Matches · 2026-10-10 · rules version c3

Gemma 4 31B vs Chimps at the Zoo

Player 1 · winner
Gemma 4 31B's team
autopilot 0%
Player 2
Gemma 4 31B's team

Gemma 4 31B won in 11 turns · 85 s wall clock · 23,648 tokens

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Gemma 4 31B brought Incineroar,gholdengo,kingambit2,079 tok · 10.2 s

    In a mirror match, leading Incineroar is essential for Fake Out and Intimidate support. Gholdengo and Kingambit provide a powerful offensive core that handles most of the opponent's threats.

    Reasoning trace (133 words)
    The opponent has the same team as me (mirror match). Incineroar is the standard lead for Fake Out and Intimidate. Gholdengo and Kingambit provide strong Steel/Ghost/Dark coverage. Palafin needs to switch out to activate Zero to Hero. Garchomp (Mega) is a massive threat.
    
    Deciding factor: Lead Incineroar to disrupt the opponent's lead with Fake Out and Intimidate, then bring Gholdengo and Kingambit for a strong core.
    
    Wait, Palafin is essential for damage. Let's go Incineroar, Gholdengo, and Palafin. Or Incineroar, Gholdengo, and Kingambit. Actually, Garchomp (Mega) is too strong to ignore.
    
    Let's go Incineroar, Gholdengo, and Kingambit for a very safe, high-pressure core.
    
    Actually, the standard "best" 3 for this specific team composition often involves Incineroar for utility, Gholdengo for special offense/blocking, and Kingambit for late-game cleanup.
    
    Let's stick with Incineroar, Gholdengo, Kingambit.
  2. Turn 1
    Chimps at the Zoo used Recover
    Gemma 4 31B used Partingshot1,344 tok · 4.4 s

    Gholdengo is immune to Fakeout and Will-O-Wisp. Parting Shot is the best play here to lower its Special Attack and pivot to a counter or a safer Pokémon.

    Reasoning trace (37 words)
    Opponent's Gholdengo is immune to Fakeout (Ghost type). Will-O-Wisp is useless against Gholdengo. Flare Blitz deals heavy damage, but Parting Shot allows me to pivot and maintain momentum while lowering Gholdengo's Special Attack.
    
    Deciding factor: Matchup/Momentum.
    
    
  3. Turn 2
    Chimps at the Zoo used Recover
    Gemma 4 31B used Flareblitz1,397 tok · 5.7 s

    Opposing Gholdengo is immune to Parting Shot and Will-O-Wisp due to Good as Gold. Flare Blitz is the only move Incineroar has that can deal damage to it.

    Reasoning trace (69 words)
    Opposing Gholdengo is immune to Parting Shot and Will-O-Wisp (due to Good as Gold). Flare Blitz is the only attacking move that hits, but switching to my own Gholdengo or Kingambit might be safer or more strategic. However, Flare Blitz deals significant damage to Gholdengo.
    
    Deciding factor: Bad matchup/Move effectiveness. Gholdengo is immune to status and Dark moves; Flare Blitz is the only way to deal damage with Incineroar.
  4. Turn 3
    Chimps at the Zoo used Makeitrain
    Gemma 4 31B used Flareblitz1,392 tok · 3.5 s

    Opposing Gholdengo is at 6% HP. Incineroar's Flare Blitz will easily knock it out.

    Reasoning trace (22 words)
    Opposing Gholdengo is at 6% HP. Incineroar's Flare Blitz will easily knock it out.
    Deciding factor: likely knockout.
    
    <decision>
    MOVE: flareblitz
    </decision>
    Chimps at the Zoo switched to Kingambit
  5. Turn 4
    Chimps at the Zoo used Ironhead
    Gemma 4 31B used Willowisp1,628 tok · 5.5 s

    Kingambit is a massive physical threat. Burning it with Will-O-Wisp is the highest value play to neutralize its damage output for the rest of the game.

    Reasoning trace (68 words)
    Opponent's Kingambit just switched in. Incineroar is active. Kingambit is slow but hits extremely hard. Flare Blitz is super effective, but Parting Shot allows me to pivot to a better matchup or maintain momentum. However, Kingambit is a huge threat to the rest of my team (Gholdengo, Kingambit). Burning it with Will-O-Wisp is the highest value play to neutralize its attack power.
    
    Deciding factor: Neutralizing Kingambit's attack power.
  6. Turn 5
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Flareblitz1,647 tok · 4.2 s

    Opposing Kingambit is burned, significantly reducing its Attack. Flare Blitz deals massive super-effective damage and is the most efficient way to pressure or knock out the opponent.

    Reasoning trace (41 words)
    Opposing Kingambit is burned, which halves its Attack. Incineroar has a strong type advantage and the burn makes Kingambit much less threatening. Flare Blitz is the most direct way to apply pressure and potentially secure a knockout.
    
    Deciding factor: likely knockout/damage.
  7. Turn 6
    Chimps at the Zoo switched to Palafin
    Gemma 4 31B used Flareblitz1,703 tok · 4.0 s

    Opposing Kingambit is at 13% HP and burned. Flare Blitz will easily secure the knockout before it can move or attack.

    Reasoning trace (38 words)
    Opposing Kingambit is at 13% HP and burned, but has +2 Attack. Incineroar is at 28.7% HP. Flare Blitz will easily secure the knockout despite the recoil, as Kingambit is too low to survive.
    
    Deciding factor: likely knockout.
  8. Turn 7
    Chimps at the Zoo used Flipturn
    Gemma 4 31B used Partingshot1,693 tok · 4.4 s

    Incineroar is at critical HP and cannot survive a hit from Palafin. Parting Shot allows a safe pivot to a teammate while weakening Palafin's attack.

    Reasoning trace (43 words)
    Opponent's Palafin is active and healthy (72%). My Incineroar is very low (19.8%) and cannot survive a strong hit. Parting Shot allows me to pivot out while lowering Palafin's attack, bringing in a safer counter.
    
    Deciding factor: bad matchup to switch out of.
    Chimps at the Zoo switched to Kingambit
    Gemma 4 31B switched to Gholdengo1,727 tok · 4.9 s

    Opposing Kingambit is at 7% HP and burned. Gholdengo is faster and can easily secure the knockout with Shadow Ball.

    Reasoning trace (67 words)
    The opponent's Kingambit is at 7% HP and burned. I need to bring in a Pokémon that can finish it off or survive a hit. Gholdengo is faster and can hit it with Shadow Ball, while my Kingambit is slower but bulkier. Since the opponent's Kingambit is nearly fainted and burned, Gholdengo is the safer and more efficient choice to secure the knockout.
    
    Deciding factor: likely knockout.
  9. Turn 8
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Shadowball1,686 tok · 3.9 s

    Opposing Kingambit is at 7% HP and burned. Gholdengo is faster and any attacking move will easily secure the knockout.

    Reasoning trace (44 words)
    The opposing Kingambit is at 7% HP and burned. Gholdengo is faster and any attacking move will easily secure the knockout. Shadow Ball or Make It Rain will both work, but Shadow Ball is generally safer and more efficient here.
    
    Deciding factor: likely knockout.
    Chimps at the Zoo switched to Palafin
  10. Turn 9
    Chimps at the Zoo used Closecombat
    Gemma 4 31B used Makeitrain1,884 tok · 10.4 s

    Gholdengo is faster than Palafin-Hero (106 vs 100) and Make It Rain is a high-BP move that should deal massive damage to a Palafin at 72% HP.

    Reasoning trace (166 words)
    The opponent's Palafin-Hero is the only remaining Pokémon. Gholdengo is faster (106 vs 100) and can deal significant damage with Make It Rain, but Palafin's Jet Punch (likely held) or Flip Turn could be dangerous. However, Kingambit is a much better matchup for Palafin, as it can tank hits and potentially KO with Sucker Punch or Kowtow Cleave. But Gholdengo is currently active and faster. Wait, Palafin is pure Water, and Gholdengo is Steel/Ghost. Make It Rain is neutral. Shadow Ball is neutral. Kingambit is also neutral but bulkier. Actually, Gholdengo's Make It Rain is extremely powerful. Let's check if it can OHKO. Palafin has 72% HP. Make It Rain from Gholdengo (Life Orb) should do massive damage.
    
    Deciding factor: likely knockout. Gholdengo is faster than Palafin-Hero and Make It Rain is a high-BP move that should secure the win or put it in range for a finish.
    
    Wait, Palafin-Hero's speed is 100, Gholdengo's is 106. Gholdengo moves first. Make It Rain is the strongest move.
  11. Turn 10
    Chimps at the Zoo used Wavecrash
    Gemma 4 31B used Shadowball2,121 tok · 15.3 s

    Palafin-Hero is at 29% HP and Gholdengo is immune to its Close Combat. Even with -2 Special Attack, Shadow Ball should be sufficient to secure the knockout.

    Reasoning trace (249 words)
    The opponent's Palafin-Hero is at 29% HP. My Gholdengo has -2 Special Attack. Palafin is a pure Water type, and Gholdengo is Steel/Ghost. Shadow Ball is neutral, and Make It Rain is resisted. Palafin's Close Combat is ineffective against Gholdengo (Ghost immunity).
    
    Deciding factor: knockout. Shadow Ball should be enough to finish off Palafin even with -2 SPA.
    
    Wait, let's check the damage. Palafin has 100 HP, 87 SPD. Gholdengo has 203 SPA, but -2 means it's 25% of original. 203 * 0.25 = 50.75. Shadow Ball (80 BP) + Life Orb (1.3x). 50.75 * 80 * 1.3 / 87... that might be too low.
    
    Wait, Palafin is at 29%. 29% of 100 is 29 HP.
    Shadow Ball: 50.75 * 80 * 1.3 / 87 = 48.
    Actually, 48 is more than 29. It should KO.
    
    Let's double check Make It Rain. 50.75 * 120 * 0.5 (resisted) * 1.3 / 87 = 36.
    Make It Rain also KOs.
    
    Shadow Ball is safer/more efficient.
    
    Wait, Palafin's moves are Flip Turn and Close Combat. Close Combat is Fighting, Gholdengo is Ghost (Immune). Flip Turn is Water, Gholdengo is Steel (Neutral). Palafin is at 29% HP.
    
    If I use Shadow Ball, I likely KO. If I use Make It Rain, I likely KO. Shadow Ball is neutral.
    
    Wait, Palafin might Tera? No, it's not terastallized.
    
    Is there any reason to switch to Kingambit? No, Gholdengo is immune to Close Combat and Palafin is almost dead.
    
    Shadow Ball is the best bet.
    Gemma 4 31B switched to Kingambit1,667 tok · 3.7 s

    Gholdengo has fainted, and Kingambit is the only remaining Pokémon on the team.

    Reasoning trace (38 words)
    The opponent's Palafin-Hero is at 4% HP. My Gholdengo has fainted. I must switch to Kingambit. Kingambit is the only remaining Pokémon on my team.
    
    Deciding factor: Only one legal action available (switching to the last remaining Pokémon).
  12. Turn 11
    Chimps at the Zoo used Wavecrash
    Gemma 4 31B used Kowtowcleave1,680 tok · 4.0 s

    Palafin-Hero is at 4% HP, and any attacking move from Kingambit will secure the knockout. Kowtow Cleave is a reliable, high-accuracy choice.

    Reasoning trace (34 words)
    The opponent's Palafin-Hero is at 4% HP. Any attacking move from Kingambit will result in a knockout. Kowtow Cleave is the most reliable move with 100% accuracy and no drawbacks.
    
    Deciding factor: likely knockout.