Matches · 2026-10-10 · rules version c3
Gemma 4 31B vs Mercury Decide
Gemma 4 31B won in 9 turns · 73 s wall clock · 42,889 tokens · $0.000
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Decisions
- Team previewMercury Decide brought
Dragapult,metagross,garchompLead: 56% BRING: dragapult, 18% BRING: metagross, 11% BRING: scizor Pick 2: 40% BRING: metagross, 21% BRING: garchomp, 19% BRING: scizor Pick 3: 62% BRING: garchomp, 26% BRING: scizor, 8% BRING: rotomwash
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent has a bulky core of Toxapex, Rotom-W, and Steel types. Incineroar provides essential utility and Intimidate, Gholdengo handles the bulky waters and steels, and Palafin provides immense physical pressure and priority.
Reasoning trace (50 words)
The opponent has a heavy Steel/Water core (Scizor, Metagross, Rotom-W, Toxapex) and fast threats (Dragapult, Garchomp). Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and handles Toxapex/Rotom-W. Palafin provides massive Water-type pressure and priority. Deciding factor: Team synergy and coverage against a bulky Steel/Water core.
- Turn 1Mercury Decide used
Dracometeor81% MOVE: dracometeor, 9% MOVE: phantomforce, 4% MOVE: shadowball
Gemma 4 31B usedFakeoutThe deciding factor is priority. Dragapult is significantly faster than Incineroar, so Fake Out is the best play to guarantee damage and disrupt the opponent's lead.
Reasoning trace (37 words)
The deciding factor is the priority of Fake Out. Dragapult is much faster than Incineroar, so Fake Out is the only way to guarantee a hit and break potential Focus Sashes or disrupt the opponent's first move.
- Turn 2Mercury Decide used
Dracometeor83% MOVE: dracometeor, 7% MOVE: phantomforce, 5% SWITCH: garchomp
Gemma 4 31B usedPartingshotDragapult is heavily debuffed (-2 SpA, -1 Atk). Parting Shot allows me to pivot to a safer teammate while further lowering Dragapult's stats, maintaining momentum.
Reasoning trace (34 words)
Dragapult is heavily debuffed (-2 SpA, -1 Atk) and Incineroar is at ~53% HP. Parting Shot allows me to pivot to a safer teammate while further lowering Dragapult's stats, maintaining momentum. Deciding factor: momentum/pivot.
Gemma 4 31B switched toGholdengoDragapult's Special Attack is now -5, making it a negligible threat. Gholdengo is the best switch-in to maintain momentum and potentially set up.
Reasoning trace (59 words)
The opponent's Dragapult has used Draco Meteor twice, dropping its Special Attack to -5. It is now effectively useless offensively on the special side. Gholdengo is a great switch-in to handle Dragapult and can set up Nasty Plot or attack. Deciding factor: bad matchup/low threat. Dragapult's SPA is -5, making it a non-threat. Gholdengo can safely enter and pressure.
- Turn 3Mercury Decide switched to
Garchomp45% SWITCH: garchomp, 15% MOVE: phantomforce, 13% SWITCH: metagross
Gemma 4 31B usedShadowballDragapult's Special Attack is severely lowered (-5), making it a non-threat. Shadow Ball is super effective and should easily secure a knockout.
Reasoning trace (74 words)
Opposing Dragapult has -5 Special Attack due to two Draco Meteors and a Parting Shot. It is effectively neutered offensively on the special side. Gholdengo is faster than most things but slower than Dragapult, however, Dragapult's damage is now negligible. Shadow Ball is a strong STAB move that hits Dragapult for super effective damage. Deciding factor: Likely knockout. Dragapult is at 80% HP and has very low special defense; Shadow Ball should be devastating.
- Turn 4Mercury Decide switched to
Metagross42% SWITCH: metagross, 20% MOVE: earthquake [MEGA], 13% MOVE: earthquake
Gemma 4 31B usedMakeitrainGholdengo is faster than Garchomp (106 vs 102) and Make It Rain deals massive super-effective damage, which should easily secure the knockout on Garchomp at 37% HP.
Reasoning trace (31 words)
Gholdengo is facing a Garchomp at 37% HP. Gholdengo is faster (106 vs 102) and Garchomp is weak to Steel. Make It Rain should secure the knockout. Deciding factor: likely knockout.
- Turn 5Mercury Decide switched to
Dragapult46% SWITCH: dragapult, 25% MOVE: zenheadbutt [MEGA], 15% MOVE: zenheadbutt
Gemma 4 31B switched toIncineroarGholdengo is at -2 Special Attack, making its moves ineffective against Metagross. Switching to Incineroar provides a defensive pivot and Intimidate support.
Reasoning trace (57 words)
Metagross is at 41% HP. Gholdengo is at -2 Special Attack, making its attacks very weak. Incineroar is a great switch-in to Metagross and can use Fake Out or Parting Shot to maintain momentum. Palafin is also a strong option, but Incineroar's Intimidate and utility are more valuable here. Deciding factor: bad matchup/low damage (Gholdengo's -2 SPA).
- Turn 6Mercury Decide used
Dracometeor75% MOVE: dracometeor, 12% MOVE: phantomforce, 9% MOVE: shadowball
Gemma 4 31B usedPartingshotDragapult is much faster than Incineroar and poses a significant threat. Parting Shot allows for a safe pivot to a better matchup while further reducing the opponent's stats.
Reasoning trace (109 words)
Dragapult is significantly faster than Incineroar and can likely OHKO or severely damage it with a special move (since Incineroar's SpD is 156, but Dragapult's SpA is 100 and it has Life Orb). However, Dragapult's attack is -1, though it likely uses special moves. Parting Shot allows me to pivot to a safer teammate while lowering Dragapult's stats further. Gholdengo is a better matchup for Dragapult (Ghost vs Ghost), but Gholdengo has -2 SpA. Palafin is too slow. Deciding factor: Bad matchup. Incineroar cannot possibly outspeed or reliably KO Dragapult this turn, so pivoting with Parting Shot is the optimal play to maintain momentum and bring in a counter.
Gemma 4 31B switched toPalafinIncineroar is nearly fainted and Dragapult is heavily debuffed in both offensive stats. Switching to Palafin is the safest play to maintain momentum and preserve Gholdengo for the remaining threats.
Reasoning trace (186 words)
Opponent's Dragapult is heavily debuffed (Atk -2, SpA -3) and Incineroar is nearly fainted (20/202 HP). Dragapult is much faster than Incineroar. Switching to Palafin allows it to take a hit and potentially pressure Dragapult or pivot back. Gholdengo is also an option, but Palafin's bulk and priority Jet Punch are valuable. However, Dragapult's damage is currently negligible due to the -3 SpA. Deciding factor: bad matchup (Incineroar is about to faint). Wait, Dragapult is at -3 SpA and -2 Atk. It can't do much damage. But Incineroar has no moves that can hit Dragapult effectively without risking a KO. Switching to Palafin is the safest play to maintain momentum and preserve Gholdengo. Actually, Palafin is a better switch-in here to absorb any remaining weak hits and prepare for a Jet Punch or Flip Turn. Wait, looking at the stats: Dragapult is at 70% HP. Palafin is at 100%. Gholdengo is at 80%. If I switch to Palafin, I can potentially KO Dragapult later or pivot. If I switch to Gholdengo, I risk a Ghost move, though Dragapult is severely weakened. Palafin is the safest bet.
- Turn 7Mercury Decide used
Uturn28% MOVE: uturn, 25% MOVE: phantomforce, 22% SWITCH: metagross
Gemma 4 31B usedWavecrashDragapult has severe stat drops (ATK -2, SPA -3), making it unable to deal significant damage. Palafin's Wave Crash is extremely powerful and should secure a knockout or leave it in range for a follow-up.
Reasoning trace (53 words)
Opposing Dragapult has severe stat drops (ATK -2, SPA -3) due to Incineroar's Intimidate and Parting Shot, and its own Draco Meteor. Palafin is at full HP and has a massive attack advantage. Wave Crash will likely deal massive damage or a knockout given the drops and Palafin's power. Deciding factor: likely knockout.
Mercury Decide switched toMetagross73% SWITCH: metagross, 27% SWITCH: garchomp
Mercury Decide switched toGarchomp53% SWITCH: garchomp, 47% SWITCH: dragapult
- Turn 8Mercury Decide used
Earthquakemega43% MOVE: earthquake [MEGA], 33% MOVE: earthquake, 8% SWITCH: dragapult
Gemma 4 31B usedWavecrashPalafin is faster than Garchomp and has a significant attack boost. Wave Crash is a high-power move that should easily secure a knockout on Garchomp at 37% HP.
Reasoning trace (54 words)
Palafin is faster than Garchomp (122 vs 102). Garchomp is at 37% HP. Jet Punch is a priority move, but Wave Crash or Jet Punch should both be able to secure the knockout given Palafin's Zero to Hero boost and Mystic Water. Wave Crash is more reliable for the KO. Deciding factor: likely knockout.
Mercury Decide switched toDragapult100% SWITCH: dragapult
Gemma 4 31B switched toGholdengoBoth active Pokémon fainted. Gholdengo is the only viable choice to face the remaining Dragapult, as Incineroar is nearly fainted.
Reasoning trace (31 words)
Both active Pokémon fainted. I need to send in a replacement. Dragapult is the only remaining opponent. Gholdengo is a much better matchup than the critically low Incineroar. Deciding factor: matchup.
- Turn 9Mercury Decide used
Dracometeor72% MOVE: dracometeor, 14% MOVE: phantomforce, 9% MOVE: shadowball
Gemma 4 31B usedShadowballDragapult is at 60% HP with -1 Special Attack. Shadow Ball is the strongest STAB move that hits Dragapult for super effective damage.
Reasoning trace (77 words)
The opponent's Dragapult is at 60% HP and has -1 Attack and -1 Special Attack. Gholdengo is faster than most, but Dragapult is naturally much faster (142 base speed vs 106). However, Dragapult's Special Attack is lowered. Shadow Ball is a strong STAB move that hits Dragapult for neutral/super effective damage (Ghost vs Ghost). Make It Rain is also strong but Dragapult resists Steel. Deciding factor: Likely knockout. Shadow Ball is the most effective attacking move here.