Matches · 2026-10-10 · rules version c3

GLM 5.3 Flash vs Microsoft-Decision-1

Player 1 · winner
GLM 5.3 Flash's team
autopilot 14%
Player 2
Microsoft-Decision-1's team
autopilot 0%

GLM 5.3 Flash won in 6 turns · 50 s wall clock · 25,540 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Microsoft-Decision-1 brought Dragapult,garchomp,gholdengo4,797 tok · 2.6 s · $0.0002

    Lead: 59% BRING: dragapult, 32% BRING: garchomp, 3% BRING: scizor Pick 2: 82% BRING: garchomp, 11% BRING: gholdengo, 4% BRING: scizor Pick 3: 77% BRING: gholdengo, 15% BRING: scizor, 6% BRING: greninja

    GLM 5.3 Flash brought Garchomp,kingambit,gholdengoautopilot3,555 tok · 40.5 s · $0.0011
    Reasoning trace (1,088 words)
    Let me analyze the opponent's team: Dragapult, Garchomp, Gholdengo, Scizor, Greninja, Palafin.
    
    My team: Garchomp (Focus Sash, Stealth Rock lead), Kingambit, Gholdengo, Rotom-Wash, Sylveon, Dragonite (Choice Scarf).
    
    I need to pick 3 Pokémon to bring, with the leader first.
    
    Opponent threats:
    - Dragapult: fast Dragon/Ghost, likely physical or mixed with Dragon Darts/Shadow Ball. Weak to Dragon, Ghost, Dark, Ice, Fairy.
    - Garchomp: Dragon/Ground, weak to Ice, Dragon, Fairy.
    - Gholdengo: Steel/Ghost, weak to Ghost, Dark, Fire, Ground. Good as Gold blocks status.
    - Scizor: Bug/Steel, weak to Fire (4x). My team lacks Fire moves. Scizor weak to Fire only. Rotom-Wash can Hydro Pump it decently? Scizor is bulky physically. Rotom-Wash resists Bullet Punch. Sylveon can Hyper Voice it? Not very effective... Steel resists Fairy? No, Fairy is neutral vs Steel? Steel resists Fairy? Actually Steel resists Fairy? No — Steel resists Fairy? Let me recall: Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Yes, Steel resists Fairy. So Sylveon's Hyper Voice is resisted by Scizor. Kingambit resists Bug and Steel? Kingambit Dark/Steel: Bug is 2x resisted? Dark weak to Bug, Steel resists Bug → net neutral. Steel vs Steel resisted. Kingambit's Iron Head hits Scizor neutrally? Steel vs Bug/Steel: Steel resisted by Steel, neutral vs Bug → 0.5x. Kowtow Cleave: Dark vs Bug neutral, vs Steel resisted → 0.5x. Hmm. Rotom-Wash Hydro Pump hits Scizor super effectively (Water vs Steel neutral, vs Bug neutral... wait Water vs Bug is neutral, Water vs Steel is neutral → 1x). Actually Water vs Steel is neutral (not resisted, not super). Water vs Bug neutral. So Hydro Pump is 1x on Scizor. Hmm, no Fire moves on my team. Scizor with Bullet Punch could be annoying for Sylveon? Sylveon resists? Bug vs Fairy: Bug is neutral vs Fairy? Fairy resists Bug? No — Fairy resists Fighting, Bug, Dark. Yes, Fairy resists Bug. So Sylveon walls Scizor's Bug moves but Bullet Punch (Steel) is super effective vs Fairy. Hmm.
    
    - Greninja: Water/Dark, fast (122 base). Weak to Fairy, Electric, Grass, Bug, Fighting. Rotom-Wash Thunderbolt hits it hard. Sylveon Hyper Voice hits it super effectively.
    - Palafin: Water type, Hero form has huge Attack. Weak to Electric, Grass. Rotom-Wash Thunderbolt. Palafin is a big threat physically.
    
    My key picks: Rotom-Wash handles Greninja, Palafin, Scizor (somewhat). Gholdengo handles... Gholdengo mirror, blocks status, good vs Dragapult? Gholdengo resists? Ghost vs Ghost... Gholdengo Steel/Ghost: Dragapult's Dragon moves are resisted by Steel? Dragon vs Steel is 0.5x, vs Ghost neutral → 0.5x. Shadow Ball vs Gholdengo: Ghost vs Ghost 2x, vs Steel neutral → 2x. Hmm.
    
    Kingambit: Dark/Steel, good vs Gholdengo (Dark hits 2x... Dark vs Steel/Ghost: Dark vs Steel 1x, vs Ghost 2x → 2x). Sucker Punch vs Dragapult. Kingambit resists Dragapult's Ghost moves? Ghost vs Dark is 0.5x? No, Ghost vs Dark is 0.5x (Dark resists Ghost). Ghost vs Steel neutral → 0.5x. Kingambit resists Shadow Ball. Kingambit weak to Fighting, Fire, Ground. Garchomp EQ hits Kingambit 2x. Scizor's Bullet Punch vs Kingambit: Steel vs Steel 0.5x, vs Dark 1x → 0.5x. Close Combat would hurt though.
    
    My Garchomp with Focus Sash as lead: can get Stealth Rock up. Opponent has Dragapult, Gholdengo — Ghost types immune to... no, Stealth Rock is fine. Gholdengo's Good as Gold blocks status moves targeted at it, but Stealth Rock is field-based, not blocked? Actually Good as Gold blocks status moves targeting Gholdengo; Stealth Rock doesn't target, so it works.
    
    Lead choice: Garchomp with Sash to guarantee rocks. But opponent might lead Dragapult or Gholdengo to block? Gholdengo can't block Stealth Rock.
    
    Alternatively lead Gholdengo? My Gholdengo is Life Or special attacker.
    
    Team composition: I'd bring Garchomp (rocks lead), Rotom-Wash (handles Greninja/Palafin/Scizor), and Kingambit or Gholdengo or Sylveon or Dragonite.
    
    Opponent's team weaknesses:
    - Dragapult: weak to Ghost/Dark/Dragon/Ice/Fairy. Kingambit Sucker Punch, Gholdengo Shadow Ball.
    - Garchomp: weak to Ice/Dragon/Fairy. Dragonite Ice Spinner? Dragonite is Dragon itself. Sylveon Hyper Voice.
    - Gholdengo: weak to Ghost/Dark/Fire/Ground. Kingambit Kowtow, my Garchomp EQ, Gholdengo Shadow Ball.
    - Scizor: weak to Fire only (4x). No Fire moves. Rotom Hydro Pump neutral. Hmm, tough. But Scizor is slow; Rotom-Wash resists Bullet Punch (Steel vs Electric/Water: Steel vs Electric neutral, vs Water neutral → 1x? Wait, Steel vs Water is neutral, Steel vs Electric is neutral → Bullet Punch is 1x on Rotom). Hmm, Rotom doesn't resist it. Kingambit resists Bullet Punch (0.5x). Sylveon takes 2x from Bullet Punch.
    - Greninja: weak to Electric/Fairy/Grass/Fighting/Bug. Rotom Thunderbolt, Sylveon Hyper Voice.
    - Palafin: weak to Electric/Grass. Rotom Thunderbolt. Palafin's Jet Punch/Wave Crash hurt. Rotom has Sitrus and decent bulk.
    
    So Rotom-Wash is essential. Garchomp lead for rocks is good. Third: Kingambit vs Gholdengo/Dragapult/Psychic... or Sylveon vs Garchomp/Dragapult/Greninja.
    
    Kingambit handles Gholdengo (Kowtow Cleave 2x, immune to Make It Rain? No, Make It Rain is Steel, hits Kingambit 0.5x... Steel vs Steel 0.5, vs Dark 1 → 0.5x). Kingambit resists Shadow Ball? Ghost vs Dark 0.5, vs Steel 1 → 0.5x. So Kingambit walls Gholdengo. Also Sucker Punch vs Dragapult (likely frail). Kingambit weak to opponent Garchomp's EQ and Fire moves (Scizor Bullet Punch is resisted; Scizor might have Superpower or Close Combat? Standard Scizor: Bullet Punch, U-turn, Knock Off, Swords Dance. Knock Off vs Kingambit: Dark vs Dark 0.5? Dark vs Dark is 0.5x, vs Steel 1 → 0.5x).
    
    Sylveon handles opponent Garchomp and Dragapult (Hyper Voice 2x on both? Fairy vs Dragon 2x, vs Ground 1x → Garchomp 2x; Dragapult Dragon/Ghost: Fairy vs Dragon 2x, vs Ghost 1x → 2x). Sylveon also hits Greninja 2x. But Sylveon is slow and Bullet Punch weak.
    
    Dragonite Choice Scarf: Multiscale, Ice Spinner for Garchomp, ESpeed. But Dragonite weak to Dragapult's Dragon moves, Ice moves.
    
    I think best three: Garchomp (lead, sash rocks), Rotom-Wash, Kingambit. This covers: rocks support, Rotom for Greninja/Palafin/Scizor/water threats, Kingambit for Gholdengo/Dragapult/late-game.
    
    Alternatively Gholdengo over Kingambit: Gholdengo blocks status, spins... but opponent Gholdengo resists Make It Rain (Steel vs Steel 0.5) and my Shadow Ball hits it 2x. Kingambit is better vs Gholdengo and Dragapult.
    
    Concern: opponent Garchomp EQ vs Kingambit 2x, and Dragon Claw. Sylveon would handle Garchomp better. But Rotom can Thunderwave Garchomp? Garchomp isn't immune to TWave (Ground not immune to Electric status, only Ground types are immune to Electric damage, not status). Yes Thunderwave works on Garchomp.
    
    Hmm, third slot: Kingambit vs Sylveon vs Dragonite vs Gholdengo.
    
    Opponent threats ranked: Dragapult (fast, frail), Palafin (Hero transform huge attack), Greninja (fast special), Garchomp, Gholdengo, Scizor.
    
    Kingambit: walls Gholdengo, resists Dragapult's Shadow Ball/Dragon moves (Dragon vs Steel 0.5, vs Dark 1 → 0.5
    Incident report
    [PARSE ERROR] No BRING: line. Bringing garchomp, kingambit, gholdengo.
  2. Turn 1
    Microsoft-Decision-1 used Shadowball1,089 tok · 1.1 s · $0.0000

    37% MOVE: shadowball, 25% MOVE: suckerpunch, 15% SWITCH: garchomp

    GLM 5.3 Flash used Stealthrock1,191 tok · 1.6 s · $0.0001

    Garchomp outspeeds Dragapult, but Earthquake won't KO from full and Pult likely U-turns or Dragon Darts. Setting Stealth Rock early pressures Pult (weak to Rock) and the rest of their team, which is the best long-term play.

    Reasoning trace (45 words)
    Garchomp outspeeds Dragapult (169 vs 142). Earthquake hits Dragapult neutrally (Ground vs Dragon/Ghost = neutral? Ghost doesn't affect Ground... Ground hits Ghost normally). Earthquake likely big damage but not KO on full Pult. Stealth Rock is standard lead play; Pult may U-turn. SR is best.
  3. Turn 2
    Microsoft-Decision-1 switched to Garchomp999 tok · 0.4 s · $0.0000

    46% SWITCH: garchomp, 41% MOVE: shadowball, 13% SWITCH: gholdengo

    GLM 5.3 Flash used Scaleshot1,209 tok · 1.3 s · $0.0002

    Garchomp outspeeds Dragapult (169 vs 142), but Earthquake can't touch a Ghost. Scaleshot is the only damaging option and hits neutrally, so chip it while Stealth Rock is already up.

    Reasoning trace (23 words)
    Garchomp outspeeds Dragapult (169 vs 142). Earthquake can't hit Dragapult (Ghost). Scaleshot hits neutrally. Earthquake is useless; Scaleshot is the only damaging option.
    Microsoft-Decision-1 switched to Dragapult1,117 tok · 0.5 s · $0.0000

    71% SWITCH: dragapult, 29% SWITCH: gholdengo

  4. Turn 3
    Microsoft-Decision-1 used Shadowball1,306 tok · 0.5 s · $0.0001

    46% MOVE: shadowball, 25% SWITCH: gholdengo, 19% MOVE: suckerpunch

    GLM 5.3 Flash used Scaleshot1,426 tok · 1.2 s · $0.0001

    My Garchomp is faster (169 vs 142) and Scale Shot hits Dragapult super effectively; at 87% with Stealth Rock chip it should KO before Dragapult can move.

    Reasoning trace (19 words)
    Dragapult outspeeds? My Garchomp 169 vs Pult 142 — I'm faster. Scale Shot hits Dragon super effectively, likely KO.
  5. Turn 4
    Microsoft-Decision-1 used Shadowball1,187 tok · 0.5 s · $0.0000

    71% MOVE: shadowball, 29% SWITCH: gholdengo

    GLM 5.3 Flash used Scaleshot1,528 tok · 1.4 s · $0.0002

    My Garchomp is faster with the Speed boost, and Scale Shot can hit Dragapult for solid multi-hit damage, likely KOing it since it's already at 87% with Stealth Rock chip. Earthquake can't touch the Ghost. Attacking now keeps momentum.

    Reasoning trace (51 words)
    Dragapult outspeeds (142 vs 169? No, Garchomp 169 boosted +1 = ~253, faster). Scale Shot likely KOs Dragapult? Dragapult 87% HP, Scale Shot weak-ish but with crits... Dragapult resists nothing; Dragon neutral. Scale Shot 25 BP multi-hit, ~2-5 hits, could KO. Safer: Earthquake doesn't hit Ghost. Scale Shot is the move.
    Microsoft-Decision-1 switched to Gholdengo

    100% SWITCH: gholdengo

  6. Turn 5
    Microsoft-Decision-1 used Shadowball1,406 tok · 0.6 s · $0.0001

    71% MOVE: shadowball, 16% MOVE: ironhead, 7% MOVE: flashcannon

    GLM 5.3 Flash switched to Kingambit1,716 tok · 1.7 s · $0.0003

    My Garchomp is nearly dead and Gholdengo is immune to Earthquake and resists Scale Shot, so staying in is pointless. Switching to Kingambit preserves Garchomp's Speed boosts and brings a Dark-type that threatens Gholdengo with Kowtow Cleave.

    Reasoning trace (61 words)
    Gholdengo immune to EQ, resists Scale Shot. My Garchomp at 22 HP, faster (+2 spe). Switch out to Kingambit? Gholdengo can't hit Kingambit well; Kingambit threatens with Kowtow. Switching preserves Garchomp. But Gholdengo may Make It Rain on switch-in. Kingambit resists Steel? No, Steel is neutral vs Dark/Steel... actually Steel vs Steel resists, Dark neutral → 0.5x. Fine. Switch to Kingambit.
  7. Turn 6
    Microsoft-Decision-1 used Shadowball1,382 tok · 0.6 s · $0.0001

    66% MOVE: shadowball, 19% MOVE: ironhead, 8% MOVE: flashcannon

    GLM 5.3 Flash used Kowtowcleave1,632 tok · 1.5 s · $0.0003

    Kowtow Cleave is 2x effective against Steel/Ghost Gholdengo, and with 205 Attack it should KO the full-HP Gholdengo before Leftovers stall matters. Sucker Punch risks failing if it uses Make It Rain or status. Staying in and KOing is the clean play.

    Reasoning trace (56 words)
    Kingambit vs Gholdengo: Kowtow Cleave hits neutrally (Steel resists? Dark vs Steel/Ghost: Steel resists Dark? No, Dark is neutral vs Steel, Ghost weak to Dark... Ghost is weak to Dark, Steel neutral → 2x? Dark vs Steel neutral, vs Ghost 2x → 2x total). Kowtow Cleave likely KO. Sucker Punch risky (Gholdengo may status). Kowtow Cleave.