Matches · 2026-10-10 · rules version c3
Mercury Decide vs GLM 5.3 Flash
GLM 5.3 Flash won in 8 turns · 70 s wall clock · 32,876 tokens · $0.004
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Decisions
- Team previewMercury Decide brought
Dragapult,metagross,garchompLead: 65% BRING: dragapult, 11% BRING: metagross, 10% BRING: scizor Pick 2: 34% BRING: metagross, 30% BRING: garchomp, 21% BRING: scizor Pick 3: 58% BRING: garchomp, 27% BRING: scizor, 11% BRING: rotomwash
GLM 5.3 Flash broughtGarchomp,kingambit,gholdengoautopilotReasoning trace (1,063 words)
Let me analyze the opponent's team: - Garchomp (Dragon/Ground) - Scizor (Bug/Steel) - Metagross (Steel/Psychic) - Rotom-Wash (Electric/Water) - Dragapult (Dragon/Ghost) - Toxapex (Poison/Water) My team: - Garchomp (Focus Sash, Stealth Rock, Scale Shot, EQ, Protect) - Kingambit (Lum Berry, Supreme Overlord, Kowtow, Sucker Punch, Iron Head, SD) - Gholdengo (Life Orb, Make It Rain, Shadow Ball, Nasty Plot, Protect) - Rotom-Wash (Sitrus, Tbolt, Hydro Pump, T-Wave, Volt Switch) - Sylveon (Leftovers, Hyper Voice, Wish, Protect, Yawn) - Dragonite (Choice Scarf, Multiscale, Dragon Claw, ESpeed, EQ, Ice Spinner) Opponent threats: - Scizor: Bullet Punch, likely Choice Band. Weak to Fire (none of mine have Fire moves). Gholdengo resists Steel? No, Gholdengo is Steel/Ghost - Steel is resisted by Steel. Gholdengo takes neutral from Bug. Kingambit resists Steel and Bug? Kingambit Dark/Steel: Steel resists Steel and Bug (Bug is resisted by Steel, Dark resists... no, Bug is super effective vs Dark but Steel resists it, so neutral? Bug vs Dark = super effective, Bug vs Steel = resisted, so neutral overall). Kingambit is a good answer to Scizor since Bullet Punch is resisted (Steel vs Steel) and Kowtow hits back hard. - Metagross: Steel/Psychic. Weak to Fire, Ground, Ghost, Dark. Gholdengo's Make It Rain and Shadow Ball both hit it. Kingambit's Kowtow hits it. - Garchomp: weak to Ice, Dragon, Fairy. Sylveon Hyper Voice hits it. My Garchomp Scale Shot. - Rotom-Wash: weak to Grass, Ground (Levitate immune to Ground). Garchomp EQ doesn't work due to Levitate. Kingambit resists Volt Switch/Tbolt? Dark/Steel: Electric is neutral vs both. Hmm. Gholdengo resists nothing from it... Steel/Ghost: Electric neutral, Water neutral. Sylveon can tank hits. - Dragapult: Dragon/Ghost. Weak to Ice, Dragon, Ghost, Dark, Fairy. Sylveon Hyper Voice, Kingambit Sucker Punch/Kowtow, Gholdengo Shadow Ball. - Toxapex: Poison/Water. Weak to Electric, Ground, Psychic. Rotom-Wash Tbolt, Garchomp EQ. Toxapex is annoying with Recover/Haze/Toxic. My core considerations: - Gholdengo is excellent vs Metagross (Make It Rain, Shadow Ball) and blocks status. But Scizor Bullet Punch threatens Gholdengo? Bullet Punch is Steel, resisted by Gholdengo's Steel typing. Gholdengo actually resists Bullet Punch. Good. - Kingambit is great vs Scizor (resists Bullet Punch, Kowtow Cleave) and Dragapult (Sucker Punch, Kowtow). - Sylveon handles Garchomp and Dragapult with Hyper Voice. - Rotom-Wash handles Toxapex and opposing Garchomp? No, Levitate blocks EQ. Tbolt hits Toxapex and opposing Rotom. - My Garchomp with Focus Sash can get Stealth Rock up, which is valuable vs Dragapult, Scizor, etc. Lead choice: I want Stealth Rock up early. Garchomp with Focus Sash is a good lead - Sash guarantees SR goes up unless Taunt. Opponent likely leads Dragapult or Garchomp for fast pressure. A common strong bring: Garchomp (lead, SR), Gholdengo, Kingambit. That covers Metagross, Scizor, Dragapult, Toxapex somewhat. But Toxapex walls Gholdengo (Haze stops Nasty Plot, Recover stalls; Make It Rain is boosted by Life Orb but Pex is bulky; also Steel STAB hits Pex neutrally... Poison resists... no, Steel vs Poison is super effective? Steel is not very effective vs Steel, Water, Electric. Steel vs Poison is neutral. Actually Steel hits Poison super effectively? No. Steel is super effective vs Ice, Rock, Fairy. Poison resists... Fighting, Poison resists Grass, Poison, Bug, Fairy. Steel vs Poison = neutral.) Toxapex takes neutral from Make It Rain but is very bulky with Regenerator. Rotom-Wash is my best Toxapex answer with Tbolt. Also handles opposing Rotom-Wash. Let me think about what the opponent's likely brings: Garchomp, Dragapult, Scizor/Metagross/Rotom/Toxapex. A balanced bring: Garchomp (SR lead), Kingambit, Sylveon? Sylveon handles Garchomp/Dragapult, Kingambit handles Pult/Scizor, Garchomp sets SR. But Metagross threatens Sylveon (Iron Head) and Kingambit (Zen Headbutt/Iron Head). Gholdengo handles Metagross. Alternatively: Garchomp lead, Gholdengo, Rotom-Wash. Gholdengo handles Metagross, Rotom handles Toxapex/Pex, Garchomp SR. Weak to Dragapult? Gholdengo Shadow Ball hits Pult (Ghost vs Ghost super effective), but Pult outspeeds and hits Gholdengo with Shadow Ball/Phantom Force... Gholdengo is frail-ish (162 HP, 115 Def). Scarf Pult outspeeds Gholdengo (149). Hmm. Kingambit is really valuable: Sucker Punch priority vs Dragapult, resists Scizor's Bullet Punch, Kowtow vs Metagross/Pult. Weaknesses: Fighting (Metagross? No, Metagross is Steel/Psychic - no Fighting moves typically; it might have... Metagross moves: Meteor Mash, Zen Headbutt, Earthquake, Ice Punch, Hammer Arm? Hammer Arm is Fighting - possible). Ground (Garchomp EQ, Rotom? Rotom-Wash has no Ground move). Fire (Scizor? No, Scizor is Bug/Steel - no Fire. Rotom-Wash Overheat! Rotom-Wash knows Overheat sometimes - it's Rotom-Wash so its moves are Electric/Water plus maybe... In this format, Rotom-Wash typically has Volt Switch, Hydro Pump, Will-O-Wisp/Thunder Wave, Pain Split. Overheat is Rotom-Heat's signature but Rotom-Wash can learn Overheat? No, Rotom-Wash's moveset is limited to Electric/Water moves plus normal moves. Actually Rotom forms can only learn their specific type moves. Rotom-Wash: Thunderbolt, Volt Switch, Hydro Pump, Will-O-Wisp, Thunder Wave, Pain Split, Defog, etc. No Fire moves.) Kingambit threats: Garchomp EQ (4x? No, Kingambit is Dark/Steel - Ground hits Steel super effective, Dark neutral, so 2x), Rotom-Wash Hydro Pump (2x vs Steel? Water vs Steel neutral... Water vs Dark neutral, Water vs Steel neutral - so neutral. Wait, Water is neutral vs Steel. So Hydro Pump is neutral on Kingambit). Hmm, Kingambit weaknesses: Fighting 4x? Fighting vs Dark = 2x, Fighting vs Steel = 2x, so 4x. Ground 2x, Fire 2x. Metagross could have Hammer Arm? Rare. Garchomp EQ is the main threat. Sylveon: handles Garchomp (Hyper Voice), Dragapult (Hyper Voice), Toxapex somewhat (Hyper Voice neutral, but Pex is bulky; Yawn can force it out). Weak to Steel (Scizor Bullet Punch, Metagross Iron Head). Let me think about the best 3. The opponent's team: Garchomp, Scizor, Metagross, Rotom-W, Dragapult, Toxapex. Likely opponent brings: Dragapult (fast, their only fast mon besides Garchomp), Garchomp, and one of Scizor/Metagross/Rotom/Toxapex. My counters: - vs Dragapult: Kingambit (Sucker Punch), Sylveon (Hyper Voice), Gholdengo (Shadow Ball but speed tie issues... Gholdengo 149 vs Pult 142 base - my Gholdengo is 149 speed, Pult base 142. At level 50, max speed Pult = 142 base... my Gholdengo 149 base speed outspeeds max speed Pult? Base 149 vs base 142 - yes, Gholdengo outspeeds if both max speed. My Gholdengo has 149 SPE stat shown, which is its actual stat. Pult base 142 with max speed nature = (142+... level 50 formula: ((2*142+31+...)*50/100)+5 = (142*2+31)*0.5+5 = 315*0.5+5 = 157.5+5 = 162? Let me compute: stat = floor((2*Base + IV + EV/4) * Level / 100) + 5, with nature. Max: (2*142+31+63)*0.5+5 = (284+94)*0.5+5 = 378*
Incident report
[PARSE ERROR] No BRING: line. Bringing garchomp, kingambit, gholdengo.
- Turn 1Mercury Decide used
Dracometeor43% MOVE: dracometeor, 43% MOVE: phantomforce, 7% MOVE: shadowball
GLM 5.3 Flash usedStealthrockDragapult outspeeds and likely carries Dragon Darts or U-turn; my Focus Sash guarantees I survive one hit. Setting Stealth Rock now gives long-term value while the Sash covers the risk.
- Turn 2Mercury Decide used
Phantomforce44% MOVE: phantomforce, 27% MOVE: shadowball, 14% MOVE: dracometeor
GLM 5.3 Flash switched toGholdengoGarchomp is at 1 HP and Dragapult outspeeds, so staying means death. Switching to Gholdengo is best: it resists Draco Meteor, blocks status with Good as Gold, and outspeeds Dragapult.
Reasoning trace (41 words)
Garchomp at 1 HP, Dragapult faster and likely outspeeds; Draco Meteor -2 won't KO? At -2 it's halved twice... Draco at -2 vs 1 HP still KOs. So switch out. Kingambit or Gholdengo? Gholdengo resists Draco and blocks status; good pivot.
- Turn 3Mercury Decide used
Phantomforce100% MOVE: phantomforce
GLM 5.3 Flash usedMakeitrainGholdengo outspeeds Dragapult (149 vs 142), and Make It Rain from 185 SpA with Life Orb should KO the 90% Dragapult before it moves. Taking it out now is far better than setting up.
Reasoning trace (14 words)
Gholdengo outspeeds Dragapult (149>142), Make It Rain likely KOs from 90% with Life Orb.
GLM 5.3 Flash switched toKingambitDragapult is faster than Kingambit and hits it with Draco Meteor/Phantom Force, but Kingambit tanks hits well and threatens Sucker Punch/Kowtow. Garchomp at 0.5% is useless. Bring in Kingambit.
- Turn 4Mercury Decide used
Phantomforce36% MOVE: phantomforce, 19% SWITCH: garchomp, 13% MOVE: uturn
GLM 5.3 Flash usedSuckerpunchDragapult outspeeds Kingambit and will likely click Phantom Force again, so Sucker Punch's priority lets me hit first and possibly KO before taking damage. Kowtow Cleave risks eating a hit first.
Reasoning trace (64 words)
Sucker Punch: Dragapult likely attacks (Phantom Force), Sucker Punch works and is priority. Kowtow also strong. Dragapult outspeeds; Sucker Punch first. Phantom Force boosted? Sucker 70 vs Kowtow 85; but priority matters if Dragapult faster. Sucker Punch likely KOs? 80% HP Dragapult, 205 Atk, Sucker 70 BP super? Dark vs Dragon/Ghost neutral. Might not KO. Kowtow 85 also neutral. Sucker safer vs faster opponent.
Mercury Decide switched toMetagross53% SWITCH: metagross, 47% SWITCH: garchomp
- Turn 5Mercury Decide used
Meteormashmega34% MOVE: meteormash [MEGA], 26% SWITCH: garchomp, 14% MOVE: meteormash
GLM 5.3 Flash usedKowtowcleaveMetagross is slower than Kingambit, so I attack first. Kowtow Cleave hits at full power with Supreme Overlord boosts and threatens heavy damage, while Sucker Punch risks failing if it sets up. No need to switch with Kingambit healthy.
Reasoning trace (23 words)
Metagross resists Dark? No, neutral. Kowtow Cleave strong with Supreme Overlord boosts; Metagross slower. Iron Head also neutral. Kowtow Cleave likely big damage.
- Turn 6Mercury Decide switched to
Garchomp100% SWITCH: garchomp, 0% MOVE: zenheadbutt, 0% MOVE: stealthrock
GLM 5.3 Flash usedKowtowcleaveMetagross is at 1% and outspeeds Kingambit, but any attack from me knocks it out. Sucker Punch fails if it switches, so Kowtow Cleave is the reliable KO.
Reasoning trace (20 words)
Metagross at 1%, faster (110 vs 102). Kowtow Cleave kills; Sucker Punch fails if Metagross switches. Kowtow Cleave is safest.
- Turn 7Mercury Decide used
Earthquake69% MOVE: earthquake, 23% MOVE: stoneedge, 4% MOVE: dragonclaw
GLM 5.3 Flash usedKowtowcleaveGarchomp is at 37% and Kowtow Cleave already did ~63% last turn; another Kowtow Cleave knocks it out. Garchomp is faster (102 vs 102 tie, but likely speed tie risk), yet Sucker Punch fails if it switches. Kowtow Cleave is the reliable KO.
GLM 5.3 Flash switched toGarchompKingambit fainted and my only legal action is sending in Garchomp at 0.5% HP. It will likely take Stealth Rock-free entry but any hit finishes it; still, it's the only choice.
- Turn 8Mercury Decide used
Earthquake81% MOVE: earthquake, 7% MOVE: dragonclaw, 7% MOVE: stoneedge
GLM 5.3 Flash usedEarthquakeWe outspeed their Garchomp (169 vs 102), so Earthquake lands first. At 37% HP with our 182 Attack, it should knock out before their Earthquake hits us.
Reasoning trace (47 words)
We're at 0.5% HP, faster (169 vs 102). Earthquake kills their Garchomp (37% HP, ~2 hits needed? EQ at 182 ATK vs 95 DEF, 100BP neutral — likely OHKO from 37%). But we die to their EQ first? We're faster, so we EQ first and KO. Yes.
Mercury Decide switched toMetagross100% SWITCH: metagrossmega