Matches · 2026-10-10 · rules version c3
Chimps at the Zoo vs GLM 5.3 Flash
GLM 5.3 Flash won in 9 turns · 19 s wall clock · 16,392 tokens · $0.003
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,kingambit,gholdengoIt's a mirror team, so leading with my faster Garchomp (169 Speed, Focus Sash) gives me the edge to set Stealth Rock or attack first. Kingambit and Gholdengo cover the back well against their Dragonite and Sylveon.
Reasoning trace (9 words)
Mirror team. Bring Garchomp lead with sash, Kingambit, Gholdengo.
- Turn 1Chimps at the Zoo switched to
RotomGLM 5.3 Flash usedStealthrockKingambit resists Earthquake and Scaleshot is weak. Turn 1 is the ideal time to get Stealth Rock up while Garchomp's Focus Sash protects against a Sucker Punch.
- Turn 2Chimps at the Zoo switched to
KingambitGLM 5.3 Flash usedScaleshotRotom-Wash levitates, so Earthquake is useless. Garchomp outspeeds and Scaleshot deals neutral damage, chipping it before it can act.
Reasoning trace (14 words)
Rotom-Wash levitates, immune to EQ. Scaleshot hits neutrally. Garchomp faster. Scaleshot is best damage.
- Turn 3Chimps at the Zoo used
IronheadGLM 5.3 Flash usedEarthquakeKingambit is Dark/Steel, 2x weak to Ground, at 60% HP with Stealth Rock chip. My Garchomp outspeeds easily, so Earthquake should KO before it acts.
Reasoning trace (31 words)
Kingambit at 60%, Earthquake hits neutral (Dark/Steel not weak to ground... Steel weak to Ground? No, Steel is weak to Ground yes! Dark/Steel: Ground 2x). EQ does big damage, likely KO.
Chimps at the Zoo switched toRotom - Turn 4Chimps at the Zoo used
VoltswitchGLM 5.3 Flash usedScaleshotRotom-Wash is immune to Earthquake via Levitate, so Scale Shot is the only damaging option. Garchomp outspeeds and Scale Shot hits neutrally while chipping it down.
Reasoning trace (26 words)
Rotom-Wash resists Earthquake (Levitate, immune). Scale Shot hits Rotom neutrally? Dragon vs Electric/Water neutral. Rotom faster? Garchomp 169+1 speed beats 86. Scale Shot is best damage.
- Turn 5Chimps at the Zoo used
ThunderwaveGLM 5.3 Flash usedStealthrockRotom is at 45% and will almost certainly Volt Switch out to a pivot like Gholdengo, which resists Scale Shot and is immune to Earthquake. Setting Stealth Rock now punishes every future pivot, and Garchomp at +2 speed isn't threatened this turn.
Reasoning trace (119 words)
Rotom at 45%, Garchomp +2 speed, Scale Shot crits did damage. Rotom may Volt Switch out to a counter (Gholdengo likely). Earthquake can't hit Rotom (Levitate). Scale Shot hits Rotom neutrally? Rotom-Wash is Electric/Water — Dragon neutral. Scale Shot at +2 with crits could KO. But Volt Switch likely brings Gholdengo (immune to EQ, resists Scale Shot? Steel resists Dragon). Better: Stealth Rock while they pivot? But Garchomp could just KO Rotom with Scale Shot. Rotom at 45%, Scale Shot did ~14% per hit earlier... two hits ~28% + crits. Risky. Stealth Rock is safe value since Rotom likely Volt Switches anyway. But if Rotom stays, Scale Shot chip. Rotom likely switches out via Volt Switch; SR is good.
- Turn 6Chimps at the Zoo used
ThunderboltGLM 5.3 Flash usedScaleshotRotom-Wash has Levitate, so Earthquake is fully immune. Scale Shot is the only damaging option and chips the 45% Rotom, likely forcing Volt Switch. Stealth Rock is already up on their side.
Reasoning trace (29 words)
Rotom at 45%, EQ hits hard (neutral, Levitate? No—Rotom-Wash is Levitate, immune to Ground!). So EQ immune. Scale Shot hits. Rotom likely Volt Switches out. Scale Shot to chip.
Chimps at the Zoo switched toGholdengo - Turn 7Chimps at the Zoo used
ShadowballGLM 5.3 Flash switched toGholdengoGarchomp can't touch Steel/Ghost Gholdengo—Earthquake is immune and Scale Shot resisted. My Gholdengo outspeeds theirs (149 vs 84) and threatens hard with Life Orb Make It Rain, so the mirror is a good matchup to bring in.
Reasoning trace (36 words)
Gholdengo immune to EQ, resists Scale Shot? Steel/Ghost: Dragon is not very effective vs Steel. Scale Shot weak. Switch Kingambit? Kingambit weak to Make It Rain. Gholdengo mirror: my Gholdengo faster, Life Orb. Switch to Gholdengo.
GLM 5.3 Flash switched toKingambitGholdengo is immune to Earthquake and resists Scale Shot, so Garchomp is a bad matchup. Kingambit threatens it with Kowtow Cleave and Sucker Punch, and Gholdengo is slow.
- Turn 8Chimps at the Zoo used
NastyplotGLM 5.3 Flash usedIronheadKowtow Cleave is immune (Ghost), Sucker Punch may fail if Gholdengo attacks... actually it attacks, but Iron Head is the reliable STAB that hits Gholdengo (resisted but connects) with flinch chance. Kingambit outspeeds anyway.
Reasoning trace (41 words)
Gholdengo immune to Kowtow (Ghost) and Iron Head is resisted? Steel vs Steel/Ghost: Steel hits Steel resisted, Ghost neutral — 0.5x. Sucker Punch fails vs status? Gholdengo likely Make It Rain. Kowtow is immune. Iron Head best damage + flinch chance.
- Turn 9Chimps at the Zoo used
ShadowballGLM 5.3 Flash usedKowtowcleaveKingambit outspeeds Gholdengo (102 vs 84), so I can attack first. Kowtow Cleave hits neutrally while Iron Head is resisted; at 56% HP with Life Orb recoil, Kowtow Cleave likely KOs before the +2 Shadow Ball lands.
Reasoning trace (29 words)
Gholdengo at 56% with +2, faster? Gholdengo spe 84 vs Kingambit 102 — Kingambit faster. Kowtow Cleave hits neutrally? Steel/Ghost: Dark neutral. Iron Head resisted. Kowtow Cleave best damage.