Matches · 2026-10-10 · rules version c4

GLM 5.3 Flash vs DeepSeek V4.1 Flash

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 0%

DeepSeek V4.1 Flash won in 9 turns · 59 s wall clock · 38,974 tokens · $0.006

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Gholdengo,kingambit,sylveon1,807 tok · 2.1 s · $0.0003

    Gholdengo blocks hazards/status and pressures Glimmora and Garganacl; Kingambit provides late-game power; Sylveon gives Wish support and handles Annihilape/Dragonite. Garchomp is redundant with Dragonite absent from my picks.

    Reasoning trace (13 words)
    Standard: Gholdengo, Kingambit, Sylveon? Lead Gholdengo vs Glimmora hazards. Bring Gholdengo, Kingambit, Sylveon.
    DeepSeek V4.1 Flash brought Glimmora,gholdengo,dragonite2,048 tok · 6.2 s · $0.0002

    Glimmora is the ideal lead: Focus Sash guarantees hazards go up, and Toxic Debris punishes contact. Gholdengo spinblocks and handles Sylveon/Gholdengo, while Dragonite's Multiscale + Extreme Speed gives a strong late-game cleaner against Garchomp and Kingambit.

    Reasoning trace (100 words)
    We need choose 3. Opponent has Garchomp, Kingambit, Gholdengo, Rotom-Wash, Sylveon, Dragonite. We need a solid bring. Glimmora lead with focus sash + toxic debris + hazards is great. Gholdengo blocks defog/spin. Dragonite with multiscale + DD is strong. Or Annihilape. 
    
    Opponent likely leads Garchomp or Rotom. Glimmora lead sets hazards. Gholdengo good vs Sylveon, Garchomp? Gholdengo weak to ground. Dragonite with multiscale handles Garchomp? Ice spinner.
    
    I'll bring glimmora, gholdengo, dragonite. Glimmora lead sets rocks/spikes, gholdengo spinblock, dragonite sweeper.
    
    Actually Annihilape is strong vs Kingambit and Gholdengo. But Dragonite gives priority extremespeed and multiscale. Let's go glimmora, gholdengo, dragonite.
  2. Turn 1
    GLM 5.3 Flash used Makeitrain1,318 tok · 1.2 s · $0.0002

    Make It Rain is super effective and likely KOs Glimmora outright, avoiding Toxic Debris since it's special. Speed may be close but the KO risk is worth it.

    DeepSeek V4.1 Flash used Earthpower1,804 tok · 11.9 s · $0.0003

    Glimmora outspeeds Gholdengo (151 vs max 149) and Earth Power is super effective, so I can chunk it immediately. Gholdengo's Good as Gold doesn't block field hazards, but attacking now pressures it before it can fire off Make It Rain. Focus Sash also protects me if it stays in and hits back.

    Reasoning trace (282 words)
    Gholdengo is immune to status moves (Good as Gold), so Stealth Rock and Spikes won't work on it... actually hazards target the field, not the opponent. Wait, Good as Gold blocks status moves targeting the user. Stealth Rock targets the field, so it should work. But actually in Gen 9, Good as Gold blocks status moves that target the user. Stealth Rock/Spikes target the field side, so they work.
    
    But the key: Earth Power is super effective on Gholdengo. Glimmora is faster (151 vs max 149). Earth Power likely 2HKOs or maybe OHKOs? Gholdengo is bulky. Let me think - Glimmora SpA 182, Earth Power 90 BP super effective. Gholdengo HP ~164, SpD ~111. Probably not OHKO but strong.
    
    Actually, setting hazards is valuable for a lead. But Earth Power does big damage. Since Glimmora is faster, we can attack. But Gholdengo might have Make It Rain which is strong.
    
    Hmm, the deciding factor: Glimmora outspeeds and Earth Power is super effective. But hazards are also good. Given Glimmora's role as hazard setter, but opponent Gholdengo could threaten. Actually Glimmora with Focus Sash can survive one hit.
    
    I think Earth Power is the aggressive play. But actually, standard Glimmora lead sets hazards. However, Gholdengo blocks... no, hazards aren't blocked.
    
    Let me consider: opponent Gholdengo likely has Make It Rain (Steel special). Glimmora is Rock/Poison - Steel is super effective? Steel vs Rock is super effective, vs Poison neutral. So Make It Rain hits hard. Focus Sash saves.
    
    Best play: Earth Power to chunk Gholdengo. Or set Stealth Rock. Given Gholdengo is a common hazard-blocker... no it doesn't block hazards.
    
    I'll go Earth Power for damage since it's super effective and we're faster.
  3. Turn 2
    DeepSeek V4.1 Flash used Earthpower1,583 tok · 2.1 s · $0.0006

    Gholdengo is at 12% HP and Glimmora outspeeds it (151 vs max 149). Earth Power is super effective and will KO before Gholdengo can act, so I don't need to preserve Glimmora's Focus Sash-less 1 HP.

    Reasoning trace (52 words)
    Glimmora at 1 HP. Gholdengo at 12% with -2 SpA. Earth Power will KO. Glimmora is faster (151 vs max 149). Just attack.
    
    Actually, Gholdengo is at 12%, Earth Power KOs. But Glimmora at 1 HP - if it doesn't KO, it dies. Earth Power definitely KOs at 12%. Go for it.
    GLM 5.3 Flash used Makeitrain1,543 tok · 2.1 s · $0.0003

    Glimmora is at 1% with its Focus Sash already broken, so Make It Rain will KO it. Even if Glimmora is faster and Earth Power KOs my 20 HP Gholdengo first, trading a nearly dead Gholdengo to remove Glimmora (and avoid Toxic Debris hazards) is worth it.

    Reasoning trace (41 words)
    Gholdengo at 20 HP, Glimmora at 1% with sash already broken. Make It Rain kills it. But Earth Power kills Gholdengo if Glimmora is faster. Risky but killing is worth it; even if we die, we remove Glimmora. Make It Rain.
    GLM 5.3 Flash switched to Sylveon1,349 tok · 1.5 s · $0.0003
    Reasoning trace (41 words)
    Glimmora at 1%, sash likely used? No—sash activated turn 1, so any hit KOs. Bring Sylveon? Kingambit fears Earth Power. Sylveon resists? Fairy neutral to Ground, resists nothing here. Sylveon Hyper Voice KOs Glimmora and avoids Toxic Debris (special). Sylveon in.
  4. Turn 3
    GLM 5.3 Flash used Hypervoice1,549 tok · 2.1 s · $0.0003

    Glimmora is at 1% with its Focus Sash already broken, so any hit finishes it. Sylveon tanks one Earth Power easily even though Glimmora moves first, then Hyper Voice KOs.

    Reasoning trace (61 words)
    Glimmora at 1%, sash broken. Sylveon slower, Hyper Voice resisted but kills? 1% HP — any hit kills. Hyper Voice kills before it moves? No, Glimmora is faster and will attack first. But 1% HP — Earth Power could kill Sylveon? Sylveon full HP, unlikely. Hyper Voice kills Glimmora. But Glimmora moves first with Earth Power; Sylveon survives, then kills. Fine.
    DeepSeek V4.1 Flash used Stealthrock1,714 tok · 2.6 s · $0.0004

    Glimmora is at 1 HP and will faint to any hit, so I should extract value now. Sylveon likely attacks and KOs, but Stealth Rock sets lasting chip damage for my Dragonite/Gholdengo sweepers. Mortal Spin won't KO Sylveon and wastes the turn.

    Reasoning trace (74 words)
    Glimmora at 1 HP. Sylveon likely kills it. Best to set hazards before dying - Sylveon probably won't attack? Actually Sylveon will attack and KO Glimmora. Setting Stealth Rock gets value. Or switch to preserve nothing—Glimmora at 1 HP is dead weight, use Stealth Rock.
    
    Actually Mortal Spin is super effective and could poison, but Sylveon has high SpD and HP, won't KO. Better to set hazard then it dies. Stealth Rock is best.
    DeepSeek V4.1 Flash switched to Gholdengo1,704 tok · 2.9 s · $0.0005

    Sylveon's Pixilate Hyper Voice is Fairy-type, which Gholdengo resists thanks to Steel typing, while Dragonite is weak to it. Gholdengo also threatens back with Make It Rain.

    Reasoning trace (147 words)
    We need choose best action. Glimmora fainted, must send in one of bench: gholdengo or dragonite. Opponent Sylveon active with Stealth Rock on their side. Sylveon likely Pixilate Hyper Voice Fairy. Gholdengo Steel/Ghost resists Fairy? Steel resists Fairy, Ghost neutral. Gholdengo is immune to Normal but Pixilate makes it Fairy, so resists. Gholdengo has good SpA, can Nasty Plot or Make It Rain. Sylveon has high SpD. Dragonite is weak to Fairy (Dragon weak to Fairy), Multiscale helps but Hyper Voice Pixilate is Fairy special, Dragonite SpD 120, weak. Gholdengo better defensive typing. Also Gholdengo can threaten Make It Rain (Steel super effective vs Fairy). So switch Gholdengo.
    
    But note opponent has Gholdengo fainted, remaining from garchomp, kingambit, rotomwash, dragonite. Gholdengo Gholdengo good. Sylveon probably stays. Gholdengo make it rain likely KO? Sylveon HP 170-202, SpD high. But we can Nasty Plot or attack. Choose switch gholdengo.
  5. Turn 4
    GLM 5.3 Flash used Wish1,562 tok · 1.6 s · $0.0001

    Gholdengo's Good as Gold blocks Yawn, and Hyper Voice can't touch a Steel/Ghost. Nothing I do damages it, so the best play is Wish to keep Sylveon healthy and pivot later.

    Reasoning trace (17 words)
    Gholdengo immune to status (Good as Gold) — Yawn fails, Hyper Voice immune. Wish is best setup.
    DeepSeek V4.1 Flash used Makeitrain1,686 tok · 2.9 s · $0.0002

    Gholdengo outspeeds Sylveon and Make It Rain is super effective against the Fairy-type. Sylveon's Pixilate Hyper Voice is resisted by Steel, so I can safely attack and likely knock it out or force it low.

    Reasoning trace (34 words)
    Make It Rain is super effective on Sylveon and Gholdengo is faster. Sylveon likely Pixilate Hyper Voice, but Gholdengo resists Fairy? Steel resists Fairy, yes. So Make It Rain should KO or heavily damage.
  6. Turn 5
    DeepSeek V4.1 Flash used Makeitrain1,679 tok · 2.6 s · $0.0002

    Sylveon is at only 15% HP and slower than Gholdengo, so even at -2 SpA Make It Rain's super-effective hit should knock it out before it can Wish again. No need to switch or set up.

    Reasoning trace (24 words)
    Sylveon at 15% HP, Make It Rain is super effective and Gholdengo moves first. Even at -2 SpA, it should KO the weakened Sylveon.
    GLM 5.3 Flash switched to Kingambit1,654 tok · 4.4 s · $0.0002

    Sylveon is nearly dead and can't touch Gholdengo (Hyper Voice is immune), while Make It Rain will KO it even at -2. Switching to Kingambit is best: it takes 0.5x from Make It Rain and threatens Gholdengo with Iron Head/Sucker Punch.

    Reasoning trace (57 words)
    Sylveon at 32 HP, Gholdengo boosted -2 SpA but Make It Rain still KOs Sylveon. Sylveon can't touch Gholdengo. Wish then protect? Wish heals at end of next turn; Gholdengo KOs Sylveon this turn anyway. Switch to Kingambit is best—Kingambit resists Steel? Steel hits Dark/Steel neutrally... Steel vs Dark 1x, vs Steel 0.5 → 0.5x. Good switch.
  7. Turn 6
    GLM 5.3 Flash used Kowtowcleave1,762 tok · 3.0 s · $0.0002

    Gholdengo is faster than Kingambit, so Sucker Punch could fail if it Nasty Plots (self-targeting bypasses Good as Gold). Kowtow Cleave is super effective and boosted by Supreme Overlord, likely scoring a clean knockout.

    Reasoning trace (73 words)
    Gholdengo at -4 SpA, Make It Rain weak vs Kingambit. Kowtow Cleave likely OHKO with Supreme Overlord boost (1 ally fallen = +10%). Sucker Punch safer vs speed tie? Gholdengo likely faster (max speed 149). Sucker Punch fails if it uses Nasty Plot... but Good as Gold blocks status? No, Good as Gold blocks status moves targeting it—Nasty Plot is self-targeting, works. Sucker Punch fails then. Kowtow Cleave is reliable and likely KO.
    DeepSeek V4.1 Flash switched to Dragonite2,131 tok · 8.6 s · $0.0003

    Gholdengo is at -4 SpA and both its STABs are resisted by Kingambit, so it can't threaten a KO and risks Sucker Punch (super effective on Ghost). Dragonite outspeeds Kingambit and hits it super effectively with Earthquake, plus Multiscale blunts the incoming hit.

    Reasoning trace (191 words)
    Gholdengo at -4 SpA, Kingambit is Dark/Steel so Ghost and Steel moves are resisted. Make It Rain would be weak and lower SpA further. Nasty Plot to reset? Actually Nasty Plot raises +2, but we're at -4, so it'd go to -2. Kingambit likely has Sucker Punch (priority Dark) which would hit Gholdengo super effectively. Gholdengo is Ghost type, weak to Dark. Sucker Punch could KO.
    
    Better to switch to Dragonite? Dragonite resists Dark? No, Dragonite is Dragon/Flying, neutral to Dark. But Kingambit's Sucker Punch... Dragonite with Multiscale could tank. Actually Dragonite has Earthquake which is super effective on Kingambit (Steel). But Kingambit is Dark/Steel, Earthquake hits Steel super effective. Dragonite is faster? Dragonite 132 vs Kingambit 63-112, Dragonite faster. Earthquake would be strong.
    
    But switching in, Kingambit could attack. Dragonite with Multiscale takes half damage. Then next turn Earthquake.
    
    Actually Gholdengo is immune to Sucker Punch? No, Sucker Punch is Dark, Gholdengo Ghost weak to Dark. Gholdengo is not immune.
    
    Gholdengo at -4 SpA, Make It Rain not very effective. Bad. Switch to Dragonite seems best.
    
    Dragonite Earthquake hits Kingambit super effectively (Steel). Dragonite faster. Good matchup.
    
    Decision: SWITCH: dragonite.
  8. Turn 7
    DeepSeek V4.1 Flash used Earthquake1,965 tok · 6.3 s · $0.0003

    Kingambit is slower than Dragonite, and Earthquake is super effective. Dragonite survives a Kowtow Cleave (took 54 last turn), so I can attack first and hit Kingambit hard before it can respond.

    Reasoning trace (115 words)
    Dragonite at 67.9% with Multiscale broken (not full HP). Kingambit at 100% with Supreme Overlord fallen1. Earthquake is super effective on Kingambit. Dragonite is faster. But Kingambit likely has Sucker Punch? Not revealed. Kowtow Cleave is Dark, hits Dragonite neutrally. Dragonite's Earthquake is super effective and Dragonite outspeeds. But Kingambit could have Sucker Punch (priority Dark) which would hit hard. Still, Earthquake is the best play - super effective, and Dragonite is faster.
    
    Actually, Dragonite at 114/168, Multiscale not active. Kingambit Kowtow Cleave did 54 damage last turn (from full 168 to 114). So another Kowtow would do ~54, leaving Dragonite at 60. Dragonite survives. Earthquake super effective should do big damage.
    
    Best action: Earthquake.
    GLM 5.3 Flash used Kowtowcleave1,704 tok · 7.7 s · $0.0001

    Dragonite's Multiscale is broken at 67% HP, and Supreme Overlord boosts Kowtow Cleave's power significantly. It should knock Dragonite out before it can do much, even if Dragonite is faster.

    Reasoning trace (13 words)
    Dragonite at 67%, Multiscale broken. Kowtow Cleave with Supreme Overlord boost likely KOs.
  9. Turn 8
    GLM 5.3 Flash used Kowtowcleave1,689 tok · 2.6 s · $0.0001

    Dragonite is at 4% and Kowtow Cleave already brought it there; another hit finishes it. Sucker Punch risks failing if it switches, and Kingambit is slow but a KO removes that concern.

    Reasoning trace (13 words)
    Dragonite at 4%, Kowtow already hit it to 4%. Finish with Kowtow Cleave.
    DeepSeek V4.1 Flash used Earthquake1,821 tok · 3.2 s · $0.0002

    Dragonite outspeeds Kingambit (132 vs max 112) and Earthquake is super effective, so it should knock out the 32% Kingambit before it can attack. ExtremeSpeed is not very effective, and Dragonite is too low to risk anything else.

    Reasoning trace (37 words)
    Dragonite at 8 HP, Kingambit at 32%. Earthquake is super effective and Dragonite moves first (132 vs 63-112). Earthquake should KO Kingambit before it can attack. ExtremeSpeed is not very effective. So Earthquake is the best choice.
    GLM 5.3 Flash switched to Sylveon1,498 tok · 2.0 s · $0.0001

    Kingambit fainted, so I must send in Sylveon. Dragonite is at 4% and will likely be finished next turn; Sylveon can tank an Earthquake (neutral) and then Hyper Voice or Yawn it.

  10. Turn 9
    GLM 5.3 Flash used Hypervoice1,667 tok · 2.0 s · $0.0003

    Sylveon is at 3.5% and slower than Dragonite, so it dies to any Earthquake regardless. The only play is Hyper Voice, which as a boosted Fairy move easily KOs Dragonite at 4% before it can move.

    Reasoning trace (42 words)
    Sylveon at 3.5%, Dragonite at 4% faster. Sylveon dies to any hit. Hyper Voice likely KOs Dragonite (4% HP, fairy move). Sylveon is faster? No, Dragonite 90-145 vs 80, likely faster. But Sylveon dies anyway—Hyper Voice is the only chance to KO.
    DeepSeek V4.1 Flash used Extremespeed1,737 tok · 2.5 s · $0.0002

    Sylveon is at 3% HP, so any attack KOs it. ExtremeSpeed has +2 priority and guarantees Dragonite strikes first before Sylveon can act, avoiding any risk from Hyper Voice.

    Reasoning trace (35 words)
    Sylveon at 3% HP, Dragonite at 8 HP. ExtremeSpeed has priority and will KO Sylveon before it moves. Sylveon is Fairy type, ExtremeSpeed is Normal - neutral damage, but 3% HP means any hit KOs.