Matches · 2026-10-10 · rules version c3
GLM 5.3 Flash vs Chimps at the Zoo
GLM 5.3 Flash won in 9 turns · 29 s wall clock · 14,992 tokens · $0.002
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,kingambit,gholdengoMirror matchup; my Garchomp outspeeds theirs and has Focus Sash to safely lead with Stealth Rock. Kingambit and Gholdengo give me a strong win condition core.
Reasoning trace (9 words)
Mirror team. Bring Garchomp (sash lead, rocks), Kingambit, Gholdengo.
- Turn 1Chimps at the Zoo used
VoltswitchGLM 5.3 Flash usedStealthrockRotom-Wash is immune to Earthquake via Levitate and outspeeds nothing matters since we're faster. Garchomp with Focus Sash is a great lead to get Stealth Rock up safely on turn 1.
- Turn 2Chimps at the Zoo used
ThunderboltGLM 5.3 Flash usedScaleshotRotom-Wash is slower and immune to Earthquake via Levitate, so Scale Shot is the only damaging option. It chips Rotom and boosts my speed, keeping momentum while Stealth Rock is already up.
- Turn 3Chimps at the Zoo used
ThunderboltGLM 5.3 Flash usedScaleshotRotom-Wash is at 43% and immune to Earthquake via Levitate, but Scale Shot already chipped it hard and Garchomp is faster. Another Scale Shot should finish it before Volt Switch, and speed boosts help sweep later.
Chimps at the Zoo switched toSylveon - Turn 4Chimps at the Zoo used
WishGLM 5.3 Flash switched toGholdengoSylveon resists Scale Shot and its high SpD makes Garchomp's attacks weak; Sylveon's Fairy moves threaten Garchomp badly. Gholdengo resists Fairy, is immune to status, and Make It Rain hits Sylveon hard. Switching is clearly best.
Reasoning trace (16 words)
Sylveon walls Garchomp; Gholdengo resists Fairy and hits hard with Make It Rain. Switch to Gholdengo.
- Turn 5Chimps at the Zoo switched to
DragoniteGLM 5.3 Flash usedMakeitrainSylveon is slow and just used Wish, so it can't threaten Gholdengo much this turn. Make It Rain is a strong STAB that pressures it before it can recover, and Gholdengo outspeeds easily.
Reasoning trace (45 words)
Sylveon bulky, Wish. Make It Rain hits hard; Sylveon special walls but Gholdengo STAB 120 steel. Sylveon likely Cleaver? Sylveon can't hurt Gholdengo much (Hyper Voice immune? No, Gholdengo Ghost not immune to Fairy). Sylveon Hyper Voice hits neutrally. Make It Rain is best pressure.
Chimps at the Zoo switched toSylveon - Turn 6Chimps at the Zoo used
HypervoiceGLM 5.3 Flash usedMakeitrainSylveon is slower and weak to Steel; even at -2, Make It Rain from 185 SPA with Life Orb pressures it hard while it can only Wish. Staying in keeps momentum.
Reasoning trace (36 words)
Sylveon tanks Make It Rain poorly? Gholdengo -2 SPA, Make It Rain still hits Sylveon hard (Steel vs Fairy super effective). Sylveon bulky though; likely 2HKO. Sylveon slower, may Wish/Calm Mind. Make It Rain is fine.
- Turn 7Chimps at the Zoo used
YawnGLM 5.3 Flash switched toKingambitAt -4 SPA, Make It Rain won't KO Sylveon (it did 54 at -2, so ~27 now vs 33 HP), and Sylveon will just Wish. Switching to Kingambit resets the drops, resists Hyper Voice, and threatens Sylveon hard.
Reasoning trace (126 words)
Sylveon at 33%, Make It Rain KO'd from 81→27 last time at -2 SPA. At -4, damage roughly halves: ~13-14, not KO. Sylveon slower, will Wish or Hyper Voice. Gholdengo at 79, Hyper Voice does little (resisted). Better: switch to Kingambit to reset SPA? Or keep attacking. Make It Rain at -4: previous at -2 did 54 (81→27). -4 halves to ~27, Sylveon at 33+leftovers... borderline. Actually 27 damage vs 33 HP — could KO! 81→27 means 54 damage. At -4, ~27 damage, Sylveon at 33. Not quite KO. Sylveon will Wish. Switch to Kingambit to reset drops and threaten Sylveon? Kingambit weak to Hyper Voice? No, Steel resists. Switch Kingambit is safe and resets SPA. But Sylveon Wishes, then Kingambit faces incoming. I'll switch Kingambit.
- Turn 8Chimps at the Zoo used
WishGLM 5.3 Flash usedKowtowcleaveSylveon is at 39% with poor Defense, and Supreme Overlord boosts Kingambit's attack with two allies down. Kowtow Cleave should KO before Sylveon can do anything meaningful, and Lum Berry covers a possible Yawn anyway.
Reasoning trace (33 words)
Sylveon 39%, Kingambit boosted by 2 fallen allies (+2? Supreme Overlord +10% per ally, 2 fainted = +20%). Kowtow Cleave likely KOes. Sylveon may Yawn again but Kingambit has Lum Berry. Kowtow Cleave.
- Turn 9Chimps at the Zoo used
YawnGLM 5.3 Flash usedKowtowcleaveSylveon is at 10% HP and slower than Kingambit, so Kowtow Cleave knocks it out before its Wish heals. Sucker Punch fails if it uses Wish, and Swords Dance wastes the KO window.
Reasoning trace (112 words)
Sylveon at 10%, likely Wish + Yawn sleep risk. Kowtow Cleave likely KOs (not very effective but 205 Atk vs 10% HP). Wish heals 50% at end of turn — Sylveon at 10%, Wish was used turn 8, so it heals this turn? Wish used turn 8, heals end of turn 9 — Sylveon goes to 60%. Still, Kowtow Cleave does big damage; Sylveon may move first (slower, 60 speed). Kowtow Cleave should KO from 10%? Sylveon 95 base HP, ~170 HP at 50, 10% = 17 HP. Kowtow not very effective: 85*0.5*205/65... roughly 60+ damage, KO. But Wish heals first? Wish heals at end of turn, after moves. So Kowtow KOs.