Matches · 2026-10-10 · rules version c3
Gemma 4 31B vs Mercury Decide
Mercury Decide won in 12 turns · 2 min wall clock · 51,825 tokens · $0.000
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Decisions
- Team previewMercury Decide brought
Dragapult,metagross,garchompLead: 56% BRING: dragapult, 18% BRING: metagross, 11% BRING: scizor Pick 2: 40% BRING: metagross, 24% BRING: garchomp, 17% BRING: scizor Pick 3: 62% BRING: garchomp, 26% BRING: scizor, 8% BRING: rotomwash
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent has a heavy Steel/Water core and fast threats. Incineroar provides essential Intimidate and Fake Out support, Gholdengo handles the defensive core, and Palafin provides massive physical pressure and priority.
Reasoning trace (53 words)
The opponent has a heavy Steel/Water core (Scizor, Metagross, Rotom-W, Toxapex) and fast threats (Dragapult, Garchomp). Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and handles Toxapex/Rotom-W. Palafin provides massive Water-type pressure and priority to clean up. Deciding factor: Team synergy and coverage against the opponent's Steel/Water/Dragon core.
- Turn 1Mercury Decide used
Dracometeor81% MOVE: dracometeor, 9% MOVE: phantomforce, 4% MOVE: shadowball
Gemma 4 31B usedFakeoutDragapult is significantly faster than Incineroar, so Fake Out is the best lead play to guarantee a hit, flinch the opponent, and break any potential Focus Sash.
Reasoning trace (35 words)
Dragapult is significantly faster than Incineroar. Fake Out is the standard lead play to break potential Focus Sashes, flinch the opponent, and gain momentum. Deciding factor: Speed (Dragapult is faster, Fake Out guarantees a hit).
- Turn 2Mercury Decide used
Dracometeor78% MOVE: dracometeor, 9% MOVE: phantomforce, 6% SWITCH: garchomp
Gemma 4 31B usedPartingshotDragapult has -2 Special Attack, making it significantly less dangerous. Parting Shot allows me to pivot safely to a teammate while further reducing Dragapult's offensive pressure.
Reasoning trace (40 words)
Dragapult has -2 Special Attack after Draco Meteor, making it much less threatening. Incineroar is slow and cannot outspeed, but Parting Shot allows for a safe pivot to a stronger attacker while further lowering Dragapult's stats. Deciding factor: Pivot/Stat reduction.
Gemma 4 31B switched toGholdengoDragapult's Special Attack is severely lowered (-5), but Incineroar cannot deal damage to it. Gholdengo is a strong switch-in that resists Ghost and can threaten a knockout.
Reasoning trace (66 words)
The opponent's Dragapult has been severely weakened in Special Attack (-5 SPA) due to repeated Draco Meteors. Incineroar is out, but Gholdengo is a much better matchup for a weakened Dragapult, as it resists Ghost and can threaten with Shadow Ball. Deciding factor: bad matchup (Incineroar cannot damage Dragapult effectively and is vulnerable to its moves, though Dragapult's SPA is low). Gholdengo is the optimal switch.
- Turn 3Mercury Decide switched to
Garchomp44% SWITCH: garchomp, 18% MOVE: phantomforce, 13% SWITCH: metagross
Gemma 4 31B usedShadowballDragapult's Special Attack is at -5, making it virtually harmless. Shadow Ball is a strong STAB move that should easily secure the knockout.
Reasoning trace (55 words)
Opposing Dragapult has been severely weakened by its own Draco Meteors and Incineroar's Parting Shot (SPA -5). Gholdengo is faster than most, but Dragapult is naturally faster; however, Dragapult's special attack is now negligible. Shadow Ball is a strong STAB move that should secure the knockout given the current stat drops. Deciding factor: likely knockout.
- Turn 4Mercury Decide switched to
Metagross53% SWITCH: metagross, 13% MOVE: earthquake [MEGA], 7% MOVE: earthquake
Gemma 4 31B usedMakeitrainGholdengo is faster than Garchomp (106 vs 102 speed). Garchomp is at 37% HP and has -1 SPD, so Make It Rain will easily secure the knockout.
Reasoning trace (36 words)
Gholdengo is faster than Garchomp (106 vs 102 speed). Garchomp is at 37% HP and has -1 SPD. Make It Rain is a high-power Steel move that should easily secure the knockout. Deciding factor: likely knockout.
- Turn 5Mercury Decide switched to
Dragapult44% SWITCH: dragapult, 27% MOVE: zenheadbutt [MEGA], 19% MOVE: zenheadbutt
Gemma 4 31B switched toIncineroarGholdengo is at -2 Special Attack, making its attacks ineffective against Metagross. Incineroar is a strong switch-in that resists Metagross's Psychic attacks and can threaten it with Flare Blitz.
Reasoning trace (41 words)
Metagross is at 43% HP and Gholdengo is at -2 SpA. Gholdengo's moves won't do much damage now. Incineroar is a great switch-in to Metagross (resists Psychic, hits Steel with Flare Blitz). Deciding factor: bad matchup (Gholdengo -2 SpA vs Metagross).
- Turn 6Mercury Decide used
Dracometeor74% MOVE: dracometeor, 11% MOVE: phantomforce, 10% MOVE: shadowball
Gemma 4 31B usedPartingshotDragapult is much faster than Incineroar and can likely OHKO it. Parting Shot allows a safe pivot to Gholdengo, who resists Ghost and can threaten Dragapult.
Reasoning trace (57 words)
Dragapult is significantly faster than Incineroar and can likely OHKO or severely damage it with a special move (since Incineroar's SpD is higher, but Dragapult's SpA is strong). Parting Shot allows me to pivot to a safer teammate while lowering Dragapult's attack (though it's already -1). Gholdengo is a better matchup for Dragapult. Deciding factor: speed/bad matchup.
Gemma 4 31B switched toGholdengoDragapult is severely debuffed in both Attack and Special Attack. Gholdengo is the best switch-in to maintain pressure and resist potential Ghost-type attacks.
Reasoning trace (91 words)
Opposing Dragapult is heavily debuffed (Atk -2, SpA -1) and just missed a Draco Meteor. Incineroar is active, but the legal actions only allow switching. Since Dragapult's offensive pressure is severely neutered and Gholdengo is a strong special wall/attacker, switching to Gholdengo puts the opponent in a tough spot. However, Palafin is at full health and can potentially pressure the rest of the team. Given the debuffs on Dragapult, Gholdengo is the safest and most oppressive switch-in. Deciding factor: bad matchup (Incineroar cannot attack Dragapult effectively and is forced to switch).
- Turn 7Mercury Decide used
Dracometeor50% MOVE: dracometeor, 21% MOVE: shadowball, 14% MOVE: phantomforce
Gemma 4 31B usedShadowballDragapult's offensive stats are severely crippled (-2 Atk, -1 SpA), making it much less threatening. Shadow Ball is super-effective and should deal massive damage or secure a knockout.
Reasoning trace (62 words)
Opposing Dragapult has -2 Attack and -1 Special Attack. Gholdengo is faster than most, but Dragapult is naturally faster (142 vs 106). However, Dragapult's damage is severely crippled. Shadow Ball is a super-effective move against Dragapult. Deciding factor: Likely knockout. Dragapult is frail and its offensive stats are lowered, making Shadow Ball a strong play to secure the KO or heavy damage.
Mercury Decide switched toMetagross73% SWITCH: metagross, 27% SWITCH: garchomp
- Turn 8Mercury Decide used
Zenheadbuttmega47% MOVE: zenheadbutt [MEGA], 22% MOVE: zenheadbutt, 19% MOVE: meteormash [MEGA]
Gemma 4 31B usedShadowballGholdengo is faster than Metagross and holds a Life Orb. Shadow Ball is neutral and should be sufficient to knock out Metagross at 43% HP.
Reasoning trace (267 words)
Metagross is a Steel/Psychic type and Gholdengo is Steel/Ghost. Gholdengo is faster (106 vs 70) and has a strong special attack. Metagross is at 43% HP. Make It Rain is a Steel move (resisted by Metagross), and Shadow Ball is neutral. However, Palafin is a great switch-in to Metagross and can threaten it with Close Combat. But Gholdengo can likely KO Metagross with Shadow Ball or potentially Make It Rain if the damage is high enough, though Shadow Ball is safer. Wait, Metagross is Steel/Psychic, so Shadow Ball is neutral and Make It Rain is resisted. Let's check if Shadow Ball KOs. Metagross has 90 SPD, Gholdengo has 203 SPA + Life Orb. Shadow Ball should do significant damage. Actually, the best play here is to switch to Palafin to get it in safely or use Gholdengo to attack. But Palafin's Close Combat is a guaranteed OHKO on Metagross. However, Gholdengo is faster and can potentially chip it or KO. Let's look at the opponent's remaining team: Garchomp (37% HP) and Metagross (43% HP). Gholdengo is a liability against Garchomp. Switching to Palafin now puts a strong counter in front of Metagross and prepares for Garchomp. Wait, Shadow Ball on Metagross (43% HP) with Life Orb Gholdengo: Metagross SPD 90, Gholdengo SPA 203. Shadow Ball is neutral. It's very likely to KO or leave it in range of a priority move. But Palafin is a safer bet to handle both Metagross and Garchomp. Actually, Gholdengo is faster and can just attack. Shadow Ball is the best attacking move. Deciding factor: likely knockout. Shadow Ball should finish Metagross.
Mercury Decide switched toGarchomp100% SWITCH: garchomp
- Turn 9Mercury Decide used
Earthquake93% MOVE: earthquake, 4% MOVE: stoneedge, 2% MOVE: dragonclaw
Gemma 4 31B switched toPalafinGholdengo is at critical HP and is likely to be OHKO'd by Garchomp's Earthquake. Palafin is a strong counter to Garchomp and can safely switch in.
Reasoning trace (34 words)
Gholdengo is at critical HP (11.9%) and Garchomp is active. Garchomp likely carries Earthquake, which will OHKO Gholdengo. Palafin is a much better matchup for Garchomp. Deciding factor: bad matchup to switch out of.
- Turn 10Mercury Decide used
Earthquake92% MOVE: earthquake, 3% MOVE: swordsdance, 3% MOVE: stoneedge
Gemma 4 31B usedJetpunchGarchomp is at 37% HP and Palafin is faster. Jet Punch is a priority move that should secure the knockout before Garchomp can attack.
Reasoning trace (40 words)
Garchomp is at 37% HP. Palafin is faster (122 vs 102) and has high attack. Jet Punch is a priority move, but Wave Crash or Jet Punch should both secure the knockout given Garchomp's current HP. Deciding factor: likely knockout.
Gemma 4 31B switched toGholdengoGholdengo is faster than Garchomp (106 vs 102) and can secure the knockout immediately with Shadow Ball or Make It Rain.
Reasoning trace (60 words)
Garchomp is at 6% HP. Gholdengo is at 11.9% HP and Incineroar is at 56.9% HP. Garchomp's Earthquake will likely OHKO Gholdengo, but Incineroar can tank it and potentially finish Garchomp or pivot. However, Gholdengo is faster than Garchomp (106 vs 102) and can OHKO with any attack. Deciding factor: speed/knockout. Gholdengo is faster and can secure the KO immediately.
- Turn 11Mercury Decide used
Earthquake92% MOVE: earthquake, 4% MOVE: dragonclaw, 4% MOVE: stoneedge
Gemma 4 31B usedShadowballGholdengo is faster than Garchomp (106 vs 102) and Garchomp is at 6% HP, so any attacking move will secure the knockout.
Reasoning trace (35 words)
Garchomp is at 6% HP. Gholdengo is at 11.9% HP. Gholdengo is faster than Garchomp (106 vs 102). Any attacking move will secure the knockout. Shadow Ball is the most reliable choice. Deciding factor: speed/knockout.
Gemma 4 31B switched toIncineroarGholdengo has fainted, and Incineroar is the only remaining Pokémon on the team.
Reasoning trace (24 words)
The opponent's Garchomp is at 6% HP. I only have Incineroar left. I must switch to Incineroar. Deciding factor: Only one legal action available.
- Turn 12Mercury Decide used
Earthquake82% MOVE: earthquake, 8% MOVE: stoneedge, 5% MOVE: swordsdance
Gemma 4 31B usedFlareblitzGarchomp is at 6% HP and has -1 Attack. Flare Blitz will easily secure the knockout.
Reasoning trace (35 words)
Garchomp is at 6% HP and has -1 Attack. Incineroar is active. Any attacking move should secure the knockout. Flare Blitz is the strongest and most reliable way to finish it. Deciding factor: likely knockout.