Matches · 2026-10-10 · rules version c3
Microsoft-Decision-1 vs GLM 5.3 Flash
Microsoft-Decision-1 won in 5 turns · 2 min wall clock · 25,376 tokens · $0.004
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Decisions
- Team previewMicrosoft-Decision-1 brought
Dragapult,garchomp,gholdengoLead: 53% BRING: dragapult, 37% BRING: garchomp, 3% BRING: scizor Pick 2: 82% BRING: garchomp, 11% BRING: gholdengo, 4% BRING: scizor Pick 3: 77% BRING: gholdengo, 15% BRING: scizor, 6% BRING: greninja
GLM 5.3 Flash broughtGarchomp,kingambit,gholdengoautopilotReasoning trace (1,120 words)
Let me analyze the opponent's team: Dragapult, Garchomp, Gholdengo, Scizor, Greninja, Palafin. My team: Garchomp (Focus Sash, Stealth Rock lead), Kingambit, Gholdengo, Rotom-Wash, Sylveon, Dragonite (Choice Scarf). I need to pick 3. Let me think about matchups. Opponent threats: - Dragapult: fast Dragon/Ghost, likely physical or mixed. Weak to Dragon, Ghost, Dark, Ice, Fairy. - Garchomp: Dragon/Ground, weak to Ice (4x), Dragon, Fairy. - Gholdengo: Steel/Ghost, weak to Ground, Fire, Ghost, Dark. Good as Gold blocks status. - Scizor: Bug/Steel, weak to Fire (4x). My team has no Fire moves! Rotom-Wash has Hydro Pump/Thunderbolt. Scizor is weak to Fire only (4x). Hmm, no fire moves on my team. Scizor resists most of my stuff. Kingambit's Iron Head hits Scizor neutrally? Steel vs Bug/Steel: Steel resists Steel... Bug is weak to Steel? No, Bug resists... wait. Steel vs Bug: super effective? Steel is super effective against Ice, Rock, Fairy. Bug resists Fighting, Ground, Grass. Steel attacks: Bug is neutral to Steel? Let me recall: Steel-type attacks are super effective vs Ice, Rock, Fairy; not very effective vs Fire, Water, Electric, Steel. Bug is neutral to Steel. So Iron Head vs Bug/Steel = 0.5x (Steel resists Steel) × 1x (Bug neutral to Steel) = 0.5x. Hmm. Scizor weak only to Fire. My team has no Fire moves. Rotom-Wash could burn? No Will-O-Wisp. Thunderbolt hits Scizor neutrally (Electric vs Bug/Steel: neutral vs Bug, neutral vs Steel... Electric is super effective vs Water/Flying; neutral vs Bug and Steel). So Thunderbolt is neutral. Hydro Pump neutral too. - Greninja: Water/Dark, weak to Electric, Grass, Bug, Fairy, Fighting. Rotom-Wash Thunderbolt is super effective. Sylveon Hyper Voice (Pixilate Fairy) super effective. - Palafin: Water, weak to Electric, Grass. Hero form has huge attack. Rotom-Wash counters well (Electric STAB, resists Water... Water resists Water, Electric weak to Ground but Palafin has no Ground typically; Palafin might have Jet Punch, Wave Crash, Close Combat, Ice Punch/Ice Beam). Rotom-Wash levitate avoids nothing from Palafin. Rotom resists Water, Ice (Water resists Ice). Close Combat neutral. Rotom-Wash is a good Palafin answer. My picks: I want a lead. Garchomp with Focus Sash + Stealth Rock is a classic lead. Opponent has Dragapult (fast, 142 base speed) and Greninja (122). My Garchomp 169 speed at level 50... base 102 Garchomp at level 50 with max speed is 169? That's max speed positive nature. Dragapult base 142 max speed at level 50 = 207? Actually base 142 → max at 50 is about 207. So Dragapult outspeeds. Gholdengo is great vs Scizor? Gholdengo resists Scizor's Bullet Punch (Steel vs Steel/Ghost: Steel resists Steel, Ghost neutral to Steel = 0.5x). Gholdengo Make It Rain hits Scizor 0.5x (Steel resists Steel, Bug neutral). Hmm, not great. But Gholdengo blocks status, and Make It Rain hits Garchomp? Steel vs Dragon/Ground: neutral vs Dragon, super effective vs Ground = 2x. Gholdengo is a good answer to opposing Garchomp (resists Earthquake? Steel/Ghost: Ground is... Steel resists Ground? No! Steel is not resistant to Ground. Ground hits Steel neutrally, Ghost neutral. Wait, Steel resists Rock, Steel... Ground is neutral vs Steel. Actually Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Dragon, Ice, Fairy, Poison (immune). Ground is neutral vs Steel. Ghost is neutral to Ground. So Earthquake is neutral on Gholdengo. Hmm. Kingambit vs Gholdengo: Dark moves hit Steel/Ghost super effective (Dark vs Ghost 2x, Dark vs Steel 0.5x = neutral overall? Dark vs Steel is 0.5x, Dark vs Ghost is 2x, combined = 1x neutral). Hmm, Kowtow Cleave vs Gholdengo is neutral. Sucker Punch neutral. Iron Head vs Gholdengo: Steel vs Steel 0.5, vs Ghost neutral = 0.5x. Kingambit resists Make It Rain? Steel vs Dark/Steel: Steel resisted by Steel (0.5), Dark neutral to Steel = 0.5x. Shadow Ball vs Kingambit: Ghost vs Dark immune! Kingambit is immune to Shadow Ball. So Kingambit walls Gholdengo somewhat. Greninja: Rotom-Wash answers. Dragapult: Dragonite scarf Dragon Claw? Or my Garchomp Scale Shot. Sylveon Hyper Voice hits Dragapult super effective (Fairy vs Dragon 2x). Palafin: Rotom-Wash. Scizor: problematic — no Fire moves. Kingambit Iron Head 0.5x. Sylveon Hyper Voice: Fairy vs Steel 0.5x, vs Bug 1x = 0.5x. Gholdengo Make It Rain 0.5x. Hmm, Scizor walls a lot of my team. Rotom-Wash Thunderbolt neutral, Hydro Pump neutral. Scizor with Bullet Punch hits Gholdengo 0.5x, Kingambit 0.5x (Steel vs Dark/Steel: 0.5×0.5=0.25x? Steel vs Dark neutral, vs Steel 0.5 = 0.5x). Close Combat hits Kingambit: Fighting vs Dark 2x, vs Steel 0.5 = 1x neutral. Hits Gholdengo: Fighting vs Ghost immune! Gholdengo immune to Close Combat. Gholdengo vs Scizor: Scizor's only super effective vs Gholdengo would be... nothing much; Gholdengo resists Bullet Punch. Actually Gholdengo is decent vs Scizor defensively but can't hurt it much back (Make It Rain 0.5x). Rotom-Wash can chip with Thunderbolt/Hydro Pump. Team comp: Lead Garchomp (Sash, Rocks), Gholdengo (blocks status, good vs Garchomp/Greninja? Make It Rain vs Greninja: Steel vs Water/Dark = neutral×neutral = 1x... Steel vs Water 0.5, vs Dark neutral = 0.5x. Hmm no). Shadow Ball vs Dragapult 2x. Third pick: Rotom-Wash for Greninja/Palafin, or Kingambit, or Dragonite scarf, or Sylveon. Opponent likely leads Dragapult or Garchomp. My Garchomp sash survives, sets rocks. Consider: Dragapult often runs Dragon Darts, U-turn, etc. My Garchomp outspeeds base 102 vs Pult 142 — no. Pult outspeeds and can U-turn. I think Garchomp lead + Gholdengo + Rotom-Wash is solid: covers Greninja, Palafin, opposing Garchomp (Gholdengo Make It Rain 2x on Ground), Dragapult (Shadow Ball 2x, but Pult outspeeds and Shadow Ball vs Pult... Gholdengo slower than Pult). Rotom-Wash Thunderbolt hits Pult? Electric vs Dragon/Ghost neutral. Hmm. Alternatively bring Kingambit for Dragapult (Sucker Punch) and Gholdengo (immune Shadow Ball, Kowtow neutral). Kingambit also handles Gholdengo well. Scizor is the awkward one. Sylveon? Hyper Voice 0.5x. Nothing hits Scizor hard. Rotom-Wash neutral STABs are the best bet, plus Scizor might be Choice Band Bullet Punch locked, letting Rotom wall it? Bullet Punch vs Rotom: Steel vs Electric/Water neutral. Rotom resists nothing from Scizor but can Thunderbolt back. Actually, wait — Palafin: base 100 speed, Hero form 160 attack. Rotom-Wash is the answer. Greninja: Rotom-Wash. Dragapult: Kingambit Sucker Punch or Dragonite scarf Dragon Claw (scarf 145 base speed... Dragonite base 80 speed? No, Dragonite base speed is 80. With scarf at level 50: 145 listed. Dragapult max 207. So Pult outspeeds scarf Dragonite. Hmm, 145 < 207. So scarf Dragonite doesn't outspeed Dragapult. Sucker Punch from Kingambit works if Pult attacks. Gholdengo Make It Rain vs Dragapult: Steel vs Dragon/Ghost = neutral. Shadow Ball 2x but Gholdengo (149 speed) vs Pult (207 max) — Pult faster. My Garchomp Scale Shot vs Pult: Dragon vs Dragon 2x. But Pult faster. OK let me just pick: Garchomp lead (sash rocks), Gholdengo (anti-status, beats Garchomp, checks
Incident report
[PARSE ERROR] No BRING: line. Bringing garchomp, kingambit, gholdengo.
- Turn 1Microsoft-Decision-1 used
Shadowball36% MOVE: shadowball, 22% MOVE: suckerpunch, 17% SWITCH: garchomp
GLM 5.3 Flash usedEarthquakeGarchomp outspeeds Dragapult (169 vs 142), so I move first. Earthquake hits Dragapult hard since its physical bulk is poor, potentially 2HKOing before it can do much. Setting rocks is fine, but pressuring their lead immediately is better value.
Reasoning trace (63 words)
Garchomp outspeeds Dragapult (169 vs 142). Earthquake hits Dragapult neutrally? Dragapult is Dragon/Ghost—Ground neutral. Scaleshot weak-ish. Earthquake does decent damage; but Stealth Rock is classic turn 1. Dragapult likely faster... no, Chomp is faster. Earthquake likely 2HKOs? Pult is frail physically (75 DEF). EQ from 182 ATK likely big chunk. But SR sets up for the match. Safer: EQ to pressure. I'll EQ.
- Turn 2Microsoft-Decision-1 switched to
Garchomp44% SWITCH: garchomp, 39% MOVE: shadowball, 16% SWITCH: gholdengo
GLM 5.3 Flash usedStealthrockDragapult is faster and my Earthquake already failed to KO, so another attack won't finish it and it may just switch. Setting Stealth Rock punishes that switch and pressures the rest of their team.
Reasoning trace (40 words)
Dragapult at 29%, faster, likely switches or attacks. Earthquake may KO? Dragapult took EQ from 100 to 29, so EQ won't KO. Scaleshot won't either. Dragapult faster, could KO? It's at 29, likely switches. Best: Stealth Rock to punish switching.
- Turn 3Microsoft-Decision-1 used
Earthquake66% MOVE: earthquake, 17% MOVE: dracometeor, 5% MOVE: swordsdance
GLM 5.3 Flash usedEarthquakeIt's a Garchomp mirror and we're faster or tied at 169 speed. Earthquake is the strongest option and can 2HKO, while our Focus Sash protects against their Earthquake if we lose the speed tie. Scaleshot is too weak and Stealth Rock wastes the mirror advantage.
Reasoning trace (24 words)
Mirror Garchomp, speed tie. Earthquake is best—sash active? We have sash, they may too. EQ likely 2HKO; they might EQ too. Scaleshot weak. EQ.
GLM 5.3 Flash switched toGholdengoOpposing Garchomp is faster than Kingambit and Earthquake hits Kingambit super-effectively, while Gholdengo is immune to Earthquake and threatens it with Make It Rain. Gholdengo is the safe pivot.
Reasoning trace (34 words)
Opponent Garchomp at 37%, likely stays. Bring Gholdengo? Kingambit resists EQ but weak to... Garchomp EQ hits Kingambit neutral (Ground vs Steel/Dark: Steel weak, Dark neutral → 2x). Gholdengo immune to EQ. Switch Gholdengo.
- Turn 4Microsoft-Decision-1 used
Earthquake60% MOVE: earthquake, 19% MOVE: dracometeor, 8% SWITCH: gholdengo
GLM 5.3 Flash usedMakeitrainGholdengo outspeeds the weakened Garchomp, and a Life Orb Make It Rain from 185 SpA will easily KO from 37%. Taking it out now avoids eating another Earthquake.
Reasoning trace (55 words)
Garchomp at 37%, faster Gholdengo (149 vs 102). Make It Rain likely KOs (Life Orb boosted, Garchomp weak to Steel? No, Dragon/Ground neutral to Steel... actually Steel not very effective vs Ground? Steel is neutral vs Ground, resisted? Steel hits Ground neutrally, Dragon neutral. Still 120 BP Life Orb from 185 SPA likely KOs 37%).
GLM 5.3 Flash switched toKingambitGholdengo fainted, so I must send in Kingambit. It resists Earthquake and can threaten the weakened Garchomp next turn.
- Turn 5Microsoft-Decision-1 used
Earthquake57% MOVE: earthquake, 16% MOVE: dracometeor, 14% SWITCH: gholdengo
GLM 5.3 Flash usedKowtowcleaveGarchomp is at 27% and faster, but its Earthquake is only neutral and can't KO my bulky Kingambit. Kowtow Cleave with STAB and Supreme Overlord boost easily KOs from that range, and unlike Sucker Punch it works even if Garchomp switches or doesn't attack.
Reasoning trace (930 words)
Let me analyze this situation. My Kingambit is at 100% HP (175/175), with Supreme Overlord. Two of my Pokémon have fainted (Garchomp and Gholdengo), so Supreme Overlord boost is +20% (10% per fallen ally, 2 fallen = 20% boost). Opponent's Garchomp is at 27% HP with Life Orb. It's been chipped by Stealth Rock recoil... wait, no, Life Orb recoil. It's at 27/100. Kingambit's stats: ATK 205, SPE 102. Garchomp's speed: base 102, at level 50... Garchomp base speed 102, so at level 50 with neutral nature, max speed would be around 132? Let me calculate: (102 + 31) * 2 * 50/100 + 5 = 133*2*0.5 + 5 = 133 + 5 = 138? Wait, formula: ((2*Base + IV + EV/4) * Level / 100) + 5. With max EVs and IVs, neutral nature: (2*102 + 31 + 63) * 50/100 + 5 = (204 + 94) * 0.5 + 5 = 298 * 0.5 + 5 = 149 + 5 = 154. Hmm, with a speed-boosting nature it'd be ~169. Kingambit's speed is 102 listed. That's likely max speed neutral? Kingambit base 50 speed: (2*50+31+63)*0.5+5 = 194*0.5+5 = 97+5 = 102. So Kingambit is 102 speed, Garchomp could be up to 154+ speed. Garchomp is almost certainly faster than Kingambit. So Garchomp moves first. Garchomp at 27% HP with Life Orb. What can it do? Earthquake vs Kingambit: Kingambit is Dark/Steel, Ground hits Steel neutrally... wait, Ground is neutral vs Steel, and Dark is neutral to Ground. So Earthquake is neutral on Kingambit. Kingambit has 140 DEF, 175 HP. Earthquake from Garchomp (base 130 ATK, Life Orb) - neutral damage, Kingambit is physically bulky. It won't KO Kingambit from full. Kingambit's options: 1. Kowtow Cleave (Dark, 85 BP): vs Garchomp (Dragon/Ground), Dark is neutral. Damage: 85 BP, STAB 1.5, Supreme Overlord 1.2, vs 27% HP Garchomp. Garchomp has 95 base DEF. Kingambit 205 ATK. This should easily KO from 27%. 2. Sucker Punch (Dark, 70 BP, priority): Works only if opponent attacks. Garchomp will likely attack with Earthquake. Sucker Punch at 70 BP with STAB and Supreme Overlord boost. Also should KO from 27%. 3. Iron Head (Steel, 80 BP): Neutral vs Garchomp. 4. Swords Dance: Set up. Wait, but there's a risk: Garchomp could use Stealth Rock or something else. But at 27% HP, it will likely attack. Actually, let me think about whether Kowtow Cleave KOs. Garchomp at 27% HP (roughly 29/108... wait, level 50 Garchomp HP: base 108, so (2*108+31+63)*0.5+110/... HP formula: ((2*Base + IV + EV/4) * Level/100) + Level + 10 = (2*108+31+63)*0.5 + 50 + 10 = 310*0.5 + 60 = 155+60 = 215. So 27% of 215 ≈ 58 HP. Kowtow Cleave: 85 BP * 1.5 STAB * 1.2 Supreme Overlord = 153 effective BP. Kingambit 205 ATK vs Garchomp DEF: base 95, so (2*95+31+63)*0.5+5 = 284*0.5+5 = 142+5 = 147. Damage = ((2*50/5 + 2) * 85 * 205/147)/50 + 2 = ((22) * 85 * 1.394)/50 + 2 = (22*85 = 1870; 1870*1.394 ≈ 2607)/50 + 2 = 52.1 + 2 = 54.1, then * 1.5 (STAB) * 1.2 (Supreme Overlord)... wait I need to redo. Damage formula: (((2*Level/5 + 2) * Power * A/D)/50 + 2) * modifiers. (2*50/5 + 2) = 22. Power = 85. A/D = 205/147 ≈ 1.394. Base damage = (22 * 85 * 1.394)/50 + 2 = 2607/50 + 2 = 52.1 + 2 = 54.1. Modifiers: STAB 1.5, Supreme Overlord 1.2 (2 fallen allies = 20%), random 0.85-1.0. 54.1 * 1.5 * 1.2 = 97.4. Min roll 0.85: 82.8. Garchomp has ~58 HP. So Kowtow Cleave definitely KOs (min 82 > 58). Sucker Punch: 70 BP: 54.1 * (70/85) = 44.5 base, * 1.5 * 1.2 = 80.1, min 68. Also KOs. But Sucker Punch fails if Garchomp doesn't attack. Garchomp at 27% might... it's the AI/opponent. It could switch? Actually the opponent has 1 more Pokémon to come in. Garchomp could switch out to preserve it? Hmm, but typically at 27% it would attack. Kowtow Cleave is the safer option - guaranteed to work regardless of what Garchomp does. If Garchomp switches, Kowtow Cleave still hits the incoming Pokémon (Dark is neutral vs most). Sucker Punch would fail against a switch or status move. Actually wait - is there any concern about Garchomp outspeeding and KOing Kingambit first? Earthquake is neutral vs Kingambit, Kingambit is very physically bulky (140 DEF, 175 HP). Garchomp's Earthquake: base 130 ATK with Life Orb, (2*130+31+63)*0.5+5 = 354*0.5+5 = 177+5 = 182 ATK. vs Kingambit DEF 140: (2*140+31+63)*0.5+5 = 374*0.5+5 = 187+5 = 192. Damage = (22 * 100 * 182/192)/50 + 2 = (22*100=2200; 2200*0.948=2085.6)/50 + 2 = 41.7 + 2 = 43.7. * 1.5 (Life Orb) = 65.5. Kingambit has 175 HP. So Earthquake does ~37% max. Kingambit survives easily. So the safest play: Kowtow Cleave to KO Garchomp. Guaranteed KO regardless of Garchomp's action (unless it protects, but it doesn't have protect revealed). Actually, should I consider Swords Dance? If Garchomp stays in and attacks, I take ~37% and then KO with Kowtow. But why take damage? Kowtow Cleave KOs now. Garchomp is faster, but its attack won't KO me. Still, no reason to SD when I can just KO. One consideration: Sucker Punch vs Kowtow Cleave. Sucker Punch has priority, so even if Garchomp somehow outspeeds and I'm worried about... no, Earthquake can't KO me. Kowtow Cleave is strictly better here since it works even if Garchomp switches or uses a status move. Both KO. Kowtow Cleave it is. Decision: MOVE: kowtowcleave