Matches · 2026-10-10 · rules version c3

Mercury Decide vs GLM 5.3 Flash

Player 1
Mercury Decide's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team
autopilot 9%

GLM 5.3 Flash won in 8 turns · 70 s wall clock · 32,876 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Mercury Decide brought Dragapult,metagross,garchomp4,870 tok · 1.7 s · $0.0001

    Lead: 65% BRING: dragapult, 11% BRING: metagross, 10% BRING: scizor Pick 2: 34% BRING: metagross, 30% BRING: garchomp, 21% BRING: scizor Pick 3: 58% BRING: garchomp, 27% BRING: scizor, 11% BRING: rotomwash

    GLM 5.3 Flash brought Garchomp,kingambit,gholdengoautopilot3,562 tok · 49.7 s · $0.0011
    Reasoning trace (1,063 words)
    Let me analyze the opponent's team:
    - Garchomp (Dragon/Ground)
    - Scizor (Bug/Steel)
    - Metagross (Steel/Psychic)
    - Rotom-Wash (Electric/Water)
    - Dragapult (Dragon/Ghost)
    - Toxapex (Poison/Water)
    
    My team:
    - Garchomp (Focus Sash, Stealth Rock, Scale Shot, EQ, Protect)
    - Kingambit (Lum Berry, Supreme Overlord, Kowtow, Sucker Punch, Iron Head, SD)
    - Gholdengo (Life Orb, Make It Rain, Shadow Ball, Nasty Plot, Protect)
    - Rotom-Wash (Sitrus, Tbolt, Hydro Pump, T-Wave, Volt Switch)
    - Sylveon (Leftovers, Hyper Voice, Wish, Protect, Yawn)
    - Dragonite (Choice Scarf, Multiscale, Dragon Claw, ESpeed, EQ, Ice Spinner)
    
    Opponent threats:
    - Scizor: Bullet Punch, likely Choice Band. Weak to Fire (none of mine have Fire moves). Gholdengo resists Steel? No, Gholdengo is Steel/Ghost - Steel is resisted by Steel. Gholdengo takes neutral from Bug. Kingambit resists Steel and Bug? Kingambit Dark/Steel: Steel resists Steel and Bug (Bug is resisted by Steel, Dark resists... no, Bug is super effective vs Dark but Steel resists it, so neutral? Bug vs Dark = super effective, Bug vs Steel = resisted, so neutral overall). Kingambit is a good answer to Scizor since Bullet Punch is resisted (Steel vs Steel) and Kowtow hits back hard.
    - Metagross: Steel/Psychic. Weak to Fire, Ground, Ghost, Dark. Gholdengo's Make It Rain and Shadow Ball both hit it. Kingambit's Kowtow hits it.
    - Garchomp: weak to Ice, Dragon, Fairy. Sylveon Hyper Voice hits it. My Garchomp Scale Shot.
    - Rotom-Wash: weak to Grass, Ground (Levitate immune to Ground). Garchomp EQ doesn't work due to Levitate. Kingambit resists Volt Switch/Tbolt? Dark/Steel: Electric is neutral vs both. Hmm. Gholdengo resists nothing from it... Steel/Ghost: Electric neutral, Water neutral. Sylveon can tank hits.
    - Dragapult: Dragon/Ghost. Weak to Ice, Dragon, Ghost, Dark, Fairy. Sylveon Hyper Voice, Kingambit Sucker Punch/Kowtow, Gholdengo Shadow Ball.
    - Toxapex: Poison/Water. Weak to Electric, Ground, Psychic. Rotom-Wash Tbolt, Garchomp EQ. Toxapex is annoying with Recover/Haze/Toxic.
    
    My core considerations:
    - Gholdengo is excellent vs Metagross (Make It Rain, Shadow Ball) and blocks status. But Scizor Bullet Punch threatens Gholdengo? Bullet Punch is Steel, resisted by Gholdengo's Steel typing. Gholdengo actually resists Bullet Punch. Good.
    - Kingambit is great vs Scizor (resists Bullet Punch, Kowtow Cleave) and Dragapult (Sucker Punch, Kowtow).
    - Sylveon handles Garchomp and Dragapult with Hyper Voice.
    - Rotom-Wash handles Toxapex and opposing Garchomp? No, Levitate blocks EQ. Tbolt hits Toxapex and opposing Rotom.
    - My Garchomp with Focus Sash can get Stealth Rock up, which is valuable vs Dragapult, Scizor, etc.
    
    Lead choice: I want Stealth Rock up early. Garchomp with Focus Sash is a good lead - Sash guarantees SR goes up unless Taunt. Opponent likely leads Dragapult or Garchomp for fast pressure.
    
    A common strong bring: Garchomp (lead, SR), Gholdengo, Kingambit. That covers Metagross, Scizor, Dragapult, Toxapex somewhat. But Toxapex walls Gholdengo (Haze stops Nasty Plot, Recover stalls; Make It Rain is boosted by Life Orb but Pex is bulky; also Steel STAB hits Pex neutrally... Poison resists... no, Steel vs Poison is super effective? Steel is not very effective vs Steel, Water, Electric. Steel vs Poison is neutral. Actually Steel hits Poison super effectively? No. Steel is super effective vs Ice, Rock, Fairy. Poison resists... Fighting, Poison resists Grass, Poison, Bug, Fairy. Steel vs Poison = neutral.) Toxapex takes neutral from Make It Rain but is very bulky with Regenerator.
    
    Rotom-Wash is my best Toxapex answer with Tbolt. Also handles opposing Rotom-Wash.
    
    Let me think about what the opponent's likely brings: Garchomp, Dragapult, Scizor/Metagross/Rotom/Toxapex. 
    
    A balanced bring: Garchomp (SR lead), Kingambit, Sylveon? Sylveon handles Garchomp/Dragapult, Kingambit handles Pult/Scizor, Garchomp sets SR. But Metagross threatens Sylveon (Iron Head) and Kingambit (Zen Headbutt/Iron Head). Gholdengo handles Metagross.
    
    Alternatively: Garchomp lead, Gholdengo, Rotom-Wash. Gholdengo handles Metagross, Rotom handles Toxapex/Pex, Garchomp SR. Weak to Dragapult? Gholdengo Shadow Ball hits Pult (Ghost vs Ghost super effective), but Pult outspeeds and hits Gholdengo with Shadow Ball/Phantom Force... Gholdengo is frail-ish (162 HP, 115 Def). Scarf Pult outspeeds Gholdengo (149). Hmm.
    
    Kingambit is really valuable: Sucker Punch priority vs Dragapult, resists Scizor's Bullet Punch, Kowtow vs Metagross/Pult. Weaknesses: Fighting (Metagross? No, Metagross is Steel/Psychic - no Fighting moves typically; it might have... Metagross moves: Meteor Mash, Zen Headbutt, Earthquake, Ice Punch, Hammer Arm? Hammer Arm is Fighting - possible). Ground (Garchomp EQ, Rotom? Rotom-Wash has no Ground move). Fire (Scizor? No, Scizor is Bug/Steel - no Fire. Rotom-Wash Overheat! Rotom-Wash knows Overheat sometimes - it's Rotom-Wash so its moves are Electric/Water plus maybe... In this format, Rotom-Wash typically has Volt Switch, Hydro Pump, Will-O-Wisp/Thunder Wave, Pain Split. Overheat is Rotom-Heat's signature but Rotom-Wash can learn Overheat? No, Rotom-Wash's moveset is limited to Electric/Water moves plus normal moves. Actually Rotom forms can only learn their specific type moves. Rotom-Wash: Thunderbolt, Volt Switch, Hydro Pump, Will-O-Wisp, Thunder Wave, Pain Split, Defog, etc. No Fire moves.)
    
    Kingambit threats: Garchomp EQ (4x? No, Kingambit is Dark/Steel - Ground hits Steel super effective, Dark neutral, so 2x), Rotom-Wash Hydro Pump (2x vs Steel? Water vs Steel neutral... Water vs Dark neutral, Water vs Steel neutral - so neutral. Wait, Water is neutral vs Steel. So Hydro Pump is neutral on Kingambit). Hmm, Kingambit weaknesses: Fighting 4x? Fighting vs Dark = 2x, Fighting vs Steel = 2x, so 4x. Ground 2x, Fire 2x. Metagross could have Hammer Arm? Rare. Garchomp EQ is the main threat.
    
    Sylveon: handles Garchomp (Hyper Voice), Dragapult (Hyper Voice), Toxapex somewhat (Hyper Voice neutral, but Pex is bulky; Yawn can force it out). Weak to Steel (Scizor Bullet Punch, Metagross Iron Head).
    
    Let me think about the best 3. The opponent's team: Garchomp, Scizor, Metagross, Rotom-W, Dragapult, Toxapex.
    
    Likely opponent brings: Dragapult (fast, their only fast mon besides Garchomp), Garchomp, and one of Scizor/Metagross/Rotom/Toxapex.
    
    My counters:
    - vs Dragapult: Kingambit (Sucker Punch), Sylveon (Hyper Voice), Gholdengo (Shadow Ball but speed tie issues... Gholdengo 149 vs Pult 142 base - my Gholdengo is 149 speed, Pult base 142. At level 50, max speed Pult = 142 base... my Gholdengo 149 base speed outspeeds max speed Pult? Base 149 vs base 142 - yes, Gholdengo outspeeds if both max speed. My Gholdengo has 149 SPE stat shown, which is its actual stat. Pult base 142 with max speed nature = (142+... level 50 formula: ((2*142+31+...)*50/100)+5 = (142*2+31)*0.5+5 = 315*0.5+5 = 157.5+5 = 162? Let me compute: stat = floor((2*Base + IV + EV/4) * Level / 100) + 5, with nature. Max: (2*142+31+63)*0.5+5 = (284+94)*0.5+5 = 378*
    Incident report
    [PARSE ERROR] No BRING: line. Bringing garchomp, kingambit, gholdengo.
  2. Turn 1
    Mercury Decide used Dracometeor1,148 tok · 0.6 s · $0.0000

    43% MOVE: dracometeor, 43% MOVE: phantomforce, 7% MOVE: shadowball

    GLM 5.3 Flash used Stealthrock1,106 tok · 1.1 s · $0.0002

    Dragapult outspeeds and likely carries Dragon Darts or U-turn; my Focus Sash guarantees I survive one hit. Setting Stealth Rock now gives long-term value while the Sash covers the risk.

  3. Turn 2
    Mercury Decide used Phantomforce1,299 tok · 0.6 s · $0.0000

    44% MOVE: phantomforce, 27% MOVE: shadowball, 14% MOVE: dracometeor

    GLM 5.3 Flash switched to Gholdengo1,300 tok · 2.0 s · $0.0002

    Garchomp is at 1 HP and Dragapult outspeeds, so staying means death. Switching to Gholdengo is best: it resists Draco Meteor, blocks status with Good as Gold, and outspeeds Dragapult.

    Reasoning trace (41 words)
    Garchomp at 1 HP, Dragapult faster and likely outspeeds; Draco Meteor -2 won't KO? At -2 it's halved twice... Draco at -2 vs 1 HP still KOs. So switch out. Kingambit or Gholdengo? Gholdengo resists Draco and blocks status; good pivot.
  4. Turn 3
    Mercury Decide used Phantomforce

    100% MOVE: phantomforce

    GLM 5.3 Flash used Makeitrain1,288 tok · 1.6 s · $0.0002

    Gholdengo outspeeds Dragapult (149 vs 142), and Make It Rain from 185 SpA with Life Orb should KO the 90% Dragapult before it moves. Taking it out now is far better than setting up.

    Reasoning trace (14 words)
    Gholdengo outspeeds Dragapult (149>142), Make It Rain likely KOs from 90% with Life Orb.
    GLM 5.3 Flash switched to Kingambit1,241 tok · 1.3 s · $0.0002

    Dragapult is faster than Kingambit and hits it with Draco Meteor/Phantom Force, but Kingambit tanks hits well and threatens Sucker Punch/Kowtow. Garchomp at 0.5% is useless. Bring in Kingambit.

  5. Turn 4
    Mercury Decide used Phantomforce1,501 tok · 0.5 s · $0.0000

    36% MOVE: phantomforce, 19% SWITCH: garchomp, 13% MOVE: uturn

    GLM 5.3 Flash used Suckerpunch1,413 tok · 2.6 s · $0.0003

    Dragapult outspeeds Kingambit and will likely click Phantom Force again, so Sucker Punch's priority lets me hit first and possibly KO before taking damage. Kowtow Cleave risks eating a hit first.

    Reasoning trace (64 words)
    Sucker Punch: Dragapult likely attacks (Phantom Force), Sucker Punch works and is priority. Kowtow also strong. Dragapult outspeeds; Sucker Punch first. Phantom Force boosted? Sucker 70 vs Kowtow 85; but priority matters if Dragapult faster. Sucker Punch likely KOs? 80% HP Dragapult, 205 Atk, Sucker 70 BP super? Dark vs Dragon/Ghost neutral. Might not KO. Kowtow 85 also neutral. Sucker safer vs faster opponent.
    Mercury Decide switched to Metagross1,267 tok · 0.6 s · $0.0000

    53% SWITCH: metagross, 47% SWITCH: garchomp

  6. Turn 5
    Mercury Decide used Meteormashmega1,623 tok · 0.6 s · $0.0000

    34% MOVE: meteormash [MEGA], 26% SWITCH: garchomp, 14% MOVE: meteormash

    GLM 5.3 Flash used Kowtowcleave1,386 tok · 2.8 s · $0.0002

    Metagross is slower than Kingambit, so I attack first. Kowtow Cleave hits at full power with Supreme Overlord boosts and threatens heavy damage, while Sucker Punch risks failing if it sets up. No need to switch with Kingambit healthy.

    Reasoning trace (23 words)
    Metagross resists Dark? No, neutral. Kowtow Cleave strong with Supreme Overlord boosts; Metagross slower. Iron Head also neutral. Kowtow Cleave likely big damage.
  7. Turn 6
    Mercury Decide switched to Garchomp1,494 tok · 0.6 s · $0.0000

    100% SWITCH: garchomp, 0% MOVE: zenheadbutt, 0% MOVE: stealthrock

    GLM 5.3 Flash used Kowtowcleave1,429 tok · 2.2 s · $0.0003

    Metagross is at 1% and outspeeds Kingambit, but any attack from me knocks it out. Sucker Punch fails if it switches, so Kowtow Cleave is the reliable KO.

    Reasoning trace (20 words)
    Metagross at 1%, faster (110 vs 102). Kowtow Cleave kills; Sucker Punch fails if Metagross switches. Kowtow Cleave is safest.
  8. Turn 7
    Mercury Decide used Earthquake1,279 tok · 0.7 s · $0.0000

    69% MOVE: earthquake, 23% MOVE: stoneedge, 4% MOVE: dragonclaw

    GLM 5.3 Flash used Kowtowcleave1,475 tok · 2.3 s · $0.0003

    Garchomp is at 37% and Kowtow Cleave already did ~63% last turn; another Kowtow Cleave knocks it out. Garchomp is faster (102 vs 102 tie, but likely speed tie risk), yet Sucker Punch fails if it switches. Kowtow Cleave is the reliable KO.

    GLM 5.3 Flash switched to Garchomp1,408 tok · 1.8 s · $0.0002

    Kingambit fainted and my only legal action is sending in Garchomp at 0.5% HP. It will likely take Stealth Rock-free entry but any hit finishes it; still, it's the only choice.

  9. Turn 8
    Mercury Decide used Earthquake1,299 tok · 0.5 s · $0.0000

    81% MOVE: earthquake, 7% MOVE: dragonclaw, 7% MOVE: stoneedge

    GLM 5.3 Flash used Earthquake1,488 tok · 1.6 s · $0.0002

    We outspeed their Garchomp (169 vs 102), so Earthquake lands first. At 37% HP with our 182 Attack, it should knock out before their Earthquake hits us.

    Reasoning trace (47 words)
    We're at 0.5% HP, faster (169 vs 102). Earthquake kills their Garchomp (37% HP, ~2 hits needed? EQ at 182 ATK vs 95 DEF, 100BP neutral — likely OHKO from 37%). But we die to their EQ first? We're faster, so we EQ first and KO. Yes.
    Mercury Decide switched to Metagross

    100% SWITCH: metagrossmega