Matches · 2026-10-10 · rules version c3

Gemma 4 31B vs Muse Spark 1.3

Player 1
Gemma 4 31B's team
autopilot 0%
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 11 turns · 2 min wall clock · 50,151 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Gemma 4 31B brought Incineroar,gholdengo,kingambit1,942 tok · 6.0 s

    The opponent's team consists of strong staples. Incineroar provides essential Intimidate and pivoting, Gholdengo handles Fairy types and provides special pressure, and Kingambit is the premier late-game cleaner. This core offers the best overall synergy and coverage.

    Reasoning trace (58 words)
    The opponent has a balanced team (Garchomp, Gholdengo, Incineroar, Primarina, Dragonite, Kingambit). I need a strong core to handle these threats. Incineroar is essential for Intimidate and pivot support. Gholdengo provides strong special offense and a switch-in to Fairy/Steel moves. Kingambit is a powerful late-game cleaner.
    
    Deciding factor: Team synergy and coverage against the opponent's likely picks.
    
    Muse Spark 1.3 brought Incineroar,primarina,garchomp1,953 tok · 9.4 s · $0.0002

    Opponent has Palafin, Annihilape, and Garchomp which Primarina handles well, plus mirror Incineroar is the safest lead for Intimidate and Fake Out pressure.

    Reasoning trace (16 words)
    Evaluating VGC team matchups to select a 3-Pokemon core and lead against mirror and Palafin threats.
  2. Turn 1
    Gemma 4 31B used Fakeout1,312 tok · 2.4 s
    Muse Spark 1.3 used Fakeout1,305 tok · 4.0 s · $0.0001

    Mirror Incineroar lead with both at -1 Attack. My Incineroar has 80 Speed vs base 60, so I should move first. Faster Fake Out flinches the slower one and wins the exchange.

  3. Turn 2
    Gemma 4 31B used Partingshot1,374 tok · 3.9 s

    In the Incineroar mirror, Parting Shot is the optimal play to lower the opponent's stats and pivot to a teammate while maintaining momentum.

    Reasoning trace (39 words)
    The mirror match Incineroar vs Incineroar. Both have -1 Attack from Intimidate. Fake Out has already been used. Parting Shot allows me to pivot to a stronger attacker while lowering the opponent's stats further, maintaining momentum.
    
    Deciding factor: momentum/pivot.
    Muse Spark 1.3 used Partingshot1,525 tok · 11.3 s · $0.0002

    Mirror Incineroar is slower than mine, so I win the Parting Shot war. Pivoting now drops its offenses and keeps momentum.

    Reasoning trace (14 words)
    Evaluating speed advantage and Parting Shot pivot options against a likely mirror Incineroar matchup.
    Gemma 4 31B switched to Gholdengo1,489 tok · 7.9 s

    The Parting Shot has already resolved, and I must now choose a replacement. Gholdengo is the best pivot here to maintain offensive pressure and resist potential threats from the opponent's remaining team.

    Reasoning trace (123 words)
    The opponent's Incineroar is heavily debuffed (-2 Atk, -1 SpA). I have already used Parting Shot, which means I am now switching out. Wait, the turn history says "Turn 2: Your Incineroar used Parting Shot", but the "LEGAL ACTIONS" are just switches. This means the Parting Shot has already resolved, and I am now choosing which Pokémon to bring in as the replacement.
    
    Looking at the opponent's potential bench (Garchomp, Gholdengo, Primarina, Dragonite, Kingambit), Gholdengo is a strong choice to maintain pressure and resist potential Steel/Fairy moves from the bench. Kingambit is also strong but shares a type with Incineroar. Gholdengo's Good as Gold prevents status and it hits hard.
    
    Deciding factor: Matchup. Gholdengo is generally a safer and more offensive pivot here.
  4. Turn 3
    Gemma 4 31B used Nastyplot1,535 tok · 5.9 s

    Opposing Incineroar is heavily debuffed (-2 Atk, -1 SpA), making it unable to deal significant damage. Nasty Plot is the best play here to boost Gholdengo's Special Attack while the opponent is neutralized.

    Reasoning trace (68 words)
    The opponent's Incineroar is heavily debuffed (-2 Atk, -1 SpA) and slow. Gholdengo is faster and can potentially set up or attack. Since Incineroar is likely to use Parting Shot again to pivot or Flare Blitz (though Atk is -2), Nasty Plot is a safe way to boost Gholdengo's power while the opponent is weakened.
    
    Deciding factor: Opponent's severe stat drops make Nasty Plot a low-risk, high-reward play.
    Muse Spark 1.3 switched to Garchomp1,749 tok · 6.2 s · $0.0002

    Incineroar is a terrible matchup into Gholdengo since Good as Gold blocks Parting Shot and Taunt, and Flare Blitz is weakened by -2 Attack. Garchomp outspeeds and threatens super-effective Earthquake.

    Reasoning trace (16 words)
    Evaluating Incineroar's ineffective options against Gholdengo and choosing to switch to Primarina for a neutral matchup.
  5. Turn 4
    Muse Spark 1.3 used Earthquake1,715 tok · 5.4 s · $0.0002

    Garchomp is faster than Gholdengo and Earthquake is super-effective vs Steel, so it should KO the +2 threat before it moves. Mega evolving would drop Speed and risk losing the speed advantage.

    Reasoning trace (14 words)
    Evaluating Pokémon type matchups and ability effects to determine Garchomp's optimal move against Gholdengo.
    Gemma 4 31B used Shadowball1,669 tok · 9.1 s

    Gholdengo is faster than Garchomp (106 vs 102) and has a +2 Special Attack boost. Shadow Ball is a strong neutral hit that should deal massive damage or a knockout before Garchomp can attack.

    Reasoning trace (119 words)
    Gholdengo is at +2 Special Attack. Garchomp is a Ground-type and will likely use Earthquake, which is a 4x weakness for Gholdengo (wait, Gholdengo is Steel/Ghost, Ground is 2x). Garchomp is likely faster (102 base vs 106 base? No, Gholdengo is 106, Garchomp is 102).
    
    Wait, Gholdengo's speed is 106, Garchomp's is 102. Gholdengo moves first. Shadow Ball is the best neutral hit. Make it Rain is Steel (resisted by Garchomp's Dragon side? No, Steel is neutral to Dragon/Ground). Shadow Ball is neutral.
    
    Actually, Garchomp is 4x weak to nothing here, but Gholdengo is 2x weak to Ground. Since Gholdengo is faster and has +2 SpA, Shadow Ball should do massive damage.
    
    Deciding factor: Speed and +2 SpA boost.
    Gemma 4 31B switched to Kingambit1,532 tok · 4.9 s

    Both active Pokémon fainted. Kingambit is the strongest remaining option to pressure the opponent's remaining team, especially against potential Gholdengo or Primarina.

    Reasoning trace (59 words)
    Both active Pokémon fainted. I need to send in a replacement. The opponent has Incineroar and one more unknown Pokémon (Gholdengo, Primarina, Dragonite, or Kingambit). Incineroar is currently on the bench. Kingambit is a strong late-game cleaner and resists most of the remaining threats.
    
    Deciding factor: Matchup. Kingambit is generally the stronger pivot here to pressure the remaining team.
    Muse Spark 1.3 switched to Primarina1,709 tok · 5.8 s · $0.0002

    Both Pokemon fainted so I must send a replacement. Opponent likely brings back Incineroar for Intimidate and Fake Out pressure. Primarina threatens Incineroar and most remaining options with strong Water STAB.

    Reasoning trace (13 words)
    Evaluating Pokémon team matchup and opponent prediction to choose between Primarina and Incineroar.
  6. Turn 5
    Muse Spark 1.3 used Sparklingaria1,746 tok · 5.1 s · $0.0002

    Primarina is faster than Kingambit and resists its Dark/Steel STAB, so I can attack safely. Mystic Water-boosted Sparkling Aria outdamages neutral Moonblast here.

    Reasoning trace (17 words)
    Comparing damage calculations and type matchups to choose between Moonblast and Sparkling Aria for Primarina versus Kingambit.
    Gemma 4 31B switched to Incineroar1,771 tok · 8.2 s

    Kingambit is weak to Primarina's Fairy-type attacks. Switching to Incineroar provides a better defensive matchup against Fairy and allows for better positioning.

    Reasoning trace (122 words)
    Opponent has Primarina (Water/Fairy) and Incineroar. I have Kingambit and Incineroar. Primarina is a bad matchup for Kingambit (weak to Fairy). Incineroar is the only switch-in that can handle Primarina's STABs and threaten it with Flare Blitz (though Primarina is Water) or just pivot. However, Incineroar is better suited to handle Primarina than Kingambit. Wait, Incineroar is Fire/Dark, Primarina is Water/Fairy. Incineroar resists Fairy but is weak to Water. Kingambit is Steel/Dark, weak to Fighting and Ground, but resists nothing from Primarina (Steel resists Fairy, but Dark is weak to Fairy). Actually, Kingambit is weak to Fairy.
    
    Deciding factor: bad matchup. Kingambit is weak to Primarina's Fairy moves; switching to Incineroar provides a better defensive profile against Fairy and allows for pivoting.
  7. Turn 6
    Muse Spark 1.3 used Sparklingaria2,045 tok · 7.4 s · $0.0003

    Primarina outspeeds Incineroar and Sparkling Aria already did ~88% last turn, so it will KO the 37% Incineroar before it can Parting Shot.

    Reasoning trace (14 words)
    Calculating damage and turn order for Primarina versus Incineroar and Kingambit under move constraints.
    Gemma 4 31B used Partingshot2,058 tok · 14.7 s

    Incineroar is in a terrible matchup against Primarina and is at low HP. Parting Shot allows Incineroar to lower Primarina's Special Attack before pivoting to Kingambit, increasing Kingambit's survivability.

    Reasoning trace (241 words)
    Primarina is a massive threat to Incineroar (Water/Fairy vs Fire/Dark). Incineroar is at low HP and cannot possibly survive another Sparkling Aria. Kingambit is the only remaining teammate and is much better suited to handle Primarina, though it still takes neutral/super effective damage depending on the move. However, Incineroar has no way to deal significant damage or utility here other than Parting Shot to pivot.
    
    Deciding factor: bad matchup. Incineroar is about to be knocked out by Primarina.
    
    Wait, Kingambit is Steel/Dark. Primarina is Water/Fairy. Fairy is super effective against Dark. Water is neutral to Steel. Kingambit is a better switch-in than staying with a dying Incineroar.
    
    Actually, Parting Shot allows a safe switch to Kingambit while lowering Primarina's stats.
    
    Wait, Primarina's speed is 60, Incineroar's is 82. Incineroar moves first. Parting Shot lowers Atk and SpAtk. This makes Kingambit's entry safer.
    
    Let's check Kingambit's typing: Steel/Dark. Primarina's Fairy moves are 2x super effective. But Kingambit has huge bulk.
    
    If I use Parting Shot, I lower Primarina's SpAtk and switch to Kingambit. This is the optimal play.
    
    Wait, Kingambit is my last Pokemon. If I Parting Shot, I bring in Kingambit. If I just switch, I bring in Kingambit. Parting Shot is strictly better.
    
    Wait, can Primarina KO Kingambit? Primarina's SpAtk is high. But Parting Shot reduces it.
    
    Let's double check the legal actions.
    1. fakeout
    2. partingshot
    3. flareblitz
    4. willowisp
    5. SWITCH: kingambit
    
    Parting Shot is the best move.
    Gemma 4 31B switched to Kingambit1,653 tok · 5.1 s

    Incineroar is very low on HP and weak to Primarina's Water and Fairy attacks. Kingambit is the only remaining teammate and can better handle the situation.

    Reasoning trace (61 words)
    The opponent's Primarina is at -1 Special Attack and -2 Attack. Incineroar is very low on HP (37.6%) and is weak to Water and Fairy. Kingambit is the only remaining teammate and is much bulkier against Primarina's attacks, though it is also weak to Fairy. However, Incineroar cannot possibly survive another Sparkling Aria.
    
    Deciding factor: bad matchup to switch out of.
  8. Turn 7
    Gemma 4 31B used Ironhead1,727 tok · 4.4 s

    Primarina's Special Attack is lowered, and Kingambit's Iron Head is the most effective move for this matchup.

    Reasoning trace (51 words)
    Primarina is currently at -1 Special Attack and -2 Attack. Kingambit is quite bulky and has a significant attack advantage. Iron Head is the strongest move here for damage against Primarina (Steel vs Water/Fairy).
    
    Deciding factor: Matchup. Kingambit's Iron Head deals significant damage to Primarina, and Primarina's special attack is lowered.
    Muse Spark 1.3 used Moonblast1,866 tok · 5.1 s · $0.0002

    Primarina outspeeds Kingambit and Moonblast is super effective against Dark, giving the best chance to KO from 63%.

    Reasoning trace (17 words)
    Evaluating Primarina's move choice against Kingambit by comparing speed, type matchup, and damage at reduced special attack.
  9. Turn 8
    Muse Spark 1.3 used Moonblast1,787 tok · 3.2 s · $0.0002

    Primarina is faster than Kingambit and Kingambit is at 29%, so Moonblast should knock it out before it moves.

    Reasoning trace (14 words)
    Evaluating Primarina's move options against Kingambit by comparing type matchups, damage, and speed advantage.
    Gemma 4 31B used Ironhead1,683 tok · 4.4 s

    Primarina is at 36% HP and Kingambit is faster. Iron Head will secure the knockout before Primarina can move.

    Reasoning trace (46 words)
    Primarina is at 36% HP and has -2 Attack and -1 Special Attack. Kingambit is at 30% HP. Kingambit is faster than Primarina (72 vs 60 speed). Iron Head should be a guaranteed knockout given the current HP and Kingambit's high attack.
    
    Deciding factor: likely knockout.
    Gemma 4 31B switched to Incineroar1,589 tok · 3.7 s

    Kingambit has fainted, and Incineroar is the only remaining Pokémon on the team. Switching is the only legal action.

    Reasoning trace (28 words)
    My Kingambit has fainted. The only remaining Pokémon on my team is Incineroar. I must switch Incineroar in to face the weakened Primarina.
    
    Deciding factor: Only legal move.
  10. Turn 9
    Muse Spark 1.3 switched to Incineroar1,985 tok · 10.0 s · $0.0003

    Opponent Incineroar just switched in so Fake Out flinch is very likely, which would stop Primarina's KO attempt. Switching to our own Incineroar blocks the flinch and threatens Intimidate.

    Reasoning trace (15 words)
    Evaluating damage calculations and type matchups to choose the optimal move for Primarina against Incineroar.
    Gemma 4 31B used Flareblitz2,206 tok · 20.5 s

    Primarina is at 36% HP with lowered Special Attack. Although Flare Blitz is resisted by Primarina's Water typing, its high base power and Primarina's low Defense make it the strongest attacking option to secure a knockout.

    Reasoning trace (390 words)
    Primarina is at 36% HP and has -1 Special Attack. Incineroar is at 37.6% HP. Flare Blitz is a strong move, but Primarina is Water/Fairy, making it resist Fire. However, Primarina's HP is low enough that a strong physical hit might work, but Flare Blitz is resisted. Wait, Flare Blitz is resisted by Water. Fake Out is neutral. Primarina's Special Attack is lowered, so it's less threatening. Flare Blitz is resisted, but Fake Out is neutral and might chip it or flinch it. Actually, looking at the stats, Flare Blitz is resisted (0.5x), but Fake Out is neutral. However, Primarina's HP is very low. Let's check if Flare Blitz can KO despite resistance. 135 Atk vs 116 SpD (Wait, Primarina's Def is 74). 135 Atk vs 74 Def. Flare Blitz (120 BP) * 0.5 = 60 BP. That should do significant damage. But Fake Out is neutral. Actually, the best move here is likely Flare Blitz or Fake Out, but Flare Blitz is resisted. Wait, Primarina is Water/Fairy. Fire is resisted. Normal is neutral. Fake Out is the safest bet to chip or flinch, but Flare Blitz might still do enough. Actually, looking at the HP, Primarina is at 36%. Fake Out might not KO. Flare Blitz is resisted. Let's use Flare Blitz to see if it KOs or just use Fake Out to be safe. Actually, Primarina is very weak to Grass/Electric, which I don't have. Incineroar's best bet to deal damage is Flare Blitz or Fake Out. Flare Blitz is resisted, but Primarina's Defense is low.
    
    Wait, Primarina's HP is 36/100. Incineroar's Atk is 135.
    Flare Blitz: 120 BP * 0.5 (resist) = 60 BP.
    Fake Out: 40 BP * 1.0 = 40 BP.
    Flare Blitz is still stronger.
    
    Deciding factor: likely knockout or chip damage. Primarina is very low. Flare Blitz is resisted but has higher base power. Fake Out is neutral. Given the low HP, Flare Blitz is the most likely to secure the KO or leave it in range.
    
    Wait, Primarina is Water/Fairy. Fire is resisted. Normal is neutral.
    135 Atk vs 74 Def.
    Fake Out: 40 BP.
    Flare Blitz: 120 BP * 0.5 = 60 BP.
    Flare Blitz is stronger.
    
    Actually, Primarina is at 36%. Flare Blitz should be enough.
    
    Wait, I just realized Primarina is Water/Fairy. Fire is resisted.
    Let's use Flare Blitz.
  11. Turn 10
    Muse Spark 1.3 used Flareblitz1,662 tok · 4.4 s · $0.0002

    My Incineroar is faster than opposing Incineroar and it is at 32% HP, so Flare Blitz should knock it out before it moves.

    Gemma 4 31B used Willowisp2,115 tok · 18.2 s

    I am the last Pokémon remaining. Will-O-Wisp is the best play to neutralize the opposing Incineroar's attack power and ensure survival against physical hits.

    Reasoning trace (336 words)
    The opponent has Primarina (36% HP) and Incineroar (76% HP) remaining. My Incineroar is at 32% HP and has -1 Attack. Using Flare Blitz again will likely result in a double KO or leave me too low to survive any hit. Parting Shot allows me to pivot and lower the opponent's stats, but I have no other Pokémon left on my bench (Gholdengo and Kingambit are fainted). Wait, looking at the bench, Gholdengo and Kingambit are fainted. Incineroar is my last Pokémon.
    
    Since Incineroar is my last Pokémon, Parting Shot is useless as there is no one to switch into. Flare Blitz is risky due to recoil. Will-O-Wisp can neutralize the opposing Incineroar's attack power. However, the opponent's Incineroar is slower (60 vs 82 speed).
    
    Wait, if I use Flare Blitz, I might KO the opponent's Incineroar, but the recoil might kill me. If I use Will-O-Wisp, I cripple it. But the opponent's Primarina is still alive.
    
    Actually, looking at the state:
    My Incineroar: 65/202 HP.
    Opponent Incineroar: 76/100 HP.
    Opponent Primarina: 36/100 HP.
    
    If I use Flare Blitz, I deal significant damage, but I take recoil. If I use Will-O-Wisp, I stop the opponent's physical attacks. Since I'm the last Pokémon, I need to survive.
    
    Wait, the opponent's Incineroar is slower. If I use Flare Blitz and it doesn't KO, I'm in trouble. If I use Will-O-Wisp, I make it harder for them to kill me. But the opponent might just Parting Shot or switch back to Primarina.
    
    Actually, the most decisive factor here is that I am the last Pokémon. I cannot switch. Flare Blitz is the only way to put pressure on the opponent's Incineroar, but Will-O-Wisp is safer. However, Flare Blitz is the only way to potentially win if I can take down both. But with -1 Atk, Flare Blitz won't KO.
    
    Let's re-evaluate: Will-O-Wisp is the best play to neutralize the opponent's Incineroar before they can deal more damage or pivot.
    
    Deciding factor: Last Pokémon remaining, need to neutralize opponent's attack.
  12. Turn 11
    Gemma 4 31B used Partingshot1,663 tok · 4.2 s

    My Incineroar is at 3% HP and will be knocked out by any attack. Parting Shot allows me to pivot out while lowering the opponent's Attack.

    Reasoning trace (44 words)
    My Incineroar is at 3% HP and will likely be knocked out by any attack from the opposing Incineroar. Parting Shot allows me to pivot out while lowering the opponent's Attack, which is the most valuable move here.
    
    Deciding factor: bad matchup/low HP (pivot).
    Muse Spark 1.3 used Flareblitz1,786 tok · 4.7 s · $0.0002

    Opponent is down to last Incineroar at 2% HP, so any hit wins. We outspeed with base 80 vs 60 and Flare Blitz guarantees the knockout.

    Reasoning trace (13 words)
    Evaluating legal moves and win condition given opponent's last Pokemon at 2% HP.