Matches · 2026-10-10 · rules version c4

GLM 5.3 Flash vs Gemini 3.8 Flash

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
Gemini 3.8 Flash's team
autopilot 0%

Gemini 3.8 Flash won in 10 turns · 38 s wall clock · 46,896 tokens · $0.027

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,gholdengo,sylveon1,834 tok · 1.9 s · $0.0001

    Garchomp leads with Focus Sash to get Stealth Rock up safely. Gholdengo blocks status and hits hard with Good as Gold. Sylveon covers their Dragons and Garchomp, while Kingambit is riskier against Volcarona and Primarina.

    Reasoning trace (32 words)
    Bring Garchomp (rocks, sash), Gholdengo (blocks status, strong), Sylveon (fairy vs dragons). Kingambit weak to their fighting? Opponent has no fighting. Kingambit good vs Mimikyu/Gholdengo. Sylveon vs Garchomp/Dragonite. Pick Garchomp, Gholdengo, Sylveon.
    Gemini 3.8 Flash brought Gholdengo,primarina,dragonite2,145 tok · 2.7 s · $0.0020

    Choice Scarf Gholdengo provides fast offensive pressure and revenge killing against Garchomp and Gholdengo. Primarina checks Dragonite and opposing dragons, while Dragonite offers a reliable win condition with Dragon Dance and Extreme Speed.

  2. Turn 1
    GLM 5.3 Flash used Earthquake1,283 tok · 1.6 s · $0.0001

    Garchomp outspeeds and Earthquake hits Gholdengo super effectively, likely scoring a big chunk or KO before it can act. Taking early momentum is better than setting rocks while Gholdengo threatens.

    Gemini 3.8 Flash used Shadowball1,541 tok · 2.2 s · $0.0015

    With Choice Scarf, Gholdengo outspeeds Garchomp and avoids Earthquake. Shadow Ball deals reliable, heavy neutral STAB damage without incurring the Special Attack drop of Make It Rain.

    Gemini 3.8 Flash switched to Dragonite1,356 tok · 3.2 s · $0.0014

    Dragonite is immune to Earthquake and can easily revenge kill the weakened Garchomp with Extreme Speed without risking Primarina to another Ground attack.

  3. Turn 2
    GLM 5.3 Flash used Scaleshot1,554 tok · 1.8 s · $0.0003

    Dragonite is 4x weak to Rock but Scale Shot's multi-hits still threaten it even through Multiscale, and Garchomp outspeeds. Scale Shot likely KOs now and boosts Speed; Stealth Rock can come later.

    Reasoning trace (56 words)
    Dragonite likely Multiscale; EQ immune, Scale Shot weak-ish through Multiscale. Stealth Rock breaks Multiscale and chips Dragonite/Flyings. Garchomp at 50%, but Dragonite slower; Scale Shot into boosted speed. Best: Stealth Rock to break Multiscale? But Garchomp may take a hit. Scale Shot hits Dragonite 2-5 times super effective even through Multiscale likely KO. Go Scale Shot.
    Gemini 3.8 Flash used Outrage1,604 tok · 5.7 s · $0.0016

    Dragonite's Multiscale ensures it easily survives any attack from Garchomp. Outrage guarantees the knockout, while Lum Berry will cure the subsequent confusion if needed.

    GLM 5.3 Flash switched to Sylveon1,417 tok · 1.5 s · $0.0002

    Dragonite is locked into Outrage after using it, and Sylveon is immune to Dragon moves. Switching Sylveon in takes a free hit and can Yawn or Hyper Voice next turn.

    Reasoning trace (25 words)
    Dragonite is locked into Outrage? It used Outrage turn 2 — yes, locked. Sylveon resists Dragon? Fairy immune to Dragon. Bring Sylveon to absorb Outrage.
  4. Turn 3
    Gemini 3.8 Flash used Outrage1,665 tok · 1.8 s · $0.0015

    Dragonite is locked into Outrage from the previous turn, making it the only legal move.

    GLM 5.3 Flash used Hypervoice1,599 tok · 2.0 s · $0.0003

    Sylveon is immune to Outrage, so Dragonite can't touch it. Hyper Voice at 40% HP should knock Dragonite out before it can switch or do anything.

    Reasoning trace (33 words)
    Dragonite at 40%, Outrage likely KOs Sylveon (Dragon vs Fairy? No—Fairy immune to Dragon! Outrage does nothing). Sylveon is immune to Outrage. Hyper Voice KOs Dragonite? 40% HP, Hyper Voice ~ likely KO.
    Gemini 3.8 Flash switched to Primarina1,605 tok · 1.5 s · $0.0014

    Dragonite fainted, leaving Primarina as the only remaining choice to send into battle.

  5. Turn 4
    GLM 5.3 Flash used Yawn1,743 tok · 2.3 s · $0.0003

    Primarina resists nothing here but Sylveon's Hyper Voice is only neutral and Primarina likely outdamages Sylveon with Moonblast. Yawning puts pressure on and forces a switch, letting Sylveon gain momentum safely.

    Reasoning trace (47 words)
    Primarina resists Fairy? No—Fairy is neutral on Water/Fairy. Hyper Voice neutral, Sylveon strong SpA. Primarina may outspeed and hit with Moonblast. Yawn is good but risky. Hyper Voice deals solid damage; Primarina likely special walls? Sylveon Hyper Voice ~ decent. Yawn forces switch, gaining momentum. I'll Yawn.
    Gemini 3.8 Flash used Calmmind1,860 tok · 2.4 s · $0.0018

    Primarina is our last Pokémon facing a specially-oriented Sylveon. Using Calm Mind allows Primarina to out-trade Sylveon's Hyper Voice while boosting its offensive power for the final opposing Pokémon.

  6. Turn 5
    GLM 5.3 Flash used Wish1,792 tok · 2.3 s · $0.0003

    Primarina will fall asleep at end of this turn from Yawn, so I just need to stay healthy. Hyper Voice is resisted and Sylveon is slow, so Wish is the best play to keep Sylveon fresh for the sleeping Primarina and whatever comes next.

    Reasoning trace (63 words)
    Primarina has +1 CM, Yawn active—sleep next turn. Sylveon can't break it well. Yawn already on Primarina; it'll sleep at end of this turn. So this turn: attack or Wish. Hyper Voice is resisted (Fairy vs Water/Fairy). Wish to heal while Yawn triggers? Primarina may attack. Wish seems good—Sylveon stays healthy to handle sleeping Primarina. Actually Hyper Voice resisted does little; Wish better.
    Gemini 3.8 Flash used Moonblast1,907 tok · 2.5 s · $0.0019

    Primarina is affected by Yawn and will fall asleep at the end of this turn, so we must attack immediately. Moonblast deals the highest base damage to chunk Sylveon before we are put to sleep.

  7. Turn 6
    Gemini 3.8 Flash used Moonblast1,866 tok · 2.5 s · $0.0019

    Primarina is asleep and is our last Pokémon. Sylveon passed Wish last turn and is likely to Protect or attack, while we need to burn sleep turns and hit hard when we wake up. Moonblast deals consistent damage, so selecting it prepares the knockout once we awaken.

    GLM 5.3 Flash switched to Gholdengo1,778 tok · 2.7 s · $0.0003

    Primarina is asleep and will likely wake next turn; Sylveon can't threaten it since it resists Fairy and has +1 SpD. Switching to Gholdengo while it sleeps lets me set up Nasty Plot safely, and Gholdengo resists Moonblast.

    Reasoning trace (63 words)
    Primarina asleep; likely wakes this turn (slept turn 5, so it may wake). Sylveon can't hurt Primarina much (resists Fairy). Yawn already failed once? Yawn worked. Better: switch Gholdengo in while it sleeps—Gholdengo resists Moonblast, immune to nothing... Primarina resists Make It Rain? Steel vs Water/Fairy: resisted. Hmm. Gholdengo can Nasty Plot while it sleeps. Switching to Gholdengo to set up is good.
  8. Turn 7
    GLM 5.3 Flash used Makeitrain1,728 tok · 1.4 s · $0.0003

    Primarina is asleep but could wake any turn, and it's boosted. Make It Rain is the safest aggressive play: I'm faster, it deals solid damage even resisted, and I keep pressure without risking a free Nasty Plot turn if it wakes.

    Reasoning trace (55 words)
    Primarina asleep, may wake. Make It Rain likely KOs? Primarina resists Steel (Water/Fairy). Shadowball neutral. Nasty Plot while asleep risky if wake. Make It Rain chip is safe; but sleep turn 2 of 1-3... it slept turn 5 end, turn 6 couldn't move, turn 7 now. Could wake. Nasty Plot risky. Make It Rain best.
    Gemini 3.8 Flash used Hypervoice1,871 tok · 1.9 s · $0.0018

    Primarina has +1 SpA and +1 SpD, and Liquid Voice makes Hyper Voice a Water-type STAB move hitting Gholdengo neutrally. Hyper Voice will deal heavy damage as soon as Primarina wakes up.

  9. Turn 8
    GLM 5.3 Flash switched to Sylveon1,788 tok · 1.0 s · $0.0003

    Gholdengo is at 15% with -2 SpA, so Make It Rain won't KO the boosted Primarina, and Moonblast will knock Gholdengo out. Sylveon resists Moonblast and can Wish later, so switching is the safe play.

    Reasoning trace (26 words)
    Gholdengo at 15%, -2 SpA, Primarina boosted. Make It Rain at -2 with Life Orb likely won't KO; Primarina Moonblast KOs Gholdengo. Switch Sylveon to tank.
    Gemini 3.8 Flash used Aquajet1,944 tok · 1.9 s · $0.0017

    Gholdengo is down to 15% HP and outspeeds Primarina, so Aqua Jet provides priority to finish it off cleanly before it can strike.

  10. Turn 9
    GLM 5.3 Flash used Yawn1,755 tok · 2.4 s · $0.0003

    Primarina has +1 SpA and outdamages Sylveon over time; Sylveon's Hyper Voice barely dents it with Leftovers recovery. Yawn threatens sleep and forces Primarina to switch or fall asleep, resetting its boosts.

    Reasoning trace (18 words)
    Primarina +1 SpA threatens Sylveon; Sylveon can't KO it fast. Yawn forces sleep or switch. Yawn is good.
    Gemini 3.8 Flash used Hypervoice3,906 tok · 5.2 s · $0.0033
    GLM 5.3 Flash switched to Gholdengo1,553 tok · 0.7 s · $0.0003

    Only legal action is sending in Gholdengo. It's frail at 15% but Make It Rain can threaten Primarina, and it's the only choice available.

  11. Turn 10
    GLM 5.3 Flash used Makeitrain1,836 tok · 1.4 s · $0.0003

    Primarina is boosted and faster priority Aqua Jet will finish my 25 HP Gholdengo anyway, so I should deal maximum damage now. Make It Rain is my strongest hit and Primarina only neutrally resists it.

    Reasoning trace (61 words)
    Primarina at 71%, +1 SpA. Gholdengo at 25 HP, will die to anything. Make It Rain likely KOs? Primarina resists Steel? Water/Fairy: Steel is neutral vs Water, neutral vs Fairy — neutral. 120 BP Life Orb from 185 SpA vs 71%... likely big chunk but not KO. Shadowball super effective vs... no, Fairy neutral to Ghost. Make It Rain best damage.
    Gemini 3.8 Flash used Aquajet1,966 tok · 1.9 s · $0.0017

    Gholdengo is at 15% HP and faster than Primarina. Aqua Jet has +1 priority and easily secures the knockout before Gholdengo can attack.