Matches · 2026-10-10 · rules version c3

DeepSeek V4.1 Flash vs Perplexity Decider V1.1 27B

Player 1 · winner
DeepSeek V4.1 Flash's team
autopilot 11%
Player 2
Perplexity Decider V1.1 27B's team
autopilot 0%

DeepSeek V4.1 Flash won in 7 turns · 34 s wall clock · 32,208 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Annihilape,tinkaton,chandelure4,969 tok · 1.5 s · $0.0001

    Lead: 34% BRING: annihilape, 26% BRING: tinkaton, 15% BRING: incineroar Pick 2: 43% BRING: tinkaton, 23% BRING: chandelure, 15% BRING: palafin Pick 3: 49% BRING: chandelure, 25% BRING: incineroar, 17% BRING: palafin

    DeepSeek V4.1 Flash brought Glimmora,dragonite,gholdengoautopilot3,636 tok · 9.3 s · $0.0025
    Reasoning trace (1,056 words)
    We need answer team preview bring 3. Need decide best. Opponent has Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton. We need pick 3 from our six. Need format champions singles bring 6 pick 3. Need choose strong core.
    
    Our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape.
    
    Opponent threats: Palafin (Water, likely Flip Turn/Jet Punch? base stats weird maybe Palafin-Hero? In Champions? Palafin base 70 atk? Actually Palafin Zero to Hero transforms, Hero stats high. Toxapex defensive, Incineroar, Annihilape, Chandelure, Tinkaton.
    
    Need select 3. We want lead maybe Glimmora for hazards? But opponent has Toxapex, Tinkaton, etc. Glimmora fast, focus sash, can set rocks/spikes, mortal spin. But Palafin water attacks, Chandelure fire, Tinkaton steel/fairy. Gholdengo good vs Toxapex? Gholdengo immune to status, can nasty plot, shadow ball. Kingambit strong vs Chandelure? Dark/Steel, sucker punch. Dragonite multiscale, DD, extreme speed, EQ, ice spinner. Annihilape bulky.
    
    Need pick 3. Likely Gholdengo, Kingambit, Dragonite? Or Garganacl? Let's analyze matchup.
    
    Opponent likely brings Palafin, Incineroar, Toxapex? Or Chandelure? We need cover.
    
    Gholdengo: Steel/Ghost. Weak to Fire, Ghost, Dark, Ground. Opponent has Chandelure (Ghost/Fire) and Incineroar (Fire/Dark), Annihilape (Ghost/Fighting), Tinkaton (Fairy/Steel), Palafin (Water), Toxapex (Water/Poison). Gholdengo can handle Toxapex, Tinkaton? Tinkaton has Fairy/Steel, Gholdengo Steel/Ghost: Fairy neutral? Steel resists Fairy, Ghost neutral? Tinkaton likely Knock Off/Gigaton Hammer/Play Rough. Gholdengo can make it rain? Not super effective. Shadow ball neutral? Tinkaton Steel resists Ghost? Steel resists Ghost? No, Steel doesn't resist Ghost. Fairy neutral. So Shadow Ball neutral. But Tinkaton may have Mold Breaker? Not sure.
    
    Kingambit: Dark/Steel. Weak to Fighting, Ground, Fire. Opponent has Incineroar (Fire/Dark), Annihilape (Fighting/Ghost), Chandelure (Fire/Ghost), Tinkaton (Fairy/Steel), Palafin (Water/Fighting? Palafin is Water only, but Hero form Water). Kingambit can sucker punch Chandelure? Chandelure slower? Chandelure base speed 80, Kingambit 70, so Chandelure faster. Sucker Punch works if Chandelure attacks. But Chandelure may use Shadow Ball or Fire Blast. Kingambit resists Ghost? Dark resists Ghost, Steel resists? Ghost neutral? Dark resists Ghost, so Kingambit takes neutral? Actually Dark resists Ghost, Steel neutral, so 0.5x? Ghost vs Dark: 0.5, vs Steel: 0.5? Wait Ghost vs Steel is 0.5? No, Ghost is not very effective against Steel? In Gen 6+, Ghost vs Steel is 0.5? Actually Steel resists Ghost? Let's recall: Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is not resisted by Steel. Dark resists Ghost. So Kingambit takes 0.5x from Ghost. Fire is 2x. So Chandelure Fire Blast kills? Kingambit HP 207, SpD 107, likely survives? But Chandelure SpA 145, Fire Blast 110, maybe 2x. Could be KO. Kingambit can Sucker Punch if Chandelure attacks, but Chandelure may be faster? Sucker Punch has priority +1, so Kingambit moves first if Chandelure uses attacking move. So Kingambit can KO Chandelure with Sucker Punch? Chandelure HP 60 base, likely low. Sucker Punch 70 BP Dark, 2x vs Ghost? Dark vs Ghost is 2x? Dark is super effective against Ghost. Yes. So Sucker Punch likely KOs Chandelure. Good.
    
    Dragonite: Multiscale, can DD. Weak to Ice, Fairy, Dragon, Rock. Opponent has Tinkaton (Fairy/Steel) with Fairy moves, maybe Ice? Palafin has Ice Punch? Incineroar has Darkest Lariat, Flare Blitz. Toxapex has Ice Beam? Chandelure has Energy Ball? Dragonite can handle Incineroar? EQ? Dragonite is Flying, so EQ hits? Incineroar Fire/Dark, EQ neutral? Dragonite can Ice Spinner vs Tinkaton? Ice vs Fairy/Steel: Ice neutral vs Steel? Ice vs Steel is 0.5, vs Fairy neutral, so 0.5. Not great. Dragonite can EQ vs Tinkaton? Ground vs Steel 2x, vs Fairy neutral, so 2x. Good. But Tinkaton may have Play Rough, Fairy vs Dragon 2x, but Multiscale halves. Dragonite can Extreme Speed.
    
    Annihilape: Fighting/Ghost. Weak to Fairy, Ghost, Flying, Psychic. Opponent has Tinkaton (Fairy/Steel), Chandelure (Ghost/Fire), Annihilape (Ghost/Fighting), Incineroar (Dark/Fire), Palafin (Water), Toxapex (Water/Poison). Annihilape can Bulk Up, Drain Punch, Rage Fist. Good vs Toxapex? Drain Punch vs Poison/Water: Fighting vs Poison 0.5, vs Water neutral, so 0.5. Not great. Rage Fist vs Toxapex: Ghost vs Poison 1x, vs Water 1x, so neutral. But Toxapex has high defense. Annihilape can Taunt to stop Toxapex's Recover/Toxic? But Toxapex may have Haze. Annihilape is good vs Incineroar? Fighting vs Dark 2x, vs Fire neutral, so 2x. But Incineroar may have Intimidate, and Darkest Lariat? Ghost vs Dark? Annihilape Ghost/Fighting, Dark vs Ghost 2x? Dark is super effective vs Ghost, so Incineroar's Dark moves hit Annihilape 2x. But Annihilape can Drain Punch.
    
    Garganacl: Rock. Weak to Water, Grass, Fighting, Ground, Steel. Opponent has Palafin (Water), Toxapex (Water), Incineroar (Fighting? Incineroar has Fighting moves? Darkest Lariat is Dark, Flare Blitz Fire, Close Combat maybe? Incineroar often has Close Combat? Not sure), Annihilape (Fighting), Tinkaton (Steel/Fairy). Garganacl is very bulky, Salt Cure, Iron Defense, Body Press, Recover. Good vs Chandelure? Rock vs Fire 2x? Rock is super effective vs Fire, but Chandelure Ghost/Fire, Rock vs Ghost neutral, vs Fire 2x, so 2x. But Chandelure can Shadow Ball? Ghost vs Rock neutral? Actually Ghost vs Rock is neutral. Chandelure may have Energy Ball? Not sure. Garganacl can Salt Cure Chandelure, but Chandelure faster and may Fire Blast? Fire vs Rock 0.5? Fire is not very effective vs Rock? Fire vs Rock is 0.5? Actually Fire is not very effective against Rock? Wait Fire vs Rock: Fire is not very effective against Rock? No, Fire is super effective against Grass, Ice, Bug, Steel. Rock resists Fire? Rock does not resist Fire. Fire vs Rock is 1x? Let's check: Fire vs Rock: 0.5? In Pokémon, Fire is not very effective against Rock? Actually Rock is weak to Water, Grass, Fighting, Ground, Steel. Fire is neutral against Rock. Wait, Rock resists Fire? No, Rock does not resist Fire. Fire is neutral against Rock. But Rock is super effective against Fire. So Chandelure Fire Blast vs Garganacl is neutral. Garganacl can take it.
    
    We need pick 3. Likely best core: Gholdengo, Kingambit, Dragonite? Or Gholdengo, Kingambit, Garganacl? Let's think about opponent's likely bring. They have Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton. They might bring Palafin, Incineroar, Toxapex? Or Chandelure, Tinkaton, Palafin? We need a team that can handle all.
    
    Gholdengo is great vs Toxapex (immune to Toxic, resists Poison? Steel resists Poison, Ghost immune to Normal/Fighting). Gholdengo can Nasty Plot and Shadow Ball. Toxapex can't do much except maybe Knock Off? Toxapex has Scald? Water vs Steel neutral? Actually Water vs Steel 1x? Steel resists Water? No, Steel does not resist Water
    Incident report
    [PARSE ERROR] No BRING: line. Bringing glimmora, dragonite, gholdengo.
  2. Turn 1
    Perplexity Decider V1.1 27B used Closecombat1,157 tok · 0.6 s · $0.0000

    56% MOVE: closecombat, 32% MOVE: earthquake, 5% MOVE: phantomforce

    DeepSeek V4.1 Flash used Stealthrock1,319 tok · 2.7 s · $0.0002

    Glimmora holds Focus Sash, so it survives any one hit from Annihilape and can guarantee hazards. Annihilape is a bulky setup threat, so setting Stealth Rock turn 1 is the safest, highest-value play before Glimmora goes down.

    Reasoning trace (84 words)
    Glimmora vs Annihilape. Annihilape likely has Fighting/Ghost moves; Glimmora is Rock/Poison, weak to Ground and Fighting? Rock weak to Fighting, Poison neutral. Annihilape's Drain Punch/Close Combat would hit hard. But Glimmora has Focus Sash, so it survives one hit. Best to set hazards turn 1. Stealth Rock is standard lead play. Annihilape could be Choice Band or Bulk Up. Setting Stealth Rock is safe.
    
    Actually Earth Power hits Annihilape neutrally (Ground vs Fighting/Ghost = neutral). Mortal Spin does little. Best to set Stealth Rock.
  3. Turn 2
    Perplexity Decider V1.1 27B used Closecombat1,111 tok · 0.4 s · $0.0000

    92% MOVE: closecombat, 5% SWITCH: tinkaton, 3% SWITCH: chandelure

    DeepSeek V4.1 Flash used Earthpower1,769 tok · 4.2 s · $0.0007

    Glimmora is at 32% and will likely fall to another Close Combat, but Annihilape is at -1 SpD, so Earth Power chips it hard before going down. Gholdengo is immune to Close Combat, but losing the free damage on a weakened Annihilape isn't worth it yet.

    Reasoning trace (303 words)
    Glimmora at 31.9% HP, Focus Sash likely already consumed? Actually Focus Sash - it took Close Combat to 51/160, so Sash is gone. Annihilape has -1 Def and -1 SpD. Earth Power is special and Annihilape's SpD is lowered, so it would do good damage. But Glimmora is likely to die to Close Combat. However, hazards are already set. Earth Power could get a strong hit on Annihilape.
    
    Annihilape is Ghost/Fighting. Earth Power is super effective? Ground vs Fighting is neutral, vs Ghost neutral. So no. Mortal Spin is Poison physical, weak. Actually Earth Power is the best damage option - Glimmora has 182 SpA.
    
    Actually, best play: Glimmora is low, likely dies. But we already set hazards. Switching to preserve? Glimmora can't do much more. But Earth Power with -1 SpD Annihilape deals solid damage. If Annihilape kills us, we bring in a healthy mon. Earth Power seems best to chip Annihilape before dying.
    
    Alternatively switch to Gholdengo to block... but Annihilape is Ghost/Fighting, Gholdengo resists. Actually Gholdengo is immune to Fighting? No, Ghost-type is immune to Fighting? No—Ghost is immune to Normal and Fighting. Yes! Gholdengo (Ghost/Steel) is immune to Close Combat. Great switch.
    
    But Earth Power does good damage. Annihilape could use Rage Fist though. Hmm. Switching to Gholdengo is safe and blocks Close Combat. But Annihilape might have other moves.
    
    Considering Glimmora is at 32%, it's going to die. Earth Power chips Annihilape with -1 SpD. That's valuable. Gholdengo is immune to the Fighting move and can set up Nasty Plot.
    
    I think switching to Gholdengo is strong — immune to CC, resists Ghost. Let me go with Earth Power to chip, since Annihilape has -1 SpD and hazards are set. Actually, if Glimmora dies we get a free switch anyway. Chipping Annihilape matters.
    
    Let me go Earth Power.
    DeepSeek V4.1 Flash switched to Gholdengo1,388 tok · 2.5 s · $0.0002

    Annihilape's only revealed move is Close Combat, and Gholdengo is Ghost/Steel — fully immune to Fighting. Gholdengo also threatens back with Make It Rain or Shadow Ball while Annihilape sits at -2 Def/-2 SpD.

    Reasoning trace (65 words)
    Annihilape at -2 Def/-2 SpD, but it's healthy. Gholdengo resists Fighting? No, Ghost is immune to Fighting! Annihilape's Close Combat is Fighting-type, Gholdengo is Ghost/Steel — immune to Fighting. Gholdengo is a great switch-in. Also Gholdengo can threaten with Shadow Ball/Make It Rain.
    
    Dragonite is weak to Fighting? No, Dragon/Flying, Fighting is neutral. But Gholdengo immune to Close Combat is the key.
    
    Gholdengo it is.
  4. Turn 3
    Perplexity Decider V1.1 27B used Closecombat1,260 tok · 0.4 s · $0.0000

    62% MOVE: closecombat, 24% SWITCH: tinkaton, 14% SWITCH: chandelure

    DeepSeek V4.1 Flash used Shadowball1,479 tok · 2.4 s · $0.0002

    Annihilape is at -2 SpD and Gholdengo outspeeds it. Shadow Ball is super effective against Annihilape's Ghost typing and should knock it out before it can attack again.

    Reasoning trace (79 words)
    Annihilape at -2 Def/-2 SpD. Gholdengo's Shadowball is Ghost-type, super effective against Ghost/Fighting Annihilape? Annihilape is Fighting/Ghost, Ghost is super effective vs Ghost. Shadowball 80 BP STAB super effective should KO given -2 SpD. Make It Rain is Steel, not very effective vs Fighting? Steel vs Fighting is neutral... actually Steel vs Fighting is neutral, Steel vs Ghost neutral. Shadowball is best.
    
    Annihilape likely faster? Annihilape speed 90 base, Gholdengo 149 base speed stat... Gholdengo is faster. Shadowball KOs.
    Perplexity Decider V1.1 27B switched to Tinkaton1,280 tok · 0.4 s · $0.0000

    71% SWITCH: tinkaton, 29% SWITCH: chandelure

  5. Turn 4
    Perplexity Decider V1.1 27B used Swordsdance1,434 tok · 0.4 s · $0.0000

    45% MOVE: swordsdance, 26% MOVE: gigatonhammer, 12% SWITCH: chandelure

    DeepSeek V4.1 Flash used Makeitrain1,693 tok · 3.7 s · $0.0003

    Tinkaton is Fairy/Steel, so Shadow Ball is resisted while Make It Rain hits neutrally with high BP and Gholdengo outspeeds (149 vs 94). Tinkaton may threaten Knock Off, but dealing strong damage now is best.

    Reasoning trace (132 words)
    Tinkaton is Fairy/Steel. Gholdengo's Make It Rain is Steel (neutral vs Steel/Fairy? Steel vs Fairy is super effective, vs Steel is resisted... Steel vs Steel/Fairy: Steel is 2x vs Fairy, 0.5x vs Steel = 1x neutral). Shadow Ball is Ghost, neutral vs Fairy/Steel? Ghost vs Steel is 0.5x, vs Fairy neutral = 0.5x resisted. So Make It Rain is better.
    
    Tinkaton likely has Knock Off or Gigaton Hammer. Gholdengo is faster (149 vs 94). Make It Rain should do good damage. Tinkaton is bulky specially (SpD 105). But Make It Rain is our best option.
    
    Actually Tinkaton could threaten Gholdengo with Knock Off (Dark, super effective vs Ghost). Gholdengo is Ghost type, so Dark is super effective. That's a risk. But we outspeed and can deal damage.
    
    Let's just Make It Rain.
  6. Turn 5
    Perplexity Decider V1.1 27B used Gigatonhammer1,451 tok · 0.4 s · $0.0000

    72% MOVE: gigatonhammer, 19% SWITCH: chandelure, 3% MOVE: swordsdance

    DeepSeek V4.1 Flash used Makeitrain1,541 tok · 1.6 s · $0.0002

    Tinkaton is at only 15% HP and slower than Gholdengo (149 vs 94). Even at -2 SpA, Make It Rain should knock it out before it can attack with its +2 Attack.

    Reasoning trace (33 words)
    Tinkaton at 15% HP, +2 Atk. Gholdengo is faster (149 vs 94). Make It Rain should KO even at -2 SpA. Tinkaton could threaten with a strong hit but we just KO it.
    Perplexity Decider V1.1 27B switched to Chandelure

    100% SWITCH: chandelure

  7. Turn 6
    Perplexity Decider V1.1 27B used Fireblastmega1,644 tok · 0.4 s · $0.0000

    58% MOVE: fireblast [MEGA], 9% MOVE: fireblast, 8% MOVE: energyball [MEGA]

    DeepSeek V4.1 Flash switched to Dragonite1,941 tok · 5.5 s · $0.0006

    Gholdengo is at 35 HP with -4 SpA, so any Ghost or Fire attack from Chandelure likely knocks it out, and its damage output is too weakened to KO back. Dragonite resists Fire and its Multiscale intact makes it a safe pivot.

    Reasoning trace (203 words)
    Chandelure is Ghost/Fire with high SpA 145. Gholdengo is at 35 HP with -4 SpA. Chandelure likely has Shadow Ball or Fire moves that could KO Gholdengo. Gholdengo is faster (149 vs 80)? Actually Chandelure base speed 80, Gholdengo 149 - Gholdengo is faster.
    
    But Gholdengo at 35 HP with -4 SpA. Shadow Ball from Chandelure would KO Gholdengo. Gholdengo's attacks: Shadow Ball at -4 SpA won't KO Chandelure (75% HP). Make It Rain also weakened.
    
    Actually can Gholdengo KO Chandelure? Chandelure has HP 60 base = ~135 HP at level 50? Actually HP base 60 means low HP. At 75% HP means it has taken damage. Chandelure is Ghost type so Shadow Ball is super effective. But Gholdengo has -4 SpA.
    
    -4 SpA = 0.33x multiplier. Shadow Ball 80 BP super effective = 120 effective, times 0.33 = ~40 BP equivalent. Probably won't KO.
    
    Better to switch to Dragonite who resists Ghost? No, Dragonite is Dragon/Flying, neutral to Ghost, takes Fire normally. Dragonite with Multiscale is fine.
    
    Actually, Chandelure has Fire/Ghost STAB. Dragonite resists Fire (yes, Dragon resists Fire). Dragonite is neutral to Ghost. So Dragonite takes Fire at 0.5x.
    
    Switch to Dragonite is safest since Gholdengo gets KO'd by Shadow Ball.
  8. Turn 7
    Perplexity Decider V1.1 27B used Energyball1,484 tok · 0.4 s · $0.0000

    54% MOVE: energyball, 27% MOVE: calmmind, 15% MOVE: fireblast

    DeepSeek V4.1 Flash used Earthquake1,652 tok · 2.1 s · $0.0002

    Chandelure is Ghost/Fire, so ExtremeSpeed won't connect, but Earthquake is super effective and Dragonite outspeeds (132 vs 90). Fire Blast is resisted by Dragonite, so I can safely attack for the KO.

    Reasoning trace (58 words)
    Chandelure is Ghost/Fire, weak to Ground and Rock. Dragonite's Earthquake hits it super effectively. Chandelure is slower (90 speed) than Dragonite (132). Earthquake should KO. Fire Blast is not very effective on Dragonite. So Earthquake is the best play.
    
    Actually Chandelure is Ghost type, so ExtremeSpeed (Normal) won't hit it. Earthquake is Ground, super effective vs Fire. Yes.