Matches · 2026-10-10 · rules version c3
DeepSeek V4.1 Flash vs Chimps at the Zoo
Chimps at the Zoo won in 9 turns · 2 min wall clock · 20,645 tokens · $0.005
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Dragonite,gholdengo,kingambitDragonite, Gholdengo, and Kingambit form the most consistent core: Dragonite checks opposing Dragonite with Ice Spinner, Gholdengo pressures with Nasty Plot and Make It Rain, and Kingambit provides strong priority and late-game cleaning. Glimmora is frail and can be handled by our own Ground coverage if needed.
Reasoning trace (741 words)
We need answer team preview bring 3. Need decide best. We have same species mirror. Need pick 3. Format champions rotom arena bss reg mb? Need bring 3. Need infer best. Our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape. Opponent same species but base stats only? Actually opponent's team same species likely same sets? We need choose 3. We need single best action at team preview. Need output BRING: species, species, species. Need reason. We need decide optimal bring. This is competitive. We have full info? Opponent team same species but no items/moves. Likely mirror. Need pick 3 that cover. Our team has Glimmora focus sash hazard lead, Dragonite DD, Gholdengo NP, Kingambit SD, Garganacl salt cure, Annihilape bulk up. Opponent same. In bring 6 pick 3, need choose core. Common strong: Dragonite, Gholdengo, Kingambit? Or Glimmora lead hazards + Dragonite + Gholdengo? Need consider matchup. We need choose 3. Since opponent can bring any 3. We want robust. Our Glimmora is fast (151) with focus sash, can set rocks/spikes, mortal spin. Opponent Glimmora base speed 86, ours likely same? Wait our stats are level 50 with EVs? Opponent base stats only, maybe no EV? Actually our stats listed with EVs/nature. Opponent base stats only, maybe not full? But likely same species with unknown sets. Our Glimmora speed 151, opponent base speed 86. At level 50 max speed Glimmora with 252+ is 150? Actually base 86, max speed 150. Our 151 maybe +1? Hmm. Need pick 3. I think Dragonite, Gholdengo, Kingambit is strong. But Glimmora can set hazards and absorb toxic spikes. Opponent may bring Glimmora. Dragonite with Multiscale and Lum Berry, DD, Extreme Speed, EQ, Ice Spinner. Gholdengo with Good as Gold blocks status, Nasty Plot, Make It Rain, Shadow Ball, Recover. Kingambit with Sucker Punch, Supreme Overlord, Black Glasses. These three cover. Alternatively Annihilape is strong vs Kingambit? Fighting/Ghost with Bulk Up, Rage Fist, Drain Punch, Taunt. But Gholdengo and Kingambit handle. Need consider opponent's likely bring: Glimmora, Dragonite, Gholdengo? If we bring Dragonite, Gholdengo, Kingambit, we have no hazard removal? Gholdengo blocks defog? Not relevant. Glimmora can set hazards. But we can pressure. Maybe bring Glimmora as lead to set hazards and mortal spin, then Dragonite and Gholdengo. But Kingambit is strong. Let's analyze matchups. Our Dragonite vs opponent Dragonite: speed tie? Our Dragonite speed 132. Opponent base speed 80, max speed 132? Actually base 80 max speed 132. So speed tie. Our Dragonite has Multiscale, Lum. If both DD, etc. Ice Spinner can hit opposing Dragonite 4x. But if we bring Dragonite, we can Ice Spinner. Gholdengo: our speed 149, opponent base 84 max 148? Our Gholdengo speed 149, likely faster. Make It Rain strong. Kingambit: our speed 70, opponent base 50 max 112? Wait base 50 max speed 112? Actually base 50 max speed 112 at level 50? Let's compute: base 50, max speed neutral 112? With 252+ maybe 112. Our Kingambit speed 70, so likely not max speed. Opponent Kingambit base 50, could be faster if invested. But Kingambit usually low speed. Sucker Punch priority. Annihilape: our speed 110, opponent base 90 max 142? Our Annihilape speed 110, maybe not max. But bulk up. Garganacl: slow, salt cure, iron defense, body press. Good vs Kingambit? Purifying Salt blocks Ghost? Actually Purifying Salt: immune to status, halves Ghost damage. So Garganacl walls Annihilape and Gholdengo? It resists? Rock weak to Fighting, Ground, Steel, Water, Grass. Gholdengo Make It Rain steel super effective? Rock weak to Steel. So Garganacl bad vs Gholdengo. But good vs Annihilape? Ghost halved, Fighting neutral? Actually Rock neutral to Fighting? Rock weak to Fighting? Rock is weak to Fighting, Ground, Steel, Water, Grass. So Annihilape Drain Punch super effective. Not great. Glimmora: Rock/Poison, 4x weak to Ground? Rock/Poison: weak to Ground 4x? Rock weak to Ground, Poison weak to Ground? Poison is weak to Ground? Actually Poison is weak to Ground? Yes Poison weak to Ground and Psychic. So Rock/Poison 4x weak to Ground. Our Glimmora has Earth Power. Opponent Glimmora also. Focus Sash. If we bring Glimmora, it can set hazards, but opponent can Earth Power. Speed: our Glimmora 151, opponent max 150? So we might be faster. We can Earth Power opponent Glimmora? But if both focus sash, we survive and KO? Earth Power from our Glimmora SPA 182 vs opponent Glimmora HP? Likely 2HKO? Actually Glimmora HP 160, SPD 101. Earth Power 90 BP, 4x effective, likely OH
- Turn 1Chimps at the Zoo used
RagefistDeepSeek V4.1 Flash usedEarthquakeAnnihilape is Ghost-type, so ExtremeSpeed is nullified. Dragonite is faster (132 vs 90) and Earthquake hits Annihilape neutrally while Multiscale tanks the first hit, so attacking now is safer than setting up against Rage Fist.
Reasoning trace (80 words)
Annihilape is Ghost/Fighting. Dragonite's ExtremeSpeed is Normal - doesn't affect Ghost. Earthquake hits, Ice Spinner hits neutrally. Dragon Dance is safe setup but Annihilape has Rage Fist which grows. Better to attack with Earthquake which hits Ghost/Fighting neutrally. Actually Dragonite is faster (132 vs 90). Earthquake does neutral damage. But Multiscale protects. Dragon Dance could be risky if Annihilape can KO. Let's attack with Earthquake. Actually Ghost type makes Normal moves immune - so ExtremeSpeed won't work. Earthquake is best.
- Turn 2Chimps at the Zoo used
RagefistDeepSeek V4.1 Flash switched toGholdengoAnnihilape is faster and Rage Fist's power grows with each hit it has taken, so Dragonite risks being knocked out before it moves again. Gholdengo is immune to Fighting and resists Ghost, completely walling Annihilape, so switching is the safe play.
Reasoning trace (212 words)
Dragonite at 69% with Multiscale broken. Annihilape at 63%. Rage Fist BP increases based on hits taken. Annihilape likely faster (90 speed vs Dragonite 80 base). Dragonite's Earthquake did 37% to Annihilape. Can't KO with any move here likely. Earthquake again would put it low. But Rage Fist BP could be high now (took one hit + turn 1 hit = 2 hits, BP ~150). Actually Annihilape is faster. Dragonite took Rage Fist once. Risk of being KO'd. Best to switch to Gholdengo? Gholdengo is Ghost - Rage Fist is Ghost type, weak to Ghost but Gholdengo resists? Ghost resists Ghost - yes Gholdengo resists Rage Fist. But Annihilape is Fighting/Ghost, fighting moves would hit Gholdengo? Actually Gholdengo weak to Fighting? Ghost weak to Ghost, Steel resists Ghost... Steel/Ghost: Ghost type attack - Ghost is super effective vs Ghost (2x) but Steel resists Ghost (0.5x) so net 1x. Fighting vs Steel=2x, vs Ghost=0x... wait Fighting is immune against Ghost. So Fighting vs Gholdengo = 0x. Gholdengo is immune to Fighting and takes neutral from Ghost. So Gholdengo walls Annihilape completely. Switch to Gholdengo is best. Alternatively, ExtremeSpeed won't KO. Earthquake does 37% again, Annihilape would be at ~26% at best but likely KOs Dragonite first with powerful Rage Fist. Switch to Gholdengo.
DeepSeek V4.1 Flash switched toKingambitAnnihilape's Rage Fist is Ghost-type, which Kingambit's Dark/Steel typing resists, while Dragonite takes it neutrally. Kingambit also threatens back with Sucker Punch. Switch Kingambit in.
Reasoning trace (55 words)
Gholdengo fainted, so I must switch. Annihilape has Rage Fist (Ghost) which is super effective against Ghost but neutral against Dragonite (Dragon/Flying) and Kingambit (Dark/Steel - Dark resists Ghost). Kingambit resists Ghost and Fighting. Kingambit is the better switch-in. Actually Rage Fist is Ghost-type. Kingambit Dark/Steel resists Ghost. Dragonite is neutral to Ghost. Kingambit better.
- Turn 3Chimps at the Zoo used
BulkupDeepSeek V4.1 Flash usedSuckerpunchAnnihilape is at 63% HP and Kingambit's Sucker Punch is priority, STAB, super effective, and boosted by Blackglasses and Supreme Overlord. It should knock out Annihilape before it can fire off a boosted Rage Fist.
Reasoning trace (130 words)
Annihilape at 63% HP. Kingambit's Sucker Punch: Annihilape is Ghost/Fighting, Dark is super effective. Sucker Punch BP 70 with Blackglasses and Supreme Overlord boost. Annihilape likely faster (90 speed vs 70). Sucker Punch goes first if opponent attacks. Annihilape will likely use Rage Fist which is boosted. Sucker Punch should KO at 63%? Let's estimate: Kingambit ATK 205, Sucker Punch 70 BP, STAB, super effective 2x, Blackglasses 1.2x, Supreme Overlord (1 fainted = 1.1x). That's huge damage. Should KO. But Rage Fist is boosted by hits taken (2 hits so far = 100 BP base? Rage Fist starts 50, +50 per hit taken, so 2 hits = 150 BP). That could hurt Kingambit but Kingambit is bulky. Sucker Punch is the play - it's priority and super effective, should KO.
- Turn 4Chimps at the Zoo used
RagefistDeepSeek V4.1 Flash usedSuckerpunchAnnihilape is faster (90 vs 70) and at +1 ATK, so its boosted Rage Fist could knock out Kingambit before it moves. Sucker Punch's priority lets Kingambit strike first with a super-effective Dark hit, and Annihilape is likely to attack rather than Bulk Up again at 63% HP.
Reasoning trace (435 words)
Annihilape at 63% with +1 ATK/+1 DEF. Kingambit's Sucker Punch only works if Annihilape attacks. Annihilape used Bulk Up last turn, might attack now. Rage Fist BP increases with hits taken. Sucker Punch is Dark, super effective vs Ghost. But Annihilape is Fighting/Ghost - Dark is super effective on Ghost, neutral on Fighting... actually Dark vs Fighting is not very effective. Fighting resists Dark? No, Fighting is weak to... Dark is resisted by Fighting? Let me check: Dark is super effective vs Ghost and Psychic. Fighting resists Dark? No. Fighting takes neutral from Dark. Actually Fighting is weak to Flying, Psychic, Fairy. Dark is neutral vs Fighting. So Sucker Punch (Dark) vs Annihilape (Fighting/Ghost): Ghost weak to Dark, Fighting neutral to Dark → 2x effective. Kowtow Cleave also Dark, 85 BP, always hits. Sucker Punch 70 BP but priority. Annihilape has +1 Def now. Kingambit has Supreme Overlord (no fainted allies? Gholdengo fainted = 1). Annihilape likely to attack with Rage Fist. Sucker Punch would go first and hit super effectively. But if Annihilape uses Bulk Up again, Sucker Punch fails. Given Annihilape already at +1/+1, it might attack now. Sucker Punch is the safe priority play. But Kowtow Cleave is stronger and doesn't depend on opponent attacking. Actually with +1 Def, Annihilape is bulkier. Let's estimate: Kingambit ATK 205, Kowtow Cleave 85 BP Dark 2x. Annihilape HP 110 base, 63% remaining. Sucker Punch priority is valuable - if Annihilape attacks, we hit first. If it Bulks Up, we fail. Risk. Kowtow Cleave always works. Let me think about damage. Kingambit 205 ATK, Supreme Overlord boost (1 fainted = 1.1x). Kowtow Cleave 85 BP, 2x effectiveness. Annihilape Def 80 base +1 boost. Rough calc: (2*50/5+2)=22, *85*205/ (80*1.5 def stat)... this is getting complex. Likely does significant damage but may not KO from 63%. Sucker Punch priority ensures we hit before Rage Fist which could KO Kingambit. Rage Fist BP has been boosted by hits taken (Gholdengo hit it, Dragonite hit it). Rage Fist could be strong. I think Sucker Punch is the play - priority, super effective, and Annihilape likely attacks. But risk of Bulk Up. Actually, Annihilape at +1/+1 might just keep Bulking Up or attack. Given it's at 63% and Kingambit threatens, it likely attacks with Rage Fist. Hmm, but if it Bulks Up, Sucker Punch fails and we lose a turn. Kowtow Cleave is safer. Let me consider: Kingambit is faster? SPE 70 vs Annihilape 90. Annihilape is faster. So without priority, Annihilape attacks first. Rage Fist could KO Kingambit. Sucker Punch priority is crucial to hit first. I'll go Sucker Punch.
- Turn 5Chimps at the Zoo used
DrainpunchDeepSeek V4.1 Flash usedSuckerpunchAnnihilape is at 54% and Kingambit's Sucker Punch already chunked it heavily last turn; the priority move should finish it before it can act. Kowtow Cleave is slower and risks eating a boosted Rage Fist, so Sucker Punch is the safer KO.
Reasoning trace (222 words)
Sucker Punch only works if Annihilape attacks. Annihilape at 54% HP, +1/+1. Sucker Punch did 25% last turn (from 54 to 29 before berry... actually it went from full to 29, then berry to 54). Wait, turn 4 Sucker Punch brought it to 29/100, then berry healed to 54. So Sucker Punch does ~46 damage from full? No—it was already damaged. Let me think: turn 3 Bulk Up, turn 4 Sucker Punch hit for enough to bring to 29, then berry to 54. Actually Annihilape is at 54%. Sucker Punch likely does ~46% (from 100 to 54... no). Hmm, hard to say. But Sucker Punch is priority and Annihilape is faster (90 vs 70). If Annihilape uses Bulk Up again, Sucker Punch fails. If it uses Rage Fist, Sucker Punch hits first. Rage Fist BP increases with hits taken. It's been hit multiple times. Rage Fist did not very effective on Kingambit (Dark resists Ghost). Kingambit at 124/207. Best play: Sucker Punch to finish off Annihilape. It's at 54%, Sucker Punch should KO given prior damage. But risk of Bulk Up. Alternatively Kowtow Cleave is safe but slower—Annihilape Rage Fist would hit first. Actually with +1 ATK and boosted Rage Fist, Annihilape could threaten. But Kingambit resists Ghost. Sucker Punch is the priority move to KO before it acts. Go Sucker Punch.
DeepSeek V4.1 Flash switched toDragoniteKingambit and Gholdengo have both fainted, so Dragonite is my only remaining Pokémon. I am forced to switch it in this turn.
Reasoning trace (43 words)
We need answer only. Need decide. We have only Dragonite available? Gholdengo fainted, Kingambit fainted. Bench only dragonite. Legal action switch dragonite. Need output. Thought 2-4 sentences. Deciding factor: forced switch. Need exactly action line copied without number: SWITCH: dragonite. Ensure no extra.
- Turn 6Chimps at the Zoo switched to
GarganaclDeepSeek V4.1 Flash usedEarthquakeExtremeSpeed is useless here—Annihilape is Ghost-type and immune to Normal. Earthquake is my strongest neutral hit (100 BP) and Annihilape is already at 48% HP with boosted Defense; it should finish it before Drain Punch can heal back up.
Reasoning trace (286 words)
Annihilape at 48% HP, +1 ATK/+1 DEF. Dragonite is Dragon/Flying. Rage Fist is Ghost-type, hit Dragonite neutrally. Drain Punch is Fighting, neutral vs Dragonite (Dragon/Flying: Fighting is neutral... actually Fighting vs Flying is not very effective; vs Dragon neutral. So .5x). Annihilape is faster (90 base vs Dragonite 80 base, but Dragonite has 132 SPE stat which is boosted... wait stats shown are actual stats at level 50). Dragonite SPE 132 vs Annihilape base 90. Annihilape speed stat unknown but with +1... no speed boost. Dragonite likely faster. ExtremeSpeed is priority +2, Dragonite at 69% HP. Annihilape at 48%, could Drain Punch to heal. Dragonite's ExtremeSpeed 80 BP neutral. Annihilape HP ~55/110 at level 50. Would ExtremeSpeed KO? Dragonite ATK 204, powerful. ExtremeSpeed probably KOs through Drain Punch healing? ExtremeSpeed goes first anyway with priority, so Annihilape won't heal before. Actually Annihilape could survive and Drain Punch to heal. Let's just use ExtremeSpeed to finish it, priority guarantees we move first. But wait - Rage Fist is boosted by times hit. Dragonite 69% HP. ExtremeSpeed priority means we strike first and likely KO. Alternatively, Earthquake is 100 BP and hits... Annihilape is Fighting/Ghost, Ground neutral. ExtremeSpeed priority better. Actually let me consider: ExtremeSpeed 80 BP Normal vs Ghost type Annihilape - Normal doesn't hit Ghost! Annihilape is Fighting/Ghost, Normal is immune vs Ghost. So ExtremeSpeed does NOTHING to Annihilape! Right, Annihilape is Ghost type. Normal moves are immune. So ExtremeSpeed is useless. Earthquake hits Ghost/Fighting neutrally at 100 BP. Ice Spinner 80 BP. Earthquake is best. Dragon Dance could set up but risky. Annihilape at 48% - Earthquake should KO? Dragonite ATK 204, EQ 100 BP neutral. Annihilape def +1, HP ~55. Probably KOs. Decision: Earthquake.
- Turn 7Chimps at the Zoo switched to
KingambitDeepSeek V4.1 Flash usedEarthquakeGarganacl is Rock-type and slower than Dragonite, so Earthquake hits it super effectively for strong damage. Dragon Dance risks letting Garganacl use Salt Cure or Iron Defense, so attacking now is best.
Reasoning trace (41 words)
Garganacl is Rock type, Earthquake is super effective and Dragonite is faster. Garganacl likely has Salt Cure but Earthquake should do solid damage. Dragonite at 69% with Multiscale broken? Multiscale active if full HP - it's not full. Earthquake is best.
- Turn 8Chimps at the Zoo used
SuckerpunchDeepSeek V4.1 Flash usedEarthquakeOpposing Kingambit is at 37% and slower than Dragonite, and Earthquake is super effective against its Steel typing. A single Earthquake should knock it out before it can act.
Reasoning trace (58 words)
Dragonite at 69% with Multiscale broken? Multiscale only works at full HP, so it's broken. Opposing Kingambit at 37%. Earthquake is super effective on Kingambit (Steel). Dragonite is faster (132 vs 50). Earthquake should KO. But Kingambit has Sucker Punch likely. Still, Earthquake KOs. Actually Kingambit could Sucker Punch but Dragonite is faster anyway. Earthquake is the play.
Chimps at the Zoo switched toAnnihilape - Turn 9Chimps at the Zoo used
DrainpunchDeepSeek V4.1 Flash usedEarthquakeDragonite is faster than Annihilape (132 vs 90), but ExtremeSpeed is useless since Ghost-types are immune to Normal. Earthquake hits Annihilape neutrally and should knock out its remaining 48% HP before it can act.
Reasoning trace (121 words)
Dragonite at 19 HP, Annihilape at 48%. Annihilape is faster (90 vs 132? No, Dragonite 132 speed is faster). Dragonite is faster. ExtremeSpeed is priority +2, so it goes first regardless. Annihilape likely has Rage Fist boosted. Dragonite at 19 HP dies to any hit. ExtremeSpeed is Normal type - Ghost Annihilape is immune to Normal! So ExtremeSpeed won't work. Earthquake hits Annihilape neutrally (Ground vs Fighting/Ghost = neutral). Ice Spinner neutral too. Dragonite is faster, so Earthquake should do decent damage. Annihilape at 48% - Earthquake from 204 Atk should KO? Annihilape HP 110 base, 48% remaining. Likely yes. Actually Dragonite is faster (132 vs 90), so Earthquake KOs before Annihilape moves. ExtremeSpeed is blocked by Ghost immunity. So Earthquake.