Matches · 2026-10-10 · rules version c3

Chimps at the Zoo vs GLM 5.3 Flash

Player 1
GLM 5.3 Flash's team
Player 2 · winner
GLM 5.3 Flash's team
autopilot 0%

GLM 5.3 Flash won in 9 turns · 19 s wall clock · 16,392 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,kingambit,gholdengo1,613 tok · 2.9 s · $0.0001

    It's a mirror team, so leading with my faster Garchomp (169 Speed, Focus Sash) gives me the edge to set Stealth Rock or attack first. Kingambit and Gholdengo cover the back well against their Dragonite and Sylveon.

    Reasoning trace (9 words)
    Mirror team. Bring Garchomp lead with sash, Kingambit, Gholdengo.
  2. Turn 1
    Chimps at the Zoo switched to Rotom
    GLM 5.3 Flash used Stealthrock1,108 tok · 1.5 s · $0.0002

    Kingambit resists Earthquake and Scaleshot is weak. Turn 1 is the ideal time to get Stealth Rock up while Garchomp's Focus Sash protects against a Sucker Punch.

  3. Turn 2
    Chimps at the Zoo switched to Kingambit
    GLM 5.3 Flash used Scaleshot1,226 tok · 1.5 s · $0.0002

    Rotom-Wash levitates, so Earthquake is useless. Garchomp outspeeds and Scaleshot deals neutral damage, chipping it before it can act.

    Reasoning trace (14 words)
    Rotom-Wash levitates, immune to EQ. Scaleshot hits neutrally. Garchomp faster. Scaleshot is best damage.
  4. Turn 3
    Chimps at the Zoo used Ironhead
    GLM 5.3 Flash used Earthquake1,440 tok · 1.5 s · $0.0003

    Kingambit is Dark/Steel, 2x weak to Ground, at 60% HP with Stealth Rock chip. My Garchomp outspeeds easily, so Earthquake should KO before it acts.

    Reasoning trace (31 words)
    Kingambit at 60%, Earthquake hits neutral (Dark/Steel not weak to ground... Steel weak to Ground? No, Steel is weak to Ground yes! Dark/Steel: Ground 2x). EQ does big damage, likely KO.
    Chimps at the Zoo switched to Rotom
  5. Turn 4
    Chimps at the Zoo used Voltswitch
    GLM 5.3 Flash used Scaleshot1,492 tok · 1.4 s · $0.0003

    Rotom-Wash is immune to Earthquake via Levitate, so Scale Shot is the only damaging option. Garchomp outspeeds and Scale Shot hits neutrally while chipping it down.

    Reasoning trace (26 words)
    Rotom-Wash resists Earthquake (Levitate, immune). Scale Shot hits Rotom neutrally? Dragon vs Electric/Water neutral. Rotom faster? Garchomp 169+1 speed beats 86. Scale Shot is best damage.
  6. Turn 5
    Chimps at the Zoo used Thunderwave
    GLM 5.3 Flash used Stealthrock1,765 tok · 2.6 s · $0.0004

    Rotom is at 45% and will almost certainly Volt Switch out to a pivot like Gholdengo, which resists Scale Shot and is immune to Earthquake. Setting Stealth Rock now punishes every future pivot, and Garchomp at +2 speed isn't threatened this turn.

    Reasoning trace (119 words)
    Rotom at 45%, Garchomp +2 speed, Scale Shot crits did damage. Rotom may Volt Switch out to a counter (Gholdengo likely). Earthquake can't hit Rotom (Levitate). Scale Shot hits Rotom neutrally? Rotom-Wash is Electric/Water — Dragon neutral. Scale Shot at +2 with crits could KO. But Volt Switch likely brings Gholdengo (immune to EQ, resists Scale Shot? Steel resists Dragon). Better: Stealth Rock while they pivot? But Garchomp could just KO Rotom with Scale Shot. Rotom at 45%, Scale Shot did ~14% per hit earlier... two hits ~28% + crits. Risky. Stealth Rock is safe value since Rotom likely Volt Switches anyway. But if Rotom stays, Scale Shot chip. Rotom likely switches out via Volt Switch; SR is good.
  7. Turn 6
    Chimps at the Zoo used Thunderbolt
    GLM 5.3 Flash used Scaleshot1,484 tok · 1.5 s · $0.0003

    Rotom-Wash has Levitate, so Earthquake is fully immune. Scale Shot is the only damaging option and chips the 45% Rotom, likely forcing Volt Switch. Stealth Rock is already up on their side.

    Reasoning trace (29 words)
    Rotom at 45%, EQ hits hard (neutral, Levitate? No—Rotom-Wash is Levitate, immune to Ground!). So EQ immune. Scale Shot hits. Rotom likely Volt Switches out. Scale Shot to chip.
    Chimps at the Zoo switched to Gholdengo
  8. Turn 7
    Chimps at the Zoo used Shadowball
    GLM 5.3 Flash switched to Gholdengo1,615 tok · 1.3 s · $0.0003

    Garchomp can't touch Steel/Ghost Gholdengo—Earthquake is immune and Scale Shot resisted. My Gholdengo outspeeds theirs (149 vs 84) and threatens hard with Life Orb Make It Rain, so the mirror is a good matchup to bring in.

    Reasoning trace (36 words)
    Gholdengo immune to EQ, resists Scale Shot? Steel/Ghost: Dragon is not very effective vs Steel. Scale Shot weak. Switch Kingambit? Kingambit weak to Make It Rain. Gholdengo mirror: my Gholdengo faster, Life Orb. Switch to Gholdengo.
    GLM 5.3 Flash switched to Kingambit1,522 tok · 1.2 s · $0.0003

    Gholdengo is immune to Earthquake and resists Scale Shot, so Garchomp is a bad matchup. Kingambit threatens it with Kowtow Cleave and Sucker Punch, and Gholdengo is slow.

  9. Turn 8
    Chimps at the Zoo used Nastyplot
    GLM 5.3 Flash used Ironhead1,541 tok · 1.7 s · $0.0003

    Kowtow Cleave is immune (Ghost), Sucker Punch may fail if Gholdengo attacks... actually it attacks, but Iron Head is the reliable STAB that hits Gholdengo (resisted but connects) with flinch chance. Kingambit outspeeds anyway.

    Reasoning trace (41 words)
    Gholdengo immune to Kowtow (Ghost) and Iron Head is resisted? Steel vs Steel/Ghost: Steel hits Steel resisted, Ghost neutral — 0.5x. Sucker Punch fails vs status? Gholdengo likely Make It Rain. Kowtow is immune. Iron Head best damage + flinch chance.
  10. Turn 9
    Chimps at the Zoo used Shadowball
    GLM 5.3 Flash used Kowtowcleave1,586 tok · 1.9 s · $0.0003

    Kingambit outspeeds Gholdengo (102 vs 84), so I can attack first. Kowtow Cleave hits neutrally while Iron Head is resisted; at 56% HP with Life Orb recoil, Kowtow Cleave likely KOs before the +2 Shadow Ball lands.

    Reasoning trace (29 words)
    Gholdengo at 56% with +2, faster? Gholdengo spe 84 vs Kingambit 102 — Kingambit faster. Kowtow Cleave hits neutrally? Steel/Ghost: Dark neutral. Iron Head resisted. Kowtow Cleave best damage.