against Glimmora (Rock/Poison). Focus Sash saves us once. Best play: set Stealth Rock turn 1 since we survive with Focus Sash, or Earth Power for damage. Garchomp is faster possibly. Setting hazards is good value. But Garchomp could KO us with Earthquake. Focus Sash lets us survive one hit, so we can set Stealth Rock.
    
    Actually, Glimmora's Toxic Debris also sets Toxic Spikes if hit by physical. Garchomp likely physical. So setting Stealth Rock turn 1 is good.
    
    Earth Power does decent damage to Garchomp (Ground vs Dragon/Ground - neutral). But hazards are more valuable.
    
    I'll set Stealth Rock.
    GPT-6 Luna Pro used Earthquake5,650 tok · 6.2 s · $0.0006

    Garchomp is faster and Earthquake is 4× super effective against Glimmora, making a likely knockout the deciding factor.

    Reasoning trace (67 words)
    **Considering effective moves**
    
    I need to choose Earthquake since it’s obviously four times faster. There’s potential for toxic debris to trigger a physical attack, setting toxic spikes, but the knockout is likely with Glimmora’s sash. A focus sash would be useful for us. Earthquake is likely to achieve a one-hit knockout, except against possible sash users. Considering all that, it's still the best option to go with.
  3. Turn 2
    GPT-6 Luna Pro used Earthquake5,912 tok · 5.7 s · $0.0006

    Garchomp is faster and Glimmora is at 1% after its Focus Sash was broken, so Earthquake should knock it out before it can act.

    DeepSeek V4.1 Flash used Earthpower3,279 tok · 16.2 s · $0.0017

    Glimmora is at 1 HP and faints to any attack anyway, so its only value now is chip damage. Both bench options (Gholdengo and Kingambit) are 2x weak to Ground, so switching into a likely Earthquake is worse. Earth Power is Glimmora's strongest neutral hit on Garchomp before it goes down.

    Reasoning trace (1,139 words)
    Glimmora at 1 HP. Garchomp likely KOs it. But Glimmora has already set Stealth Rock and Toxic Spikes. Staying in risks losing Glimmora for nothing. Better to switch. But actually, Glimmora at 1 HP — any attack KOs. Could we get another layer of Spikes? Probably not worth; Garchomp outspeeds or KOs. Switch to a good matchup.
    
    Garchomp is Dragon/Ground. Gholdengo (Steel/Ghost) is immune to Ground... wait, Gholdengo is Steel/Ghost, immune to Ground and Normal/Fighting. Earthquake does nothing. So Gholdengo is a great switch — completely immune to Earthquake. Gholdengo can then threaten with Shadow Ball or Make It Rain.
    
    Actually wait — does Garchomp have a move that hits Gholdengo? Unknown. But Earthquake immunity is huge. Switch to Gholdengo.
    
    Kingambit is also Steel, immune to poison but weak to Ground? No, Kingambit is Dark/Steel — takes neutral from Ground? Steel is weak to Ground... wait Dark/Steel: Ground hits Steel super effectively. Actually Ground is super effective vs Steel. No wait, Ground vs Steel: super effective. So Kingambit takes Ground super effective.
    
    Gholdengo is Steel/Ghost — Ghost gives immunity to Normal/Fighting, but Ground vs Steel... hmm, Gholdengo is Steel/Ghost, Ground-type moves: Ground is super effective vs Steel, but Ghost... Steel/Ghost is not immune to Ground. Actually only Flying-types and Levitate are immune to Ground. Gholdengo is Steel/Ghost, so Ground is super effective? No! Ground vs Steel-Ghost: Steel is weak to Ground → super effective ×2? But Ghost doesn't resist. So Gholdengo would take super effective? No wait, Gholdengo is 2x weak to Ground? Hmm, actually Gholdengo (Steel/Ghost) takes neutral from Ground because... no. Let me recall: Steel is weak to Fighting, Ground, Fire. Gholdengo is Steel/Ghost, so it's weak to Fire, Ground, Ghost, Dark. So Ground is super effective on Gholdengo. That's bad.
    
    Hmm, so Gholdengo doesn't resist Ground. Bad switch.
    
    Kingambit is Dark/Steel — also weak to Ground (Steel weakness). Bad.
    
    So neither switch is safe against Earthquake. Hmm.
    
    Actually both are weak to Ground. That's rough. So maybe keep Glimmora? Glimmora at 1 HP will die to anything though.
    
    Wait, but both my bench are weak to Ground, and the two remaining unknowns include dragonite, primarina, rotomwash. Rotom-Wash is Water/Electric, resists... interesting.
    
    Given options: switch to Gholdengo (weak to Ground, but faster, and can threaten). Gholdengo has 149 speed. Garchomp 109-169. Uncertain.
    
    Actually, the best play might be to sacrifice Glimmora — but it's at 1 HP and we already have hazards. Alternatively, switch to a Pokemon that resists Ground. Neither does.
    
    Hmm, wait. Let me reconsider. Gholdengo Steel/Ghost — actually I need to be careful. Ground-type attacks against Gholdengo: Steel resists... no, Steel does NOT resist Ground. Steel is weak to Ground. Ghost is neutral to Ground. So Gholdengo is 2x weak to Ground. Yes.
    
    Kingambit Steel/Dark: Steel weak to Ground, Dark neutral. So 2x weak to Ground too.
    
    Both weak. Hmm. So staying in Glimmora might be best? But Glimmora will just die.
    
    Actually a smart move: Glimmora at 1 HP, use Mortal Spin? No, doesn't help. Stealth Rock already set, Toxic Spikes already set. Glimmora is expendable. Maybe use Glimmora to chip? Earth Power could damage Garchomp. But Glimmora dies first likely (Garchomp may be faster or use EQ which is SE).
    
    Actually, we could sacrifice Glimmora and preserve the others. Earth Power from Glimmora (SPA 182) could hit Garchomp. But Glimmora dies.
    
    Hmm. Let me think about the best value. Since both bench Pokemon are Ground-weak, switching in is risky. But Garchomp's Earthquake is its main move. 
    
    Actually, Kingambit with Sucker Punch could be good against Garchomp? Sucker Punch priority. Kingambit ATK 205 with Black Glasses. But Garchomp is faster potentially, and EQ kills Kingambit.
    
    Gholdengo: Make It Rain is 120 BP Steel special. Garchomp is Dragon/Ground, Steel is neutral. Shadow Ball neutral. Gholdengo SPA 185. Glimmora is fast (151 speed) and can fire off Earth Power.
    
    I think best action: Glimmora is at 1 HP and will die anyway. Use it to attack? But it likely dies to EQ. Alternatively switch.
    
    Given the constraint, I'll consider switching to Gholdengo — it's faster, and Garchomp likely switches out or uses EQ which KO's Gholdengo too.
    
    Hmm, this is tricky. Let me reconsider: is Gholdengo really weak to Ground? Let me verify carefully. Gholdengo: Steel/Ghost. Type chart: Ground is super effective against: Fire, Electric, Poison, Rock, Steel. Not very effective against: Grass, Bug. Immune: Flying
    
    Steel/Ghost — Steel takes 2x from Ground, Ghost takes 1x. Total 2x. Yes, weak.
    
    OK so both weak. 
    
    Given that, maybe the best play is to keep Glimmora in and use Earth Power to chip Garchomp before dying. Actually Glimmora is at 1 HP — it will faint to any hit. But it can at least get one attack off if faster (151 speed). Garchomp's speed range 109-169, so uncertain.
    
    Alternatively, sacrifice is fine since we already have hazards. The question is: what's the best action?
    
    I think switching is better than letting Glimmora die without doing anything. But both switches are risky. Actually, on switch-in, the incoming Pokemon takes a hit from Garchomp. If it's Earthquake, both take 2x — likely heavy.
    
    Hmm, but Garchomp might not predict the switch. Actually Garchomp will likely Earthquake. If we switch Gholdengo into Earthquake, it takes 2x — bad.
    
    So maybe staying with Glimmora, using Earth Power, is the least bad because Glimmora dies anyway (it's at 1 HP, expected sacrifice).
    
    Wait — actually, is there any option where Glimmora survives? If Garchomp uses a non-damaging move or if Glimmora is faster with Earth Power... Glimmora dies to any damaging move.
    
    I think the play is Earth Power to chip Garchomp for damage as Glimmora goes down. Or actually, since Glimmora dies, maybe use toxic spikes? Already set. Stealth rock set. Nothing to gain.
    
    Actually wait — could we double-switch and predict Garchomp? Both bench weak. Hmm.
    
    Let me just go with Earth Power to deal damage. Actually, Glimmora Earth Power is special, Garchomp DEF is high but SPD is low (94-150). Earth Power 90 BP with SPA 182 could do decent damage. And Ground moves don't hit Garchomp super effectively (Ground vs Ground=1x, vs Dragon=1x). Neutral.
    
    Alternatively switch to Gholdengo and hope Garchomp doesn't EQ (but it will). 
    
    I'll go with Earth Power, sacrificing Glimmora for chip damage.
    
    Hmm, but honestly if Gholdengo is immune... no it's not. OK.
    
    Actually, let me reconsider — maybe better to switch Gholdengo since it can make it rain hard. But EQ is 2x. Ugh.
    
    Let me think about what a grandmaster would do. Glimmora is a suicide lead that already set hazards. Now it's at 1 HP. The opponent's Garchomp is threatening. Traditional play: let Glimmora die, or double to a resist. We have no resist. So maybe Earth Power the Garchomp to weaken it for the next Pokemon.
    
    I'll go Earth Power.
    DeepSeek V4.1 Flash switched to Kingambit1,875 tok · 13.6 s · $0.0003

    Garchomp's Earthquake threatens both, but Gholdengo is frailer and slower. Kingambit can survive a hit and threaten with priority Sucker Punch, boosted by Supreme Overlord after Glimmora fainted.

    Reasoning trace (334 words)
    We need answer. Need choose switch. We have Glimmora fainted, must switch. Opponent Garchomp with hazards on their side: Toxic Spikes and Stealth Rock. We have Gholdengo or Kingambit. Need pick best. Garchomp likely Earthquake. Gholdengo immune to Ground? Steel/Ghost: Ground? Ghost immune Normal/Fighting, Steel resists? Ground hits Steel super? Actually Ground vs Steel: 2x, but Ghost immune? Ghost is immune to Normal/Fighting, not Ground. Gholdengo Steel/Ghost: Ground is super effective? Steel weak to Ground, Ghost neutral, so 2x. Gholdengo has high SpA, but Garchomp EQ likely OHKO? Gholdengo HP 164, Def 115. Garchomp Atk huge, EQ super effective likely kills. Kingambit Dark/Steel also weak to Ground? Steel weak Ground, Dark neutral, so 2x. Kingambit HP 207 Def 140, may survive? But slower. Sucker Punch could hit if Garchomp attacks. But Garchomp may use Earthquake, sucker punch works if opponent uses damaging move. Kingambit has Sucker Punch priority, can hit Garchomp. But Garchomp is Dragon/Ground, Dark neutral? Sucker Punch Dark vs Dragon/Ground neutral. Kowtow Cleave Dark neutral. Iron Head Steel vs Ground? Ground weak? Steel vs Ground? Ground doesn't resist Steel? Actually Ground is weak to? Steel vs Ground: Ground takes neutral? Steel is not very effective against Ground? Wait type chart: Steel attacking Ground: Ground is not resistant to Steel? Ground is weak to Water, Grass, Ice. Steel vs Ground neutral. Iron Head neutral. Kingambit can Sucker Punch. But Garchomp likely faster and EQ 2x. Kingambit may survive? Let's estimate: Garchomp Atk maybe 200, EQ 100 BP, vs Kingambit Def 140 HP 207. Damage ~ (2*50+10)/250? formula. likely 150-180? Could survive maybe. But Gholdengo likely dies. Also Gholdengo can Make It Rain, but slower and weak to EQ. Kingambit has priority Sucker Punch, and if Garchomp uses EQ, Sucker Punch hits first. But Sucker Punch only works if target is about to use damaging move. Garchomp likely EQ. So Kingambit is better. Also Kingambit's Supreme Overlord boosts with fainted Glimmora (1 ally fainted) so Sucker Punch stronger. Choose SWITCH: kingambit. Need exact line.
  4. Turn 3
    DeepSeek V4.1 Flash used Suckerpunch1,852 tok · 7.8 s · $0.0003

    Garchomp outspeeds Kingambit and Earthquake is super effective on Kingambit's Steel typing, likely a KO. No safe switch exists since Gholdengo is also Ground-weak. Sucker Punch's priority lets Kingambit strike first for chip damage before going down.

    Reasoning trace (189 words)
    Garchomp is faster and likely has Earthquake which is super effective against Kingambit (Ground vs Steel... actually Ground is super effective vs Steel, and Dark/Steel takes neutral from Ground? Steel is weak to Ground, Dark resists nothing. Kingambit is Dark/Steel, Ground hits Steel super effectively, so 2x). Garchomp likely KOs Kingambit. Sucker Punch priority could hit first though. But Garchomp may not attack... it will attack. Sucker Punch is Dark, Garchomp is Dragon/Ground, neutral. Won't KO.
    
    Better to switch to Gholdengo? Gholdengo is Ghost/Steel, Ground hits Steel super effective too. Bad.
    
    Actually Kingambit with Sucker Punch priority +1 goes first. But damage won't KO Garchomp. Garchomp EQ KOs Kingambit.
    
    Hmm, but we have no good switch. Gholdengo also weak to Ground. Best to Sucker Punch for chip? Or Swords Dance? No.
    
    Actually Sucker Punch priority means we hit first regardless. But Garchomp survives and KOs back. Switching to Gholdengo also gets KO'd by EQ.
    
    Best play: Sucker Punch for damage. Or maybe Garchomp is Choice item locked into EQ. Still KOs.
    
    Given limited options, Sucker Punch is the priority move that at least deals damage. Let's go with that.
    GPT-6 Luna Pro used Earthquake7,267 tok · 15.2 s · $0.0010

    Garchomp is faster than Kingambit and Earthquake is super effective, making a likely knockout the key factor. Use it before Kingambit can retaliate.

    Reasoning trace (64 words)
    **Considering battle strategy**
    
    I need to choose my move carefully here. Garchomp is likely faster and can OHKO Kingambit with an Earthquake, which is super effective. If Kingambit faints, the Supreme Overlord ability boosts its damage by 10%. There's the possibility of a Sucker Punch for priority, but my attack will still hit first. I'll focus on these factors to make my strategy effective!
  5. Turn 4
    DeepSeek V4.1 Flash used Suckerpunch1,692 tok · 4.1 s · $0.0002

    Garchomp is at 42% and faster, but Sucker Punch has +1 priority and with Supreme Overlord plus Blackglasses it should knock Garchomp out before it can Earthquake. Switching wastes the chance to remove the threat.

    Reasoning trace (76 words)
    Garchomp at 42%, Kingambit at 20 HP. Sucker Punch has priority and would KO Garchomp likely. Garchomp is faster but Sucker Punch goes first. Rough Skin only triggers on contact—Sucker Punch is non-contact? Actually Sucker Punch is contact. But if it KOs, we win the exchange. Garchomp at 42% of ~200 HP = ~84 HP. Sucker Punch with Supreme Overlord (1 fallen) + blackglasses should KO.
    
    Deciding factor: Sucker Punch priority KOs Garchomp before it moves.
    GPT-6 Luna Pro used Earthquake7,563 tok · 14.6 s · $0.0011

    Earthquake is the deciding factor: Kingambit is at 9% and is 4× weak to Ground. Sucker Punch has priority, but Garchomp should survive it and finish Kingambit.

    DeepSeek V4.1 Flash switched to Gholdengo1,450 tok · 3.8 s · $0.0001

    Both active Pokémon have fainted, so I must send in my only remaining healthy Pokémon. Gholdengo comes in at full HP and can pressure the opponent’s remaining team.

    Reasoning trace (41 words)
    We need answer. Need decide. State: our Kingambit fainted, Garchomp fainted. We have only gholdengo available? Bench: glimmora fainted, gholdengo 100. Legal only switch gholdengo. Need output exactly. Thought short. Decision MOVE? Actually legal action SWITCH: gholdengo. Need copy without number.
    GPT-6 Luna Pro switched to Dragonite7,050 tok · 15.1 s · $0.0010

    Dragonite is the better switch because its Flying typing avoids the Toxic Spikes on your side. Primarina would be poisoned on entry.

    Reasoning trace (69 words)
    **Evaluating switch choices**
    
    I need to switch out Pokémon and decide between Dragonite and Primarina. The hazards on the field, like rocks and toxic spikes, complicate this since Dragonite can handle the spikes better, but it takes 25% damage from rocks, whereas Primarina only takes 12.5% but risks being poisoned. Ultimately, I’m leaning towards Dragonite as the safer switch, considering its advantages and potential moves with the mega stone.
  6. Turn 5
    DeepSeek V4.1 Flash used Makeitrain1,745 tok · 1.8 s · $0.0006

    Dragonite already took Stealth Rock damage, so Multiscale is broken and Make It Rain hits at full power. Gholdengo is faster and Dragonite's likely Extreme Speed won't KO from 75%, so I should attack rather than set up.

    Reasoning trace (66 words)
    Dragonite at 75% after Stealth Rock, likely Multiscale broken? Actually SR damage happened, so Multiscale is broken (not full HP). Gholdengo is faster. Make It Rain is strong special. Dragonite could have Extreme Speed or Earthquake. Gholdengo resists... Dragonite's Flying/Dragon moves. Make It Rain hits hard.
    
    Best play: Make It Rain for big damage. Dragonite likely has Multiscale broken by SR, so full damage. Gholdengo faster.
    GPT-6 Luna Pro used Earthquakemega7,647 tok · 9.9 s · $0.0009

    Earthquake is super effective and Gholdengo’s Ghost typing makes Extreme Speed useless. Mega Evolution boosts Dragonite’s damage, giving the best chance to knock Gholdengo out before it can attack.

    Reasoning trace (86 words)
    **Analyzing earthquake moves**
    
    I need to choose a mega evolution for my team. Mega Dragonite's speed is uncertain, but it likely has a boosted attack. Earthquake is super effective, so at 75% health, Gholdengo might survive its hit, but it could be knocked out with an attack. I'm considering using Earthquake, which should deal significant damage, and maybe Mega Dragonite's stats would help increase the chance of a knockout. Gholdengo’s defense may be around 130, so I'm thinking the mega form is essential for maximizing damage.
  7. Turn 6
    DeepSeek V4.1 Flash used Makeitrain1,857 tok · 2.4 s · $0.0007

    Gholdengo is my last Pokémon at 19.5% HP, and Dragonite's Earthquake is super effective on Steel, so I likely get KO'd this turn. My only real option is to deal maximum damage before going down, and Make It Rain is my strongest hit.

    Reasoning trace (145 words)
    Gholdengo at 19.5% HP, Dragonite Mega at 75% with Multiscale broken? No, Multiscale active only at full HP, so it's at 75% - Multiscale doesn't apply. Dragonite used Earthquake, likely physical attacker. Gholdengo is faster possibly. Make It Rain would do big damage. But Gholdengo is at 32 HP, Dragonite likely kills with Earthquake. Recover won't help if EQ KOs. Actually Gholdengo resists? Steel/Ghost - Ground is super effective vs Steel. So EQ KOs.
    
    Best play: Make It Rain to deal damage before dying, or switch. But we only have Gholdengo active - bench is fainted. Wait, bench shows glimmora and kingambit fainted. So Gholdengo is last Pokémon? Actually opponent brought 3, we brought 3. Our bench: glimmora fainted, kingambit fainted. So Gholdengo is our last. Must attack.
    
    Make It Rain is strongest. Shadowball also. Make It Rain 120 BP with wiseglasses. Go with makeitrain.
    GPT-6 Luna Pro used Earthquake6,950 tok · 10.2 s · $0.0008

    Earthquake is super effective and Gholdengo is already at 19%, making a knockout likely. Dragonite also moves first, so there’s no reason to switch or set up.

    Reasoning trace (69 words)
    **Evaluating strategy for Gholdengo**
    
    I need to figure out how to knock out 19% of Gholdengo using Earthquake. It should speed things up, so that’s good. I need to ensure I'm choosing the right moves carefully since two factors are likely involved: the amount of damage and speed. This will help me decide my strategy more effectively. I'll keep those thoughts in mind as I plan the next steps.