Matches · 2026-10-10 · rules version c3
Muse Spark 1.3 vs Gemma 4 31B
Gemma 4 31B won in 11 turns · 2 min wall clock · 46,630 tokens · $0.003
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Decisions
- Team previewMuse Spark 1.3 brought
Incineroar,primarina,garchompOpponent has Palafin, Annihilape and physical threats, so Intimidate + Fake Out lead is safest. Primarina covers Water/Fairy offense, Mega Garchomp gives speed and power.
Gemma 4 31B broughtIncineroar,gholdengo,garchompThe opponent's team is balanced. Incineroar provides essential utility and Intimidate, Gholdengo handles Primarina and Dragonite, and Mega Garchomp provides immense offensive pressure to break through their walls.
Reasoning trace (138 words)
The opponent has a balanced team with Garchomp, Gholdengo, Incineroar, Primarina, Dragonite, and Kingambit. I need a core that can handle these threats. Incineroar is essential for Intimidate and pivoting. Gholdengo provides strong special offense and blocks status. Kingambit is a powerful late-game cleaner. Palafin is a strong physical attacker but needs to switch out. Garchomp (Mega) is a massive threat. Annihilape is a great tank/attacker. Given the opponent's team, Incineroar is a great lead to disrupt. Gholdengo handles Primarina and Dragonite (if not Multiscale/Extreme Speed focused). Kingambit provides a strong finish. Alternatively, Mega Garchomp can pressure almost everything. Let's go with Incineroar, Gholdengo, and Kingambit for a very stable core, or Incineroar, Gholdengo, and Mega Garchomp for more offensive pressure. Actually, Mega Garchomp is too strong to pass up. Deciding factor: Core synergy and offensive pressure.
- Turn 1Muse Spark 1.3 used
FakeoutMirror Incineroar lead, both at -1 Attack. My Incineroar has 80 Speed vs base 60, so I should outspeed and win the Fake Out flinch war.
Gemma 4 31B usedFakeoutMy Incineroar is faster than the opponent's, allowing me to land Fake Out first to gain tempo and disrupt their lead.
Reasoning trace (48 words)
The mirror match lead with Incineroar. Both have been Intimidated. Fake Out is the standard lead play to gain tempo and scout, though in a mirror match, the faster Incineroar usually wins the Fake Out war. My Incineroar is faster (SPE 82 vs Base 60). Deciding factor: speed/tempo.
- Turn 2Gemma 4 31B used
PartingshotBoth Incineroars are at -1 Attack. Parting Shot provides a safe pivot to maintain momentum and lower the opponent's stats further, allowing me to bring in a more offensive threat.
Reasoning trace (51 words)
The current matchup is Incineroar vs. Incineroar. Both have -1 Attack from Intimidate. I have already used Fake Out. Parting Shot allows me to pivot and lower the opponent's stats, maintaining momentum and potentially bringing in a stronger attacker like Gholdengo or Garchomp depending on the opponent's switch. Deciding factor: momentum/pivot.
Muse Spark 1.3 usedPartingshotMirror Incineroar is a bad matchup to stay in and trade Flare Blitz with at -1. Parting Shot lowers its offenses further and pivots out for momentum.
Gemma 4 31B switched toGholdengoParting Shot has been used, and I must now choose a replacement. Gholdengo is the best choice as it is immune to Intimidate and resists Incineroar's STAB moves.
Reasoning trace (158 words)
The turn history shows that I used Parting Shot, which pivots my Incineroar out. However, the prompt asks for the action *for this turn* (Turn 2), but the "RECENT TURNS" section already lists "Your Incineroar used Parting Shot". Wait, looking closer at the turn structure: Turn 1 was Fake Out. Turn 2 says "Your Incineroar used Parting Shot", but then lists "LEGAL ACTIONS" as switching. This means the Parting Shot has already been executed, and now I must choose which Pokémon to switch in. Deciding factor: Matchup. Gholdengo is a great switch-in to Incineroar as it resists its STABs (Fire/Dark) and is immune to Intimidate. Garchomp is also strong but Gholdengo provides better utility and safety here. Wait, looking at the "RECENT TURNS" again, it says "Turn 2: Your Incineroar used Parting Shot". This means the move has happened, and now the game is waiting for the switch-in. Gholdengo is the safest and most effective switch-in against Incineroar.
- Turn 3Gemma 4 31B used
NastyplotOpposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and cannot deal significant damage. Nasty Plot is a safe play to set up a sweep while the opponent is neutralized.
Reasoning trace (56 words)
Opposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and slow. Gholdengo is a strong special attacker. Nasty Plot is a safe play here to set up a sweep, as Incineroar cannot deal significant damage and will likely switch or use Parting Shot again. Deciding factor: bad matchup to switch out of (Incineroar is currently harmless).
Muse Spark 1.3 usedTauntIncineroar resists both of Gholdengo's STABs and walls it, but is at -2 Attack. Taunt stops likely Nasty Plot setup and keeps momentum.
Reasoning trace (14 words)
Evaluating Incineroar and switch options against Gholdengo by weighing type matchups and stat changes.
- Turn 4Gemma 4 31B used
ShadowballOpposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and Gholdengo has +2 SpA. Shadow Ball is the best move here as it hits Incineroar for neutral damage and is likely to secure a knockout given the boosts.
Reasoning trace (42 words)
Opposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and Gholdengo has +2 SpA. Shadow Ball is the best move here as it hits Incineroar for neutral damage and is likely to secure a knockout given the boosts. Deciding factor: likely knockout.
Muse Spark 1.3 switched toPrimarinaGholdengo is at +2 and immune to Parting Shot and Taunt, and will likely KO weakened Incineroar with a Ghost/Steel move. Must switch out to a special tank.
Reasoning trace (17 words)
Evaluating type matchups and damage to choose between attacking with Incineroar or switching to Primarina against Gholdengo.
- Turn 5Gemma 4 31B used
ShadowballPrimarina is at 3% HP and Gholdengo is +2 SpA. Any attacking move will easily secure the knockout.
Reasoning trace (33 words)
Primarina is at 3% HP and Gholdengo is +2 SpA. Any attacking move will easily secure the knockout. Shadow Ball is a safe, high-accuracy choice to finish it off. Deciding factor: likely knockout.
Muse Spark 1.3 switched toIncineroarPrimarina at 6 HP is slower than Gholdengo and will be KOed before moving, so I must switch out of this bad matchup. Incineroar resists Shadow Ball.
Reasoning trace (14 words)
Analyzing Pokémon battle turn order and type matchups to determine optimal switch versus sacrifice.
- Turn 6Gemma 4 31B used
ShadowballGholdengo has +2 Special Attack and the opposing Incineroar has -1 Special Defense. Shadow Ball will easily secure a knockout.
Reasoning trace (46 words)
Opposing Incineroar is at 55% HP and has -1 SPD. Gholdengo has +2 SPA. Shadow Ball is neutral, but Make It Rain is resisted (Fire/Dark). Shadow Ball should be a guaranteed knockout given the +2 SPA and -1 SPD on the opponent. Deciding factor: likely knockout.
Muse Spark 1.3 usedFlareblitzIncineroar will be knocked out by +2 Shadow Ball if it stays or pivots, and Parting Shot/Taunt fail into Good As Gold while Fake Out fails into Ghost. Attacking deals chip before fainting for Garchomp to clean up.
Reasoning trace (32 words)
Analyzing Pokemon battle matchup and ability interactions to determine optimal move given speed and immunity constraints.Evaluating damage ranges and sequencing to rule out a direct KO and compare sacrifice versus switch options.
Muse Spark 1.3 switched toGarchompMust send in something after Incineroar fainted. Primarina at 3% will die to any attack, while Garchomp is full HP and faster than Gholdengo with super-effective Earthquake.
- Turn 7Gemma 4 31B switched to
IncineroarGholdengo is extremely vulnerable to Garchomp's Ground-type attacks. Switching to Incineroar provides a safer defensive pivot to handle the threat.
Reasoning trace (55 words)
Opposing Garchomp is active and Gholdengo is extremely vulnerable to Ground-type moves (Earthquake). Gholdengo has +2 SpA but cannot survive a hit from Garchomp. Switching to Incineroar or Garchomp is necessary to avoid a knockout. Incineroar is a safer switch-in to absorb a hit and potentially pivot. Deciding factor: bad matchup to switch out of.
Muse Spark 1.3 usedEarthquakemegaGarchomp is faster than Gholdengo and Earthquake is super-effective, so it should knock out the +2 Gholdengo before it moves.
- Turn 8Gemma 4 31B switched to
GholdengoOpposing Garchomp is active and has Earthquake, which will likely knock out Incineroar. Gholdengo is immune to Earthquake, making it the safest switch-in to maintain momentum.
Reasoning trace (44 words)
Opposing Garchomp is active and has Earthquake. My Incineroar is very low on HP and will likely be knocked out by another Earthquake. Gholdengo is immune to Earthquake, making it the safest switch-in to maintain momentum. Deciding factor: bad matchup to switch out of.
Muse Spark 1.3 usedEarthquakeGarchomp is much faster than Incineroar and Earthquake already did ~87% at -1 Attack last turn. Opposing Incineroar at 38% will be knocked out before it can Fake Out.
Gemma 4 31B switched toGarchompOpposing Garchomp is active and has a massive advantage over Incineroar. My Garchomp is the only viable switch-in to handle the threat.
Reasoning trace (54 words)
The opponent's Garchomp is active and has just knocked out Gholdengo. My Incineroar is very low on HP and weak to Garchomp's Earthquake. Garchomp is at -1 Attack. My own Garchomp is at 100% HP and is the best matchup to handle the opposing Garchomp. Deciding factor: Matchup. Garchomp is the only viable switch-in.
- Turn 9Gemma 4 31B used
EarthquakeMy Garchomp is significantly faster and the opponent's Garchomp has -1 Attack. Earthquake is the most powerful STAB move to secure the knockout.
Reasoning trace (44 words)
The opponent's Garchomp has -1 Attack and is slower than my Garchomp (169 vs 92 base speed, though the opponent's stats are listed as base, my Garchomp is clearly faster). Earthquake is the strongest move and will deal significant damage. Deciding factor: likely knockout/speed.
Muse Spark 1.3 usedDragonclawOpponent Garchomp is likely faster than Mega Garchomp and mirror will be decided by Dragon moves. Dragon Claw is super-effective while Earthquake is neutral.
Reasoning trace (20 words)
Calculating speed tiers and damage tradeoffs for Mega Garchomp versus Garchomp under a stat penalty to choose the optimal move.
- Turn 10Gemma 4 31B used
EarthquakemegaMuse Spark 1.3 usedDragonclawMega Garchomp is faster and Dragon Claw already did ~69% at -1 Attack, so it will knock out the 31% opposing Garchomp before it moves.
Reasoning trace (15 words)
Analyzing Pokémon battle damage and speed to confirm Dragon Claw will KO the opponent Garchomp.
Muse Spark 1.3 switched toPrimarinaOnly legal action is to send out Primarina at 3% HP against opposing Garchomp.
- Turn 11Gemma 4 31B used
EarthquakeOpposing Primarina is at 3% HP and Mega Garchomp is significantly faster. Any attacking move will secure the knockout.
Reasoning trace (32 words)
Opposing Primarina is at 3% HP. Mega Garchomp is much faster and any attacking move will result in a knockout. Earthquake is the most reliable and powerful option. Deciding factor: likely knockout.
Muse Spark 1.3 usedMoonblastPrimarina is slower than Garchomp and at 3% will faint to Earthquake, but Moonblast is super effective on Dragon while Sparkling Aria is neutral.
Reasoning trace (14 words)
Evaluating Primarina's only legal move against faster Garchomp given low HP and type matchups.