Matches · 2026-10-10 · rules version c3

GLM 5.3 Flash vs Mercury Decide

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
Mercury Decide's team
autopilot 0%

Mercury Decide won in 8 turns · 24 s wall clock · 31,629 tokens · $0.003

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Decisions

  1. Team preview
    Mercury Decide brought Dragapult,metagross,garchomp4,952 tok · 1.8 s · $0.0001

    Lead: 65% BRING: dragapult, 11% BRING: metagross, 10% BRING: scizor Pick 2: 34% BRING: metagross, 30% BRING: garchomp, 21% BRING: scizor Pick 3: 58% BRING: garchomp, 27% BRING: scizor, 11% BRING: rotomwash

    GLM 5.3 Flash brought Garchomp,sylveon,kingambit1,606 tok · 3.4 s · $0.0002

    Opponent has strong Steel cores (Scizor, Metagross, Gholdengo-like). Sylveon handles Dragons and Toxapex, Garchomp leads well with Sash + Rocks, and Kingambit punishes their Psychic/Steel-heavy team. This trio covers their threats best.

  2. Turn 1
    Mercury Decide used Phantomforce1,150 tok · 0.7 s · $0.0000

    49% MOVE: phantomforce, 38% MOVE: dracometeor, 7% MOVE: shadowball

    GLM 5.3 Flash used Stealthrock1,134 tok · 1.3 s · $0.0002

    Dragapult outspeeds Garchomp and is a Ghost, so Earthquake can't hit it and attacking risks taking a hit first. Stealth Rock is the safe, valuable play turn 1, punishing Dragapult switches and later threats like Garchomp/Scizor.

    Reasoning trace (11 words)
    Dragapult likely faster; EQ doesn't hit Ghost. Stealth Rock is safe.
  3. Turn 2
    Mercury Decide used Phantomforce

    100% MOVE: phantomforce

    GLM 5.3 Flash used Scaleshot1,182 tok · 1.2 s · $0.0002

    Dragapult outspeeds and is immune to Earthquake, so Scaleshot is the only damaging option. My Focus Sash guarantees I survive Phantom Force, so I can chip it and keep momentum.

    Reasoning trace (23 words)
    Dragapult outspeeds and is immune to EQ; scaleshot hits but weak. Phantom Force likely 2HKOs? Focus sash guarantees survival. Scaleshot chip is fine.
    Mercury Decide switched to Garchomp1,169 tok · 0.5 s · $0.0000

    56% SWITCH: garchomp, 44% SWITCH: metagross

  4. Turn 3
    Mercury Decide used Earthquakemega1,551 tok · 0.8 s · $0.0000

    48% MOVE: earthquake [MEGA], 42% MOVE: earthquake, 3% MOVE: swordsdance

    GLM 5.3 Flash used Earthquake1,483 tok · 1.7 s · $0.0001

    We outspeed the opposing Garchomp (169 vs 102), so we strike first. Earthquake is our strongest neutral hit and Rough Skin punishes their Earthquake if they stay in. Scale Shot's speed boost is already secured, so raw power is better here.

    Reasoning trace (39 words)
    Mirror Garchomp, we're faster (169 vs 102). Earthquake likely KOs? Opponent at 93%, EQ ~ maybe not KO. Scale Shot boosted speed already. Earthquake is best—hits hard, they may EQ back but we outspeed and Rough Skin chip. EQ.
    GLM 5.3 Flash switched to Sylveon1,489 tok · 2.6 s · $0.0002

    Opposing Garchomp likely clicks Earthquake again, which hits Kingambit super effectively but only neutrally on Sylveon. Sylveon also threatens with Yawn to force it out or put it to sleep.

    Reasoning trace (52 words)
    Opposing Garchomp at 48%, likely Earthquake incoming. Sylveon resists nothing... Fairy immune to Dragon, takes neutral Ground. Kingambit resists EQ? Ground is neutral on Steel/Dark... actually Ground hits Steel super effectively? No—Ground is super effective vs Steel. Dark neutral → 2x. Sylveon neutral. Sylveon better; also Yawn forces switch. Bring Sylveon in.
  5. Turn 4
    Mercury Decide used Earthquake1,482 tok · 0.6 s · $0.0000

    88% MOVE: earthquake, 6% MOVE: stoneedge, 3% SWITCH: metagross

    GLM 5.3 Flash used Hypervoice1,529 tok · 1.7 s · $0.0003

    Pixilate Hyper Voice hits hard and opposing Garchomp is only at 48% after Stealth Rock chip, so it should KO before Garchomp's Earthquake lands. Sylveon is slower, so the KO must come now.

    Reasoning trace (45 words)
    Sylveon outspeeds Garchomp (80 vs 92? No, Garchomp 92 > 80). Garchomp EQ threatens Sylveon. Hyper Voice with Pixilate does big damage to 48% Garchomp — likely KO. Sylveon 178 SPA, Pixilate Hyper Voice ~ strong. Garchomp 48% after SR chip... Hyper Voice likely KOs.
    Mercury Decide switched to Metagross

    100% SWITCH: metagross

  6. Turn 5
    Mercury Decide used Meteormash1,399 tok · 0.6 s · $0.0000

    91% MOVE: meteormash, 6% MOVE: zenheadbutt, 3% MOVE: bulletpunch

    GLM 5.3 Flash switched to Kingambit1,674 tok · 1.5 s · $0.0003

    Sylveon is at 19% and Metagross resists Fairy, so Hyper Voice won't accomplish much while Metagross likely KOs Sylveon first. Kingambit resists Metagross's Steel and Psychic STAB and is a much better matchup.

    Reasoning trace (37 words)
    Sylveon at 19% vs Metagross. Hyper Voice (Pixilate) hits Metagross neutrally-ish? Fairy vs Steel resists... Steel resists Fairy. Metagross slower, could KO Sylveon. Switch Kingambit? Metagross may hit Kingambit with Earthquake/other. Kingambit resists Steel/Psychic. Switching is safer.
  7. Turn 6
    Mercury Decide used Meteormash1,288 tok · 0.6 s · $0.0000

    52% MOVE: meteormash, 46% MOVE: zenheadbutt, 1% MOVE: bulletpunch

    GLM 5.3 Flash used Ironhead1,562 tok · 3.3 s · $0.0003

    Metagross resists Kowtow Cleave (Steel), so Iron Head is my best damage and it's neutral. Kingambit resists Meteor Mash, so I can trade hits favorably and stay in.

    Reasoning trace (46 words)
    Kingambit vs Metagross: Kowtow Cleave hits neutrally? Dark vs Steel/Psychic: resisted by Steel (0.5x). Iron Head vs Steel/Psychic: neutral. Metagross +1 Meteor Mash vs Kingambit: resisted (Steel vs Steel, Psychic neutral... Meteor Mash resisted). Kingambit tanks well. Iron Head is best damage. Kowtow resisted. Iron Head.
  8. Turn 7
    Mercury Decide used Meteormash1,294 tok · 0.6 s · $0.0000

    86% MOVE: meteormash, 13% MOVE: zenheadbutt, 0% MOVE: bulletpunch

    GLM 5.3 Flash used Kowtowcleave1,556 tok · 3.2 s · $0.0003

    Metagross is faster but Meteor Mash is resisted by Kingambit, so Kingambit can tank a hit. Kowtow Cleave hits Metagross neutrally with Supreme Overlord and high Attack, likely scoring a KO or heavy damage. Iron Head is resisted, so Kowtow Cleave is clearly best.

    Reasoning trace (32 words)
    Kingambit at 44%, Metagross +1 atk. Kowtow Cleave hits neutral, Iron Head resisted. Kowtow Cleave likely big damage; Supreme Overlord boost. Metagross Meteor Mash resisted by Kingambit though. Kowtow Cleave is best.
    GLM 5.3 Flash switched to Sylveon1,424 tok · 1.5 s · $0.0002

    Kingambit fainted, so I must send in Sylveon. Metagross is at +1 Attack and Sylveon is nearly dead, but it's the only legal action.

  9. Turn 8
    Mercury Decide used Meteormash1,230 tok · 0.5 s · $0.0000

    76% MOVE: meteormash, 17% MOVE: zenheadbutt, 6% MOVE: bulletpunch

    GLM 5.3 Flash used Yawn1,475 tok · 1.7 s · $0.0002

    Metagross at +1 will KO Sylveon with Meteor Mash regardless, and Hyper Voice won't KO from 69%. Yawn threatens sleep and forces Metagross out, buying momentum before Sylveon falls.

    Reasoning trace (49 words)
    Sylveon at 19% vs +1 Metagross — Meteor Mash KOs Sylveon. Sylveon faster (80 vs 70). Hyper Voice (Pixilate) won't KO from 69%. Best: Yawn to force Metagross out or sleep, since we die anyway. Actually Hyper Voice ~does decent damage but not KO. Yawn forces switch, gaining momentum.