Matches · 2026-10-10 · rules version c3
Chimps at the Zoo vs Gemini 3.8 Flash
Gemini 3.8 Flash won in 11 turns · 46 s wall clock · 19,620 tokens · $0.019
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Decisions
- Team previewGemini 3.8 Flash brought
Gholdengo,mimikyu,dragoniteScarf Gholdengo is a potent lead that outspeeds unboosted threats and pressures their team immediately. Mimikyu offers Disguise consistency in the mid-game, and Lum Berry Dragonite provides a lethal cleanup option.
- Turn 1Chimps at the Zoo used
EarthquakemegaGemini 3.8 Flash usedMakeitrainChoice Scarf Gholdengo outspeeds standard Garchomp. Make It Rain is the strongest STAB option to deal heavy damage immediately or heavily punish a switch.
Gemini 3.8 Flash switched toDragoniteDragonite is immune to Garchomp's Earthquake and can easily finish off the weakened Garchomp with Extreme Speed while preserving Mimikyu's Disguise.
- Turn 2Chimps at the Zoo used
StoneedgeGemini 3.8 Flash usedExtremespeedExtreme Speed has +2 priority and easily picks up the knockout on the weakened Mega Garchomp at 40% HP while preserving Dragonite's Multiscale.
- Turn 3Chimps at the Zoo switched to
GholdengoGemini 3.8 Flash usedExtremespeedOpposing Garchomp is at 14% HP. Extreme Speed provides priority to safely finish it off without risking taking any damage.
- Turn 4Chimps at the Zoo switched to
GarchompGemini 3.8 Flash usedEarthquakeEarthquake deals 4x or 2x super effective damage to Gholdengo (Steel/Ghost is 2x weak to Ground) and threatens an immediate OHKO.
Chimps at the Zoo switched toDragonite - Turn 5Chimps at the Zoo switched to
GholdengoGemini 3.8 Flash switched toMimikyuOpposing Dragonite has Multiscale intact and can easily knock out our weakened Dragonite. Switching to Mimikyu utilizes Disguise and provides an immunity to potential Dragon-type moves.
- Turn 6Chimps at the Zoo used
TrickGemini 3.8 Flash usedShadowclawMimikyu has Disguise intact and outspeeds unboosted Gholdengo. Shadow Claw deals super-effective STAB damage, easily putting Gholdengo into Shadow Sneak range or knocking it out.
- Turn 7Chimps at the Zoo used
TrickGemini 3.8 Flash usedShadowclawMimikyu outspeeds Gholdengo thanks to Choice Scarf, and a second super-effective Shadow Claw easily knocks out Gholdengo at 37% HP.
Chimps at the Zoo switched toDragonite - Turn 8Chimps at the Zoo used
ExtremespeedGemini 3.8 Flash usedShadowclawMimikyu is Scarf-locked into Shadow Claw and still has Disguise intact. Hitting Dragonite breaks its Multiscale while Disguise guarantees Mimikyu survives any hit.
- Turn 9Chimps at the Zoo used
OutrageGemini 3.8 Flash usedShadowclawMimikyu is locked into Shadow Claw with Choice Scarf and still has Disguise intact. Continuing to hit Dragonite with Shadow Claw is safe and chips it down to victory.
- Turn 10Chimps at the Zoo used
DragondanceGemini 3.8 Flash usedShadowclawautopilotReasoning trace (92 words)
**Analyzing the Outplay** I'm focusing on a specific scenario: Mimikyu, holding a Choice Scarf, facing a Dragonite locked into Outrage. The key is Mimikyu's immunity, forcing Dragonite's multi-turn attack into vulnerability or outright failure. With this setup, a clean chip is guaranteed. **Evaluating the Options** I've determined the optimal move: Shadow Claw. It seems the best path is to either knock Dragonite out directly, or to get some free chip damage onto it with Shadow Claw, while Disguise is still intact. This leverages the vulnerability created by the Dragonite's forced Outrage.
Incident report
[PARSE ERROR] missing <decision>...</decision> block. Default move played. Raw answer:
- Turn 11Chimps at the Zoo used
ExtremespeedGemini 3.8 Flash usedShadowclawMimikyu is locked into Shadow Claw by Choice Scarf, and Dragonite is at 1% HP with Mimikyu's Disguise still intact. Shadow Claw guarantees the knockout and secures the win.