Matches · 2026-10-10 · rules version c4
Drex v1.5 vs Gemma 4 31B
Gemma 4 31B won in 8 turns · 64 s wall clock · 36,802 tokens
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Decisions
- Team previewDrex v1.5 brought
Garchomp,dragapult,kommooLead: 40% BRING: garchomp, 33% BRING: dragapult, 11% BRING: hydreigon Pick 2: 39% BRING: dragapult, 24% BRING: kommoo, 20% BRING: hydreigon Pick 3: 40% BRING: kommoo, 28% BRING: hydreigon, 20% BRING: gliscor
Gemma 4 31B broughtIncineroar,gholdengo,garchompThe opponent's team is heavily Dragon-focused. Incineroar provides essential utility with Intimidate and Fake Out, Gholdengo provides strong Steel-type special attacks against Dragons, and Mega Garchomp offers immense physical pressure.
Reasoning trace (182 words)
The opponent's team is heavily Dragon-focused (Garchomp, Dragapult, Kommo-o, Hydreigon, Gliscor) with Milotic as the only non-Dragon. I need strong Ice or Fairy coverage, but I don't have any. However, Gholdengo's Steel moves and Kingambit's Steel/Dark moves are useful. Incineroar provides Intimidate and Fake Out, which are essential for managing physical threats like Garchomp and Dragapult. Palafin is a strong Water-type attacker, but the opponent has Gliscor (immune to Ground, resists Water) and Milotic. Garchomp (Mega) is a powerhouse that can hit most of their team hard. Annihilape is a great tank and attacker, but the opponent has several Ghost/Psychic/Flying options. Best core: Incineroar (utility/lead), Gholdengo (special attacker/Steel), and Garchomp (Mega/physical attacker). Wait, Gholdengo's Steel moves are great against the Dragons. Kingambit is also great but slower. Actually, Incineroar, Gholdengo, and Garchomp provide a balanced offensive and defensive core. Wait, the opponent has 5 Dragons/Grounds. Garchomp (Mega) is excellent here. Incineroar leads to disrupt. Gholdengo handles the Dragons with Steel moves. Garchomp handles the rest. Deciding factor: Matchup. The opponent is very Dragon-heavy; Gholdengo and Mega Garchomp provide the best offensive pressure.
- Turn 1Drex v1.5 used
Earthquake50% MOVE: earthquake, 17% MOVE: stoneedge, 14% MOVE: stealthrock
Gemma 4 31B usedFakeoutFake Out has priority and guarantees a flinch on the first turn, allowing me to disrupt the opposing Garchomp and gain momentum.
Reasoning trace (36 words)
Opposing Garchomp is much faster than Incineroar. Fake Out has priority and guarantees a flinch on Turn 1, allowing me to disrupt the opponent's lead and potentially scout or pivot safely next turn. Deciding factor: priority.
- Turn 2Drex v1.5 used
Earthquake56% MOVE: earthquake, 12% MOVE: stoneedge, 12% MOVE: stealthrock
Gemma 4 31B usedPartingshotGarchomp outspeeds Incineroar and is a dangerous physical attacker. Parting Shot further lowers its Attack and Special Attack while allowing a safe pivot to a teammate.
Reasoning trace (46 words)
Opposing Garchomp is faster and has -1 Attack. Incineroar is a great pivot. Parting Shot further neuters Garchomp's offense and allows a safe switch to a counter like Gholdengo or my own Garchomp. Deciding factor: bad matchup to switch out of (Garchomp outspeeds and hits hard).
Gemma 4 31B switched toGarchompOpposing Garchomp is active. My Garchomp is the best matchup to handle it and can trade effectively.
Reasoning trace (57 words)
The opponent's Garchomp is active and has -1 Attack. Gholdengo is a poor matchup for Garchomp (though it resists nothing Garchomp typically carries besides maybe some coverage). My Garchomp is a much better matchup, as it can trade effectively or outspeed/outdamage depending on the build. Deciding factor: Matchup. Garchomp is the best answer to an opposing Garchomp.
- Turn 3Drex v1.5 used
Dragontail38% MOVE: dragontail, 18% MOVE: earthquake, 15% MOVE: stealthrock
Gemma 4 31B usedDragonclawmegaOpposing Garchomp is at 80% HP and has -1 Attack. Dragon Claw is super effective and should secure a knockout or leave it severely weakened, while Mega Evolving increases my stats.
Reasoning trace (54 words)
The opponent's Garchomp has -1 Attack from Incineroar's Intimidate. My Garchomp is at full HP and can Mega Evolve. Dragon Claw is super effective and likely to secure a knockout or leave it in range for a follow-up, especially since the opponent is at 80% HP and has -1 Attack. Deciding factor: likely knockout.
Drex v1.5 switched toDragapult58% SWITCH: dragapult, 42% SWITCH: kommoo
- Turn 4Drex v1.5 used
Shadowball42% MOVE: shadowball, 22% SWITCH: kommoo, 20% MOVE: uturn
Gemma 4 31B switched toGholdengoDragapult is likely faster than Mega Garchomp and can deal significant damage with Dragon or Ghost moves. Gholdengo resists Dragon-type attacks and provides a safer switch-in to scout the opponent's set.
Reasoning trace (307 words)
The opponent's Dragapult is likely faster than Mega Garchomp (base 142 vs base 132, though Mega Garchomp has 158 in this specific state, Dragapult can reach 213). Dragapult is 4x weak to nothing but 2x weak to Dragon, Ice, and Fairy. Dragon Claw is super effective. However, Dragapult often carries Phantom Force or Dragon Dart. Switching to Gholdengo provides a Ghost-type immunity to Fighting (not relevant here) and a general resist to Dragon moves, but Gholdengo is weak to Ghost. Deciding factor: Speed/Matchup. Dragapult is almost certainly faster and can potentially OHKO or heavily damage Mega Garchomp with a Dragon or Ghost move. Gholdengo is a safer switch to absorb a Dragon-type attack. Wait, Mega Garchomp is Dragon/Ground. Dragapult is Dragon/Ghost. Dragon Claw is super effective. If Dragapult is faster, it hits first. If I switch to Gholdengo, I take a hit. Gholdengo resists Dragon. Actually, looking at the speed: Mega Garchomp 158 vs Dragapult 145-213. Dragapult is very likely faster. Dragon Claw is the strongest attack, but switching to Gholdengo is safer to scout the set and tank a hit. Wait, Gholdengo is Steel/Ghost. It resists Dragon. Dragapult's common moves are Dragon Dart, Phantom Force, U-turn. Gholdengo resists Dragon and is immune to Fighting (not applicable). Gholdengo is a better switch-in for a Dragon-type attack. However, if I stay in and use Dragon Claw, I might KO it if it's not bulky, but I'll likely take a hit first. Let's check Gholdengo's matchup. Gholdengo is Steel/Ghost. Dragapult is Dragon/Ghost. Gholdengo resists Dragon. Dragapult's Ghost moves hit Gholdengo for neutral damage. Actually, the best play here is to switch to Gholdengo to avoid a potential OHKO from Dragapult and force the opponent to react. Wait, looking at the stats again: Mega Garchomp has 158 speed. Dragapult's range is 145-213. Most Dragapult are faster. Decision: Switch to Gholdengo.
- Turn 5Drex v1.5 used
Shadowball82% MOVE: shadowball, 18% SWITCH: kommoo
Gemma 4 31B switched toGarchomp - Turn 6Drex v1.5 used
Shadowball66% MOVE: shadowball, 34% SWITCH: kommoo
Gemma 4 31B usedDragonclawThe deciding factor is the likely knockout. Dragon Claw is super effective against Dragapult and provides the best chance to secure a KO or deal massive damage before Dragapult can attack again.
Reasoning trace (56 words)
The deciding factor is speed and the likely knockout. Dragapult is likely faster than Mega Garchomp (base 142 vs 132, though Mega Garchomp is 158 here and Dragapult is 145-213). Dragon Claw is super effective and has the best chance of securing a KO or heavy damage before Dragapult can attack again. <decision> MOVE: dragonclaw </decision>
Drex v1.5 switched toKommo-o100% SWITCH: kommoo
- Turn 7Drex v1.5 used
Earthquake40% MOVE: earthquake, 29% MOVE: dragontail, 21% MOVE: focusblast
Gemma 4 31B usedDragonclawMega Garchomp is faster than Kommo-o (158 vs max 150). Dragon Claw is super effective and provides the best chance for a knockout.
Reasoning trace (47 words)
Mega Garchomp is faster than Kommo-o (158 vs max 150). Dragon Claw is super effective and provides a likely knockout or heavy damage, while Earthquake is neutral. Gholdengo is a backup, but Garchomp has the speed and power advantage here. Deciding factor: speed and super effective damage.
- Turn 8Drex v1.5 used
Earthquake52% MOVE: earthquake, 27% MOVE: dragontail, 14% MOVE: focusblast
Gemma 4 31B usedDragonclawMega Garchomp is faster than Kommo-o and can secure a knockout with Dragon Claw or Earthquake before taking any damage.
Reasoning trace (31 words)
Mega Garchomp is faster than Kommo-o and has a significant power advantage. Kommo-o is at 24% HP, and Dragon Claw or Earthquake should easily secure the knockout. Deciding factor: likely knockout.