Matches · 2026-10-10 · rules version c3

Gemma 4 31B vs Perplexity Decider V1.1 27B

Player 1
Gemma 4 31B's team
autopilot 0%
Player 2 · winner
Perplexity Decider V1.1 27B's team
autopilot 0%

Perplexity Decider V1.1 27B won in 9 turns · 81 s wall clock · 38,645 tokens · $0.000

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Annihilape,chandelure,tinkaton4,962 tok · 3.9 s · $0.0001

    Lead: 35% BRING: annihilape, 32% BRING: tinkaton, 15% BRING: chandelure Pick 2: 35% BRING: chandelure, 31% BRING: tinkaton, 17% BRING: incineroar Pick 3: 61% BRING: tinkaton, 15% BRING: incineroar, 13% BRING: palafin

    Gemma 4 31B brought Incineroar,gholdengo,kingambit1,927 tok · 5.8 s

    The opponent's team features several bulky threats and strong attackers. Incineroar is essential for utility and Intimidate, Gholdengo provides crucial special pressure and resistances, and Kingambit serves as a powerful late-game cleaner.

    Reasoning trace (58 words)
    The opponent has a balanced team with Palafin, Toxapex, Incineroar, Annihilape, Chandelure, and Tinkaton. I need a core that can handle these threats. Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and resists several of their types. Kingambit is a powerful late-game cleaner.
    
    Deciding factor: Team synergy and coverage against the opponent's core.
  2. Turn 1
    Perplexity Decider V1.1 27B used Closecombat1,193 tok · 0.5 s · $0.0000

    68% MOVE: closecombat, 14% MOVE: earthquake, 12% MOVE: phantomforce

    Gemma 4 31B used Fakeout1,320 tok · 3.6 s

    Fake Out provides a guaranteed flinch and chip damage on Turn 1, allowing me to maintain momentum and scout the opponent's move.

    Reasoning trace (34 words)
    Annihilape is a massive threat to Incineroar and Kingambit. Fake Out provides a free turn of chip and flinch, allowing me to gauge the opponent's move or pivot safely later.
    
    Deciding factor: Free turn/flinch.
  3. Turn 2
    Perplexity Decider V1.1 27B used Closecombat1,173 tok · 1.3 s · $0.0000

    97% MOVE: closecombat, 2% SWITCH: tinkaton, 1% SWITCH: chandelure

    Gemma 4 31B switched to Gholdengo1,459 tok · 4.5 s

    Annihilape is a massive threat to Incineroar and Kingambit. Gholdengo is immune to Fighting moves and resists Ghost moves, making it the perfect switch-in to handle this threat.

    Reasoning trace (40 words)
    Annihilape is a massive threat to Incineroar and Kingambit. Incineroar is already low on HP and cannot take another Close Combat. Gholdengo is immune to Fighting moves and resists Ghost moves, making it the perfect switch-in.
    
    Deciding factor: bad matchup.
  4. Turn 3
    Perplexity Decider V1.1 27B switched to Tinkaton1,275 tok · 1.2 s · $0.0000

    63% SWITCH: tinkaton, 35% SWITCH: chandelure, 2% MOVE: closecombat

    Gemma 4 31B used Shadowball1,527 tok · 4.8 s

    Annihilape has -1 Special Defense and is weak to Ghost-type moves. Shadow Ball from a Life Orb Gholdengo should deal massive damage or secure a knockout.

    Reasoning trace (54 words)
    Annihilape is currently at -1 Attack, -1 Defense, and -1 Special Defense due to its own Close Combat usage. Gholdengo is immune to Close Combat and resists/hits neutrally with Shadow Ball. Shadow Ball is super effective against Annihilape (Ghost/Fighting).
    
    Deciding factor: likely knockout. Shadow Ball should deal massive damage to a -1 SPD Annihilape.
  5. Turn 4
    Perplexity Decider V1.1 27B used Gigatonhammer1,420 tok · 0.5 s · $0.0000

    44% MOVE: gigatonhammer, 16% MOVE: swordsdance, 14% MOVE: stealthrock

    Gemma 4 31B used Shadowball1,598 tok · 4.9 s

    Tinkaton is at 33% HP and Gholdengo is faster. Shadow Ball deals neutral damage and should easily secure the knockout.

    Reasoning trace (69 words)
    Tinkaton is at 33% HP. Gholdengo is faster (106 vs 94) and has a massive Special Attack stat. Make It Rain or Shadow Ball should easily secure the knockout. Make It Rain has higher BP and is Steel-type, which Tinkaton resists, but Shadow Ball is neutral and likely sufficient. Wait, Tinkaton is Fairy/Steel, so it resists Steel. Shadow Ball is the better choice for damage.
    
    Deciding factor: likely knockout.
    Perplexity Decider V1.1 27B switched to Chandelure1,318 tok · 1.0 s · $0.0000

    55% SWITCH: chandelure, 45% SWITCH: annihilape

  6. Turn 5
    Perplexity Decider V1.1 27B used Fireblastmega1,562 tok · 1.3 s · $0.0000

    66% MOVE: fireblast [MEGA], 7% MOVE: energyball [MEGA], 7% MOVE: fireblast

    Gemma 4 31B switched to Incineroar2,010 tok · 15.2 s

    Gholdengo is faster than Chandelure but is extremely vulnerable to a Fire-type attack. Switching to Incineroar provides a resist to Fire and allows for a pivot or burn.

    Reasoning trace (265 words)
    Gholdengo is facing Chandelure. Chandelure is a Fire/Ghost type, meaning it resists Steel (Make It Rain) and is weak to Ghost (Shadow Ball). However, Chandelure likely carries a powerful Fire-type move that could OHKO or severely damage Gholdengo.
    
    Deciding factor: Bad matchup. Gholdengo is very vulnerable to Chandelure's Fire moves, and Incineroar is the best switch-in to absorb Fire attacks and threaten back.
    
    Wait, Incineroar is at 44.6% HP. Kingambit is at 100% HP but is also weak to Fire. Incineroar's Intimidate and Fire resistance make it the safer play, even at lower HP, to pivot or burn. However, Shadow Ball is a strong STAB move. But Chandelure is faster? No, Gholdengo (106) is faster than Chandelure (80).
    
    If Gholdengo is faster, Shadow Ball might be a strong play. But Chandelure often runs Choice Scarf or has high Special Attack. Switching to Incineroar allows for a Parting Shot or Will-O-Wisp.
    
    Actually, Gholdengo is faster (106 vs 80). Shadow Ball hits hard. But Chandelure is a Ghost type, so it's a mirror match of sorts. If I use Shadow Ball, I might KO it or leave it in range. But if Chandelure is Scarfed, I lose.
    
    Incineroar is the safer pivot.
    
    Wait, looking at the stats: Gholdengo SPE 106, Chandelure Base SPE 80. Gholdengo is definitely faster unless Chandelure is Scarfed.
    
    However, Incineroar is the standard answer to Chandelure. Let's check the health. Gholdengo is at 44%. A Fire Blast or Overheat will definitely KO.
    
    Switching to Incineroar is the safest play to maintain momentum and handle the Fire threat.
    
    Deciding factor: Bad matchup (Fire weakness).
  7. Turn 6
    Perplexity Decider V1.1 27B used Shadowball1,432 tok · 0.8 s · $0.0000

    42% MOVE: shadowball, 39% MOVE: energyball, 11% MOVE: fireblast

    Gemma 4 31B used Partingshot1,726 tok · 5.4 s

    Incineroar is critically low on HP and cannot survive another hit from Chandelure. Parting Shot allows a safe pivot to Kingambit while lowering Chandelure's attack and special attack.

    Reasoning trace (62 words)
    Incineroar is very low on HP (19.3%) and Chandelure is a strong special attacker. Chandelure is likely to use Fire Blast again or another special move. Parting Shot allows a safe pivot to a healthier teammate while lowering Chandelure's stats. Gholdengo is also low, but Kingambit is at full health and resists Fire (though not immune).
    
    Deciding factor: bad matchup/low HP (pivot).
    Gemma 4 31B switched to Gholdengo1,773 tok · 7.6 s

    Gholdengo is faster than Chandelure and can deal significant damage with Shadow Ball, whereas Kingambit is extremely vulnerable to Chandelure's Fire Blast.

    Reasoning trace (125 words)
    The opponent's active Pokémon is Chandelure (Ghost/Fire). My Incineroar has fainted. I have Gholdengo and Kingambit left. Chandelure is a special attacker with high Special Attack. Gholdengo is Steel/Ghost and takes neutral damage from Shadow Ball and super effective damage from Fire Blast. Kingambit is Steel/Dark and takes super effective damage from Fire Blast and neutral damage from Shadow Ball. However, Kingambit has much higher physical bulk, but Chandelure is a special attacker. Gholdengo is faster (106 vs 90) and can hit Chandelure with Shadow Ball for neutral damage. Kingambit is slower and very weak to Fire. Gholdengo is the better matchup here due to speed and the ability to trade hits or potentially KO.
    
    Deciding factor: Matchup/Speed. Gholdengo is faster and can pressure Chandelure.
  8. Turn 7
    Perplexity Decider V1.1 27B used Fireblast1,426 tok · 0.6 s · $0.0000

    45% MOVE: fireblast, 22% MOVE: energyball, 17% MOVE: shadowball

    Gemma 4 31B used Shadowball1,781 tok · 7.5 s

    Gholdengo is faster than Chandelure (106 vs 90 speed) and can potentially knock it out with Shadow Ball before taking a Fire Blast, which would be fatal at current HP.

    Reasoning trace (102 words)
    The opponent's Chandelure is active and has Fire Blast and Shadow Ball. Gholdengo is at 44.3% HP and is weak to Fire. Chandelure is faster than Gholdengo? No, Gholdengo's speed is 106, Chandelure's base speed is 90. Gholdengo is faster. However, Chandelure's Fire Blast will likely OHKO Gholdengo at this HP. Kingambit is the only remaining teammate and is a bad matchup for Chandelure (weak to Fire). But Gholdengo is currently in a precarious position. Shadow Ball is the best offensive move here to try and KO Chandelure before it can attack.
    
    Deciding factor: speed (Gholdengo is faster) and a likely knockout.
    Gemma 4 31B switched to Kingambit1,576 tok · 2.9 s

    Gholdengo has fainted, and Kingambit is the only remaining Pokémon on the team.

    Reasoning trace (23 words)
    The only remaining Pokémon on my team is Kingambit. Gholdengo has just fainted. I must switch to Kingambit.
    
    Deciding factor: Only legal move.
  9. Turn 8
    Perplexity Decider V1.1 27B used Fireblast1,441 tok · 1.6 s · $0.0000

    41% MOVE: fireblast, 37% SWITCH: annihilape, 14% MOVE: calmmind

    Gemma 4 31B used Suckerpunch1,607 tok · 4.3 s

    Chandelure is faster and has a massive type advantage with Fire Blast, which will OHKO Kingambit. Sucker Punch is the only way to deal damage before being knocked out.

    Reasoning trace (37 words)
    Kingambit is facing Chandelure. Chandelure is faster and has a massive type advantage (Fire), meaning any Fire move will likely OHKO Kingambit. Sucker Punch is the only way to hit first if Chandelure attacks.
    
    Deciding factor: speed/priority.
    Perplexity Decider V1.1 27B switched to Annihilape

    100% SWITCH: annihilape

  10. Turn 9
    Perplexity Decider V1.1 27B used Closecombat1,215 tok · 0.5 s · $0.0000

    59% MOVE: closecombat, 15% MOVE: icepunch, 14% MOVE: phantomforce

    Gemma 4 31B used Suckerpunch1,924 tok · 13.8 s

    Annihilape is faster and has Close Combat, which is 4x super effective against Kingambit. Sucker Punch is the only move that allows Kingambit to strike first and potentially deal damage before being knocked out.

    Reasoning trace (229 words)
    Kingambit is facing Annihilape. Annihilape is a Fighting/Ghost type and has Close Combat, which is 4x super effective against Kingambit. Kingambit is much slower than Annihilape.
    
    Deciding factor: bad matchup. Kingambit will be knocked out by Close Combat before it can move. However, Kingambit is the last Pokémon left. Sucker Punch is the only way to deal damage if Annihilape attacks.
    
    Wait, Kingambit is the only Pokémon left. If I use Sucker Punch and Annihilape uses Close Combat, Sucker Punch will hit first. If Annihilape uses a status move or switches (though it's the last Pokémon), Sucker Punch fails.
    
    Annihilape's most likely move is Close Combat. Sucker Punch is the only viable play to try and get a knockout or chip damage before fainting.
    
    Wait, let me check the stats. Kingambit has Supreme Overlord active (2 allies fainted).
    ATK: 205 * (1 + 2 * 0.25) = 205 * 1.5 = 307.5.
    Sucker Punch BP: 70.
    Annihilape HP: 110 base, likely around 150-180.
    Sucker Punch with Black Glasses (1.2x) and Supreme Overlord (1.5x) might do significant damage, but probably not a OHKO.
    
    However, any other move (Kowtow Cleave, Iron Head, Swords Dance) will result in Kingambit being OHKO'd by Close Combat before it can move. Sucker Punch is the only move that allows Kingambit to act.
    
    Deciding factor: speed/bad matchup. Sucker Punch is the only way to hit first.