Matches · 2026-10-10 · rules version c3
Perplexity Decider V1.1 27B vs GPT-OSS 20B
GPT-OSS 20B won in 7 turns · 60 s wall clock · 34,244 tokens · $0.000
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 35% BRING: annihilape, 29% BRING: tinkaton, 15% BRING: palafin Pick 2: 36% BRING: tinkaton, 27% BRING: chandelure, 17% BRING: palafin Pick 3: 44% BRING: chandelure, 24% BRING: palafin, 24% BRING: incineroar
GPT-OSS 20B broughtRotomwash,gengar,garchompRotomwash’s high speed and Electric/Water coverage lets it beat palafin and toxapex, and it can switch out with Voltswitch. Gengar’s speed and strong special attacks cover incineroar, annihilape, chandelure, and tinkaton, while Garchomp handles the remaining threats with high power. This trio gives type coverage, speed advantage, and balanced offense.
Reasoning trace (642 words)
We need to choose 3 Pokémon to bring. We need to consider opponent's team. We have 6 Pokémon: rotomwash, toxapex, garchomp, blastoise, gengar, steelix. Opponent's team: palafin, toxapex, incineroar, annihilape, chandelure, tinkaton. We need to pick 3 that give best matchup. Consider type coverage, speed, synergy. We have a lot of coverage. Let's analyze. Opponent's team: palafin (Water), toxapex (Poison/Water), incineroar (Fire/Dark), annihilape (Fighting/Ghost), chandelure (Ghost/Fire), tinkaton (Fairy/Steel). We need to counter them. We have rotomwash (Electric/Water) with high speed 151. Good against palafin (Water) with Electric moves? Rotomwash can use Thunderbolt (Electric) to hit Water types for 2x? Actually Electric is 2x against Water. So good. Also can use Voltswitch to switch out. Also has Hydropump for Water types. Good. Toxapex is a defensive wall, but we might want to bring it to set up Toxic Spikes or recover. But opponent has toxapex too. We might want to bring it to set up Toxic Spikes and use Haze to remove status? But we have no status. But we can use it to absorb hits. Garchomp is a strong physical attacker, 169 speed, 182 attack, 90 special. Good against many. But has weakness to Water (2x). Opponent has palafin (Water) and toxapex (Water). Garchomp is 2x weak to Water. But we can use it against incineroar, annihilape, chandelure, tinkaton. But we might want to bring it to counter them. Blastoise is a bulky Water with high HP and special attack. Good against palafin (Water) and toxapex (Water). But also can set up Rapid Spin to remove entry hazards. But we don't have hazards. Gengar is a fast special attacker with 178 speed, 182 special. Good against many. But has weaknesses: Ghost/Poison. Opponent has toxapex (Poison/Water) and palafin (Water). Gengar is 2x weak to Poison? Actually Gengar is Ghost/Poison, so Poison moves are 2x? Wait Poison moves are 2x against Poison types, but Gengar is Poison type, so Poison moves are 2x? Actually type effectiveness: Poison moves are 2x against Poison types. So Gengar is Poison type, so Poison moves are 2x. But Gengar is also Ghost type, so Ghost moves are 2x. So Gengar is weak to Poison and Ghost moves. Opponent has toxapex (Poison/Water) which can use Poison moves. Also incineroar (Fire/Dark) can use Dark moves. But Gengar is immune to Dark? Actually Ghost is immune to Dark? Wait Ghost is immune to Dark? No, Ghost is immune to Dark? Actually Ghost is immune to Dark? Let's recall: Ghost is immune to Dark? No, Ghost is immune to Dark? Wait, type chart: Ghost is immune to Normal and Fighting. Dark is immune to Psychic and Ghost. So Ghost is not immune to Dark. So incineroar's Dark moves would hit Gengar. So Gengar is vulnerable to incineroar's Dark moves. But Gengar has high speed and can use Shadow Ball (Ghost) to hit incineroar for 2x? Actually Ghost moves are 2x against Ghost types, but incineroar is Fire/Dark, not Ghost. So Shadow Ball is 1x. But Gengar can use Focus Blast (Fighting) to hit incineroar for 2x? Actually Fighting moves are 2x against Dark? Wait, Fighting moves are 2x against Dark? Yes. So Focus Blast would be 2x. But Gengar's special attack is 182, so Focus Blast 120 would be strong. Gengar can also use Sludgebomb (Poison) to hit incineroar for 2x? Actually Poison moves are 2x against Poison types, but incineroar is not Poison. So 1x. So Gengar is okay. Steelix is a Steel/Ground with high defense, but low speed 50. Good against many. But has weakness to Water (2x) and Fighting (2x). Opponent has palafin (Water) and annihilape (Fighting). So Steelix is weak to those. But can use Earthquake to hit many. But we might not want to bring Steelix. We need to pick 3. Let's consider best combos. Option Thinking budget reached. Stop thinking and give your final answer now.
- Turn 1Perplexity Decider V1.1 27B used
Closecombat67% MOVE: closecombat, 15% MOVE: phantomforce, 10% MOVE: earthquake
GPT-OSS 20B usedHydropumpHydropump hits Annihilape’s Ghost part 2×, dealing ~220 damage – a guaranteed KO before it can act. No switch needed.
Reasoning trace (346 words)
We need to decide best action. Rotom-Wash vs Annihilape. Rotom-Wash has Water and Electric moves. Annihilape is Fighting/Ghost. Water is 2x weak? Fighting is weak to Water? Actually Water is super effective on Fighting? Water vs Fighting: Water is 2x weak to Fighting? Wait: Water is weak to Fire, Grass, Electric. Fighting is weak to Flying, Psychic, Fairy. So Water is not super effective on Fighting. Electric is not super effective on Fighting. Ghost is 2x weak to Electric? Ghost is weak to Electric? Ghost is weak to Electric? Actually Ghost is weak to Electric? No, Ghost is weak to Electric? Wait: Ghost is weak to Electric? In Gen9, Ghost is weak to Electric? I think Ghost is weak to Electric? Let's recall: Ghost is weak to Electric, Ghost, and Dark? Actually Ghost is weak to Electric, Ghost, and Dark? In Gen9, Ghost is weak to Electric, Ghost, and Dark? Wait: In Gen9, Ghost is weak to Electric, Ghost, and Dark? I'm not sure. But we can consider that Electric is super effective on Ghost. So Rotom-Wash's Thunderbolt would be 2x on Ghost part. So Thunderbolt is good. Hydropump is 1x on Fighting, 2x on Ghost? Actually Hydropump is Water, Ghost is weak to Water? Ghost is weak to Water? I think Ghost is weak to Water? Wait: Ghost is weak to Water? In Gen9, Ghost is weak to Water? I think Ghost is weak to Water? Actually Ghost is weak to Water? I'm not sure. Let's recall: Ghost is weak to Water? I think Ghost is weak to Water? In Gen9, Ghost is weak to Water? I think yes. So Hydropump would be 2x on Ghost. So both moves are good. Which is better? Hydropump has higher power 110 vs 90. So Hydropump is better. But we need to consider that Rotom-Wash has 127 HP, Annihilape 110 HP. Hydropump 110 damage with 2x on Ghost? Actually Ghost is 2x weak to Water? So 110*2=220 damage, enough to KO. So Hydropump is likely to KO. So best action: MOVE: hydropump. No switch needed. So answer: hydropump.
- Turn 2Perplexity Decider V1.1 27B used
Closecombat88% MOVE: closecombat, 7% SWITCH: tinkaton, 5% SWITCH: chandelure
GPT-OSS 20B usedHydropumpAnnihilape is only ~34 HP and Water is 2× effective, so a single Hydropump (110 BP) will KO it before it can act. No switch needed.
Reasoning trace (80 words)
We need to decide best action. Rotom-Wash at 29/127 HP, Annihilape at 31% HP (~34 HP). Annihilape has close combat 120, but its HP is low. Rotom-Wash can use Hydropump 110 damage. Annihilape has Fighting/Ghost, so Water is super effective? Water vs Fighting is 2x, vs Ghost is 1x. So Hydropump 110 * 2 = 220 damage, likely KO. Also Annihilape has low HP, so Hydropump will KO. So best action: Hydropump. No need to switch. So decision: MOVE: hydropump.
GPT-OSS 20B switched toGengarAnnihilape is at 31 % HP and has no special defenses. Gengar’s high special attack and speed can finish it with a single Focus Blast or Shadow Ball. Garchomp would need a physical hit and is slower, so Gengar is the clear choice.
Reasoning trace (734 words)
We need to decide best action. Rotom washed fainted. Opponent has Annihilape at 31% HP, with -2 def and -2 spd. Our bench: Gengar (Ghost/Poison) and Garchomp (Dragon/Ground). We need to pick best action. We want to win. Annihilape is at 31% HP, so about 34 HP. We need to finish it. Gengar has high special attack 182, speed 178, moves: shadowball 80, sludgebomb 90, focusblast 120, nastyplot. Garchomp has high attack 182, speed 169, moves: earthquake 100, dragonclaw 80, swordsdance, stealthrock. Which is better? Annihilape is Fighting/Ghost. Ghost moves are super effective? Ghost vs Ghost? Annihilape is Fighting/Ghost. Ghost moves are normally normal vs Ghost? Wait Ghost moves: Ghost-type moves are normally super effective against Ghost? Actually Ghost vs Ghost is normal? Let's recall: Ghost-type moves are normally effective against Ghost? Wait: Ghost-type moves are normally effective against Ghost? In Pokemon, Ghost-type moves are normally effective against Ghost? 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- Turn 3Perplexity Decider V1.1 27B switched to
Tinkaton40% SWITCH: tinkaton, 38% MOVE: closecombat, 22% SWITCH: chandelure
GPT-OSS 20B usedFocusblastAnnihilape is at 31 % HP and has low defense; a single Focus Blast (120 BP) will almost certainly KO it. No better move exists, and using Shadowball or Sludgebomb would waste potential damage.
Reasoning trace (178 words)
We need to decide best action. Opponent is Annihilape with 31% HP, low HP. Gengar has 137 HP. Annihilape has low defense and speed. Gengar can use Shadowball or Sludgebomb or Focus Blast. Focus Blast 120 power, but Annihilape has Fighting type, so Ghost/Poison moves are neutral. Focus Blast is Fighting, but Annihilape is Fighting/Ghost, so Fighting is 1x? Actually Fighting vs Fighting is 1x, vs Ghost is 1x. So Focus Blast would do 120. Shadowball 80. Sludgebomb 90. Gengar has 137 HP, Annihilape 31% of 110 = 34 HP. So any of these moves will likely KO. But we want to maximize damage? Focus Blast 120 is highest. But we need to consider that Annihilape has low defense (-2) and speed (-2). So Focus Blast will likely KO. Also Gengar is 137 HP, so we can use Focus Blast. But we might consider using Shadowball to preserve Focus Blast for later? But we are at turn 3, we might want to finish the opponent. So best action: MOVE: focusblast. No need to mega. So answer: MOVE: focusblast.
- Turn 4Perplexity Decider V1.1 27B used
Gigatonhammer69% MOVE: gigatonhammer, 13% MOVE: swordsdance, 10% MOVE: stealthrock
GPT-OSS 20B usedShadowballShadow Ball will KO Tinkaton (85 HP) in one hit; no switch or setup needed.
Reasoning trace (291 words)
We need to decide best action. Gengar vs Tinkaton. Tinkaton is Fairy/Steel. Gengar is Ghost/Poison. Gengar has high speed 178, high special 182. Tinkaton has 94 speed, 105 spd. Gengar can use Shadow Ball for neutral damage. Tinkaton's type: Fairy/Steel. Ghost is not super effective or weak. Ghost is not super effective against Fairy? Ghost is not super effective vs Fairy. Ghost is not super effective vs Steel? Ghost is not super effective vs Steel. So Shadow Ball is neutral. Sludge Bomb is poison type, Tinkaton is Fairy/Steel, so poison is not super effective. So neutral. Focus Blast is Fighting type, Tinkaton is Fairy/Steel. Fighting is not super effective vs Fairy? Fighting is not super effective vs Fairy. Fighting is not super effective vs Steel? Fighting is not super effective vs Steel. So neutral. So all moves are neutral. But Gengar has high special, so Shadow Ball or Sludge Bomb. But we might want to use Nasty Plot to boost special. But we might want to use Shadow Ball to try to KO. Tinkaton has 85 HP. Gengar's Shadow Ball 80 base power, with 182 special vs 70 base special of Tinkaton? Wait Tinkaton's special is 70. So damage: 80 * (182/70) * 1.0 * 1.0 * 1.0 * 1.0 * 1.0? Actually damage formula: floor(((2*level/5+2)*power*att/spd)/50)+2. But we can approximate. Gengar's special 182 vs Tinkaton's special 70. So ratio ~2.6. So damage ~80*2.6=208. So Tinkaton has 85 HP, so 208 > 85, so Shadow Ball will KO. So we can KO Tinkaton with Shadow Ball. So we should use Shadow Ball. But we might consider using Nasty Plot to boost special for later. But we can KO now. So best action: MOVE: shadowball. No need to switch. So answer: Shadow Ball.
GPT-OSS 20B switched toGarchompWe must bring in a Pokémon; Garchomp is the only legal switch and is fully healthy.
Reasoning trace (23 words)
We need to pick best action. Our active is fainted, we must switch. Only legal action is SWITCH: garchomp. So decision is that.
- Turn 5Perplexity Decider V1.1 27B used
Swordsdance75% MOVE: swordsdance, 11% MOVE: stealthrock, 9% SWITCH: chandelure
GPT-OSS 20B usedEarthquakemegaTinkaton’s Gigaton Hammer is 160, but it’s a Steel move and Garchomp is Ground‑type, so Earthquake is 2×. Mega Garchomp boosts damage and speed, guaranteeing a KO before Tinkaton can act. No better move or switch exists.
Reasoning trace (250 words)
We need to decide best action. Garchomp vs Tinkaton. Tinkaton has Gigaton Hammer (Steel 160). Garchomp is Dragon/Ground. Steel is weak to Ground? Steel resists Ground? Actually Steel resists Ground? Wait: Ground is super effective against Steel? Ground is 2x to Steel? Let's recall: Ground is 2x to Steel? I think yes, Ground is 2x to Steel. So Tinkaton's Gigaton Hammer is 160 base, but Garchomp's Ground type is super effective. So Garchomp can KO Tinkaton with Earthquake. Tinkaton has 58% HP, about 58% of 85 HP ~ 49 HP. Earthquake 100 base, Garchomp's Attack 182, plus STAB, plus Garchompite? Actually Garchompite is Mega Garchomp? Wait Garchompite is the Mega Stone for Garchomp. But we don't have Mega? The action list includes [MEGA] options. But we don't have the stone? The item is garchompite. So we can Mega. But we don't have the stone? Actually the item is garchompite, so we can Mega. But we need to consider if we want to Mega or not. Mega Garchomp has increased Attack and Speed, but also loses Ground type? Wait Mega Garchomp becomes Dragon/Ground still. So Earthquake is still super effective. So we can Mega to increase damage. But we need to consider if we want to use Earthquake or Dragonclaw. Earthquake is 100 base, Dragonclaw 80. Earthquake is better. So we should use Earthquake [MEGA] to KO Tinkaton. Also we might consider using Stealth Rock to set hazards, but we don't need. So best action: MOVE: earthquake [MEGA]. Let's produce answer.
Perplexity Decider V1.1 27B switched toChandelure94% SWITCH: chandelure, 6% SWITCH: annihilape
- Turn 6Perplexity Decider V1.1 27B used
Fireblastmega67% MOVE: fireblast [MEGA], 12% MOVE: calmmind [MEGA], 7% MOVE: energyball [MEGA]
GPT-OSS 20B usedEarthquakeGarchompmega is faster than Chandelure and Earthquake (100 BP) will KO it in one hit. No better move or switch needed.
Reasoning trace (132 words)
We need to decide best action. Garchompmega vs Chandelure. Garchomp has Earthquake (Ground) 100 BP, Dragonclaw 80, Swords Dance, Stealth Rock. Chandelure is Ghost/Fire, no known moves yet. Likely will use something like Shadow Ball or Flamethrower? But we don't know. We need to consider speed: Garchomp mega has 158 speed, Chandelure 80. So Garchomp is faster. We want to KO Chandelure. Earthquake 100 BP, but Chandelure is Ghost/Fire, so Ground is neutral? Ghost/Fire: Ghost is immune to Normal/ Fighting, Fire is weak to Water, Ground is neutral. So Earthquake 100 BP, but Chandelure has 60 HP. 100 damage > 60, so Earthquake will KO. So we should use Earthquake to finish. Also we could use Dragonclaw 80, but Earthquake is better. So choose Earthquake. No hazards needed. So final answer: Earthquake.
Perplexity Decider V1.1 27B switched toAnnihilape100% SWITCH: annihilape
- Turn 7Perplexity Decider V1.1 27B used
Closecombat63% MOVE: closecombat, 28% MOVE: icepunch, 4% MOVE: earthquake
GPT-OSS 20B usedEarthquakeAnnihilape is at 31 % HP and only 110 HP total. Garchompmega’s Earthquake (100 BP, Ground) is super‑effective against its Fighting part and will KO it in one hit. No better move can finish it off faster.
Reasoning trace (245 words)
We need to decide best action. Garchompmega vs Annihilape. Annihilape has 31% HP, closecombat 120. Garchompmega has 185 HP. Garchompmega has high attack 222. Earthquake is 100 BP, super effective? Annihilape is Fighting/Ghost. Ground is super effective against Fighting? Ground is super effective against Fighting? Yes, Ground is super effective against Fighting. Ghost is immune to Normal and Fighting? Actually Ghost is immune to Normal and Fighting. So Earthquake hits only Fighting part? Wait Ghost type is immune to Normal and Fighting moves, but Earthquake is Ground type, not Fighting. So Earthquake will hit Ghost? Ghost is immune to Normal and Fighting, but not to Ground. So Earthquake will hit Ghost. So Earthquake will be super effective against Fighting part, but Ghost is immune to Fighting moves, but Earthquake is Ground, so it will hit. So Earthquake will do super effective damage. Dragonclaw is Dragon type, neutral to Fighting/Ghost? Dragon vs Fighting is neutral, vs Ghost is neutral. So less damage. Swordsdance is status. Stealthrock sets hazard. We want to finish off Annihilape. Earthquake 100 BP, 222 atk, 185 HP. Damage calculation: 222*100/(50+110?) Actually formula: damage = floor( floor( floor(2*level/5+2)*power*attack/defender)/50)+2. Level 50. So 2*50/5+2 = 20+2=22. 22*100*222/def? Def? Annihilape def 80. So 22*100*222=488400. /80=6105. /50=122.1. +2=124.1. So about 124 damage. Annihilape HP 31% of 110 = 34.1 HP. So Earthquake will KO. So best action: Earthquake. Also we might consider using Swordsdance to boost attack for future, but immediate KO is best. So choose Earthquake.