Matches · 2026-10-10 · rules version c3
GLM 5.3 Flash vs Mercury Decide
Mercury Decide won in 8 turns · 24 s wall clock · 31,629 tokens · $0.003
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Decisions
- Team previewMercury Decide brought
Dragapult,metagross,garchompLead: 65% BRING: dragapult, 11% BRING: metagross, 10% BRING: scizor Pick 2: 34% BRING: metagross, 30% BRING: garchomp, 21% BRING: scizor Pick 3: 58% BRING: garchomp, 27% BRING: scizor, 11% BRING: rotomwash
GLM 5.3 Flash broughtGarchomp,sylveon,kingambitOpponent has strong Steel cores (Scizor, Metagross, Gholdengo-like). Sylveon handles Dragons and Toxapex, Garchomp leads well with Sash + Rocks, and Kingambit punishes their Psychic/Steel-heavy team. This trio covers their threats best.
- Turn 1Mercury Decide used
Phantomforce49% MOVE: phantomforce, 38% MOVE: dracometeor, 7% MOVE: shadowball
GLM 5.3 Flash usedStealthrockDragapult outspeeds Garchomp and is a Ghost, so Earthquake can't hit it and attacking risks taking a hit first. Stealth Rock is the safe, valuable play turn 1, punishing Dragapult switches and later threats like Garchomp/Scizor.
Reasoning trace (11 words)
Dragapult likely faster; EQ doesn't hit Ghost. Stealth Rock is safe.
- Turn 2Mercury Decide used
Phantomforce100% MOVE: phantomforce
GLM 5.3 Flash usedScaleshotDragapult outspeeds and is immune to Earthquake, so Scaleshot is the only damaging option. My Focus Sash guarantees I survive Phantom Force, so I can chip it and keep momentum.
Reasoning trace (23 words)
Dragapult outspeeds and is immune to EQ; scaleshot hits but weak. Phantom Force likely 2HKOs? Focus sash guarantees survival. Scaleshot chip is fine.
Mercury Decide switched toGarchomp56% SWITCH: garchomp, 44% SWITCH: metagross
- Turn 3Mercury Decide used
Earthquakemega48% MOVE: earthquake [MEGA], 42% MOVE: earthquake, 3% MOVE: swordsdance
GLM 5.3 Flash usedEarthquakeWe outspeed the opposing Garchomp (169 vs 102), so we strike first. Earthquake is our strongest neutral hit and Rough Skin punishes their Earthquake if they stay in. Scale Shot's speed boost is already secured, so raw power is better here.
Reasoning trace (39 words)
Mirror Garchomp, we're faster (169 vs 102). Earthquake likely KOs? Opponent at 93%, EQ ~ maybe not KO. Scale Shot boosted speed already. Earthquake is best—hits hard, they may EQ back but we outspeed and Rough Skin chip. EQ.
GLM 5.3 Flash switched toSylveonOpposing Garchomp likely clicks Earthquake again, which hits Kingambit super effectively but only neutrally on Sylveon. Sylveon also threatens with Yawn to force it out or put it to sleep.
Reasoning trace (52 words)
Opposing Garchomp at 48%, likely Earthquake incoming. Sylveon resists nothing... Fairy immune to Dragon, takes neutral Ground. Kingambit resists EQ? Ground is neutral on Steel/Dark... actually Ground hits Steel super effectively? No—Ground is super effective vs Steel. Dark neutral → 2x. Sylveon neutral. Sylveon better; also Yawn forces switch. Bring Sylveon in.
- Turn 4Mercury Decide used
Earthquake88% MOVE: earthquake, 6% MOVE: stoneedge, 3% SWITCH: metagross
GLM 5.3 Flash usedHypervoicePixilate Hyper Voice hits hard and opposing Garchomp is only at 48% after Stealth Rock chip, so it should KO before Garchomp's Earthquake lands. Sylveon is slower, so the KO must come now.
Reasoning trace (45 words)
Sylveon outspeeds Garchomp (80 vs 92? No, Garchomp 92 > 80). Garchomp EQ threatens Sylveon. Hyper Voice with Pixilate does big damage to 48% Garchomp — likely KO. Sylveon 178 SPA, Pixilate Hyper Voice ~ strong. Garchomp 48% after SR chip... Hyper Voice likely KOs.
Mercury Decide switched toMetagross100% SWITCH: metagross
- Turn 5Mercury Decide used
Meteormash91% MOVE: meteormash, 6% MOVE: zenheadbutt, 3% MOVE: bulletpunch
GLM 5.3 Flash switched toKingambitSylveon is at 19% and Metagross resists Fairy, so Hyper Voice won't accomplish much while Metagross likely KOs Sylveon first. Kingambit resists Metagross's Steel and Psychic STAB and is a much better matchup.
Reasoning trace (37 words)
Sylveon at 19% vs Metagross. Hyper Voice (Pixilate) hits Metagross neutrally-ish? Fairy vs Steel resists... Steel resists Fairy. Metagross slower, could KO Sylveon. Switch Kingambit? Metagross may hit Kingambit with Earthquake/other. Kingambit resists Steel/Psychic. Switching is safer.
- Turn 6Mercury Decide used
Meteormash52% MOVE: meteormash, 46% MOVE: zenheadbutt, 1% MOVE: bulletpunch
GLM 5.3 Flash usedIronheadMetagross resists Kowtow Cleave (Steel), so Iron Head is my best damage and it's neutral. Kingambit resists Meteor Mash, so I can trade hits favorably and stay in.
Reasoning trace (46 words)
Kingambit vs Metagross: Kowtow Cleave hits neutrally? Dark vs Steel/Psychic: resisted by Steel (0.5x). Iron Head vs Steel/Psychic: neutral. Metagross +1 Meteor Mash vs Kingambit: resisted (Steel vs Steel, Psychic neutral... Meteor Mash resisted). Kingambit tanks well. Iron Head is best damage. Kowtow resisted. Iron Head.
- Turn 7Mercury Decide used
Meteormash86% MOVE: meteormash, 13% MOVE: zenheadbutt, 0% MOVE: bulletpunch
GLM 5.3 Flash usedKowtowcleaveMetagross is faster but Meteor Mash is resisted by Kingambit, so Kingambit can tank a hit. Kowtow Cleave hits Metagross neutrally with Supreme Overlord and high Attack, likely scoring a KO or heavy damage. Iron Head is resisted, so Kowtow Cleave is clearly best.
Reasoning trace (32 words)
Kingambit at 44%, Metagross +1 atk. Kowtow Cleave hits neutral, Iron Head resisted. Kowtow Cleave likely big damage; Supreme Overlord boost. Metagross Meteor Mash resisted by Kingambit though. Kowtow Cleave is best.
GLM 5.3 Flash switched toSylveonKingambit fainted, so I must send in Sylveon. Metagross is at +1 Attack and Sylveon is nearly dead, but it's the only legal action.
- Turn 8Mercury Decide used
Meteormash76% MOVE: meteormash, 17% MOVE: zenheadbutt, 6% MOVE: bulletpunch
GLM 5.3 Flash usedYawnMetagross at +1 will KO Sylveon with Meteor Mash regardless, and Hyper Voice won't KO from 69%. Yawn threatens sleep and forces Metagross out, buying momentum before Sylveon falls.
Reasoning trace (49 words)
Sylveon at 19% vs +1 Metagross — Meteor Mash KOs Sylveon. Sylveon faster (80 vs 70). Hyper Voice (Pixilate) won't KO from 69%. Best: Yawn to force Metagross out or sleep, since we die anyway. Actually Hyper Voice ~does decent damage but not KO. Yawn forces switch, gaining momentum.