Matches · 2026-10-10 · rules version c3
Gemma 4 31B vs GPT-6 Luna Decisions
GPT-6 Luna Decisions won in 10 turns · 87 s wall clock · 40,856 tokens · $0.002
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Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 45% BRING: garchomp, 27% BRING: ninetalesalola, 15% BRING: rotomwash Pick 2: 73% BRING: rotomwash, 10% BRING: ninetalesalola, 8% BRING: gholdengo Pick 3: 91% BRING: gholdengo, 5% BRING: ninetalesalola, 3% BRING: scizor
Gemma 4 31B broughtIncineroar,palafin,garchompThe opponent's team features several threats that Incineroar can disrupt with Intimidate and Fake Out. Mega Garchomp provides immense offensive pressure, and Palafin offers powerful priority and wall-breaking capabilities. This trio provides the best coverage and utility against the opponent's roster.
Reasoning trace (154 words)
The opponent has Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo, and Alolan Ninetales. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp (Mega), and Annihilape. I need a strong core to handle their threats. Mega Garchomp provides immense power and speed, Palafin is a top-tier attacker, and Incineroar provides essential utility (Fake Out, Intimidate, Parting Shot). Alternatively, Gholdengo is great for blocking status and hitting hard. Looking at the opponent's team, Mega Garchomp handles Rotom-Wash, Scizor, and Gholdengo well. Palafin handles Incineroar and Garchomp. Incineroar handles Alolan Ninetales and Scizor. Bringing Incineroar as lead for Fake Out/Intimidate, followed by Palafin and Mega Garchomp. Wait, Mega Garchomp is a powerhouse. Let's go with Incineroar, Palafin, and Garchomp. Actually, Gholdengo is very strong against their team. But Mega Garchomp is too strong to pass up. Lead Incineroar to disrupt, Palafin for water-type pressure, and Mega Garchomp for raw power. Deciding factor: Team synergy and coverage against the opponent's roster.
- Turn 1GPT-6 Luna Decisions used
Earthquake99% MOVE: earthquake, 1% SWITCH: rotomwash, 0% MOVE: stoneedge
Gemma 4 31B usedFakeoutFake Out is the standard lead play to break potential Focus Sashes and provide chip damage while maintaining momentum.
Reasoning trace (28 words)
Opposing Garchomp is at -1 Attack thanks to Intimidate. Fake Out is the standard lead play to break focus sashes, chip damage, and gain momentum/information. Deciding factor: momentum/chip.
- Turn 2GPT-6 Luna Decisions used
Earthquake98% MOVE: earthquake, 1% MOVE: swordsdance, 1% SWITCH: rotomwash
Gemma 4 31B usedPartingshotIncineroar is weak to Garchomp's Ground-type moves. Parting Shot allows me to pivot to a teammate while further reducing Garchomp's Attack.
Reasoning trace (43 words)
Opposing Garchomp is at -1 Attack and has Rough Skin. Incineroar is a bad matchup for Garchomp (weak to Ground). Parting Shot allows me to pivot to a safer teammate while further lowering Garchomp's Attack. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGarchompOpposing Garchomp is at -2 Attack, but Incineroar is too low to stay in. My Garchomp is significantly faster and can pressure the opponent's Garchomp.
Reasoning trace (78 words)
The opponent's Garchomp is at -2 Attack and -1 Special Attack. My Incineroar is low on HP and cannot take another Earthquake. I need to bring in a counter; Palafin is a strong choice for damage, but Garchomp is faster and can hit it. However, my own Garchomp is faster (169 vs 102) and can potentially OHKO or heavily damage the opponent's Garchomp. Deciding factor: speed and matchup. My Garchomp outspeeds and can pressure the opponent's weakened Garchomp.
- Turn 3GPT-6 Luna Decisions used
Earthquake40% MOVE: earthquake, 37% SWITCH: rotomwash, 10% MOVE: dragonclaw
Gemma 4 31B usedEarthquakeOpposing Garchomp is at -2 Attack and -1 Special Attack, making it very passive. My Garchomp is faster and can secure a likely knockout with Earthquake.
Reasoning trace (47 words)
Opposing Garchomp has -2 Attack and -1 Special Attack due to Incineroar's Intimidate and Parting Shot. My Garchomp is at full HP and faster. Earthquake is the strongest move and will likely secure a knockout or leave it extremely low, despite Rough Skin. Deciding factor: likely knockout.
- Turn 4GPT-6 Luna Decisions used
Earthquake84% MOVE: earthquake, 11% MOVE: dragonclaw, 2% MOVE: swordsdance
Gemma 4 31B usedEarthquakeOpposing Garchomp is at 38% HP and has -2 Attack, while my Garchomp is faster. Earthquake will secure the knockout before the opponent can move.
Reasoning trace (52 words)
The opponent's Garchomp is at 38% HP and has -2 Attack (from Parting Shot and potentially other effects, though the log says -1 from Parting Shot, the status says -2). My Garchomp is at 26.5% HP. My Garchomp is faster (169 vs 102). Earthquake should secure the knockout. Deciding factor: likely knockout.
GPT-6 Luna Decisions switched toRotom94% SWITCH: rotomwash, 6% SWITCH: gholdengo
- Turn 5GPT-6 Luna Decisions used
Hydropump85% MOVE: hydropump, 9% MOVE: voltswitch, 5% SWITCH: gholdengo
Gemma 4 31B switched toPalafinGarchomp is at low HP and facing Rotom-Wash, which is immune to Earthquake due to Levitate. Rotom-Wash is a bad matchup for Garchomp and can likely KO it; switching to Palafin provides a strong offensive counter.
Reasoning trace (51 words)
Garchomp is at low HP (26.5%) and facing Rotom-Wash, which is immune to Earthquake (Levitate). Rotom-Wash is a bad matchup for Garchomp and can likely KO it with a Hydro Pump or Thunderbolt. Switching to Palafin or Incineroar is safer; Palafin is a strong counter to Rotom-Wash. Deciding factor: bad matchup.
- Turn 6GPT-6 Luna Decisions used
Voltswitch93% MOVE: voltswitch, 3% SWITCH: gholdengo, 2% MOVE: hydropump
Gemma 4 31B switched toIncineroarPalafin is resisted by Rotom-Wash and vulnerable to Electric attacks. Switching to Incineroar provides a safer switch-in and allows for utility moves.
Reasoning trace (36 words)
Palafin is facing Rotom-Wash. Rotom-Wash resists Water moves and is a poor matchup for Palafin. Switching to Incineroar provides a resist to Rotom's Electric/Water moves and allows for Intimidate or Parting Shot. Deciding factor: bad matchup.
GPT-6 Luna Decisions switched toGholdengo100% SWITCH: gholdengo
- Turn 7GPT-6 Luna Decisions used
Shadowball34% MOVE: shadowball, 33% SWITCH: rotomwash, 23% MOVE: makeitrain
Gemma 4 31B switched toPalafinIncineroar is very low on HP and slower than Gholdengo, making it likely to be knocked out before it can move. Palafin is the healthiest remaining teammate and provides a safer switch-in.
Reasoning trace (215 words)
Incineroar is very low on HP (24.8%) and facing Gholdengo. Gholdengo is a Steel/Ghost type, making it immune to Fake Out and Parting Shot (Ghost type immunity to Normal/Fighting, but Parting Shot is Dark, so it hits). Wait, Gholdengo is Steel/Ghost, so it is *not* immune to Parting Shot. However, Incineroar is likely to be knocked out by a Shadow Ball or Make It Rain. Deciding factor: bad matchup. Incineroar cannot deal significant damage or utility effectively here without risking a KO, and Garchomp is also low. Palafin is the healthiest remaining option. Wait, Parting Shot lowers Attack and Sp. Atk. Gholdengo is a special attacker. Parting Shot allows a safe switch. Let's check speed: Incineroar (82) vs Gholdengo (84). Gholdengo is slightly faster. If I use Parting Shot, Gholdengo might KO Incineroar first. Palafin is the safest switch. Actually, Gholdengo is Steel/Ghost. Incineroar's Flare Blitz is super effective. But Incineroar is at 50 HP; Flare Blitz recoil might kill it even if Gholdengo survives. Switching to Palafin is the safest play to maintain board presence. Wait, Garchomp is also an option, but it's at 26.5% HP. Let's re-evaluate Parting Shot. If Gholdengo is faster, Incineroar dies. If I switch to Palafin, I take a hit but keep a healthy mon. Decision: Switch to Palafin.
- Turn 8GPT-6 Luna Decisions used
Shadowball87% MOVE: shadowball, 12% MOVE: makeitrain, 1% MOVE: nastyplot
Gemma 4 31B switched toGarchompPalafin-Hero is at critical HP and cannot survive another hit. Switching to Garchomp provides a stronger offensive presence and a better matchup against Gholdengo.
Reasoning trace (156 words)
Palafin-Hero is at critical HP (9/207) and will likely be knocked out by any attack from Gholdengo. Gholdengo is at 90% HP. Palafin's Jet Punch is priority and can deal some damage, but Gholdengo's Steel/Ghost typing makes it resistant to Water. Flipturn allows a pivot, but Palafin is too low to survive. Switching to Garchomp or Incineroar is safer, but Garchomp is also low. However, Gholdengo cannot hit Garchomp with a super-effective move easily (unless it has Focus Blast), and Incineroar resists Shadow Ball. Garchomp is the better offensive threat here. Wait, Palafin is almost dead. Jet Punch does minimal damage to Gholdengo. Flipturn is a pivot but Palafin dies anyway. Switching to Garchomp puts in a strong attacker who can threaten Gholdengo with Earthquake (if Gholdengo doesn't have a Flying move/Tera). Actually, looking at the HP, Palafin is a goner. Switching to Garchomp is the best play to maintain pressure. Deciding factor: bad matchup/low HP.
Gemma 4 31B switched toIncineroarPalafin is nearly fainted and cannot survive another hit from Gholdengo. Incineroar is the only remaining option to switch in and attempt to survive or disrupt.
Reasoning trace (46 words)
The opponent has Gholdengo active. My Garchomp just fainted. My remaining Pokémon are Palafin-Hero (critically low HP) and Incineroar (low HP). Incineroar is the only viable switch-in to take a hit and potentially disrupt Gholdengo, as Palafin will be knocked out instantly. Deciding factor: bad matchup/survival.
- Turn 9GPT-6 Luna Decisions used
Makeitrain42% MOVE: makeitrain, 40% MOVE: shadowball, 12% SWITCH: rotomwash
Gemma 4 31B usedFlareblitzGholdengo is weak to Fire and Incineroar is at very low HP. Flare Blitz is the only move capable of dealing significant damage or securing a knockout before Incineroar faints.
Reasoning trace (93 words)
Opponent's Gholdengo is active and has 80% HP. My Incineroar is at 24.8% HP. Gholdengo is a Steel/Ghost type, making it weak to Fire. Flare Blitz is a strong STAB move that could potentially KO or severely damage Gholdengo, but Incineroar is very low on HP and Flare Blitz has recoil. However, Palafin is nearly fainted (4.3% HP). Parting Shot allows me to pivot and lower Gholdengo's stats, but I have no healthy Pokémon to switch into. Flare Blitz is the only way to put immediate pressure on Gholdengo. Deciding factor: likely knockout/pressure.
Gemma 4 31B switched toPalafinPalafin-Hero is the only remaining Pokémon on the team, so switching it in is the only legal move.
Reasoning trace (47 words)
The opponent's Gholdengo is at 70% HP but has -2 Special Attack. My Incineroar and Garchomp have fainted. My only remaining Pokémon is Palafin-Hero, which is at critical HP (9/207). Since Palafin is the only legal action, I must switch it in. Deciding factor: Only remaining Pokémon.
- Turn 10GPT-6 Luna Decisions used
Shadowball53% MOVE: shadowball, 31% MOVE: makeitrain, 7% SWITCH: rotomwash
Gemma 4 31B usedJetpunchPalafin-Hero is at critical HP and will likely faint this turn. Jet Punch provides priority to deal damage before Gholdengo can attack.
Reasoning trace (47 words)
Palafin-Hero is at critical HP (9/207) and will likely be knocked out by any attack from Gholdengo. Gholdengo's Special Attack is lowered (-2), but it still poses a threat. Jet Punch is a priority move and the best chance to deal damage before fainting. Deciding factor: priority.